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  • [网络] C# NetHelper网络通信编程类教程与源码下载

    点击下载 NetHelper.zip

    主要功能如下所示

      • 检查设置的IP地址是否正确,返回正确的IP地址
      • 检查设置的端口号是否正确,返回正确的端口号
      • 将字符串形式的IP地址转换成IPAddress对象
      • 获取本机的计算机名
      • 获取本机的局域网IP
      • 获取本机在Internet网络的广域网IP
      • 获取远程客户机的IP地址
      • 创建一个IPEndPoint对象
      • 创建一个TcpListener对象
      • 创建一个基于TCP协议的Socket对象
      • 创建一个基于UDP协议的Socket对象
      • 获取本地终结点(获取TcpListener对象的本地终结点,获取Socket对象的本地终结点)
      • 绑定终结点
      • 指定Socket对象执行监听
      • 连接到基于TCP协议的服务器
      • 以同步方式发送消息
      • 以同步方式接收消息
      • 闭基于Tcp协议的Socket对象
      • 发送电子邮件
    /// <summary>
    /// 类说明:NetHelper
    /// 编 码 人:苏飞
    /// 联系方式:361983679  
    /// 更新网站:[url=http://www.sufeinet.com/thread-655-1-1.html]http://www.sufeinet.com/thread-655-1-1.html[/url]
    /// </summary>
    using System;
    using System.Text;
    using System.Net.Sockets;
    using System.Net.Mail;
    using System.Net;
     
    namespace DotNet.Utilities
    {
        /// <summary>
        /// 网络操作相关的类
        /// </summary>    
        public class NetHelper
        {
            #region 检查设置的IP地址是否正确,返回正确的IP地址
            /// <summary>
            /// 检查设置的IP地址是否正确,并返回正确的IP地址,无效IP地址返回"-1"。
            /// </summary>
            /// <param name="ip">设置的IP地址</param>
            //public static string GetValidIP(string ip)
            //{
            //    if (PageValidate.IsIP(ip))
            //    {
            //        return ip;
            //    }
            //    else
            //    {
            //        return "-1";
            //    }
            //}
            #endregion
     
            #region 检查设置的端口号是否正确,返回正确的端口号
            /// <summary>
            /// 检查设置的端口号是否正确,并返回正确的端口号,无效端口号返回-1。
            /// </summary>
            /// <param name="port">设置的端口号</param>        
            public static int GetValidPort(string port)
            {
                //声明返回的正确端口号
                int validPort = -1;
                //最小有效端口号
                const int MINPORT = 0;
                //最大有效端口号
                const int MAXPORT = 65535;
     
                //检测端口号
                try
                {
                    //传入的端口号为空则抛出异常
                    if (port == "")
                    {
                        throw new Exception("端口号不能为空!");
                    }
     
                    //检测端口范围
                    if ((Convert.ToInt32(port) < MINPORT) || (Convert.ToInt32(port) > MAXPORT))
                    {
                        throw new Exception("端口号范围无效!");
                    }
     
                    //为端口号赋值
                    validPort = Convert.ToInt32(port);
                }
                catch (Exception ex)
                {
                    string errMessage = ex.Message;
                }
                return validPort;
            }
            #endregion
     
            #region 将字符串形式的IP地址转换成IPAddress对象
            /// <summary>
            /// 将字符串形式的IP地址转换成IPAddress对象
            /// </summary>
            /// <param name="ip">字符串形式的IP地址</param>        
            public static IPAddress StringToIPAddress(string ip)
            {
                return IPAddress.Parse(ip);
            }
            #endregion
     
            #region 获取本机的计算机名
            /// <summary>
            /// 获取本机的计算机名
            /// </summary>
            public static string LocalHostName
            {
                get
                {
                    return Dns.GetHostName();
                }
            }
            #endregion
     
            #region 获取本机的局域网IP
            /// <summary>
            /// 获取本机的局域网IP
            /// </summary>        
            public static string LANIP
            {
                get
                {
                    //获取本机的IP列表,IP列表中的第一项是局域网IP,第二项是广域网IP
                    IPAddress[] addressList = Dns.GetHostEntry(Dns.GetHostName()).AddressList;
     
