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  • OEA体验:常用功能3 多对多关系

    一、摘要

           在这里主要是写OEA设计方面的知识了。OEA 源码:OEA框架 2.9 Pre-Alpha 源码公布

    可以到BloodyAngel的博客和中可以下到。虽然现在应经知道使用了,但是还是 需要了解框架相关知识运行机制,让我们更好的使用OEA进行开发。

    二、本文大纲

           a、摘要 。

           b、UML图 (业务逻辑梳理,和父子关系的) 。

           c、项目结构,效果图  。

           d、OEA实现方法  。

    三、UML图

    这个图,我可是求高手求了好久才教我的 嘻嘻。

    热点: 网关  设备 用户 小区

    他们的关系是:

            网关下面有多个设备

            小区下面有多个用户

           用户下面有多个设备

           设备下面有多个 用户

    他们的类图如下:

    1b@vq@fkks1}$m$x6dhrisv

    象下面这个图里面有个多对多,我们需要把它简化为这样的:这个是OEA提倡的分解关系

    [gx}x70o{s`509in]0wnkfc

    要用到OEA的外键,父子,界面扩展命令。

    四、项目结构,效果图

      项目结构图:

         image对应的数据库结构:image

       效果图:

    image

    五、OEA实现方法

    关联表的代码也是主代码了

    image  下面的代码主要是完成这个图啦

     1: // 设备 用户 关联表
     2: [ChildEntity, Serializable]
     3: public class UDAssociation : MyEntity
     4: {
     5:  public static readonly RefProperty<Device> DeviceRefProperty =
     6:  P<UDAssociation>.RegisterRef(e => e.Device, ReferenceType.Normal);
     7:  public int DeviceId
     8:  {
     9:  get { return this.GetRefId(DeviceRefProperty); }
    10:  set { this.SetRefId(DeviceRefProperty, value); }
    11:  }
    12:  public Device Device
    13:  {
    14:  get { return this.GetRefEntity(DeviceRefProperty); }
    15:  set { this.SetRefEntity(DeviceRefProperty, value); }
    16:  }
    17:  
    18:  public static readonly RefProperty<HouseHold> HouseHoldRefProperty =
    19:  P<UDAssociation>.RegisterRef(e => e.HouseHold, ReferenceType.Parent);
    20:  public int HouseHoldId
    21:  {
    22:  get { return this.GetRefId(HouseHoldRefProperty); }
    23:  set { this.SetRefId(HouseHoldRefProperty, value); }
    24:  }
    25:  public HouseHold HouseHold
    26:  {
    27:  get { return this.GetRefEntity(HouseHoldRefProperty); }
    28:  set { this.SetRefEntity(HouseHoldRefProperty, value); }
    29:  }
    30:  
    31:  #region 视图属性
    32:  public static readonly Property<string> View_CodeProperty = P<UDAssociation>.RegisterReadOnly(e => e.View_Code, e => (e as UDAssociation).GetView_Code(), null);
    33:  public string View_Code
    34:  {
    35:  get { return this.GetProperty(View_CodeProperty); }
    36:  }
    37:  private string GetView_Code()
    38:  {
    39:  return this.Device.Id.ToString();
    40:  }
    41:  
    42:  public static readonly Property<string> View_NameProperty = P<UDAssociation>.RegisterReadOnly(e => e.View_Name, e => (e as UDAssociation).GetView_Name(), null);
    43:  public string View_Name
    44:  {
    45:  get { return this.GetProperty(View_NameProperty); }
    46:  }
    47:  private string GetView_Name()
    48:  {
    49:  return this.Device.Name;
    50:  }
    51:  #endregion
    52: 
    53:  
    54: }
    55:  

    一个设备对应多个用户

     1: // 一个设备对应多个用户
     2: [ChildEntity, Serializable]
     3: public class UDHouseHold : MyEntity
     4: {
     5:  public static readonly RefProperty<UDAssociation> UserDeviceRefProperty =
     6:  P<UDHouseHold>.RegisterRef(e => e.UDAssociation, ReferenceType.Parent);
     7:  public int UDAssociationId
     8:  {
     9:  get { return this.GetRefId(UserDeviceRefProperty); }
    10:  set { this.SetRefId(UserDeviceRefProperty, value); }
    11:  }
    12:  public UDAssociation UDAssociation
    13:  {
    14:  get { return this.GetRefEntity(UserDeviceRefProperty); }
    15:  set { this.SetRefEntity(UserDeviceRefProperty, value); }
    16:  }
    17:  public static readonly RefProperty<HouseHold> HouseHoldRefProperty =
    18:  P<UDHouseHold>.RegisterRef(e => e.HouseHold, ReferenceType.Normal);
    19:  public int HouseHoldId
    20:  {
    21:  get { return this.GetRefId(HouseHoldRefProperty); }
    22:  set { this.SetRefId(HouseHoldRefProperty, value); }
    23:  }
    24:  public HouseHold HouseHold
    25:  {
    26:  get { return this.GetRefEntity(HouseHoldRefProperty); }
    27:  set { this.SetRefEntity(HouseHoldRefProperty, value); }
    28:  }
    29:  
    30:  #region 视ó图?属?性?
    31:  
    32:  public static readonly Property<string> View_CodeProperty = P<UDHouseHold>.RegisterReadOnly(e => e.View_Code, e => (e as UDHouseHold).GetView_Code(), null);
    33:  public string View_Code
    34:  {
    35:  get { return this.GetProperty(View_CodeProperty); }
    36:  }
    37:  private string GetView_Code()
    38:  {
    39:  return HouseHold.Id.ToString();
    40:  }
    41:  
    42:  public static readonly Property<string> View_NameProperty = P<UDHouseHold>.RegisterReadOnly(e => e.View_Name, e => (e as UDHouseHold).GetView_Name(), null);
    43:  public string View_Name
    44:  {
    45:  get { return this.GetProperty(View_NameProperty); }
    46:  }
    47:  private string GetView_Name()
    48:  {
    49:  return HouseHold.Name;
    50:  }
    51:  
    52:  #endregion
    53: }
    54:  

    一个用户有多个设备

     1: // 一?个?用?户§有D多à个?设è备?
     2: [ChildEntity, Serializable]
     3: public class UDDevices : MyEntity
     4: {
     5:  public static readonly RefProperty<UDAssociation> UDAssociationRefProperty =
     6:  P<UDDevices>.RegisterRef(e => e.UDAssociation, ReferenceType.Parent);
     7:  public int UDAssociationId
     8:  {
     9:  get { return this.GetRefId(UDAssociationRefProperty); }
    10:  set { this.SetRefId(UDAssociationRefProperty, value); }
    11:  }
    12:  public UDAssociation UDAssociation
    13:  {
    14:  get { return this.GetRefEntity(UDAssociationRefProperty); }
    15:  set { this.SetRefEntity(UDAssociationRefProperty, value); }
    16:  }
    17:  public static readonly RefProperty<Device> DeviceRefProperty =
    18:  P<UDDevices>.RegisterRef(e => e.Device, ReferenceType.Normal);
    19:  public int DeviceId
    20:  {
    21:  get { return this.GetRefId(DeviceRefProperty); }
    22:  set { this.SetRefId(DeviceRefProperty, value); }
    23:  }
    24:  public Device Device
    25:  {
    26:  get { return this.GetRefEntity(DeviceRefProperty); }
    27:  set { this.SetRefEntity(DeviceRefProperty, value); }
    28:  }
    29: }
    30:  

    啥也不说了,直接下载源码看了。

     btn_download

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  • 原文地址:https://www.cnblogs.com/luomingui/p/2443977.html
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