zoukankan      html  css  js  c++  java
  • HDU 4720 Naive and Silly Muggles

    Naive and Silly Muggles

    Time Limit: 2000/1000 MS (Java/Others)    Memory Limit: 32768/32768 K (Java/Others)
    Total Submission(s): 136    Accepted Submission(s): 93


    Problem Description
    Three wizards are doing a experiment. To avoid from bothering, a special magic is set around them. The magic forms a circle, which covers those three wizards, in other words, all of them are inside or on the border of the circle. And due to save the magic power, circle's area should as smaller as it could be.
    Naive and silly "muggles"(who have no talents in magic) should absolutely not get into the circle, nor even on its border, or they will be in danger.
    Given the position of a muggle, is he safe, or in serious danger?
     
    Input
    The first line has a number T (T <= 10) , indicating the number of test cases.
    For each test case there are four lines. Three lines come each with two integers xi and yi (|xi, yi| <= 10), indicating the three wizards' positions. Then a single line with two numbers qx and qy (|qx, qy| <= 10), indicating the muggle's position.
     
    Output
    For test case X, output "Case #X: " first, then output "Danger" or "Safe".
     
    Sample Input
    3 0 0 2 0 1 2 1 -0.5 0 0 2 0 1 2 1 -0.6 0 0 3 0 1 1 1 -1.5
     
    Sample Output
    Case #1: Danger Case #2: Safe Case #3: Safe
     
    Source
     
    #include <iostream>
    #include <stdio.h>
    #include <string>
    #include <string.h>
    #include <algorithm>
    #include <math.h>
    #include <fstream>
    #include <vector>
    #include <set>
    #include <queue>
    #include <map>
    #define Min(a,b) ((a)<(b)?(a):(b))
    #define Max(a,b) ((a)>(b)?(a):(b))
    #pragma comment(linker, "/STACK:16777216")
    #define eps 1e-8
    #define zero(x) (((x)>0?(x):-(x))<eps)
    using namespace std ;
    typedef long long LL ;
    const int size=100008 ;
    struct Point{
        double x;
        double y;
    }pt[1005];
    struct Traingle{
        struct Point p[3];
    };
    struct Circle{
        struct Point center;
        double r;
    }ans;
    //计算两点距离
    double Dis(struct Point p, struct Point q){
        double dx=p.x-q.x;
        double dy=p.y-q.y;
        return sqrt(dx*dx+dy*dy);
    }
    //计算三角形面积
    double Area(struct Traingle ct){
        return fabs((ct.p[1].x-ct.p[0].x)*(ct.p[2].y-ct.p[0].y)-(ct.p[2].x-ct.p[0].x)*(ct.p[1].y-ct.p[0].y))/2.0;
    }
    //求三角形的外接圆,返回圆心和半径 (存在结构体"圆"中)
    struct Circle CircumCircle(struct Traingle t){
        struct Circle tmp;
        double a, b, c, c1, c2;
        double xA, yA, xB, yB, xC, yC;
        a = Dis(t.p[0], t.p[1]);
        b = Dis(t.p[1], t.p[2]);
        c = Dis(t.p[2], t.p[0]);
        //根据 S = a * b * c / R / 4;求半径 R
        tmp.r = (a*b*c)/(Area(t)*4.0);
        xA = t.p[0].x;
        yA = t.p[0].y;
        xB = t.p[1].x;
        yB = t.p[1].y;
        xC = t.p[2].x;
        yC = t.p[2].y;
        c1 = (xA*xA+yA*yA - xB*xB-yB*yB) / 2;
        c2 = (xA*xA+yA*yA - xC*xC-yC*yC) / 2;
        tmp.center.x = (c1*(yA - yC)-c2*(yA - yB)) / ((xA - xB)*(yA - yC)-(xA - xC)*(yA - yB));
        tmp.center.y = (c1*(xA - xC)-c2*(xA - xB)) / ((yA - yB)*(xA - xC)-(yA - yC)*(xA - xB));
        return tmp;
    }
    double xmult(Point p1,Point p2,Point p0){
        return (p1.x-p0.x)*(p2.y-p0.y)-(p2.x-p0.x)*(p1.y-p0.y);
    }
    int dots_inline(Point p1,Point p2,Point p3){
        return zero(xmult(p1,p2,p3));
    }
    int gao(Point A, Point B ,Point C,Circle &me){
        double x=0.5*(A.x+B.x) ;
        double y=0.5*(A.y+B.y) ;
        double R=0.5*Dis(A,B) ;
        if((C.x-x)*(C.x-x)+(C.y-y)*(C.y-y)<=R*R){
            me.center.x=x ;
            me.center.y=y ;
            me.r=R ;
            return 1 ;
        }
        return  0;
    }
    int main(){
        int T ,k=1;
        double x , y ;
        cin>>T ;
        while(T--){
            Traingle tra ;
            cin>>tra.p[0].x>>tra.p[0].y ;
            cin>>tra.p[1].x>>tra.p[1].y ;
            cin>>tra.p[2].x>>tra.p[2].y ;
            cin>>x>>y ;
            Circle C;
            C.r=10000000.0 ;
            Circle me ;
            if(gao(tra.p[0],tra.p[1],tra.p[2],me)){
                  if(C.r>me.r)
                     C=me ;
            }
            if(gao(tra.p[0],tra.p[2],tra.p[1],me)){
                  if(C.r>me.r)
                     C=me ;
            }
            if(gao(tra.p[1],tra.p[2],tra.p[0],me)){
                  if(C.r>me.r)
                     C=me ;
            }
            if(dots_inline(tra.p[0],tra.p[1],tra.p[2])){}
            else
                me=CircumCircle(tra) ;
            if(C.r>me.r)
                C=me ;
            if((x-C.center.x)*(x-C.center.x)+(y-C.center.y)*(y-C.center.y)<=C.r*C.r)
                printf("Case #%d: Danger
    ",k++) ;
            else
                printf("Case #%d: Safe
    ",k++) ;
        }
        return  0 ;
    }
    

      

  • 相关阅读:
    Druid连接池的简单使用
    JDBC工具包commons-dbutils的基本介绍
    Java IO: ByteArrayOutputStream使用
    开源数据库连接池之Tomcat内置连接池
    jquery里面的$(this)和this的区别
    css自定义属性(css变量)
    CSS选择器
    IntelliJ IDEA 学习笔记
    JSP基本的语法、3个编译指令、7个动作指令、9个内置对象
    CSS3 box-shadow
  • 原文地址:https://www.cnblogs.com/liyangtianmen/p/3315775.html
Copyright © 2011-2022 走看看