一、前言
时间过得真是快,转眼就2018年了。首先祝各位博友,软件开发者新年新气象,事业有成,身体健康,阖家幸福!最近看到园子里好多关于自己的2017年度总结以及对自己新一年的愿景,觉得咱园子的氛围是真的好。这三天假期我也没闲着,一边看OB海鲜团吃鸡一边写Socket SocketAsyncEventArgs 代码。我上一篇博客已经用APM的方式实现了客户端与服务器端的Socket通信,并具有了一定的并发能力。所以这三天我就决定对服务器代码进行改造,使用MS在4.0时发布的SocketAsyncEventArgs(SAEA)写法。为了方便的进行服务器端两种写法的对比,我客户端的代码没有进行变化,依然使用APM方式。代码已经上传至Github,链接会在文末贴出。
二、我的业务功能
我的业务功能依然是实现从服务器多线程下载更新文件。下载之前的那些操作我基本就不讲了,上一篇博文里的都有,本文还是回到Socket下载文件上。具体流程如下:
在我写SAEA代码之前,我仔细搜了一下网上的资源:MSDN、CNBLOG、CSDN、CodeProject。这四种来源的代码示例的主要流程是这样的:
对比我的流程,您会发现少了一半的通信过程。客户端的代码好写,但是服务器端如何发送完数据之后再接收数据?这中间的衔接过程还是有点门道的。特别是SAEA的代码采用了Buffer池化以及SAEA池化之后,里面有些小的细节就要想清楚了。下面就是具体的代码,我会以我自己的视角去论述APM与SAEA到底有什么区别。
三、对比
其实对于服务器端的APM,我觉得最重要的并不是代码中的BeginXXX或者是EndXXX,因为这就是APM写法的特征,BeginXXX或者EndXXX然后里面有一个回调函数,在回调函数里去做一些业务上的事情。最重要的是要有一个线程等待的概念,也就是代码中的ManualResetEvent这个东西,它就像地铁闸机一样,处理好一个再放一个进去。APM写法的好处是显而易见的,就是代码看起来十分的简单。缺点依照MS的说法就是如果有过多的客-服交流,可能会产生较多的IAsyncResult对象,这样会增加服务器的开销。
服务器端的APM写法:
1 using System; 2 using System.IO; 3 using System.Linq; 4 using System.Net; 5 using System.Net.Sockets; 6 using System.Threading; 7 using UpdaterShare.GlobalSetting; 8 using UpdaterShare.Model; 9 using UpdaterShare.Utility; 10 11 namespace UpdaterServerAPM 12 { 13 public static class ServerSocket 14 { 15 private static int _downloadChannelsCount; 16 private static string _serverPath; 17 private static readonly ManualResetEvent AllDone = new ManualResetEvent(false); 18 19 public static void StartServer(int port, int backlog) 20 { 21 _downloadChannelsCount = DownloadSetting.DownloadChannelsCount; 22 try 23 { 24 IPAddress ipAddress = IPAddress.Any; 25 IPEndPoint localEndPoint = new IPEndPoint(ipAddress, port); 26 Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 27 listener.Bind(localEndPoint); 28 listener.Listen(backlog); 29 30 while (true) 31 { 32 AllDone.Reset(); 33 listener.BeginAccept(AcceptCallback, listener); 34 AllDone.WaitOne(); 35 } 36 } 37 catch (Exception ex) 38 { 39 var path = $"{AppDomain.CurrentDomain.BaseDirectory}\RunLog.txt"; 40 File.AppendAllText(path, ex.Message); 41 } 42 } 43 44 45 private static void AcceptCallback(IAsyncResult ar) 46 { 47 AllDone.Set(); 48 Socket listener = (Socket)ar.AsyncState; 49 Socket handler = listener.EndAccept(ar); 50 ComObject state = new ComObject { WorkSocket = handler }; 51 handler.BeginReceive(state.Buffer, 0, ComObject.BufferSize, 0, FindUpdateFileCallback, state); 52 } 53 54 55 private static void FindUpdateFileCallback(IAsyncResult ar) 56 { 57 ComObject state = (ComObject)ar.AsyncState; 58 Socket handler = state.WorkSocket; 59 int bytesRead = handler.EndReceive(ar); 60 if (bytesRead > 0) 61 { 62 var receiveData = state.Buffer.Take(bytesRead).ToArray(); 63 var dataList = PacketUtils.SplitBytes(receiveData, PacketUtils.ClientFindFileInfoTag()); 64 if (dataList != null && dataList.Any()) 65 { 66 var request = PacketUtils.GetData(PacketUtils.ClientFindFileInfoTag(), dataList.FirstOrDefault()); 67 string str = System.Text.Encoding.UTF8.GetString(request); 