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  • solidity语言4

    引用类型(Reference Types)

    memory 不支持持久保存
    storage 保留为变量
    
    复杂类型如arrays和structs,有附加信息,‘data location’,提示存储在'memory'或者'storage'。函数参数默认使用memory,本地变量默认使用storage.
    
    pragma solidity ^0.4.17;
    
    contract C {
        uint[] x;  // 存储在storage
    
        function f(uint[] memoryArray) public { // memoryArray存储在memory
            x = memoryArray;   // 复制memoryArray到storage
            var y = x; // y 存储在storage
            y[7];            //  返回第8字符
            y.length = 2;        // 通过y修改x
            delete x;       // 清除数组,同时修改y
            g(x);  // 调用g,处理到x的引用
            h(x); // 调用h,建立依赖,临时复制到memory
        }
    
        function g(uint[] storage storageArray) internal {}
        function h(uint[] memoryArray) public {}
    }
    

    数组

    固定长度数组 T[k]
    非固定长度数组 T[]
    
    访问方法 x[2][1]
    
    bytes 和 string是特殊数组,string等同于bytes,但不不允许使用成员属性length和使用索引访问。
    
    成员属性
    length
    push
    

    在内存中建立数组

    使用new关键字在内存中建立可变长度数组,相对于stroge中的数组,它不能使用length改变长度
    
    pragma solidity ^0.4.16;
    
    contract C {
        function f(uint len) public pure {
            uint[] memory a = new uint[] (7);
            bytes memory b = new bytes (len); 
            // a.length == 7, b.length == len
            a[6] = 8;
        }
    }
    

    数组常量

    数组常量只能通过表达式声明,不能批派到变量
    
    pragma solidity ^0.4.16;
    
    contract C {
        function f() public pure {
            g([uint(1), 2, 3]);
        }
    
        function g(uint[3] _data) public pure {
        // ...
        }
    }
    
    以下是错误的
    pragma solidity ^0.4.0;
    
    contract C {
        function f() public {
        // The next line creates a type error because uint[3] memory cannot be converted to uint[] memory.
        uint[] x = [uint(1), 3, 4];
        }
    }
    
    

    完整例子

    pragma solidity ^0.4.16;
    
    contract ArrayContract {
        uint[2**20] m_aLotOfIntegers;
        // Note that the following is not a pair of dynamic arrays but a
        // dynamic array of pairs (i.e. of fixed size arrays of length two).
    
        bool[2][] m_pairsOfFlags;
        
        // newPairs is stored in memory - the default for function arguments
        2function setAllFlagPairs(bool[2][] newPairs) public {
            // assignment to a storage array replaces the complete array
            m_pairsOfFlags = newPairs;
        }
    
        function setFlagPair(uint index, bool flagA, bool flagB) public {
            // access to a non-existing index will throw an exception
            m_pairsOfFlags[index][0] = flagA;
            m_pairsOfFlags[index][1] = flagB;
        }
    
        function changeFlagArraySize(uint newSize) public {
            // if the new size is smaller, removed array elements will be cleared
            m_pairsOfFlags.length = newSize;
        }
    
        function clear() public {
            // these clear the arrays completely
            delete m_pairsOfFlags;
            delete m_aLotOfIntegers;
    
            // identical effect here
            m_pairsOfFlags.length = 0;
        }
    
        bytes m_byteData;
        function byteArrays(bytes data) public {
            // byte arrays ("bytes") are different as they are stored without padding,
            // but can be treated identical to "uint8[]"
            m_byteData = data;
            m_byteData.length += 7;
            m_byteData[3] = byte(8);
            delete m_byteData[2];
        }
    
        function addFlag(bool[2] flag) public returns (uint) {
            return m_pairsOfFlags.push(flag);
        }
    
        function createMemoryArray(uint size) public pure returns (bytes) {
            // Dynamic memory arrays are created using `new`:
            uint[2][] memory arrayOfPairs = new uint[2][](size);
    
            // Create a dynamic byte array:
            bytes memory b = new bytes(200);
            for (uint i = 0; i < b.length; i++)
                b[i] = byte(i);
            return b;
        }
    }
    
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  • 原文地址:https://www.cnblogs.com/liujitao79/p/8479824.html
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