zoukankan      html  css  js  c++  java
  • iOS 手势操作:拖动、捏合、旋转、点按、长按、轻扫、自定义

    1、UIGestureRecognizer 介绍

    手势识别在 iOS 中非常重要,他极大地提高了移动设备的使用便捷性。

    iOS 系统在 3.2 以后,他提供了一些常用的手势(UIGestureRecognizer 的子类),开发者可以直接使用他们进行手势操作。

    • UIPanGestureRecognizer(拖动)

    • UIPinchGestureRecognizer(捏合)

    • UIRotationGestureRecognizer(旋转)

    • UITapGestureRecognizer(点按)

    • UILongPressGestureRecognizer(长按)

    • ​UISwipeGestureRecognizer(轻扫)

    另外,可以通过继承 UIGestureRecognizer 类,实现自定义手势(手势识别器类)。

    PS:自定义手势时,需要 #import <UIKit/UIGestureRecognizerSubclass.h>,一般需实现如下方法:

    复制代码
    1 - (void)reset;
    2 
    3 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
    4 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
    5 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
    6 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
    7 //以上方法在分类 UIGestureRecognizer (UIGestureRecognizerProtected) 中声明,更多方法声明请自行查看
    复制代码

    UIGestureRecognizer 的继承关系如下:

    2、手势状态

    在六种手势识别中,只有一种手势是离散型手势,他就是 UITapGestureRecognizer。

    离散型手势的特点就是:一旦识别就无法取消,而且只会调用一次手势操作事件(初始化手势时指定的回调方法)。

    ​换句话说其他五种手势是连续型手势,而连续型手势的特点就是:会多次调用手势操作事件,而且在连续手势识别后可以取消手势。从下图可以看出两者调用操作事件的次数是不同的:

    手势状态枚举如下:

    复制代码
    1 typedef NS_ENUM(NSInteger, UIGestureRecognizerState) {
    2     UIGestureRecognizerStatePossible,   // 尚未识别是何种手势操作(但可能已经触发了触摸事件),默认状态
    3     UIGestureRecognizerStateBegan,      // 手势已经开始,此时已经被识别,但是这个过程中可能发生变化,手势操作尚未完成
    4     UIGestureRecognizerStateChanged,    // 手势状态发生转变
    5     UIGestureRecognizerStateEnded,      // 手势识别操作完成(此时已经松开手指)
    6     UIGestureRecognizerStateCancelled,  // 手势被取消,恢复到默认状态
    7     UIGestureRecognizerStateFailed,     // 手势识别失败,恢复到默认状态
    8     UIGestureRecognizerStateRecognized = UIGestureRecognizerStateEnded // 手势识别完成,同UIGestureRecognizerStateEnded
    9 };
    复制代码
    • 对于离散型手势 UITapGestureRecgnizer 要么被识别,要么失败,点按(假设点按次数设置为1,并且没有添加长按手势)下去一次不松开则此时什么也不会发生,松开手指立即识别并调用操作事件,并且状态为3(已完成)。
    • 但是连续型手势要复杂一些,就拿旋转手势来说,如果两个手指点下去不做任何操作,此时并不能识别手势(因为我们还没旋转)但是其实已经触发了触摸开始事件,此时处于状态0;如果此时旋转会被识别,也就会调用对应的操作事件,同时状态变成1(手势开始),但是状态1只有一瞬间;紧接着状态变为2(因为我们的旋转需要持续一会),并且重复调用操作事件(如果在事件中打印状态会重复打印2);松开手指,此时状态变为3,并调用1次操作事件。

    3、使用手势的步骤

    使用手势很简单,分为三步:

    1. 创建手势识别器对象实例。创建时,指定一个回调方法,当手势开始,改变、或结束时,执行回调方法。

    2. 设置手势识别器对象实例的相关属性(可选部分)

    3. 添加到需要识别的 View 中。每个手势只对应一个 View,当屏幕触摸在 View 的边界内时,如果手势和预定的一样,那就会执行回调方法。

    PS:一个手势只能对应一个 View,但是一个 View 可以有多个手势。建议在真机上测试这些手势,模拟器操作不太方便,可能导致认为手势失效的情况。(模拟器测试捏合和旋转手势时,按住 option 键,再用触摸板或鼠标操作)

    4、举例说明 

    功能描述:

    附加到两个图片视图 UIImageView 的有『拖动』、『捏合』、『旋转』、『点按』;

