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  • MMORPG大型游戏设计与开发(part3 of net)

      这一部分需要向大家介绍的是服务器的select以及收发包的具体流程,从核心代码功能上分析网络交互具体过程。

      首先大家要看第二部分(part2 of net)的代码结构图,因为在接下来的流程过程中会用到其中模块的名称,若是不知道大致的功能那么接下来的解说可能就成为天书了。

      总体流程为:服务器管理器初始化并创建主套接字连接,进入主循环等待新连接(select),如果有新的连接则将新连接加入连接管理器。不管有没有新的连接,循环会依次处理连接的异常->输入流->输出流->命令处理。其中异常即连接包发送错误的处理,输入流即套接字输入流中如果大小长度不为空则重新拼接包,输出流进行包的拼接,并将未发送的流进行发送,命令处理其实是对输入流的处理,处理(handler)发送过来的包。

      以下详细说明这几个流程从代码上的实现,以及所在的模块。

      1、  服务器管理器初始化(servermanager)

    bool ServerManager::init() {
      __ENTER_FUNCTION
        serversocket_ = 
          new pap_server_common_net::Socket(g_config.billing_info_.port_);
        Assert(serversocket_);
        serversocket_->set_nonblocking();
        socketid_ = serversocket_->getid();
        Assert(socketid_ != SOCKET_INVALID);
        FD_SET(socketid_, &readfds_[kSelectFull]);
        FD_SET(socketid_, &exceptfds_[kSelectFull]);
        minfd_ = maxfd_ = socketid_;
        timeout_[kSelectFull].tv_sec = 0;
        timeout_[kSelectFull].tv_usec = 0;
        threadid_ = pap_common_sys::get_current_thread_id();
        uint16_t i;
        for (i = 0; i < OVER_SERVER_MAX; ++i) {
          serverhash_[i] = ID_INVALID;
        }
        return true;
      __LEAVE_FUNCTION
        return false;
    }

      2、  服务器管理器进入主循环(servermanager)

    void ServerManager::loop() {
      __ENTER_FUNCTION
        while (isactive()) {
          bool result = false;
          try {
            result = select();
            Assert(result);
            //ERRORPRINTF("select");
            result = processexception();
            Assert(result);
            //ERRORPRINTF("processexception");
            result = processinput();
            Assert(result);
            //ERRORPRINTF("processinput");
            result = processoutput();
            Assert(result); 
            //ERRORPRINTF("processoutput");
          }
          catch(...) {
            
          }
          try {
            result = processcommand();
            Assert(result);
            //ERRORPRINTF("processcommand");
          }
          catch(...) {
            
          }
    
          try {
            result = heartbeat();
            Assert(result);
          }
          catch(...) {
          }
        }
      __LEAVE_FUNCTION
    }
    loop

      3、  服务器线程进入select模式

    bool ServerManager::select() {
      __ENTER_FUNCTION
        timeout_[kSelectUse].tv_sec = timeout_[kSelectFull].tv_sec;
        timeout_[kSelectUse].tv_usec = timeout_[kSelectFull].tv_usec;
        readfds_[kSelectUse] = readfds_[kSelectFull];
        writefds_[kSelectUse] = writefds_[kSelectFull];
        exceptfds_[kSelectUse] = exceptfds_[kSelectFull];
        pap_common_base::util::sleep(100);
        int32_t result = SOCKET_ERROR;
        try {
          result = pap_common_net::socket::Base::select(
              maxfd_ + 1,
              &readfds_[kSelectUse],
              &writefds_[kSelectUse],
              &exceptfds_[kSelectUse],
              &timeout_[kSelectUse]);
          Assert(result != SOCKET_ERROR);
        }
        catch(...) {
          g_log->fast_save_log(kBillingLogFile, 
                               "ServerManager::select have error, result: %d", 
                               result);
        }
        return true;
      __LEAVE_FUNCTION
        return false;
    }
    select

      4、  服务器线程进行异常处理

    bool ServerManager::processexception() {
      __ENTER_FUNCTION
        if (SOCKET_INVALID == minfd_ && SOCKET_INVALID == maxfd_)
          return true;
        uint16_t connectioncount = billingconnection::Manager::getcount();
        billingconnection::Server* serverconnection = NULL;
        uint16_t i;
        for (i = 0; i < connectioncount; ++i) {
          if (ID_INVALID == connectionids_[i]) continue;
          serverconnection = g_connectionpool->get(connectionids_[i]);
          Assert(serverconnection);
          int32_t socketid = serverconnection->getsocket()->getid();
          if (socketid_ == socketid) {
            Assert(false);
            continue;
          }
          if (FD_ISSET(socketid, &exceptfds_[kSelectUse])) {
            removeconnection(serverconnection);
          }
        }
        return true;
      __LEAVE_FUNCTION
        return false;
    }
    processexception

