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  • 百度地图计算点是否在园,正方形,多边形范围内。电子围栏

    package com.mayiketang.demo.ditu;
    
    import java.awt.geom.Point2D;
    import java.util.ArrayList;
    import java.util.HashMap;
    import java.util.List;
    import java.util.Map;
    
    public class Jisuan {
    
        /**
         * 地球半径
         */
        private static double EARTH_RADIUS = 6378138.0;
    
        private static double rad(double d) {
            return d * Math.PI / 180.0;
        }
    
        /**
         * 计算是否在圆上(单位/千米)
         *
         * @param radius 半径
         * @param lat1   纬度
         * @param lng1   经度
         * @return double
         * @throws
         * @Title: GetDistance
         * @Description: TODO()
         */
        public static boolean isInCircle(double radius, double lat1, double lng1, double lat2, double lng2) {
            double radLat1 = rad(lat1);
            double radLat2 = rad(lat2);
            double a = radLat1 - radLat2;
            double b = rad(lng1) - rad(lng2);
            double s = 2 * Math.asin(Math.sqrt(Math.pow(Math.sin(a / 2), 2) +
                    Math.cos(radLat1) * Math.cos(radLat2) * Math.pow(Math.sin(b / 2), 2)));
            s = s * EARTH_RADIUS;
            s = Math.round(s * 10000) / 10000;
            if (s > radius) {//不在圆上
                return false;
            } else {
                return true;
            }
        }
    
        public static void main(String[] args) {
            //eg:圆形
            boolean inCircle = isInCircle(2497.2017066855014, 116.390615, 39.933416, 116.405994, 39.916263);
            System.out.println(inCircle);
            //eg:多边形
            // 被检测的经纬度点
            Map<String, String> orderLocation = new HashMap<String, String>();
            orderLocation.put("X", "217.228117");
            orderLocation.put("Y", "31.830429");
    // 商业区域(百度多边形区域经纬度集合)
            String partitionLocation = "31.839064_117.219116,31.83253_117.219403,31.828511_117.218146,31.826763_117.219259,31.826118_117.220517,31.822713_117.23586,31.822958_117.238375,31.838512_117.23798,31.839617_117.226194,31.839586_117.222925";
            System.out.println(isInPolygon(orderLocation, partitionLocation));
        }
    
    
        /**
         * 是否在矩形区域内
         * @Title: isInArea
         * @Description: TODO()
         * @param lat 测试点经度
         * @param lng 测试点纬度
         * @param minLat 纬度范围限制1
         * @param maxLat 纬度范围限制2
         * @param minLng 经度限制范围1
         * @param maxLng 经度范围限制2
         * @return
         * @return boolean
         * @throws
         */
        public static boolean isInRectangleArea(double lat,double lng,double minLat,
                                                double maxLat,double minLng,double maxLng){
            if(isInRange(lat, minLat, maxLat)){//如果在纬度的范围内
                if(minLng*maxLng>0){
                    if(isInRange(lng, minLng, maxLng)){
                        return true;
                    }else {
                        return false;
                    }
                }else {
                    if(Math.abs(minLng)+Math.abs(maxLng)<180){
                        if(isInRange(lng, minLng, maxLng)){
                            return true;
                        }else {
                            return false;
                        }
                    }else{
                        double left = Math.max(minLng, maxLng);
                        double right = Math.min(minLng, maxLng);
                        if(isInRange(lng, left, 180)||isInRange(lng, right,-180)){
                            return true;
                        }else {
                            return false;
                        }
                    }
                }
            }else{
                return false;
            }
        }
    
    
        /**
         * 判断是否在经纬度范围内
         * @Title: isInRange
         * @Description: TODO()
         * @param point
         * @param left
         * @param right
         * @return
         * @return boolean
         * @throws
         */
        public static boolean isInRange(double point, double left,double right){
            if(point>=Math.min(left, right)&&point<=Math.max(left, right)){
                return true;
            }else {
                return false;
            }
        }
    