68 var infos = str.Split('_'); 69 var productName = infos[0]; 70 var revitVersion = infos[1]; 71 var currentVersion = infos[2]; 72 73 var mainFolder = AppDomain.CurrentDomain.BaseDirectory.Replace("bin", "TestFile"); 74 var serverFileFolder = Path.Combine(mainFolder, "Server"); 75 var serverFileFiles = new DirectoryInfo(serverFileFolder).GetFiles(); 76 77 var updatefile = serverFileFiles.FirstOrDefault(x=>x.Name.Contains(productName) && x.Name.Contains(revitVersion) && x.Name.Contains(currentVersion)); 78 if (updatefile != null) 79 { 80 if (string.IsNullOrEmpty(updatefile.FullName) || !File.Exists(updatefile.FullName)) return; 81 _serverPath = updatefile.FullName; 82 FoundUpdateFileResponse(handler); 83 } 84 } 85 } 86 } 87 88 89 private static void FoundUpdateFileResponse(Socket handler) 90 { 91 byte[] foundUpdateFileData = PacketUtils.PacketData(PacketUtils.ServerFoundFileInfoTag(),null); 92 ComObject state = new ComObject { WorkSocket = handler }; 93 handler.BeginSend(foundUpdateFileData, 0, foundUpdateFileData.Length, 0, HasFoundUpdateFileCallback, state); 94 } 95 96 97 private static void HasFoundUpdateFileCallback(IAsyncResult ar) 98 { 99 ComObject state = (ComObject)ar.AsyncState; 100 Socket handler = state.WorkSocket; 101 handler.EndSend(ar); 102 handler.BeginReceive(state.Buffer, 0, ComObject.BufferSize, 0, ReadFilePositionRequestCallback, state); 103 } 104 105 106 private static void ReadFilePositionRequestCallback(IAsyncResult ar) 107 { 108 ComObject state = (ComObject)ar.AsyncState; 109 Socket handler = state.WorkSocket; 110 int bytesRead = handler.EndReceive(ar); 111 if (bytesRead > 0) 112 { 113 var receiveData = state.Buffer.Take(bytesRead).ToArray(); 114 var dataList = PacketUtils.SplitBytes(receiveData, PacketUtils.ClientRequestFileTag()); 115 if (dataList != null) 116 { 117 foreach (var request in dataList) 118 { 119 if (PacketUtils.IsPacketComplete(request)) 120 { 121 int startPosition = PacketUtils.GetRequestFileStartPosition(request); 122 SendFileResponse(handler, startPosition); 123 } 124 } 125 } 126 } 127 } 128 129 private static void SendFileResponse(Socket handler, int startPosition) 130 { 131 var packetSize = PacketUtils.GetPacketSize(_serverPath, _downloadChannelsCount); 132 if (packetSize != 0) 133 { 134 byte[] filedata = FileUtils.GetFile(_serverPath, startPosition, packetSize); 135 byte[] packetNumber = BitConverter.GetBytes(startPosition/packetSize); 136 if (filedata != null) 137 { 138 byte[] segmentedFileResponseData = PacketUtils.PacketData(PacketUtils.ServerResponseFileTag(), filedata, packetNumber); 139 ComObject state = new ComObject {WorkSocket = handler}; 140 handler.BeginSend(segmentedFileResponseData, 0, segmentedFileResponseData.Length, 0, SendFileResponseCallback, state); 141 } 142 } 143 else 144 { 145 handler.Shutdown(SocketShutdown.Both); 146 handler.Close(); 147 } 148 } 149 150 151 private static void SendFileResponseCallback(IAsyncResult ar) 152 { 153 try 154 { 155 ComObject state = (ComObject)ar.AsyncState; 156 Socket handler = state.WorkSocket; 157 handler.EndSend(ar); 158 handler.Shutdown(SocketShutdown.Both); 159 handler.Close(); 160 } 161 catch (Exception e) 162 { 163 164 } 165 } 166 } 167 }
