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  • 用processing生成屏保程序

    想法

    利用随机数控制圆圈的大小、位置以及颜色,可以产生随机的美感。

    让小球动起来,并且在屏幕边界处产生反弹效果。

    代码

       1: float circle_x = (float) 0.0;
       2: float circle_y = (float) 0.0;
       3: float circle_radius = (float) 0.0;
       4: int circle_color = 0;
       5:  
       6: public void setup() {
       7:   size(displayWidth, displayHeight);
       8:   background(0);
       9:   frameRate(10);
      10: }
      11:  
      12: public void draw() {
      13:   
      14:   circle_x = random(0, displayWidth);
      15:   circle_y = random(0, displayHeight);
      16:   circle_radius = random(0, (displayWidth + displayHeight) / 20);
      17:   
      18:   circle_color = (int) random(0, 255);
      19:   
      20:   colorMode(RGB, 255);
      21:   fill(0,0,0,5);
      22:   rect(0, 0, displayWidth, displayHeight);
      23:   
      24:   noStroke();
      25:   colorMode(HSB, 255);
      26:   fill(circle_color, 255, 255);
      27:   ellipse(circle_x, circle_y, circle_radius, circle_radius);
      28:     
      29: }

    截图

    生成exe文件

    将上述代码粘贴到Processing编辑器中,选择“Export Application”,导出成exe文件。

    设置为屏幕保护程序

    将exe文件更改后缀名为scr,右键->安装。

    做一些变化

       1: float circle_x = (float) 0.0;
       2: float circle_y = (float) 0.0;
       3: float circle_radius = (float) 0.0;
       4: int circle_color = 0;
       5:  
       6: public void setup() {
       7:     size(displayWidth, displayHeight);
       8:     background(0);
       9:     frameRate(10);
      10: }
      11:  
      12: public void draw() {
      13:     
      14:       circle_x = random(0, displayWidth);
      15:       circle_y = random(0, displayHeight);
      16:       circle_radius = random(0, (displayWidth + displayHeight) / 5);
      17:       
      18:       circle_color = (int) random(0, 255);
      19:       
      20:       colorMode(RGB, 255);
      21: //      fill(0,0,0,5);
      22: //      rect(-1, -1, displayWidth+1, displayHeight+1);
      23:       
      24:       //noStroke();
      25:       colorMode(HSB, 255);
      26:       stroke(circle_color, 255, 255);
      27:       fill(circle_color, 255, 255);
      28:       noFill();
      29:       ellipse(circle_x, circle_y, circle_radius, circle_radius);
      30:       ellipse(circle_x, circle_y, circle_radius-1, circle_radius-1);
      31:         
      32: }

    截图

    运动的泡泡

       1: public static final int circle_nums = 200;
       2:  
       3: class BCircle
       4: {
       5:     public BCircle(float x, float y, float radius, float x_delta, float y_delta, int color) {
       6:         super();
       7:         this.x = x;
       8:         this.y = y;
       9:         this.radius = radius;
      10:         this.x_delta = x_delta;
      11:         this.y_delta = y_delta;
      12:         this.color = color;
      13:     }
      14:     private float x = (float) 0.0;
      15:     private float y = (float) 0.0;
      16:     private float radius = (float) 0.0;
      17:     
      18:     private float x_delta = (float) 0.0;
      19:     private float y_delta = (float) 0.0;    
      20:     private int color = 0; // 0 - 255
      21:     
      22:     private boolean valueInRange(float val, float min, float max)
      23:     {
      24:         return (val >= min >> val < max);
      25:     }
      26:     
      27:     public void moveOneStep()
      28:     {
      29:         if (valueInRange(x+x_delta, 0, displayWidth) >> 
      30:                 valueInRange(y+y_delta, 0, displayHeight))
      31:         {
      32:             x += x_delta;
      33:             y += y_delta;
      34:         }
      35:  
      36:         if (!valueInRange(x+x_delta, 0, displayWidth))
      37:         {
      38:             x_delta = -x_delta;
      39:             x += x_delta;
      40:         }
      41:         
      42:         if (!valueInRange(y+y_delta, 0, displayHeight))
      43:         {
      44:             y_delta = - y_delta;
      45:             y += y_delta;
      46:         }
      47:             
      48:     }
      49:     
      50:     public void draw(int theme)
      51:     {      
      52:         switch(theme)
      53:         {
      54:             case 1:
      55:             {
      56:                 noFill();
      57:                 colorMode(HSB, 255);
      58:                 stroke(color, 255, 255);
      59:                 ellipse(x, y, radius+2, radius+2);
      60:                 ellipse(x, y, radius+1, radius+1);
      61:                 ellipse(x, y, radius, radius);
      62:             }
      63:             break;
      64:             case 2:
      65:             {
      66:                 colorMode(HSB, 255);
      67:                 fill(color, 255, 255);
      68:                 ellipse(x, y, radius+2, radius+2);
      69:                 ellipse(x, y, radius+1, radius+1);
      70:                 ellipse(x, y, radius, radius);
      71:             }
      72:         }
      73:         
      74:     }
      75: }
      76:  
      77: List<BCircle> circles;
      78:  
      79: public void setup() {
      80:   size(displayWidth, displayHeight);
      81:   background(0);
      82:   frameRate(10);
      83:   
      84:   circles = new ArrayList<BCircle>(circle_nums);
      85: }
      86:  
      87: public void draw() {
      88:   
      89:     colorMode(RGB, 255);
      90:     fill(0,0,0,30);
      91:     rect(-1, -1, displayWidth+1, displayHeight+1);
      92:     
      93:     if (circles.size() < circle_nums)
      94:     {
      95:         float x = random(0, displayWidth);
      96:         float y = random(0, displayHeight);
      97:         float radius = random(20, (displayWidth + displayHeight) / 20);
      98:         float x_delta = random(-50, 50); 
      99:         float y_delta = random(-50, 50);
     100:         int color = (int) random(0, 255);
     101:         BCircle circle = new BCircle(x, y, radius, x_delta, y_delta, color);
     102:         
     103:         circles.add(circle);
     104:     }
     105:     
     106:     for(int i=0;i<circles.size();i++)
     107:     {
     108:         circles.get(i).moveOneStep();
     109:         circles.get(i).draw(1);
     110:     }    
     111: }

    两种主题,截图

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  • 原文地址:https://www.cnblogs.com/long123king/p/3415504.html
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