      5、  服务器线程进行输入流处理

    bool ServerManager::processinput() {
      __ENTER_FUNCTION
        if (SOCKET_INVALID == minfd_ && SOCKET_INVALID == maxfd_)
          return true; //no connection
        uint16_t i;
        if (FD_ISSET(socketid_, &readfds_[kSelectUse])) {
          for (i = 0; i < kOneStepAccept; ++i) {
            if (!accept_newconnection()) break;
          }
        }
        uint16_t connectioncount = billingconnection::Manager::getcount();
        for (i = 0; i < connectioncount; ++i) {
          if (ID_INVALID == connectionids_[i]) continue;
          billingconnection::Server* serverconnection = NULL;
          serverconnection = g_connectionpool->get(connectionids_[i]);
          Assert(serverconnection);
          int32_t socketid = serverconnection->getsocket()->getid();
          if (socketid_ == socketid) continue;
          if (FD_ISSET(socketid, &readfds_[kSelectUse])) { //read information
            if (serverconnection->getsocket()->iserror()) {
              removeconnection(serverconnection);
            }
            else {
              try {
                if (!serverconnection->processinput()) 
                  removeconnection(serverconnection);
              }
              catch(...) {
                removeconnection(serverconnection);
              }
            }
          }
        }
        return true;
      __LEAVE_FUNCTION
        return false;
    }
    processinput

      6、  服务器线程进行输出流处理

    bool ServerManager::processoutput() {
      __ENTER_FUNCTION
        if (SOCKET_INVALID == maxfd_&& SOCKET_INVALID == minfd_)
          return false;
        uint16_t i;
        uint16_t connectioncount = billingconnection::Manager::getcount();
        for (i = 0; i < connectioncount; ++i) {
          if (ID_INVALID == connectionids_[i]) continue;
          billingconnection::Server* serverconnection = NULL;
          serverconnection = g_connectionpool->get(connectionids_[i]);
          Assert(serverconnection);
          int32_t socketid = serverconnection->getsocket()->getid();
          if (socketid_ == socketid) continue;
          if (FD_ISSET(socketid, &writefds_[kSelectUse])) {
            if (serverconnection->getsocket()->iserror()) {
              removeconnection(serverconnection);
            }
            else {
              try {
                if (!serverconnection->processoutput()) 
                  removeconnection(serverconnection);
              }
              catch(...) {
                removeconnection(serverconnection);
              }
            }
          }
        }
        return true;
      __LEAVE_FUNCTION
        return false;
    }
    processoutput

      7、  服务器线程进行命令处理

    bool ServerManager::processcommand() {
      __ENTER_FUNCTION
        if (SOCKET_INVALID == maxfd_&& SOCKET_INVALID == minfd_)
          return false;
        uint16_t i;
        uint16_t connectioncount = billingconnection::Manager::getcount();
        for (i = 0; i < connectioncount; ++i) {
          if (ID_INVALID == connectionids_[i]) continue;
          billingconnection::Server* serverconnection = NULL;
          serverconnection = g_connectionpool->get(connectionids_[i]);
          //serverconnection = &billing_serverconnection_;
          Assert(serverconnection);
          int32_t socketid = serverconnection->getsocket()->getid();
          if (socketid_ == socketid) continue;
          if (serverconnection->getsocket()->iserror()) {
            removeconnection(serverconnection);
          }
          else { //connection is ok
            try {
              if (!serverconnection->processcommand(false)) 
                removeconnection(serverconnection);
            }
            catch(...) {
              removeconnection(serverconnection);
            }
          }
        }
        return true;
      __LEAVE_FUNCTION
        return false;
    }
    processcommand

      下一部分,我将讲解在网络部分一些重要的代码块。

    作者:viticm 出处: http://www.cnblogs.com/lianyue/
    本文版权归作者和博客园共有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文连接,否则保留追究法律责任的权利。如果觉得还有帮助的话,可以点一下右下角的【推荐】,希望能够持续的为大家带来好的技术文章!想跟我一起进步么?那就【关注】我吧。
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  • 原文地址:https://www.cnblogs.com/lianyue/p/3583238.html
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