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  • 异步任务 -- FutureTask

    任务提交

    之前在分析线程池的时候,提到过 AbstractExecutorService 的实现:

    public Future<?> submit(Runnable task) {
        if (task == null) throw new NullPointerException();
        RunnableFuture<Void> ftask = newTaskFor(task, null);
        execute(ftask);
        return ftask;
    }
    
    public <T> Future<T> submit(Runnable task, T result) {
        if (task == null) throw new NullPointerException();
        RunnableFuture<T> ftask = newTaskFor(task, result);
        execute(ftask);
        return ftask;
    }
    
    public <T> Future<T> submit(Callable<T> task) {
        if (task == null) throw new NullPointerException();
        RunnableFuture<T> ftask = newTaskFor(task);
        execute(ftask);
        return ftask;
    }
    
    protected <T> RunnableFuture<T> newTaskFor(Runnable runnable, T value) {
        return new FutureTask<T>(runnable, value);
    }
    
    protected <T> RunnableFuture<T> newTaskFor(Callable<T> callable) {
        return new FutureTask<T>(callable);
    }
    
    

    对于 submit 提交的任务,不管是 Runnable 还是 Callable,最终都会统一为 FutureTask 并传给 execute 方法。

    public FutureTask(Callable<V> callable) {
        if (callable == null)
            throw new NullPointerException();
        this.callable = callable;
        this.state = NEW;       // ensure visibility of callable
    }
    
    public FutureTask(Runnable runnable, V result) {
        this.callable = Executors.callable(runnable, result);
        this.state = NEW;       // ensure visibility of callable
    }
    

    对于 Runnable 还会创建一个适配器 :

    static final class RunnableAdapter<T> implements Callable<T> {
        final Runnable task;
        final T result;
        RunnableAdapter(Runnable task, T result) {
            this.task = task;
            this.result = result;
        }
        public T call() {
            task.run();
            return result;
        }
    }
    

    任务状态

    FutureTask 有下面几种状态:

    private volatile int state;
    private static final int NEW          = 0;
    private static final int COMPLETING   = 1;
    private static final int NORMAL       = 2;
    private static final int EXCEPTIONAL  = 3;
    private static final int CANCELLED    = 4;
    private static final int INTERRUPTING = 5;
    private static final int INTERRUPTED  = 6;
    

    初次创建的时候构造器中赋值 state = NEW,后面状态可能有下面几种演化:

    • NEW -> COMPLETING -> NORMAL (正常完成的过程)
    • NEW -> COMPLETING -> EXCEPTIONAL (执行过程中遇到异常)
    • NEW -> CANCELLED (执行前被取消)
    • NEW -> INTERRUPTING -> INTERRUPTED (取消时被中断)

    任务执行

    当线程池执行任务的时候,最终都会执行 FutureTask 的 run 方法:

    public void run() {
        if (state != NEW ||
            !UNSAFE.compareAndSwapObject(this, runnerOffset,
                                         null, Thread.currentThread()))
            return;
        try {
            Callable<V> c = callable;
            if (c != null && state == NEW) {
                V result;
                boolean ran;
                try {
                    result = c.call();
                    ran = true;
                } catch (Throwable ex) {
                    result = null;
                    ran = false;
                    setException(ex);
                }
                if (ran)
                    set(result);
            }
        } finally {
            // runner must be non-null until state is settled to
            // prevent concurrent calls to run()
            runner = null;
            // state must be re-read after nulling runner to prevent
            // leaked interrupts
            int s = state;
            if (s >= INTERRUPTING)
                handlePossibleCancellationInterrupt(s);
        }
    }
    

    对于 Callable 直接执行其 call 方法。执行成功则调用 set 方法设置结果,如果遇到异常则调用 setException 设置异常:

    protected void set(V v) {
        // 首先 CAS 设置 state 为中间状态 COMPLETING
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
            outcome = v;
            // 设置为正常状态
            UNSAFE.putOrderedInt(this, stateOffset, NORMAL); // final state
            finishCompletion();
        }
    }
    
    protected void setException(Throwable t) {
        if (UNSAFE.compareAndSwapInt(this, stateOffset, NEW, COMPLETING)) {
            outcome = t;
            // 设置为异常状态
            UNSAFE.putOrderedInt(this, stateOffset, EXCEPTIONAL); // final state
            finishCompletion();
        }
    }
    

    这两个方法都是对全局变量 outcome 的赋值。当我们通过 get 方法获取结果时,往往是在另一个线程:

    public V get() throws InterruptedException, ExecutionException {
        int s = state;
        if (s <= COMPLETING)
            s = awaitDone(false, 0L);
        return report(s);
    }
    