                    //如果本机IP列表为空,则返回空字符串
                    if (addressList.Length < 1)
                    {
                        return "";
                    }
     
                    //返回本机的局域网IP
                    return addressList[0].ToString();
                }
            }
            #endregion
     
            #region 获取本机在Internet网络的广域网IP
            /// <summary>
            /// 获取本机在Internet网络的广域网IP
            /// </summary>        
            public static string WANIP
            {
                get
                {
                    //获取本机的IP列表,IP列表中的第一项是局域网IP,第二项是广域网IP
                    IPAddress[] addressList = Dns.GetHostEntry(Dns.GetHostName()).AddressList;
     
                    //如果本机IP列表小于2,则返回空字符串
                    if (addressList.Length < 2)
                    {
                        return "";
                    }
     
                    //返回本机的广域网IP
                    return addressList[1].ToString();
                }
            }
            #endregion
     
            #region 获取远程客户机的IP地址
            /// <summary>
            /// 获取远程客户机的IP地址
            /// </summary>
            /// <param name="clientSocket">客户端的socket对象</param>        
            public static string GetClientIP(Socket clientSocket)
            {
                IPEndPoint client = (IPEndPoint)clientSocket.RemoteEndPoint;
                return client.Address.ToString();
            }
            #endregion
     
            #region 创建一个IPEndPoint对象
            /// <summary>
            /// 创建一个IPEndPoint对象
            /// </summary>
            /// <param name="ip">IP地址</param>
            /// <param name="port">端口号</param>        
            public static IPEndPoint CreateIPEndPoint(string ip, int port)
            {
                IPAddress ipAddress = StringToIPAddress(ip);
                return new IPEndPoint(ipAddress, port);
            }
            #endregion
     
            #region 创建一个TcpListener对象
            /// <summary>
            /// 创建一个自动分配IP和端口的TcpListener对象
            /// </summary>        
            public static TcpListener CreateTcpListener()
            {
                //创建一个自动分配的网络节点
                IPAddress ipAddress = IPAddress.Any;
                IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 0);
     
                return new TcpListener(localEndPoint);
            }
            /// <summary>
            /// 创建一个TcpListener对象
            /// </summary>
            /// <param name="ip">IP地址</param>
            /// <param name="port">端口</param>        
            public static TcpListener CreateTcpListener(string ip, int port)
            {
                //创建一个网络节点
                IPAddress ipAddress = StringToIPAddress(ip);
                IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port);
     
                return new TcpListener(localEndPoint);
            }
            #endregion
     
            #region 创建一个基于TCP协议的Socket对象
            /// <summary>
            /// 创建一个基于TCP协议的Socket对象
            /// </summary>        
            public static Socket CreateTcpSocket()
            {
                return new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            }
            #endregion
     
            #region 创建一个基于UDP协议的Socket对象
            /// <summary>
            /// 创建一个基于UDP协议的Socket对象
            /// </summary>        
            public static Socket CreateUdpSocket()
            {
                return new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            }
            #endregion
     
            #region 获取本地终结点
     
            #region 获取TcpListener对象的本地终结点
            /// <summary>
            /// 获取TcpListener对象的本地终结点
            /// </summary>
            /// <param name="tcpListener">TcpListener对象</param>        
            public static IPEndPoint GetLocalPoint(TcpListener tcpListener)
            {
                return (IPEndPoint)tcpListener.LocalEndpoint;
            }
     
            /// <summary>
            /// 获取TcpListener对象的本地终结点的IP地址
            /// </summary>
            /// <param name="tcpListener">TcpListener对象</param>        
            public static string GetLocalPoint_IP(TcpListener tcpListener)
            {
                IPEndPoint localEndPoint = (IPEndPoint)tcpListener.LocalEndpoint;
                return localEndPoint.Address.ToString();
            }
     
            /// <summary>
            /// 获取TcpListener对象的本地终结点的端口号
            /// </summary>
            /// <param name="tcpListener">TcpListener对象</param>        
            public static int GetLocalPoint_Port(TcpListener tcpListener)
            {
                IPEndPoint localEndPoint = (IPEndPoint)tcpListener.LocalEndpoint;
                return localEndPoint.Port;
            }
            #endregion
     