说到SAEA,我觉得初入的小伙伴一定要先看MSDN上的实例,特别是它的BufferManager以及SocketAsyncEventArgsPool是怎么写的,到底是干什么用的。这里我可以简单的说下:SocketAsyncEventArgsPool是用来存放SAEA对象的,其个数依赖于你服务器所能承担的队列长度,比如说我服务器能承担100个客户的等待,我就在服务器端生成100个SAEA对象放在池子里,当有客户来连接时,我从池子里取出一个来和他对接。客户走了,我再扔到池子里去。BufferManager则是对池子里的SAEA对象进行Buffer分配的,也相当于一个池子,这个池子的大小是队列长度*通信缓存长度*2,乘以2是因为读与写是分开的。通信缓存长度很好理解,客户端要传个2G的信息给服务器端不可能一下子接收2G,肯定是一口一口吃,那么这一口的大小就是通信缓存长度。那么分配给每个SAEA的缓存是多大呢?当然就是通信缓存长度的大小咯。注意!!注意!!注意!!既然是池化了,所有关于Buffer的操作都要围绕分配给SAEA的Buffer去操作!见148-149行。当服务器拿着分配到的Buffer去接收信息后,如果再要发送信息,所要做的第一件事就是先清空分配的Buffer再使用,BufferManager给你分配哪段你就用哪段,别使用错了。有几个参数需要注意:e.Offset(偏移),e.Count(大小),e.Buffer(缓存字节数组), e.BytesTransferred(通信传输的字节长度)。如果服务器端要发送数据,一定要用Array.Copy将信息写入对应分配的Buffer中。
说完池化,接着就是写法上的小区别,我觉得区别并不大,无非就是委托换了个写法。当然还要判断下是否为异步操作,如果是否则需要进行同步操作,见82-85行代码。
服务器的SAEA写法:
1 using System; 2 using System.IO; 3 using System.Linq; 4 using System.Net; 5 using System.Net.Sockets; 6 using System.Threading; 7 using UpdaterShare.GlobalSetting; 8 using UpdaterShare.Model; 9 using UpdaterShare.Utility; 10 11 namespace UpdaterServerSAEA 12 { 13 public class ServerSocket 14 { 15 private readonly int _port; 16 private readonly int _backlog; 17 private Socket _listenSocket; 18 private const int _opsToPreAlloc = 2; 19 private readonly BufferManager _bufferManager; 20 private readonly SocketAsyncEventArgsPool _readWritePool; 21 private readonly Semaphore _maxNumberAcceptedClients; 22 23 private string _serverPath; 24 private static readonly int _downloadChannelsCount = DownloadSetting.DownloadChannelsCount; 25 26 public ServerSocket(int port, int backlog) 27 { 28 _port = port; 29 _backlog = backlog; 30 31 _bufferManager = new BufferManager(ComObject.BufferSize * backlog * _opsToPreAlloc, ComObject.BufferSize); 32 _readWritePool = new SocketAsyncEventArgsPool(backlog); 33 _maxNumberAcceptedClients = new Semaphore(backlog, backlog); 34 } 35 36 37 private void Init() 38 { 39 _bufferManager.InitBuffer(); 40 41 for (var i = 0; i < _backlog; i++) 42 { 43 var readWriteEventArg = new SocketAsyncEventArgs(); 44 _bufferManager.SetBuffer(readWriteEventArg); 45 _readWritePool.Push(readWriteEventArg); 46 } 47 } 48 49 50 public void StartServer() 51 { 52 try 53 { 54 Init(); 55 IPAddress ipAddress = IPAddress.Any; 56 IPEndPoint localEndPoint = new IPEndPoint(ipAddress, _port); 57 _listenSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 58 _listenSocket.Bind(localEndPoint); 59 _listenSocket.Listen(_backlog); 60 StartAccept(null); 61 } 62 catch (Exception ex) 63 { 64 Console.WriteLine(ex.Message); 65 } 66 } 67 68 private void StartAccept(SocketAsyncEventArgs acceptEventArg) 69 { 70 if (acceptEventArg == null) 71 { 72 acceptEventArg = new SocketAsyncEventArgs(); 73 acceptEventArg.Completed += StartAccept_Completed; 74 } 75 else 76 { 77 acceptEventArg.AcceptSocket = null; 78 } 79 80 _maxNumberAcceptedClients.WaitOne(); 81 82 if (!