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  • 总结

    通过了几个月坚持不懈的努力,我们组也终于完成了最终成果。关于趣拼图,我们从最初的界面设计到现在的完成,其中也经历了许多,也遇到了很多问题,但我们也都解决了,也从中了解到完成一个项目有多不容易,也从中体会到了团体合作的重要性。个性化的拼图,拼凑的不仅仅是一张照片,而是一个故事,一段回忆,一缕温情。每一片的单片都有它自己的位置,就像每段回忆都有它的故事,你要将它放在专属的地方,放对了就慢慢丰富起来,放错了就无法完整。

    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:orientation="vertical"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="@drawable/game2_bg" >

    <LinearLayout
    android:orientation="horizontal"
    android:layout_width="match_parent"
    android:layout_height="100dp" >

    <Button
    android:layout_width="100dp"
    android:layout_height="100dp"
    android:background="@drawable/game2_zd_over" />

    <TableLayout
    android:layout_width="match_parent"
    android:layout_height="100dp"
    android:shrinkColumns="0"
    android:stretchColumns="1" >
    <TableRow>
    <TextView
    android:textSize="35sp"
    android:text="@string/znpt_time"
    android:textColor="#BFEFFF" />
    <Chronometer
    android:id="@+id/myTimer"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:textSize="35sp"
    android:textColor="#BFEFFF"
    android:gravity="center" />
    </TableRow>
    <TableRow>
    <TextView
    android:textSize="35sp"
    android:text="@string/bushu"
    android:textColor="#BFEFFF" />
    <TextView
    android:id="@+id/znpt_zd_step"
    android:textSize="35sp"
    android:text="@string/num_init"
    android:gravity="center"
    android:textColor="#BFEFFF" />
    </TableRow>
    </TableLayout>
    </LinearLayout>
    <TextView
    android:id="@+id/game2_zd_Over"
    android:layout_width="match_parent"
    android:layout_height="50dp"
    android:textSize="30sp"
    android:gravity="center"
    android:text="" />
    <TextView
    android:id="@+id/game2_zd_time_step"
    android:layout_width="match_parent"
    android:layout_height="50dp"
    android:textSize="30sp"
    android:gravity="center"
    android:text="" />

    <GridLayout
    android:id="@+id/game2_ZD"
    android:orientation="horizontal"
    android:layout_width="wrap_content"
    android:layout_height="wrap_content"
    android:layout_gravity="center_horizontal"
    android:columnCount="4"
    android:rowCount="4" >

    <Button
    android:id="@+id/game2_ZD_num1"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num2"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num3"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num4"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num5"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num6"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num7"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num8"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num9"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num10"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num11"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num12"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num13"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num14"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num15"
    style="@style/gameZnptZhongDeng"
    android:background="#D1EEEE" />
    <Button
    android:id="@+id/game2_ZD_num16"
    style="@style/gameZnptZhongDeng"
    android:background="#AAAAAA"
    android:text="@string/num_tool"
    android:textColor="#AAAAAA" />
    </GridLayout>

    </LinearLayout>
    以及JAVA代码:
    public class GameZnptZhongDengActivity extends Activity implements View.OnClickListener,Chronometer.OnChronometerTickListener  {

    int bc_gezi = 4;
    Button [][] gezi = new Button [bc_gezi][bc_gezi];
    Game2GeziYiDong yidong_zd = new Game2GeziYiDong();
    TextView text_step , gameOver , overStep;
    Chronometer timer;
    int step , time = -2;
    int sign;

    int [][] Init_gz = {
    {8,1,15,11,14,5,2,12,3,13,10,4,9,7,6},
    {15,13,11,2,8,6,9,7,14,4,12,5,3,10,1},
    {8,12,11,2,9,15,7,14,3,6,1,5,4,13,10},
    {4,9,2,8,6,1,12,10,13,7,14,15,5,3,11},
    {7,13,6,14,12,8,9,10,5,4,11,15,1,3,2},
    {13,6,14,9,3,12,2,11,7,15,8,10,5,1,4},
    {15,5,1,14,6,11,2,4,13,7,12,9,3,10,8},
    {10,9,1,8,13,5,11,7,3,14,4,12,6,2,15},
    };

    protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN);
    requestWindowFeature(Window.FEATURE_NO_TITLE);
    setContentView(R.layout.game2zhongdeng);

    gezi[0][0]=(Button)findViewById(R.id.game2_ZD_num1);
    gezi[0][1]=(Button)findViewById(R.id.game2_ZD_num2);
    gezi[0][2]=(Button)findViewById(R.id.game2_ZD_num3);
    gezi[0][3]=(Button)findViewById(R.id.game2_ZD_num4);
    gezi[1][0]=(Button)findViewById(R.id.game2_ZD_num5);
    gezi[1][1]=(Button)findViewById(R.id.game2_ZD_num6);
    gezi[1][2]=(Button)findViewById(R.id.game2_ZD_num7);
    gezi[1][3]=(Button)findViewById(R.id.game2_ZD_num8);
    gezi[2][0]=(Button)findViewById(R.id.game2_ZD_num9);
    gezi[2][1]=(Button)findViewById(R.id.game2_ZD_num10);
    gezi[2][2]=(Button)findViewById(R.id.game2_ZD_num11);
    gezi[2][3]=(Button)findViewById(R.id.game2_ZD_num12);
    gezi[3][0]=(Button)findViewById(R.id.game2_ZD_num13);
    gezi[3][1]=(Button)findViewById(R.id.game2_ZD_num14);
    gezi[3][2]=(Button)findViewById(R.id.game2_ZD_num15);
    gezi[3][3]=(Button)findViewById(R.id.game2_ZD_num16);

    text_step=(TextView)findViewById(R.id.znpt_zd_step);
    gameOver=(TextView)findViewById(R.id.game2_zd_Over);
    overStep=(TextView)findViewById(R.id.game2_zd_time_step);
    timer = (Chronometer)findViewById(R.id.myTimer);

    yidong_zd.setGezi(gezi);

    timer.setOnChronometerTickListener(this);

    int num = (int)(Math.random()*Init_gz.length);

    for( int i = 0 ; i < bc_gezi ; i ++ ){
    for( int j = 0 ; j < bc_gezi ; j ++ ){
    gezi[i][j].setOnClickListener(this);
    if( i == (bc_gezi-1) && j == (bc_gezi-1) ){
    continue;
    }
    gezi[i][j].setText(Integer.toString(Init_gz[num][i*bc_gezi+j]));
    }
    }
    }

    public void onChronometerTick(Chronometer chronometer){
    time ++;
    }

    public void onClick(View view){
    for( int i = 0 ; i < bc_gezi ; i ++ ){
    for( int j = 0 ; j < bc_gezi ; j ++ ){
    if(view == gezi[i][j]){
    if(yidong_zd.move(bc_gezi,i,j)){
    step ++;
    text_step.setText(Integer.toString(step));
    if(sign == 0){
    timer.setBase(SystemClock.elapsedRealtime()); //���û�׼ʱ��
    timer.start();
    sign = 1;
    }
    if(yidong_zd.judge(bc_gezi)){
    // ��Ϸ����
    gameOver.setText("��Ϸ����");
    overStep.setText("���ò���Ϊ"+Integer.toString(step)+"����ʱ��Ϊ"+Integer.toString(time));
    gezi[bc_gezi-1][bc_gezi-1].setText("-1");
    }
    }
    }
    }
    }
    }
    }
    这就是最后修改好的中等程度代码,改完了的是没有问题的。总结
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  • 原文地址:https://www.cnblogs.com/lx1502720102/p/6943853.html
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