    而『轻扫』和『自定义手势 KMGestureRecognizer』附加在根视图 UIView 中。

    1. 拖动:进行当前图片视图位置移动

    2. 捏合:进行当前图片视图缩放

    3. 旋转:进行当前图片视图角度旋转

    4. 点按:双击恢复当前图片视图的缩放、角度旋转、不透明度

    5. 长按:设置当前图片视图的不透明度为0.7

    6. 轻扫:左右轻扫设置两个图片视图为居中,同时以垂直居中的特定偏移量定位

    7. 自定义手势:挠痒功能,左右扫动共3次或以上,设置两个图片视图为居中,同时以水平居中的特定偏移量定位

    效果如下:

    KMGestureRecognizer.h

    复制代码
     1 #import <UIKit/UIKit.h>
     2 
     3 typedef NS_ENUM(NSUInteger, Direction) {
     4     DirectionUnknown,
     5     DirectionLeft,
     6     DirectionRight
     7 };
     8 
     9 @interface KMGestureRecognizer : UIGestureRecognizer
    10 @property (assign, nonatomic) NSUInteger tickleCount; //挠痒次数
    11 @property (assign, nonatomic) CGPoint currentTickleStart; //当前挠痒开始坐标位置
    12 @property (assign, nonatomic) Direction lastDirection; //最后一次挠痒方向
    13 
    14 @end
    复制代码

    KMGestureRecognizer.m

    复制代码
     1 #import "KMGestureRecognizer.h"
     2 #import <UIKit/UIGestureRecognizerSubclass.h>
     3 
     4 @implementation KMGestureRecognizer
     5 #define kMinTickleSpacing 20.0
     6 #define kMaxTickleCount 3
     7 
     8 - (void)reset {
     9     _tickleCount = 0;
    10     _currentTickleStart = CGPointZero;
    11     _lastDirection = DirectionUnknown;
    12     
    13     if (self.state == UIGestureRecognizerStatePossible) {
    14         self.state = UIGestureRecognizerStateFailed;
    15     }
    16 }
    17 
    18 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    19     UITouch *touch = [touches anyObject];
    20     _currentTickleStart = [touch locationInView:self.view]; //设置当前挠痒开始坐标位置
    21 }
    22 
    23 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
    24     //『当前挠痒开始坐标位置』和『移动后坐标位置』进行 X 轴值比较,得到是向左还是向右移动
    25     UITouch *touch = [touches anyObject];
    26     CGPoint tickleEnd = [touch locationInView:self.view];
    27     CGFloat tickleSpacing = tickleEnd.x - _currentTickleStart.x;
    28     Direction currentDirection = tickleSpacing < 0 ? DirectionLeft : DirectionRight;
    29     
    30     //移动的 X 轴间距值是否符合要求,足够大
    31     if (ABS(tickleSpacing) >= kMinTickleSpacing) {
    32         //判断是否有三次不同方向的动作,如果有则手势结束,将执行回调方法
    33         if (_lastDirection == DirectionUnknown ||
    34             (_lastDirection == DirectionLeft && currentDirection == DirectionRight) ||
    35             (_lastDirection == DirectionRight && currentDirection == DirectionLeft)) {
    36             _tickleCount++;
    37             _currentTickleStart = tickleEnd;
    38             _lastDirection = currentDirection;
    39             
    40             if (_tickleCount >= kMaxTickleCount && self.state == UIGestureRecognizerStatePossible) {
    41                 self.state = UIGestureRecognizerStateEnded;
    42                 //NSLog(@"自定义手势成功,将执行回调方法");
    43             }
    44         }
    45     }
    46 }
    47 
    48 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
    49     [self reset];
    50 }
    51 
    52 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
    53     [self reset];
    54 }
    55 
    56 @end
    复制代码

    ViewController.h

    复制代码
    1 #import <UIKit/UIKit.h>
    2 #import "KMGestureRecognizer.h"
    3 
    4 @interface ViewController : UIViewController
    5 @property (strong, nonatomic) UIImageView *imgV;
    6 @property (strong, nonatomic) UIImageView *imgV2;
    7 @property (strong, nonatomic) KMGestureRecognizer *customGestureRecognizer;
    8 
    9 @end
    复制代码

