白书上部分代码
#include <iostream> #include <stdio.h> #include <math.h> #include <string.h> using namespace std; const double esp = 1e-10; struct Point{ double x,y; Point(double x = 0,double y = 0):x(x),y(y){} }; typedef Point Vector; Vector operator + (Vector A ,Vector B) {return Vector(A.x+B.x,A.y+B.y);} Vector operator - (Vector A ,Vector B) {return Vector(A.x-B.x,A.y-B.y);} Vector operator * (Vector A ,double p) {return Vector(A.x*p,A.y*p);} Vector operator / (Vector A ,double p) {return Vector(A.x/p,A.y/p);} bool operator < (const Point& a,const Point& b){ return a.x<b.x||(a.x == b.x && a.y<b.y); } int dcmp(double x){ if(fabs(x)<esp) return 0; else return x<0?-1:1; } bool operator == (const Point&a,const Point &b){ return dcmp(a.x-b.x) ==0 && dcmp(a.y-b.y) ==0 ; } double Dot(Vector A ,Vector B) {return A.x*B.x+A.y*B.y;} double Length(Vector A) {return sqrt(Dot(A,A));} double Angle(Vector A,Vector B) {return acos(Dot(A,B)/(Length(A)*(Length(B))));} double Cross(Vector A,Vector B) {return A.x*B.y-A.y*B.x;} double Area2(Point A,Point B, Point C) {return Cross(B-A,C-A);} Vector Rotate(Vector A,double rad){//向量旋转 return Vector(A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad)); } //单位方向向量 Vector Normal(Vector A) { double L = Length(A); return Vector(-A.y/L,A.x/L); } //直线相交 Point GetLineIntersection(Point P,Vector v,Point Q,Vector w){ Vector u = P-Q; double t = Cross(w,u)/Cross(v,w); return P+v*t; } /*点到直线距离*/ double DistanceToLine(Point P,Point A, Point B){ Vector v1 = B-A,v2 = P-A; return fabs(Cross(v1,v2)/Length(v1)); } /*点到线段距离*/ double DistanceToSegment(Point P,Point A, Point B){ if(A == B) return Length(P-A); Vector v1 = B-A,v2 =P-A,v3=P-B; if(dcmp(Dot(v1,v2))<0) return Length(v2); else if(dcmp(Dot(v1,v3))>0) return Length(v3); else return fabs(Cross(v1,v2))/Length(v1); } /*点在线段上投影*/ Point GetLineProjection(Point P,Point A,Point B){ Vector v = B - A; return A+v*(Dot(v,P-A)/Dot(v,v)); } /*线段相交*/ bool SegmentProperIntersection(Point a1,Point a2,Point b1, Point b2){ double c1 = Cross(a2-a1,b1-a1), c2 = Cross(a2-a1,b2-a1), c3 = Cross(b2-b1,a1-b1), c4 = Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<0&&dcmp(c3)*dcmp(c4)<0; } /*端点相交*/ bool OnSegment(Point p,Point a1, Point a2){ return dcmp(Cross(a1-p,a2-p)) == 0 && dcmp(Dot(a1-p,a2-p))<0; }