            #region 获取Socket对象的本地终结点
            /// <summary>
            /// 获取Socket对象的本地终结点
            /// </summary>
            /// <param name="socket">Socket对象</param>        
            public static IPEndPoint GetLocalPoint(Socket socket)
            {
                return (IPEndPoint)socket.LocalEndPoint;
            }
     
            /// <summary>
            /// 获取Socket对象的本地终结点的IP地址
            /// </summary>
            /// <param name="socket">Socket对象</param>        
            public static string GetLocalPoint_IP(Socket socket)
            {
                IPEndPoint localEndPoint = (IPEndPoint)socket.LocalEndPoint;
                return localEndPoint.Address.ToString();
            }
     
            /// <summary>
            /// 获取Socket对象的本地终结点的端口号
            /// </summary>
            /// <param name="socket">Socket对象</param>        
            public static int GetLocalPoint_Port(Socket socket)
            {
                IPEndPoint localEndPoint = (IPEndPoint)socket.LocalEndPoint;
                return localEndPoint.Port;
            }
            #endregion
     
            #endregion
     
            #region 绑定终结点
            /// <summary>
            /// 绑定终结点
            /// </summary>
            /// <param name="socket">Socket对象</param>
            /// <param name="endPoint">要绑定的终结点</param>
            public static void BindEndPoint(Socket socket, IPEndPoint endPoint)
            {
                if (!socket.IsBound)
                {
                    socket.Bind(endPoint);
                }
            }
     
            /// <summary>
            /// 绑定终结点
            /// </summary>
            /// <param name="socket">Socket对象</param>        
            /// <param name="ip">服务器IP地址</param>
            /// <param name="port">服务器端口</param>
            public static void BindEndPoint(Socket socket, string ip, int port)
            {
                //创建终结点
                IPEndPoint endPoint = CreateIPEndPoint(ip, port);
     
                //绑定终结点
                if (!socket.IsBound)
                {
                    socket.Bind(endPoint);
                }
            }
            #endregion
     
            #region 指定Socket对象执行监听
            /// <summary>
            /// 指定Socket对象执行监听,默认允许的最大挂起连接数为100
            /// </summary>
            /// <param name="socket">执行监听的Socket对象</param>
            /// <param name="port">监听的端口号</param>
            public static void StartListen(Socket socket, int port)
            {
                //创建本地终结点
                IPEndPoint localPoint = CreateIPEndPoint(NetHelper.LocalHostName, port);
     
                //绑定到本地终结点
                BindEndPoint(socket, localPoint);
     
                //开始监听
                socket.Listen(100);
            }
     
            /// <summary>
            /// 指定Socket对象执行监听
            /// </summary>
            /// <param name="socket">执行监听的Socket对象</param>
            /// <param name="port">监听的端口号</param>
            /// <param name="maxConnection">允许的最大挂起连接数</param>
            public static void StartListen(Socket socket, int port, int maxConnection)
            {
                //创建本地终结点
                IPEndPoint localPoint = CreateIPEndPoint(NetHelper.LocalHostName, port);
     
                //绑定到本地终结点
                BindEndPoint(socket, localPoint);
     
                //开始监听
                socket.Listen(maxConnection);
            }
     
            /// <summary>
            /// 指定Socket对象执行监听
            /// </summary>
            /// <param name="socket">执行监听的Socket对象</param>
            /// <param name="ip">监听的IP地址</param>
            /// <param name="port">监听的端口号</param>
            /// <param name="maxConnection">允许的最大挂起连接数</param>
            public static void StartListen(Socket socket, string ip, int port, int maxConnection)
            {
                //绑定到本地终结点
                BindEndPoint(socket, ip, port);
     
                //开始监听
                socket.Listen(maxConnection);
            }
            #endregion
     
            #region 连接到基于TCP协议的服务器
            /// <summary>
            /// 连接到基于TCP协议的服务器,连接成功返回true,否则返回false
            /// </summary>
            /// <param name="socket">Socket对象</param>
            /// <param name="ip">服务器IP地址</param>
            /// <param name="port">服务器端口号</param>     
            public static bool Connect(Socket socket, string ip, int port)
            {
                try
                {
                    //连接服务器
                    socket.Connect(ip, port);
     