    ViewController.m

    复制代码
      1 #import "ViewController.h"
      2 
      3 @interface ViewController ()
      4 - (void)handlePan:(UIPanGestureRecognizer *)recognizer;
      5 - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer;
      6 - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer;
      7 - (void)handleTap:(UITapGestureRecognizer *)recognizer;
      8 - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer;
      9 - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer;
     10 - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer;
     11 
     12 - (void)bindPan:(UIImageView *)imgVCustom;
     13 - (void)bindPinch:(UIImageView *)imgVCustom;
     14 - (void)bindRotation:(UIImageView *)imgVCustom;
     15 - (void)bindTap:(UIImageView *)imgVCustom;
     16 - (void)bindLongPress:(UIImageView *)imgVCustom;
     17 - (void)bindSwipe;
     18 - (void)bingCustomGestureRecognizer;
     19 - (void)layoutUI;
     20 @end
     21 
     22 @implementation ViewController
     23 
     24 - (void)viewDidLoad {
     25     [super viewDidLoad];
     26     
     27     [self layoutUI];
     28 }
     29 
     30 - (void)didReceiveMemoryWarning {
     31     [super didReceiveMemoryWarning];
     32     // Dispose of any resources that can be recreated.
     33 }
     34 
     35 #pragma mark - 处理手势操作
     36 /**
     37  *  处理拖动手势
     38  *
     39  *  @param recognizer 拖动手势识别器对象实例
     40  */
     41 - (void)handlePan:(UIPanGestureRecognizer *)recognizer {
     42     //视图前置操作
     43     [recognizer.view.superview bringSubviewToFront:recognizer.view];
     44     
     45     CGPoint center = recognizer.view.center;
     46     CGFloat cornerRadius = recognizer.view.frame.size.width / 2;
     47     CGPoint translation = [recognizer translationInView:self.view];
     48     //NSLog(@"%@", NSStringFromCGPoint(translation));
     49     recognizer.view.center = CGPointMake(center.x + translation.x, center.y + translation.y);
     50     [recognizer setTranslation:CGPointZero inView:self.view];
     51     
     52     if (recognizer.state == UIGestureRecognizerStateEnded) {
     53         //计算速度向量的长度,当他小于200时,滑行会很短
     54         CGPoint velocity = [recognizer velocityInView:self.view];
     55         CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
     56         CGFloat slideMult = magnitude / 200;
     57         //NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult); //e.g. 397.973175, slideMult: 1.989866
     58         
     59         //基于速度和速度因素计算一个终点
     60         float slideFactor = 0.1 * slideMult;
     61         CGPoint finalPoint = CGPointMake(center.x + (velocity.x * slideFactor),
     62                                          center.y + (velocity.y * slideFactor));
     63         //限制最小[cornerRadius]和最大边界值[self.view.bounds.size.width - cornerRadius],以免拖动出屏幕界限
     64         finalPoint.x = MIN(MAX(finalPoint.x, cornerRadius),
     65                            self.view.bounds.size.width - cornerRadius);
     66         finalPoint.y = MIN(MAX(finalPoint.y, cornerRadius),
     67                            self.view.bounds.size.height - cornerRadius);
     68         
     69         //使用 UIView 动画使 view 滑行到终点
     70         [UIView animateWithDuration:slideFactor*2
     71                               delay:0
     72                             options:UIViewAnimationOptionCurveEaseOut
     73                          animations:^{
     74                              recognizer.view.center = finalPoint;
     75                          }
     76                          completion:nil];
     77     }
     78 }
     79 
     80 /**
     81  *  处理捏合手势
     82  *
     83  *  @param recognizer 捏合手势识别器对象实例
     84  */
     85 - (void)handlePinch:(UIPinchGestureRecognizer *)recognizer {
     86     CGFloat scale = recognizer.scale;
     87     recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, scale, scale); //在已缩放大小基础下进行累加变化;区别于:使用 CGAffineTransformMakeScale 方法就是在原大小基础下进行变化
     88     recognizer.scale = 1.0;
     89 }
     90 
     91 /**
     92  *  处理旋转手势
     93  *
     94  *  @param recognizer 旋转手势识别器对象实例
     95  */
     96 - (void)handleRotation:(UIRotationGestureRecognizer *)recognizer {
     97     recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
     98     recognizer.rotation = 0.0;
     99 }
    100 
    101 /**
