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  • html5 canvas 图像处理

    1.图像放大缩小

     <script>
            var cvs = document.getElementById("canvas");
            cvs.width = 320
            cvs.height = 213;
            var context = cvs.getContext("2d");
            var range = document.getElementById("range");
            var img = new Image();
            window.onload = function () {
                img.src = "imgs/back.jpg";
                img.onload = function () {
                    drawImg(1);
                }
            }
            function drawImg(scale) {
                context.clearRect(0, 0, cvs.width, cvs.height);
                var w = scale * img.width;
                var h = scale * img.height;
                var dx = cvs.width / 2 - w / 2;
                var dy = cvs.height / 2 - h / 2;
                context.drawImage(img, dx, dy, w, h);
            }
            range.onmousemove = function () {
                var v = this.value;
                drawImg(v);
            }
        </script>
     <canvas id="canvas"></canvas>
        
        <input id="range" type="range" min="0.5" max="3.0" value="1.0" style="600px;" step="0.1" />

    上面是通过滑动来放大缩小图像的,在canvas上使用 dragImage(),可以把一张图像绘制到画布上。

    drawImage不仅能加载图片,还能加载canvas:

    2.对图像加水印

    可以在一个画布上加载另一个画布的方法来对图片加水印

    <canvas id="canvas"></canvas>
        <input id="range" type="range" min="0.5" max="3.0" value="1.0" style="600px;" step="0.1" />
        <canvas id="canvas1" style="display:none"></canvas>
     <script>
            var cvs = document.getElementById("canvas");
            cvs.width = 600
            cvs.height = 600;
            var context = cvs.getContext("2d");
            var range = document.getElementById("range");
    
            var cvs1 = document.getElementById("canvas1");
            cvs1.width = 600;
            cvs1.height = 100;
    
            context1 = cvs1.getContext("2d");
            var img = new Image();
            window.onload = function () {
                img.src = "images/1-1.jpg";
                img.onload = function () {
                    drawImg(1);
                }
    
                context1.font = "bold 50px Arial";
                context1.fillStyle = "rgba(255,255,255,0.5)";
                context1.textBaseline = "middle";
                context1.fillText("==www.sina.mtn==", 20, 50);
    
            }
            function drawImg(scale) {
                context.clearRect(0, 0, cvs.width, cvs.height);
                var w = scale * img.width;
                var h = scale * img.height;
                var dx = cvs.width / 2 - w / 2;
                var dy = cvs.height / 2 - h / 2;
                context.drawImage(img, dx, dy, w, h);
                context.drawImage(canvas1, cvs.width - cvs1.width, cvs.height - cvs1.height);
            }
            range.onmousemove = function () {
                var v = this.value;
                drawImg(v);
            }
        </script>

    3.图片复制:从画布A得到画布图像,放到画布B上

       var dirImg= ctxA.getImageData(0, 0, cvsA.width, cvsA.height);
     

      ctxB.putImageData(dirImg, 0, 0);

    putImageData还有四个参数,可以参考下图:

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  • 原文地址:https://www.cnblogs.com/lunawzh/p/5174051.html
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