    如果任务还没有完成则等待任务完成:

    private int awaitDone(boolean timed, long nanos)
        throws InterruptedException {
        final long deadline = timed ? System.nanoTime() + nanos : 0L;
        WaitNode q = null;
        boolean queued = false;
        // 通过 for 循环来阻塞当前线程
        for (;;) {
            // 响应中断
            if (Thread.interrupted()) {
                removeWaiter(q);
                throw new InterruptedException();
            }
    
            int s = state;
            // 任务已完成或者已抛出异常  直接返回
            if (s > COMPLETING) {
                // WaitNode已创建此时也没用了
                if (q != null)
                    q.thread = null;
                return s;
            }
            else if (s == COMPLETING) // cannot time out yet
                Thread.yield();
            else if (q == null)
                q = new WaitNode();
            else if (!queued)
                queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                                     q.next = waiters, q);
            else if (timed) {
                nanos = deadline - System.nanoTime();
                if (nanos <= 0L) {
                    removeWaiter(q);
                    return state;
                }
                LockSupport.parkNanos(this, nanos);
            }
            else
                LockSupport.park(this);
        }
    }
    

    如果任务已完成或者等待任务直到完成后,调用 report 方法返回结果:

    private V report(int s) throws ExecutionException {
        Object x = outcome;
        if (s == NORMAL)
            return (V)x;
        if (s >= CANCELLED)
            throw new CancellationException();
        throw new ExecutionException((Throwable)x);
    }
    

    如果 state == NORMAL,标识任务正常完成,返回实际结果。如果 state >= CANCELLED, 则返回 CancellationException,否则返回 ExecutionException,这样在线程池中执行的任务不管是异常还是正常返回了结果,都能被感知。

    Treiber Stack

    /**
     * Simple linked list nodes to record waiting threads in a Treiber
     * stack.  See other classes such as Phaser and SynchronousQueue
     * for more detailed explanation.
     */
    static final class WaitNode {
        volatile Thread thread;
        volatile WaitNode next;
        WaitNode() { thread = Thread.currentThread(); }
    }
    

    在 awaitDone 方法中 WaitNode q = null,第一次会创建一个 WaitNode,这时即使有多个线程在等待结果,都会创建各自的 WaitNode:

    else if (q == null)
        q = new WaitNode();
    else if (!queued)
        queued = UNSAFE.compareAndSwapObject(this, waitersOffset,
                                             q.next = waiters, q);
    

    然后在for循环中会跳到第二个 else if,由于没有入队,这时会通过 CAS 将新建的 WaitNode 类型的 q 赋值给 waiters,这个时候同一时刻只有一个线程能赋值成功,后一个在失败后又经历一次循环,最终成功地将当前 WaitNode 插入到 waiters 的头部。

    任务取消

    FutureTask 有一个 cancel 方法,包含一个 boolean 类型的参数(在执行中的任务是否可以中断):

    public boolean cancel(boolean mayInterruptIfRunning) {
        // 如果任务不是刚创建或者是刚创建但是更改为指定状态失败则返回 false
        if (!(state == NEW &&
              UNSAFE.compareAndSwapInt(this, stateOffset, NEW,
                  mayInterruptIfRunning ? INTERRUPTING : CANCELLED)))
            return false;
        try {    // in case call to interrupt throws exception
            if (mayInterruptIfRunning) {
                try {
                    Thread t = runner;
                    if (t != null)
                        t.interrupt();
                } finally { // final state
                    UNSAFE.putOrderedInt(this, stateOffset, INTERRUPTED);
                }
            }
        } finally {
            finishCompletion();
        }
        return true;
    }
    

    最终都会调用 finishCompletion() ,在 set 方法和 setException 方法中也调用了这个 finishCompletion 方法:

    private void finishCompletion() {
        // assert state > COMPLETING;
        // 如果任务执行完或者存在异常的话  这个waiters已经为null了
        for (WaitNode q; (q = waiters) != null;) {
            // 首先不断尝试把 waiters 设置为 null,如果很多线程调用 task.cancel(),也只有一个能成功
            if (UNSAFE.compareAndSwapObject(this, waitersOffset, q, null)) {
                for (;;) {
                    Thread t = q.thread;
                    // 当线程不为空时  唤醒等待的线程
                    if (t != null) {
                        q.thread = null;
                        LockSupport.unpark(t);
                    }
                    WaitNode next = q.next;
                    if (next == null)
                        break;
                    q.next = null; // unlink to help gc
                    q = next;
                }
                break;
            }
        }
    
        done();
    
        callable = null;        // to reduce footprint
    }
    

    当在 finishCompletion 方法中唤醒线程后,被唤醒的线程在 awaitDone 方法中继续循环,发现状态已完成:

    int s = state;
    // 任务已完成或者已抛出异常  直接返回
    if (s > COMPLETING) {
        // WaitNode已创建此时也没用了
        if (q != null)
            q.thread = null;
        return s;
    }
    

    接着调用 report 方法,发现状态为异常的话将包装成 ExecutionException((Throwable)x); 这个异常就是我们在使用 get 的时候需要捕获的异常。

    最近比较忙,这块东西已经很久没有看了, FutureTask 感觉没有彻底弄明白,也没有一个好的结尾,现在这里标记下,后面继续更新。

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  • 原文地址:https://www.cnblogs.com/lucare/p/10316808.html
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