_listenSocket.AcceptAsync(acceptEventArg)) 83 { 84 ProcessAccept(acceptEventArg); 85 } 86 } 87 88 private void StartAccept_Completed(object sender, SocketAsyncEventArgs e) 89 { 90 ProcessAccept(e); 91 } 92 93 94 private void ProcessAccept(SocketAsyncEventArgs e) 95 { 96 if (e.SocketError == SocketError.Success) 97 { 98 var socket = e.AcceptSocket; 99 if (socket.Connected) 100 { 101 SocketAsyncEventArgs readEventArgs = _readWritePool.Pop(); 102 readEventArgs.AcceptSocket = socket; 103 readEventArgs.Completed += ProcessAccept_Completed; 104 if (!socket.ReceiveAsync(readEventArgs)) 105 { 106 ProcessReceiveFindFileRequest(readEventArgs); 107 } 108 StartAccept(e); 109 } 110 } 111 } 112 113 private void ProcessAccept_Completed(object sender, SocketAsyncEventArgs e) 114 { 115 ProcessReceiveFindFileRequest(e); 116 } 117 118 119 private void ProcessReceiveFindFileRequest(SocketAsyncEventArgs e) 120 { 121 var bytesRead = e.BytesTransferred; 122 if (bytesRead > 0 && e.SocketError == SocketError.Success) 123 { 124 var receiveData = e.Buffer.Skip(e.Offset).Take(bytesRead).ToArray(); 125 var dataList = PacketUtils.SplitBytes(receiveData, PacketUtils.ClientFindFileInfoTag()); 126 if (dataList != null && dataList.Any()) 127 { 128 var request = PacketUtils.GetData(PacketUtils.ClientFindFileInfoTag(), dataList.FirstOrDefault()); 129 string str = System.Text.Encoding.UTF8.GetString(request); 130 var infos = str.Split('_'); 131 var productName = infos[0]; 132 var revitVersion = infos[1]; 133 var currentVersion = infos[2]; 134 135 var mainFolder = AppDomain.CurrentDomain.BaseDirectory.Replace("bin", "TestFile"); 136 var serverFileFolder = Path.Combine(mainFolder, "Server"); 137 var serverFileFiles = new DirectoryInfo(serverFileFolder).GetFiles(); 138 139 var updatefile = serverFileFiles.FirstOrDefault(x => x.Name.Contains(productName) && x.Name.Contains(revitVersion) && x.Name.Contains(currentVersion)); 140 if (updatefile != null) 141 { 142 if (string.IsNullOrEmpty(updatefile.FullName) || !File.Exists(updatefile.FullName)) return; 143 _serverPath = updatefile.FullName; 144 145 //ready to send back to Client 146 byte[] foundUpdateFileData = PacketUtils.PacketData(PacketUtils.ServerFoundFileInfoTag(), null); 147 148 Array.Clear(e.Buffer, e.Offset, e.Count); 149 Array.Copy(foundUpdateFileData, 0, e.Buffer, e.Offset, foundUpdateFileData.Length); 150 151 e.Completed -= ProcessAccept_Completed; 152 e.Completed += ProcessReceiveFindFileRequest_Completed; 153 154 if (!e.AcceptSocket.SendAsync(e)) 155 { 156 ProcessFilePosition(e); 157 } 158 } 159 } 160 } 161 } 162 163 164 private void ProcessReceiveFindFileRequest_Completed(object sender, SocketAsyncEventArgs e) 165 { 166 ProcessFilePosition(e); 167 } 168 169 170 private void