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  • 创造型设计模式-----工厂方法模式

    工厂方法的作用是创造对象(生成产品),用来从一组实现特定逻辑的类中实例化某个对象。(多用于日志功能)

    产品类:定义了工厂方法创建的对象接口

    具体产品类:实现了产品类的接口

    工厂类:创建产品类,声明工厂方法,返回一个产品类对象

    具体工厂类:重写用于具体产品类对象的方法

    例子

     1 #include<iostream>
     2 #include<stdio.h>
     3 using namespace std;
     4 class product {
     5 
     6 public:
     7     product();
     8     ~product();
     9 public:
    10     virtual void productMethod() = 0;
    11 };
    12 
    13 class productA :public product {
    14 public:
    15     productA();
    16     ~productA();
    17     void productMethod();
    18 };
    19 
    20 class productB :public product {
    21 public:
    22     productB();
    23     ~productB();
    24     void productMethod();
    25 };
    product.h
    #include "Product.h"
    
    using namespace std;
    
    product::product() {
    
    }
    product::~product() {
    
    }
    
    productA::productA() {
    
    }
    
    productA::~productA() {
    
    }
    productB::productB() {
    
    }
    productB::~productB() {
    
    }
    void productA::productMethod() {
        cout << "I am product A" << endl;
    }
    
    void productB::productMethod() {
        cout << "I am product B" << endl;
    }
    product.cpp
     1 #include <stdio.h>
     2 #include<iostream>
     3 #include"Product.h"
     4 using namespace std;
     5 class Factory {
     6 public:
     7     Factory();
     8     ~Factory();
     9     virtual product* createProduct(int type) = 0;
    10 };
    11 
    12 class FactoryA :public Factory {
    13 public:
    14     FactoryA();
    15     ~FactoryA();
    16     product* createProduct(int type);
    17 };
    18 class FactoryB :public Factory {
    19 public:
    20     FactoryB();
    21     ~FactoryB();
    22     product* createProduct(int type);
    23 };
    factory.h
     1 #include "Factory.h"
     2 #include "Product.h"
     3 using namespace std;
     4 Factory::Factory() {
     5 
     6 }
     7 Factory::~Factory() {
     8 
     9 }
    10 
    11 FactoryA::FactoryA() {
    12 
    13 }
    14 FactoryA::~FactoryA() {
    15 
    16 }
    17 
    18 product* FactoryA::createProduct(int type) {
    19     product* _product = NULL;
    20     switch (type)
    21     {
    22     case 1:
    23         _product = new productA();
    24         break;
    25     case 2:
    26         _product = new productB();
    27         break;
    28     default:
    29         break;
    30     }
    31     return _product;
    32 }
    33 FactoryB::FactoryB() {
    34 
    35 }
    36 FactoryB::~FactoryB() {
    37 
    38 }
    39 
    40 product* FactoryB::createProduct(int type) {
    41     product* _product = NULL;
    42     switch (type)
    43     {
    44     case 1:
    45         _product = new productA();
    46         break;
    47     case 2:
    48         _product = new productB();
    49         break;
    50     default:
    51         break;
    52     }
    53 
    54     return _product;
    55 }
    factory.cpp
    #include "Factory.h"
    
    using namespace std;
    
    int main(int agrc, char* argv[]) {
        Factory* factory = new FactoryA();
        product* _pro = factory->createProduct(1);
        _pro->productMethod();
    
        delete _pro;
        _pro = NULL;
    
        system("pause");
    }
    main.cpp

    下面以宠物为例:

