#include <afxwin.h>
#include "resource.h"
class MyDocument : public CDocument
{
DECLARE_DYNCREATE(MyDocument)//声明run-time类
};
IMPLEMENT_DYNCREATE(MyDocument,CDocument)//声明MyDocument为run-time类
class MyView : public CView
{
public:
void OnDraw(CDC * aDC)//必须重载的虚函数
{}
DECLARE_DYNCREATE(MyView)//声明为run-time类
};
IMPLEMENT_DYNCREATE(MyView,CView)//声明MyView为run-time类
class MyFrame:public CFrameWnd
{
DECLARE_DYNCREATE(MyFrame)//声明run-time类
};
IMPLEMENT_DYNCREATE(MyFrame,CFrameWnd)//声明MyFrame为run-time类
class MyApp:public CWinApp
{
public:
BOOL InitInstance()
{
CDocument *doc;//指向文件的指针
CSingleDocTemplate * DocTemplate;//文件指向单文档模板对象的指针
DocTemplate = new CSingleDocTemplate(
IDR_MENU1,//用于单文档框架之资源标志符
RUNTIME_CLASS(MyDocument),//单文档窗口的Document类
RUNTIME_CLASS(MyFrame),//单文档窗口的窗口框架类
RUNTIME_CLASS(MyView)//单文档窗口的View类
);//建立单文档模板对象
AddDocTemplate(DocTemplate);//将单文档模板对象设置给MyApp;
doc = DocTemplate->CreateNewDocument();//建立一个新的文档
m_pMainWnd = DocTemplate->CreateNewFrame(doc,NULL);//建立一个窗口框架
DocTemplate->InitialUpdateFrame((CFrameWnd*)m_pMainWnd,doc);//初始化窗口框架并连接view
m_pMainWnd->ShowWindow(SW_SHOW);//显示窗口
return true;
}
} a_app;//建立应用程序对象