ProcessFilePosition(SocketAsyncEventArgs e) 171 { 172 if (e.SocketError == SocketError.Success) 173 { 174 var socket = e.AcceptSocket; 175 if (socket.Connected) 176 { 177 //clear buffer 178 Array.Clear(e.Buffer, e.Offset, e.Count); 179 180 e.Completed -= ProcessReceiveFindFileRequest_Completed; 181 e.Completed += ProcessFilePosition_Completed; 182 183 if (!socket.ReceiveAsync(e)) 184 { 185 ProcessSendFile(e); 186 } 187 } 188 } 189 } 190 191 private void ProcessFilePosition_Completed(object sender, SocketAsyncEventArgs e) 192 { 193 ProcessSendFile(e); 194 } 195 196 private void ProcessSendFile(SocketAsyncEventArgs e) 197 { 198 var bytesRead = e.BytesTransferred; 199 if (bytesRead > 0 && e.SocketError == SocketError.Success) 200 { 201 var receiveData = e.Buffer.Skip(e.Offset).Take(bytesRead).ToArray(); 202 var dataList = PacketUtils.SplitBytes(receiveData, PacketUtils.ClientRequestFileTag()); 203 if (dataList != null) 204 { 205 foreach (var request in dataList) 206 { 207 if (PacketUtils.IsPacketComplete(request)) 208 { 209 int startPosition = PacketUtils.GetRequestFileStartPosition(request); 210 211 var packetSize = PacketUtils.GetPacketSize(_serverPath, _downloadChannelsCount); 212 if (packetSize != 0) 213 { 214 byte[] filedata = FileUtils.GetFile(_serverPath, startPosition, packetSize); 215 byte[] packetNumber = BitConverter.GetBytes(startPosition / packetSize); 216 217 Console.WriteLine("Receive File Request PacketNumber: "+startPosition / packetSize); 218 219 if (filedata != null) 220 { 221 //ready to send back to Client 222 byte[] segmentedFileResponseData = PacketUtils.PacketData(PacketUtils.ServerResponseFileTag(), filedata, packetNumber); 223 224 Array.Clear(e.Buffer, e.Offset, e.Count); 225 Array.Copy(segmentedFileResponseData, 0, e.Buffer, e.Offset, segmentedFileResponseData.Length); 226 227 e.Completed -= ProcessFilePosition_Completed; 228 e.Completed += ProcessSendFile_Completed; 229 230 if (!e.AcceptSocket.SendAsync(e)) 231 { 232 CloseClientSocket(e); 233 } 234 } 235 } 236 } 237 } 238 } 239 } 240 else 241 { 242 CloseClientSocket(e); 243 } 244 } 245 246 247 private void ProcessSendFile_Completed(object sender, SocketAsyncEventArgs e) 248 { 249 CloseClientSocket(e); 250 } 251 252 253 private void CloseClientSocket(SocketAsyncEventArgs e) 254 { 255 try 256 { 257 e.AcceptSocket.Shutdown(SocketShutdown.Both); 258 e.AcceptSocket.Close(); 259 } 260 catch (Exception ex) 261 { 262 Console.WriteLine(ex.Message); 263 } 264 finally 265 { 266 _maxNumberAcceptedClients.Release(); 267 _readWritePool.Push(e); 268 } 269 } 270 } 271 }
四、总结
坑坑洼洼总算是写完了SAEA的代码,由于本人知识面有限,如果说的不对,还请各位及时直接提出批评与建议,我这个人比较在乎技术不在乎面子的。
附:
MSDN示例:
https://msdn.microsoft.com/en-us/library/system.net.sockets.socketasynceventargs(v=vs.110).aspx
启蒙博客:
http://www.cnblogs.com/gaochundong/p/csharp_tcp_service_models.html
大神改造:
http://freshflower.iteye.com/blog/2285272
架构狂魔:
http://www.cnblogs.com/jiahuafu/archive/2013/01/05/2845631.html
我的GitHub