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  • ET框架之SceneChangeComponent

    初始化事件

     1 using ETModel;
     2 
     3 namespace ETHotfix
     4 {
     5     [Event(EventIdType.InitSceneStart)]
     6     public class InitSceneStartEvent:AEvent
     7     {
     8         public override void Run()
     9         {
    10             Game.Scene.GetComponent<TKComponent>().Create(TKType.Boot, "TK");
    11             Game.Scene.GetComponent<UIComponent>().Create(UIType.UILoading);
    12         }
    13     }
    14 }

    UILoading组件

     1 using System;
     2 using ETModel;
     3 using UnityEngine;
     4 using UnityEngine.UI;
     5 
     6 namespace ETHotfix
     7 {
     8     [ObjectSystem]
     9     public class UILoadingAwakeSystem: AwakeSystem<UILoadingComponent>
    10     {
    11         public override void Awake(UILoadingComponent self)
    12         {
    13             self.Awake();
    14         }
    15     }
    16 
    17     [ObjectSystem]
    18     public class UILoadingUpdateSystem: UpdateSystem<UILoadingComponent>
    19     {
    20         public override void Update(UILoadingComponent self)
    21         {
    22             self.Update();
    23         }
    24     }
    25 
    26     [UIFactory(UIType.UILoading)]
    27     public class UILoadingFactory: IUIFactory
    28     {
    29         public UI Create(Scene scene, string type, GameObject parent)
    30         {
    31             try
    32             {
    33                 ResourcesComponent resourcesComponent = ETModel.Game.Scene.GetComponent<ResourcesComponent>();
    34                 resourcesComponent.LoadBundle($"{type}.unity3d");
    35                 GameObject bundleGameObject = (GameObject)resourcesComponent.GetAsset($"{type}.unity3d", $"{type}");
    36                 GameObject inst = UnityEngine.Object.Instantiate(bundleGameObject);
    37                 UI ui = ComponentFactory.Create<UI, GameObject>(inst);
    38 
    39                 ui.AddComponent<UILoadingComponent>();
    40                 return ui;
    41             }
    42             catch (Exception e)
    43             {
    44                 Log.Error(e);
    45                 return null;
    46             }
    47         }
    48 
    49         public void Remove(string type)
    50         {
    51             ETModel.Game.Scene.GetComponent<ResourcesComponent>().UnloadBundle($"{type}.unity3d");
    52         }
    53     }
    54 
    55     public class UILoadingComponent: Component
    56     {
    57         private Text text;
    58         private SceneChangeComponent scc;
    59 
    60         public void Awake()
    61         {
    62             ReferenceCollector rc = this.GetParent<UI>().GameObject.GetComponent<ReferenceCollector>();
    63             var obj = rc.Get<GameObject>("Text");
    64             this.text = obj.GetComponent<Text>();
    65             this.GetParent<UI>().GameObject.SetActive(false);
    66         }
    67 
    68         public void Update()
    69         {
    70             if (scc != null) this.text.text = scc.Process.ToString();
    71         }
    72 
    73         public void Loading(SceneChangeComponent pscc)
    74         {
    75             this.scc = pscc;
    76             this.GetParent<UI>().GameObject.SetActive(true);
    77         }
    78 
    79         public void LoadCompleted()
    80         {
    81             this.GetParent<UI>().GameObject.SetActive(false);
    82         }
    83     }
    84 }

    tkBootComponent中的场景切换代码

    1 using (SceneChangeComponent scc = ETModel.ComponentFactory.Create<SceneChangeComponent>())
    2 {
    3     Game.Scene.GetComponent<UIComponent>().Get(UIType.UILoading).GetComponent<UILoadingComponent>().Loading(scc);
    4     await scc.ChangeSceneAsync(ETModel.SceneType.main);
    5     scc.tcs.Task.GetAwaiter().OnCompleted(() => Game.Scene.GetComponent<UIComponent>().Get(UIType.UILoading).GetComponent<UILoadingComponent>().LoadCompleted());
    6 }
    7 Game.EventSystem.Run(EventIdType.MainSceneStart);

