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  • win 10 安装 glew 方法

    开发环境是 visual studio 2012

    1 : 下载 glew 2.0 , 地址 http://glew.sourceforge.net/ 

    2 : glew.h 文件copy to  C:Program Files (x86)Windows Kits8.0Includeumgl 

    3 :  glew.lib  copy to  C:Program Files (x86)Microsoft Visual Studio 11.0VClib 

    4 : glew32.dll copy to C:Program Files (x86)Microsoft Visual Studio 11.0VCin 

    注意  lib 和 dll 都用32位的 , 因为 VS 在  C:Program Files (x86)

    测试程序, 这个能跑起来就说明安装正确 

    #include <stdio.h>
    #include <GL/glew.h>
    #include <GL/glut.h>
    //#include "ogldev_math_3d.h"
    
    #pragma comment(lib , "glut32.lib")
    #pragma comment(lib , "glew32.lib")
    
    struct Vector3f
    {
        float x;
        float y;
        float z;
    
        Vector3f()
        {
        }
    
        Vector3f(float _x, float _y, float _z)
        {
            x = _x;
            y = _y;
            z = _z;
        }
        
        Vector3f(float f)
        {
            x = y = z = f;
        }
    
        Vector3f& operator+=(const Vector3f& r)
        {
            x += r.x;
            y += r.y;
            z += r.z;
    
            return *this;
        }
    
        Vector3f& operator-=(const Vector3f& r)
        {
            x -= r.x;
            y -= r.y;
            z -= r.z;
    
            return *this;
        }
    
        Vector3f& operator*=(float f)
        {
            x *= f;
            y *= f;
            z *= f;
    
            return *this;
        }
    
        operator const float*() const
        {
            return &(x);
        }
        
       
        Vector3f Cross(const Vector3f& v) const;
    
        Vector3f& Normalize();
    
        void Rotate(float Angle, const Vector3f& Axis);
    
        void Print() const
        {
            printf("(%.02f, %.02f, %.02f)", x, y, z);
        }
    };
    
    
    GLuint VBO;
    
    static int i = 0;
    
    static void RenderSceneCB()
    {
    
            int j ;
            glClear(GL_COLOR_BUFFER_BIT);
    
            glEnableVertexAttribArray(0);
            //glBindBuffer(GL_ARRAY_BUFFER, VBO);
            glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
    
            j = (i++) % 2 ;
    
            glDrawArrays(GL_POINTS, 0, 1);
    
            glDrawArrays(GL_POINTS, 0, 2);
    
            //glDrawArrays(GL_POINTS,j, 1);
    
            glDisableVertexAttribArray(0);
    
            glutSwapBuffers();
    
        
    }
    
    
    static void InitializeGlutCallbacks()
    {
        glutDisplayFunc(RenderSceneCB);
        glutIdleFunc(RenderSceneCB);
    }
    
    static void CreateVertexBuffer()
    {
        Vector3f Vertices[2];
        Vertices[0] = Vector3f(0.0f, 0.0f, 0.0f);
    
        Vertices[1] = Vector3f(0.2f, 0.2f, 0.0f);
    
        glPointSize(20.0);
        
         glGenBuffers(1, &VBO);
        glBindBuffer(GL_ARRAY_BUFFER, VBO);
        glBufferData(GL_ARRAY_BUFFER, sizeof(Vertices), Vertices, GL_STATIC_DRAW);
    }
    int main(int argc, char** argv)
    {
        glutInit(&argc, argv);
        glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA);
        glutInitWindowSize(1024, 768);
        glutInitWindowPosition(100, 100);
        glutCreateWindow("Tutorial 02");
    
        InitializeGlutCallbacks();
    
        // Must be done after glut is initialized!
        GLenum res = glewInit();
        if (res != GLEW_OK) {
          fprintf(stderr, "Error: '%s'
    ", glewGetErrorString(res));
          return 1;
        }
    
        glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
    
        CreateVertexBuffer();
    
        glutMainLoop();
    
        return 0;
    }
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  • 原文地址:https://www.cnblogs.com/lthxk-yl/p/6867779.html
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