    102  *  处理点按手势
    103  *
    104  *  @param recognizer 点按手势识别器对象实例
    105  */
    106 - (void)handleTap:(UITapGestureRecognizer *)recognizer {
    107     UIView *view = recognizer.view;
    108     view.transform = CGAffineTransformMakeScale(1.0, 1.0);
    109     view.transform = CGAffineTransformMakeRotation(0.0);
    110     view.alpha = 1.0;
    111 }
    112 
    113 /**
    114  *  处理长按手势
    115  *
    116  *  @param recognizer 点按手势识别器对象实例
    117  */
    118 - (void)handleLongPress:(UILongPressGestureRecognizer *)recognizer {
    119     //长按的时候,设置不透明度为0.7
    120     recognizer.view.alpha = 0.7;
    121 }
    122 
    123 /**
    124  *  处理轻扫手势
    125  *
    126  *  @param recognizer 轻扫手势识别器对象实例
    127  */
    128 - (void)handleSwipe:(UISwipeGestureRecognizer *)recognizer {
    129     //代码块方式封装操作方法
    130     void (^positionOperation)() = ^() {
    131         CGPoint newPoint = recognizer.view.center;
    132         newPoint.y -= 20.0;
    133         _imgV.center = newPoint;
    134         
    135         newPoint.y += 40.0;
    136         _imgV2.center = newPoint;
    137     };
    138     
    139     //根据轻扫方向,进行不同控制
    140     switch (recognizer.direction) {
    141         case UISwipeGestureRecognizerDirectionRight: {
    142             positionOperation();
    143             break;
    144         }
    145         case UISwipeGestureRecognizerDirectionLeft: {
    146             positionOperation();
    147             break;
    148         }
    149         case UISwipeGestureRecognizerDirectionUp: {
    150             break;
    151         }
    152         case UISwipeGestureRecognizerDirectionDown: {
    153             break;
    154         }
    155     }
    156 }
    157 
    158 /**
    159  *  处理自定义手势
    160  *
    161  *  @param recognizer 自定义手势识别器对象实例
    162  */
    163 - (void)handleCustomGestureRecognizer:(KMGestureRecognizer *)recognizer {
    164     //代码块方式封装操作方法
    165     void (^positionOperation)() = ^() {
    166         CGPoint newPoint = recognizer.view.center;
    167         newPoint.x -= 20.0;
    168         _imgV.center = newPoint;
    169         
    170         newPoint.x += 40.0;
    171         _imgV2.center = newPoint;
    172     };
    173     
    174     positionOperation();
    175 }
    176 
    177 
    178 #pragma mark - 绑定手势操作
    179 /**
    180  *  绑定拖动手势
    181  *
    182  *  @param imgVCustom 绑定到图片视图对象实例
    183  */
    184 - (void)bindPan:(UIImageView *)imgVCustom {
    185     UIPanGestureRecognizer *recognizer = [[UIPanGestureRecognizer alloc] initWithTarget:self
    186                                                                                  action:@selector(handlePan:)];
    187     [imgVCustom addGestureRecognizer:recognizer];
    188 }
    189 
    190 /**
    191  *  绑定捏合手势
    192  *
    193  *  @param imgVCustom 绑定到图片视图对象实例
    194  */
    195 - (void)bindPinch:(UIImageView *)imgVCustom {
    196     UIPinchGestureRecognizer *recognizer = [[UIPinchGestureRecognizer alloc] initWithTarget:self
    197                                                                                      action:@selector(handlePinch:)];
    198     [imgVCustom addGestureRecognizer:recognizer];
    199     //[recognizer requireGestureRecognizerToFail:imgVCustom.gestureRecognizers.firstObject];
    200 }
    201 
    202 /**
    203  *  绑定旋转手势
    204  *
    205  *  @param imgVCustom 绑定到图片视图对象实例
    206  */
    207 - (void)bindRotation:(UIImageView *)imgVCustom {
    208     UIRotationGestureRecognizer *recognizer = [[UIRotationGestureRecognizer alloc] initWithTarget:self
    209                                                                                            action:@selector(handleRotation:)];
    210     [imgVCustom addGestureRecognizer:recognizer];
    211 }
    212 
    213 /**
    214  *  绑定点按手势
    215  *
    216  *  @param imgVCustom 绑定到图片视图对象实例
    217  */
    218 - (void)bindTap:(UIImageView *)imgVCustom {
    219     UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
    220                                                                                  action:@selector(handleTap:)];
    221     //使用一根手指双击时,才触发点按手势识别器
    222     recognizer.numberOfTapsRequired = 2;
    223     recognizer.numberOfTouchesRequired = 1;
    224     [imgVCustom addGestureRecognizer:recognizer];
    225 }
    226 
