zoukankan      html  css  js  c++  java
  • NetMQ用作IPC的实例

    • 发送端/接收端
      1 using System;
      2 using System.Threading;
      3 using NetMQ;
      4 using NetMQ.Sockets;
      5 
      6 namespace NetMQIPCServer
      7 {
      8     class Program
      9     {
     10         private const string topic = "unity3d";
     11         private static bool running = true;
     12         static void Main(string[] args)
     13         {
     14             Console.WriteLine("Main thread id = {0}", Thread.CurrentThread.ManagedThreadId);
     15 
     16             // 进程内通信
     17             //pub.Bind("inproc://unity3d");
     18             //sub.Connect("inproc://unity3d");
     19 
     20             // 跨进程通信
     21             //var pub = new PublisherSocket();
     22             //var sub = new SubscriberSocket();
     23             //pub.Bind("ipc:///unity3d/0");          
     24             //sub.Connect("ipc:///unity3d/0");
     25             //sub.Subscribe(topic);
     26 
     27             // 定向接收[NonBlock]
     28             //var pub = new PublisherSocket();
     29             //var sub = new SubscriberSocket();
     30             //pub.Bind("ipc:///unity3d/0");
     31             //sub.Connect("ipc:///unity3d/0");
     32             //sub.Subscribe(topic);
     33             //var proactor = new NetMQProactor(sub, (socket, message) =>
     34             //{
     35             //    //Console.WriteLine(message);
     36             //    foreach (var b in message[1].Buffer)
     37             //    {
     38             //        Console.Write("{0:x2}", b);
     39             //        Console.Write(" ");
     40             //    }
     41             //    Console.WriteLine("Received message in thread {0}", Thread.CurrentThread.ManagedThreadId);
     42             //});
     43 
     44             // TCP
     45             var pub = new PublisherSocket();
     46             var sub = new SubscriberSocket();
     47             pub.Bind("tcp://*:2017");
     48             sub.Connect("tcp://localhost:2017");
     49             sub.Subscribe(topic);
     50             var proactor = new NetMQProactor(sub, (socket, message) =>
     51             {
     52                 //Console.WriteLine(message);
     53                 foreach (var b in message[1].Buffer)
     54                 {
     55                     Console.Write("{0:x2}", b);
     56                     Console.Write(" ");
     57                 }
     58                 Console.WriteLine("Received message in thread {0}", Thread.CurrentThread.ManagedThreadId);
     59             });
     60 
     61             // 轮询模式
     62             //var poller = new NetMQPoller();
     63             //poller.Add(sub);
     64             //sub.ReceiveReady += (sender, eventArgs) =>
     65             //{
     66             //    bool more = false;
     67             //    byte[] bytes = null;
     68             //    eventArgs.Socket.ReceiveFrameBytes(out more);
     69             //    if (more)
     70             //    {
     71             //        bytes = eventArgs.Socket.ReceiveFrameBytes();
     72             //        foreach (var b in bytes)
     73             //        {
     74             //            Console.Write("{0:x2}", b);
     75             //            Console.Write(" ");
     76             //        }
     77             //        Console.WriteLine("Received bytes in thread {0}", Thread.CurrentThread.ManagedThreadId);
     78             //    }
     79             //};
     80 
     81             new Thread(() =>
     82             {
     83                 while (running)
     84                 {
     85                     Console.WriteLine("PublisherSocket:Send Bytes in thread {0}.", Thread.CurrentThread.ManagedThreadId);
     86                     pub.SendMoreFrame(topic).SendFrame(new byte[] { 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
     87                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
     88                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
     89                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
     90                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
     91                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
     92                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
     93                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
     94                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
     95                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
     96                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
     97                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
     98                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
     99                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3,
    100                         0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3, 0xa, 0xb, 0xc,
    101                         0x1, 0x2, 0x3, 0xa, 0xb, 0xc, 0x1, 0x2, 0x3 });
    102                     Thread.Sleep(1000);
    103                 }
    104             }).Start();
    105 
    106             //new Thread(() =>
    107             //{
    108             //    bool more = false;
    109             //    byte[] bytes = null;
    110             //    while (running)
    111             //    {
    112             //        if (sub.HasIn)
    113             //        {
    114             //            sub.ReceiveFrameBytes(out more);
    115             //            if (more)
    116             //            {
    117             //                bytes = sub.ReceiveFrameBytes();
    118             //                foreach (var b in bytes)
    119             //                {
    120             //                    Console.Write("{0:x2}", b);
    121             //                    Console.Write(" ");
    122             //                }
    123             //                Console.WriteLine("Received bytes in thread {0}", Thread.CurrentThread.ManagedThreadId);
    124             //            }
    125             //        }
    126             //    }
    127             //}).Start();
    128             // 在主线程轮询[Block]
    129             //poller.Run();
    130             // 异步轮询[NonBlock]
    131             //poller.RunAsync();
    132 
    133             Console.ReadKey();
    134             running = false;
    135             Thread.Sleep(50);
    136             //poller.Stop();
    137             //poller.StopAsync();
    138             pub.Close();
    139             sub.Close();
    140             NetMQConfig.Cleanup();
    141         }
    142     }
    143 }
    • 运行结果如图

    NetMQ官方主页:http://netmq.readthedocs.io/en/latest/

  • 相关阅读:
    Elasticsearch 分词
    Elasticsearch:文档乐观锁控制 if_seq_no与if_primary_term
    调用javaAPI访问hive
    sqoop笔记
    hive学习
    添加用户到sudo组
    HTTP协议用的TCP但是只建立单向连接
    Hadoop基本操作
    Hadoop原理介绍
    sed用法
  • 原文地址:https://www.cnblogs.com/linxmouse/p/7914453.html
Copyright © 2011-2022 走看看