    tkBootComponent

     1 using System;
     2 using System.Threading.Tasks;
     3 using DG.Tweening;
     4 using ETModel;
     5 using UnityEngine;
     6 using UnityEngine.UI;
     7 
     8 namespace ETHotfix
     9 {
    10     [ObjectSystem]
    11     public class tkBootComponentAwakeSystem: AwakeSystem<tkBootComponent>
    12     {
    13         public override void Awake(tkBootComponent self)
    14         {
    15             self.Awake();
    16         }
    17     }
    18 
    19     [TKFactory(TKType.Boot)]
    20     public class tkBootComponentFactory: ITKFactory
    21     {
    22         public TK Create(Scene scene, string type, GameObject parent)
    23         {
    24             try
    25             {
    26                 ResourcesComponent resourcesComponent = ETModel.Game.Scene.GetComponent<ResourcesComponent>();
    27                 resourcesComponent.LoadBundle($"{type}.unity3d");
    28                 GameObject bundleGameObject = (GameObject)resourcesComponent.GetAsset($"{type}.unity3d", $"{type}");
    29                 GameObject inst = UnityEngine.Object.Instantiate(bundleGameObject);
    30                 TK tk = ComponentFactory.Create<TK, GameObject>(inst);
    31 
    32                 tk.AddComponent<tkBootComponent>();
    33                 return tk;
    34             }
    35             catch (Exception e)
    36             {
    37                 Log.Error(e);
    38                 return null;
    39             }
    40         }
    41 
    42         public void Remove(string type)
    43         {
    44             ETModel.Game.Scene.GetComponent<ResourcesComponent>().UnloadBundle($"{type}.unity3d");
    45         }
    46     }
    47 
    48     public class tkBootComponent: Component
    49     {
    50         private GameObject bright;
    51         private GameObject info;
    52         private GameObject vsn;
    53         private GameObject vmn;
    54         private GameObject vver;
    55         private GameObject date;
    56 
    57         public async void Awake()
    58         {
    59             ReferenceCollector rc = this.GetParent<TK>().gameObject.GetComponent<ReferenceCollector>();
    60             // 测试动态添加Mono
    61             //this.GetParent<TK>().gameObject.AddComponent<ScrollBackground>();
    62 
    63             this.bright = rc.Get<GameObject>("bright");
    64             this.info = rc.Get<GameObject>("Info");
    65             this.vsn = rc.Get<GameObject>("vsn");
    66             this.vmn = rc.Get<GameObject>("vmn");
    67             this.vver = rc.Get<GameObject>("vver");
    68             this.date = rc.Get<GameObject>("date");
    69 
    70             Image brightImage = this.bright.GetComponent<Image>();
    71             // Logo图片亮起来
    72             brightImage.DOFade(1f, 3f).SetEase(Ease.Linear);
    73             await Task.Delay(3000);
    74             this.bright.transform.parent.gameObject.SetActive(false);
    75 
    76             this.info.SetActive(true);
    77             await Task.Delay(6000);
    78 
    79             // 测试访问
    80             Log.Info(Game.Scene.GetComponent<TKComponent>().Get(TKType.Boot).gameObject.name);
    81             Log.Info(Game.Scene.GetComponent<TKComponent>().Get(TKType.Boot).GetComponent<tkBootComponent>().InstanceId.ToString());
    82 
    83             // 销毁GameObject
    84             //this.GetParent<TK>().Dispose();
    85             // 切换场景到main
    86             using (SceneChangeComponent scc = ETModel.ComponentFactory.Create<SceneChangeComponent>())
    87             {
    88                 Game.Scene.GetComponent<UIComponent>().Get(UIType.UILoading).GetComponent<UILoadingComponent>().Loading(scc);
    89                 await scc.ChangeSceneAsync(ETModel.SceneType.main);
    90                 scc.tcs.Task.GetAwaiter().OnCompleted(() => Game.Scene.GetComponent<UIComponent>().Get(UIType.UILoading).GetComponent<UILoadingComponent>().LoadCompleted());
    91             }
    92             Game.EventSystem.Run(EventIdType.MainSceneStart);
    93         }
    94     }
    95 }
    View Code

