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  • Unity3D UGUI Image与父级保持比例缩放

     1 using UnityEngine;
     2 using System.Collections;
     3 using UnityEngine.UI;
     4 
     5 public class X_RectAutoSize : MonoBehaviour
     6 {
     7     //原始尺寸
     8     private Vector2 olSize;
     9     //缩放后的尺寸
    10     private Vector2 size;
    11     //原始尺寸宽高比
    12     private float al;
    13     private RectTransform self;
    14     public bool lockHeight;
    15     public bool lockPos= true;
    16     internal float parentHeight;
    17     public float heightBoder;
    18 
    19     void Update()
    20     {
    21         self = GetComponent<RectTransform>();
    22         if (!lockHeight)
    23         {
    24             parentHeight = self.parent.GetComponent<RectTransform>().rect.size.y - heightBoder; 
    25         }
    26         self.GetComponent<Image>().SetNativeSize();
    27         olSize = self.sizeDelta;
    28         al = olSize.x / olSize.y;
    29         size = new Vector2(parentHeight * al, parentHeight);
    30         self.sizeDelta = size;
    31         if (lockPos)
    32         {
    33             self.anchoredPosition = Vector2.zero;
    34         }
    35     }
    36 }
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  • 原文地址:https://www.cnblogs.com/lovewaits/p/8276242.html
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