    227 /**
    228  *  绑定长按手势
    229  *
    230  *  @param imgVCustom 绑定到图片视图对象实例
    231  */
    232 - (void)bindLongPress:(UIImageView *)imgVCustom {
    233     UILongPressGestureRecognizer *recognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPress:)];
    234     recognizer.minimumPressDuration = 0.5; //设置最小长按时间;默认为0.5秒
    235     [imgVCustom addGestureRecognizer:recognizer];
    236 }
    237 
    238 /**
    239  *  绑定轻扫手势;支持四个方向的轻扫,但是不同的方向要分别定义轻扫手势
    240  */
    241 - (void)bindSwipe {
    242     //向右轻扫手势
    243     UISwipeGestureRecognizer *recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
    244                                                                                      action:@selector(handleSwipe:)];
    245     recognizer.direction = UISwipeGestureRecognizerDirectionRight; //设置轻扫方向;默认是 UISwipeGestureRecognizerDirectionRight,即向右轻扫
    246     [self.view addGestureRecognizer:recognizer];
    247     [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //设置以自定义挠痒手势优先识别
    248     
    249     //向左轻扫手势
    250     recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:self
    251                                                            action:@selector(handleSwipe:)];
    252     recognizer.direction = UISwipeGestureRecognizerDirectionLeft;
    253     [self.view addGestureRecognizer:recognizer];
    254     [recognizer requireGestureRecognizerToFail:_customGestureRecognizer]; //设置以自定义挠痒手势优先识别
    255 }
    256 
    257 /**
    258  *  绑定自定义挠痒手势;判断是否有三次不同方向的动作,如果有则手势结束,将执行回调方法
    259  */
    260 - (void)bingCustomGestureRecognizer {
    261     //当 recognizer.state 为 UIGestureRecognizerStateEnded 时,才执行回调方法 handleCustomGestureRecognizer:
    262     
    263     //_customGestureRecognizer = [KMGestureRecognizer new];
    264     _customGestureRecognizer = [[KMGestureRecognizer alloc] initWithTarget:self
    265                                                                     action:@selector(handleCustomGestureRecognizer:)];
    266     [self.view addGestureRecognizer:_customGestureRecognizer];
    267 }
    268 
    269 - (void)layoutUI {
    270     //图片视图 _imgV
    271     UIImage *img = [UIImage imageNamed:@"Emoticon_tusiji_icon"];
    272     CGFloat cornerRadius = img.size.width;
    273     _imgV = [[UIImageView alloc] initWithImage:img];
    274     _imgV.frame = CGRectMake(20.0, 20.0,
    275                              cornerRadius * 2, cornerRadius * 2);
    276     _imgV.userInteractionEnabled = YES;
    277     _imgV.layer.masksToBounds = YES;
    278     _imgV.layer.cornerRadius = cornerRadius;
    279     _imgV.layer.borderWidth = 2.0;
    280     _imgV.layer.borderColor = [UIColor grayColor].CGColor;
    281     [self.view addSubview:_imgV];
    282     
    283     //图片视图 _imgV2
    284     img = [UIImage imageNamed:@"Emoticon_tusiji_icon2"];
    285     cornerRadius = img.size.width;
    286     _imgV2 = [[UIImageView alloc] initWithImage:img];
    287     _imgV2.frame = CGRectMake(20.0, 40.0 + _imgV.frame.size.height,
    288                               cornerRadius * 2, cornerRadius * 2);
    289     _imgV2.userInteractionEnabled = YES;
    290     _imgV2.layer.masksToBounds = YES;
    291     _imgV2.layer.cornerRadius = cornerRadius;
    292     _imgV2.layer.borderWidth = 2.0;
    293     _imgV2.layer.borderColor = [UIColor orangeColor].CGColor;
    294     [self.view addSubview:_imgV2];
    295     
    296     
    297     [self bindPan:_imgV];
    298     [self bindPinch:_imgV];
    299     [self bindRotation:_imgV];
    300     [self bindTap:_imgV];
    301     [self bindLongPress:_imgV];
    302     
    303     [self bindPan:_imgV2];
    304     [self bindPinch:_imgV2];
    305     [self bindRotation:_imgV2];
    306     [self bindTap:_imgV2];
    307     [self bindLongPress:_imgV2];
    308     
    309     //为了处理手势识别优先级的问题,这里需先绑定自定义挠痒手势
    310     [self bingCustomGestureRecognizer];
    311     [self bindSwipe];
    312 }
    313 
    314 @end
    复制代码
  • 相关阅读:
    关于区间 $mex$ 的几种做法
    Selenium+TestNG+Maven+Jenkins+SVN(转载)
    Selenium+Java的TestNG测试报告优化
    使用Log4J收集日志
    Selenium+TestNG+Maven(2)
    自动化测试用例设计实例
    自动化测试用例的编写规则
    selenium 总结篇,常见方法和页面元素的操作
    Selenium Webdriver元素定位的八种常用方式(转载)
    selenium+java利用AutoIT实现文件上传
  • 原文地址:https://www.cnblogs.com/longiang7510/p/5290856.html
Copyright © 2011-2022 走看看