     1 #include<iostream>
     2 #include<stdio.h>
     3 #include<string>
     4 using namespace std;
     5 class Pet {
     6 public:
     7     Pet();
     8     ~Pet();
     9 public:
    10     virtual string  petSound() = 0;
    11 };
    12 
    13 class Dog :public Pet {
    14 public:
    15     Dog();
    16     ~Dog();
    17     string petSound();
    18 };
    19 
    20 class Cat :public Pet {
    21 public:
    22     Cat();
    23     ~Cat();
    24     string petSound();
    25 };
    26 
    27 class Duck :public Pet {
    28 public:
    29     Duck();
    30     ~Duck();
    31     string petSound();
    32 };
    Pet.h
     1 #include "Product.h"
     2 
     3 using namespace std;
     4 
     5 Pet::Pet() {
     6 
     7 }
     8 Pet::~Pet() {
     9 
    10 }
    11 
    12 Dog::Dog() {
    13 
    14 }
    15 
    16 Dog::~Dog() {
    17 
    18 }
    19 string Dog::petSound() {
    20     return "Dog-->Wang Wang....";
    21 }
    22 
    23 Cat::Cat() {
    24 
    25 }
    26 Cat::~Cat() {
    27 
    28 }
    29 
    30 string Cat::petSound() {
    31     return "Cat-->Miao miao....";
    32 }
    33 Duck::Duck() {
    34 
    35 }
    36 Duck::~Duck() {
    37 
    38 }
    39 
    40 string Duck::petSound() {
    41     return "Duck-->Ga ga....";
    42 }
    pet.cpp
     1 #include <stdio.h>
     2 #include<iostream>
     3 #include"Product.h"
     4 using namespace std;
     5 
     6 #ifdef Simple_Factoy
     7 class PetFactory {
     8 public:
     9     PetFactory();
    10     ~PetFactory();
    11     virtual Pet* createPet(int type) = 0;
    12 };
    13 
    14 class simPetFactory :public PetFactory {
    15 public:
    16     simPetFactory();
    17     ~simPetFactory();
    18     Pet* createPet(int type);
    19 };
    20 
    21 #else
    22 class petFactory {
    23 public:
    24     petFactory();
    25     ~petFactory();
    26     virtual Pet* _createPet() = 0;
    27 };
    28 
    29 class FactoryDog :public petFactory {
    30 public:
    31     FactoryDog();
    32     ~FactoryDog();
    33     Pet* _createPet();
    34 };
    35 class FactoryCat :public petFactory {
    36 public:
    37     FactoryCat();
    38     ~FactoryCat();
    39     Pet* _createPet();
    40 };
    41 class FactoryDuck :public petFactory {
    42 public:
    43     FactoryDuck();
    44     ~FactoryDuck();
    45     Pet* _createPet();
    46 };
    47 #endif
    petFactory.h
     1 #include "Factory.h"
     2 #include "Product.h"
     3 using namespace std;
     4 #ifdef Simple_Factoy
     5 PetFactory::PetFactory() {
     6 
     7 }
     8 PetFactory::~PetFactory() {
     9 
    10 }
    11 simPetFactory::simPetFactory() {
    12 
    13 }
    14 simPetFactory::~simPetFactory() {
    15 
    16 }
    17 
    18 Pet* simPetFactory::createPet(int type) {
    19     Pet* pet = NULL;
    20     switch (type)
    21     {
    22     case 1:
    23         pet = new Dog();
    24         break;
    25     case 2:
    26         pet = new Cat();
    27         break;
    28     case 3:
    29         pet = new Duck();
    30         break;
    31     default:
    32         break;
    33     }
    34     return pet;
    35 }
    36 
    37 #else
    38 petFactory::petFactory() {
    39 
    40 }
    41 petFactory::~petFactory() {
    42 
    43 }
    44 
    45 FactoryDog::FactoryDog() {
    46 
    47 }
    48 FactoryDog::~FactoryDog() {
    49 
    50 }
    51 
    52 Pet* FactoryDog::_createPet() {
    53     return (new Dog());
    54 }
    55 
    56 FactoryCat::FactoryCat() {
    57 
    58 }
    59 FactoryCat::~FactoryCat() {
    60 
    61 }
    62 Pet* FactoryCat::_createPet() {
    63     return (new Cat());
    64 }
    65 
    66 FactoryDuck::FactoryDuck() {
    67 
    68 }
    69 FactoryDuck::~FactoryDuck() {
    70 
    71 }
    72 
    73 Pet* FactoryDuck::_createPet() {
    74     return (new Duck());
    75 }
    76 #endif
    petFactory.cpp
     1 #include "Factory.h"
     2 #define Simple_Factoy
     3 using namespace std;
     4 
     5 int main(int agrc, char* argv[]) {
     6 #ifdef Simple_Factoy
     7     PetFactory* petfactory = new simPetFactory();
     8     Pet* pet = petfactory->createPet(2);
     9     string str = pet->petSound();
    10     cout << "Pet: " << str << endl;
    11 #else
    12     petFactory* petfactory = new FactoryDuck();
    13     Pet* pet = petfactory->_createPet();
    14     string str = pet->petSound();
    15     cout << "Pet: " << str << endl;
    16 #endif
    17     system("pause");
    18 }
    main.cpp

    #define Simple_Factoy则定义了简单工厂模式,未遵循开放-封闭原则

    如图:

    执行结果:

     

    若未定义则执行工厂方法模式遵循开放-封闭原则

    如图:

    执行结果:

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  • 原文地址:https://www.cnblogs.com/lyf-sunicey/p/8094253.html
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