                    //检测连接状态
                    return socket.Poll(-1, SelectMode.SelectWrite);
                }
                catch (SocketException ex)
                {
                    throw new Exception(ex.Message);
                    //LogHelper.WriteTraceLog(TraceLogLevel.Error, ex.Message);
                }
            }
            #endregion
     
            #region 以同步方式发送消息
            /// <summary>
            /// 以同步方式向指定的Socket对象发送消息
            /// </summary>
            /// <param name="socket">socket对象</param>
            /// <param name="msg">发送的消息</param>
            public static void SendMsg(Socket socket, byte[] msg)
            {
                //发送消息
                socket.Send(msg, msg.Length, SocketFlags.None);
            }
     
            /// <summary>
            /// 使用UTF8编码格式以同步方式向指定的Socket对象发送消息
            /// </summary>
            /// <param name="socket">socket对象</param>
            /// <param name="msg">发送的消息</param>
            public static void SendMsg(Socket socket, string msg)
            {
                //将字符串消息转换成字符数组
                byte[] buffer = ConvertHelper.StringToBytes(msg, Encoding.Default);
     
                //发送消息
                socket.Send(buffer, buffer.Length, SocketFlags.None);
            }
            #endregion
     
            #region 以同步方式接收消息
            /// <summary>
            /// 以同步方式接收消息
            /// </summary>
            /// <param name="socket">socket对象</param>
            /// <param name="buffer">接收消息的缓冲区</param>
            public static void ReceiveMsg(Socket socket, byte[] buffer)
            {
                socket.Receive(buffer);
            }
     
            /// <summary>
            /// 以同步方式接收消息,并转换为UTF8编码格式的字符串,使用5000字节的默认缓冲区接收。
            /// </summary>
            /// <param name="socket">socket对象</param>        
            public static string ReceiveMsg(Socket socket)
            {
                //定义接收缓冲区
                byte[] buffer = new byte[5000];
                //接收数据,获取接收到的字节数
                int receiveCount = socket.Receive(buffer);
     
                //定义临时缓冲区
                byte[] tempBuffer = new byte[receiveCount];
                //将接收到的数据写入临时缓冲区
                Buffer.BlockCopy(buffer, 0, tempBuffer, 0, receiveCount);
                //转换成字符串,并将其返回
                return ConvertHelper.BytesToString(tempBuffer, Encoding.Default);
            }
            #endregion
     
            #region 关闭基于Tcp协议的Socket对象
            /// <summary>
            /// 关闭基于Tcp协议的Socket对象
            /// </summary>
            /// <param name="socket">要关闭的Socket对象</param>
            public static void Close(Socket socket)
            {
                try
                {
                    //禁止Socket对象接收和发送数据
                    socket.Shutdown(SocketShutdown.Both);
                }
                catch (SocketException ex)
                {
                    throw ex;
                }
                finally
                {
                    //关闭Socket对象
                    socket.Close();
                }
            }
            #endregion
     
            #region 发送电子邮件
            /// <summary>
            /// 发送电子邮件,所有SMTP配置信息均在config配置文件中system.net节设置.
            /// </summary>
            /// <param name="receiveEmail">接收电子邮件的地址</param>
            /// <param name="msgSubject">电子邮件的标题</param>
            /// <param name="msgBody">电子邮件的正文</param>
            /// <param name="IsEnableSSL">是否开启SSL</param>
            public static bool SendEmail(string receiveEmail, string msgSubject, string msgBody, bool IsEnableSSL)
            {
                //创建电子邮件对象
                MailMessage email = new MailMessage();
                //设置接收人的电子邮件地址
                email.To.Add(receiveEmail);
                //设置邮件的标题
                email.Subject = msgSubject;
                //设置邮件的正文
                email.Body = msgBody;
                //设置邮件为HTML格式
                email.IsBodyHtml = true;
     
                //创建SMTP客户端,将自动从配置文件中获取SMTP服务器信息
                SmtpClient smtp = new SmtpClient();
                //开启SSL
                smtp.EnableSsl = IsEnableSSL;
     
                try
                {
                    //发送电子邮件
                    smtp.Send(email);
     
                    return true;
                }
                catch (Exception ex)
                {
                    throw ex;
                }
            }
     
            #endregion
        }
    }
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  • 原文地址:https://www.cnblogs.com/lizeyan/p/3635714.html
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