    MainSceneStartEvent

     1 using ETModel;
     2 
     3 namespace ETHotfix
     4 {
     5     [Event(EventIdType.MainSceneStart)]
     6     public class MainSceneStartEvent: AEvent
     7     {
     8         public override void Run()
     9         {
    10             Game.Scene.GetComponent<TKComponent>().Create(TKType.ScrollBackground, "TK");
    11         }
    12     }
    13 }
    View Code

    tkScrollBackgroundComponent

     1 using System;
     2 using ETModel;
     3 using UnityEngine;
     4 using UnityEngine.UI;
     5 
     6 namespace ETHotfix
     7 {
     8     [ObjectSystem]
     9     public class tkScrollBackgroundComponentAwakeSystem: AwakeSystem<tkScrollBackgroundComponent>
    10     {
    11         public override void Awake(tkScrollBackgroundComponent self)
    12         {
    13             self.Awake();
    14         }
    15     }
    16 
    17     [TKFactory(TKType.ScrollBackground)]
    18     public class tkScrollBackgroundComponentFactory: ITKFactory
    19     {
    20         public TK Create(Scene scene, string type, GameObject parent)
    21         {
    22             try
    23             {
    24                 ResourcesComponent resourcesComponent = ETModel.Game.Scene.GetComponent<ResourcesComponent>();
    25                 resourcesComponent.LoadBundle($"{type}.unity3d");
    26                 GameObject bundleGameObject = (GameObject)resourcesComponent.GetAsset($"{type}.unity3d", $"{type}");
    27                 GameObject inst = UnityEngine.Object.Instantiate(bundleGameObject);
    28                 TK tk = ComponentFactory.Create<TK, GameObject>(inst);
    29 
    30                 tk.AddComponent<tkScrollBackgroundComponent>();
    31                 return tk;
    32             }
    33             catch (Exception e)
    34             {
    35                 Log.Error(e);
    36                 return null;
    37             }
    38         }
    39 
    40         public void Remove(string type)
    41         {
    42             ETModel.Game.Scene.GetComponent<ResourcesComponent>().UnloadBundle($"{type}.unity3d");
    43         }
    44     }
    45 
    46     public class tkScrollBackgroundComponent: Component
    47     {
    48         public void Awake()
    49         {
    50 
    51         }
    52     }
    53 }
    View Code

    通过熊猫的指导,代码有两处地方更改,同时对ComponentFactory理明了了:

    // 切换场景到main
    using (SceneChangeComponent scc = ETModel.ComponentFactory.Create<SceneChangeComponent>())
    {
        ETModel.Game.Scene.AddComponent(scc);
        Game.Scene.GetComponent<UIComponent>().Get(UIType.UILoading).GetComponent<UILoadingComponent>().Loading();
        await scc.ChangeSceneAsync(ETModel.SceneType.main);
        scc.tcs.Task.GetAwaiter().OnCompleted(() =>
        {
            Game.Scene.GetComponent<UIComponent>().Get(UIType.UILoading)
                                                          .GetComponent<UILoadingComponent>().LoadCompleted();
            // Mian场景启动事件
            Game.EventSystem.Run(EventIdType.MainSceneStart);
        });
    }  
     1 //public void Loading(SceneChangeComponent pscc)
     2 public void Loading()
     3 {
     4     //this.scc = pscc;
     5     this.scc = ETModel.Game.Scene.GetComponent<SceneChangeComponent>();
     6     this.GetParent<UI>().GameObject.SetActive(true);
     7 }
     8 
     9 public void LoadCompleted()
    10 {
    11     this.GetParent<UI>().GameObject.SetActive(false);
    12     ETModel.Game.Scene.RemoveComponent<SceneChangeComponent>();          
    13 }

    ps:可能存在理解不当的地方,欢迎留言指正!

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  • 原文地址:https://www.cnblogs.com/linxmouse/p/9484821.html
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