        /**
         * 判断当前位置是否在多边形区域内
         *
         * @param orderLocation     当前点
         * @param partitionLocation 区域顶点
         * @return
         */
        public static boolean isInPolygon(Map orderLocation, String partitionLocation) {
    
            double p_x = Double.parseDouble((String) orderLocation.get("X"));
            double p_y = Double.parseDouble((String) orderLocation.get("Y"));
            Point2D.Double point = new Point2D.Double(p_x, p_y);
    
            List<Point2D.Double> pointList = new ArrayList<Point2D.Double>();
            String[] strList = partitionLocation.split(",");
    
            for (String str : strList) {
                String[] points = str.split("_");
                double polygonPoint_x = Double.parseDouble(points[1]);
                double polygonPoint_y = Double.parseDouble(points[0]);
                Point2D.Double polygonPoint = new Point2D.Double(polygonPoint_x, polygonPoint_y);
                pointList.add(polygonPoint);
            }
            return IsPtInPoly(point, pointList);
        }
    
    
        /**
         * 判断点是否在多边形内,如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
         *
         * @param point 检测点
         * @param pts   多边形的顶点
         * @return 点在多边形内返回true, 否则返回false
         */
        public static boolean IsPtInPoly(Point2D.Double point, List<Point2D.Double> pts) {
    
            int N = pts.size();
            boolean boundOrVertex = true; //如果点位于多边形的顶点或边上,也算做点在多边形内,直接返回true
            int intersectCount = 0;//cross points count of x
            double precision = 2e-10; //浮点类型计算时候与0比较时候的容差
            Point2D.Double p1, p2;//neighbour bound vertices
            Point2D.Double p = point; //当前点
    
            p1 = pts.get(0);//left vertex
            for (int i = 1; i <= N; ++i) {//check all rays
                if (p.equals(p1)) {
                    return boundOrVertex;//p is an vertex
                }
    
                p2 = pts.get(i % N);//right vertex
                if (p.x < Math.min(p1.x, p2.x) || p.x > Math.max(p1.x, p2.x)) {//ray is outside of our interests
                    p1 = p2;
                    continue;//next ray left point
                }
    
                if (p.x > Math.min(p1.x, p2.x) && p.x < Math.max(p1.x, p2.x)) {//ray is crossing over by the algorithm (common part of)
                    if (p.y <= Math.max(p1.y, p2.y)) {//x is before of ray
                        if (p1.x == p2.x && p.y >= Math.min(p1.y, p2.y)) {//overlies on a horizontal ray
                            return boundOrVertex;
                        }
    
                        if (p1.y == p2.y) {//ray is vertical
                            if (p1.y == p.y) {//overlies on a vertical ray
                                return boundOrVertex;
                            } else {//before ray
                                ++intersectCount;
                            }
                        } else {//cross point on the left side
                            double xinters = (p.x - p1.x) * (p2.y - p1.y) / (p2.x - p1.x) + p1.y;//cross point of y
                            if (Math.abs(p.y - xinters) < precision) {//overlies on a ray
                                return boundOrVertex;
                            }
    
                            if (p.y < xinters) {//before ray
                                ++intersectCount;
                            }
                        }
                    }
                } else {//special case when ray is crossing through the vertex
                    if (p.x == p2.x && p.y <= p2.y) {//p crossing over p2
                        Point2D.Double p3 = pts.get((i + 1) % N); //next vertex
                        if (p.x >= Math.min(p1.x, p3.x) && p.x <= Math.max(p1.x, p3.x)) {//p.x lies between p1.x & p3.x
                            ++intersectCount;
                        } else {
                            intersectCount += 2;
                        }
                    }
                }
                p1 = p2;//next ray left point
            }
    
            if (intersectCount % 2 == 0) {//偶数在多边形外
                return false;
            } else { //奇数在多边形内
                return true;
            }
        }
    
    }
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  • 原文地址:https://www.cnblogs.com/liclBlog/p/15349514.html
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