摘要
类型转换在程序设计中都是不可避免的问题。当然有一些语言将这个过程给模糊了,大多数时候开发者并不需要 去关注这方面的问题。但是golang中的类型匹配是很严格的,不同的类型之间通常需要手动转换,编译器不会代你去做这个事。我之所以说通常需要手动转 换,是因为interface类型作为一个特例,会有不同的处理方式。
golang中的所有类型都有自己的默认值,对此我做了个测试。
$GOPATH/src
----typeassert_test
--------main.go
main.go的代码如下:
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<code class = "hljs go" ><span class = "hljs-keyword" >package main <span class = "hljs-keyword" >import ( <span class = "hljs-string" > "fmt" ) <span class = "hljs-keyword" >type myStruct <span class = "hljs-keyword" > struct { name <span class = "hljs-typename" > bool userid <span class = "hljs-typename" >int64 } <span class = "hljs-keyword" >var structZero myStruct <span class = "hljs-keyword" >var intZero <span class = "hljs-typename" > int <span class = "hljs-keyword" >var int32Zero <span class = "hljs-typename" >int32 <span class = "hljs-keyword" >var int64Zero <span class = "hljs-typename" >int64 <span class = "hljs-keyword" >var uintZero <span class = "hljs-typename" >uint <span class = "hljs-keyword" >var uint8Zero <span class = "hljs-typename" >uint8 <span class = "hljs-keyword" >var uint32Zero <span class = "hljs-typename" >uint32 <span class = "hljs-keyword" >var uint64Zero <span class = "hljs-typename" >uint64 <span class = "hljs-keyword" >var byteZero <span class = "hljs-typename" >byte <span class = "hljs-keyword" >var boolZero <span class = "hljs-typename" > bool <span class = "hljs-keyword" >var float32Zero <span class = "hljs-typename" >float32 <span class = "hljs-keyword" >var float64Zero <span class = "hljs-typename" >float64 <span class = "hljs-keyword" >var stringZero <span class = "hljs-typename" >string <span class = "hljs-keyword" >var funcZero <span class = "hljs-keyword" >func(<span class = "hljs-typename" > int ) <span class = "hljs-typename" > int <span class = "hljs-keyword" >var byteArrayZero [<span class = "hljs-number" >5]<span class = "hljs-typename" >byte <span class = "hljs-keyword" >var boolArrayZero [<span class = "hljs-number" >5]<span class = "hljs-typename" > bool <span class = "hljs-keyword" >var byteSliceZero []<span class = "hljs-typename" >byte <span class = "hljs-keyword" >var boolSliceZero []<span class = "hljs-typename" > bool <span class = "hljs-keyword" >var mapZero <span class = "hljs-keyword" >map[<span class = "hljs-typename" >string]<span class = "hljs-typename" > bool <span class = "hljs-keyword" >var interfaceZero <span class = "hljs-keyword" >interface{} <span class = "hljs-keyword" >var chanZero <span class = "hljs-keyword" >chan <span class = "hljs-typename" > int <span class = "hljs-keyword" >var pointerZero *<span class = "hljs-typename" > int <span class = "hljs-keyword" >func main() { fmt.Println(<span class = "hljs-string" > "structZero: " , structZero) fmt.Println(<span class = "hljs-string" > "intZero: " , intZero) fmt.Println(<span class = "hljs-string" > "int32Zero: " , int32Zero) fmt.Println(<span class = "hljs-string" > "int64Zero: " , int64Zero) fmt.Println(<span class = "hljs-string" > "uintZero: " , uintZero) fmt.Println(<span class = "hljs-string" > "uint8Zero: " , uint8Zero) fmt.Println(<span class = "hljs-string" > "uint32Zero: " , uint32Zero) fmt.Println(<span class = "hljs-string" > "uint64Zero: " , uint64Zero) fmt.Println(<span class = "hljs-string" > "byteZero: " , byteZero) fmt.Println(<span class = "hljs-string" > "boolZero: " , boolZero) fmt.Println(<span class = "hljs-string" > "float32Zero: " , float32Zero) fmt.Println(<span class = "hljs-string" > "float64Zero: " , float64Zero) fmt.Println(<span class = "hljs-string" > "stringZero: " , stringZero) fmt.Println(<span class = "hljs-string" > "funcZero: " , funcZero) fmt.Println(<span class = "hljs-string" > "funcZero == nil?" , funcZero == <span class = "hljs-constant" >nil) fmt.Println(<span class = "hljs-string" > "byteArrayZero: " , byteArrayZero) fmt.Println(<span class = "hljs-string" > "boolArrayZero: " , boolArrayZero) fmt.Println(<span class = "hljs-string" > "byteSliceZero: " , byteSliceZero) fmt.Println(<span class = "hljs-string" > "byteSliceZero's len?" , <span class = "hljs-built_in" >len(byteSliceZero)) fmt.Println(<span class = "hljs-string" > "byteSliceZero's cap?" , <span class = "hljs-built_in" >cap(byteSliceZero)) fmt.Println(<span class = "hljs-string" > "byteSliceZero == nil?" , byteSliceZero == <span class = "hljs-constant" >nil) fmt.Println(<span class = "hljs-string" > "boolSliceZero: " , boolSliceZero) fmt.Println(<span class = "hljs-string" > "mapZero: " , mapZero) fmt.Println(<span class = "hljs-string" > "mapZero's len?" , <span class = "hljs-built_in" >len(mapZero)) fmt.Println(<span class = "hljs-string" > "mapZero == nil?" , mapZero == <span class = "hljs-constant" >nil) fmt.Println(<span class = "hljs-string" > "interfaceZero: " , interfaceZero) fmt.Println(<span class = "hljs-string" > "interfaceZero == nil?" , interfaceZero == <span class = "hljs-constant" >nil) fmt.Println(<span class = "hljs-string" > "chanZero: " , chanZero) fmt.Println(<span class = "hljs-string" > "chanZero == nil?" , chanZero == <span class = "hljs-constant" >nil) fmt.Println(<span class = "hljs-string" > "pointerZero: " , pointerZero) fmt.Println(<span class = "hljs-string" > "pointerZero == nil?" , pointerZero == <span class = "hljs-constant" >nil) }</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></code> |
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<code class= "hljs bash" >$ <span class= "hljs-built_in" > cd <span class= "hljs-variable" >$GOPATH /src/typeassert_ <span class= "hljs-built_in" > test $ go build $ . /typeassert_ <span class= "hljs-built_in" > test < /span >< /span >< /span >< /span >< /code > |
您可以清楚的了解到各种类型的默认值。如bool的默认值是false,string的默认值是空串,byte的默认值是0,数组的默认就是这个数 组成员类型的默认值所组成的数组等等。然而您或许会发现在上面的例子中:map、interface、pointer、slice、func、chan的 默认值和nil是相等的。关于nil可以和什么样的类型做相等比较,您只需要知道nil可以赋值给哪些类型变量,那么就可以和哪些类型变量做相等比较。官 方对此有明确的说明:http://pkg.golang.org/pkg/builtin/#Type,也可以看我的另一篇文章:golang: 详解interface和nil。所以现在您应该知道nil只能赋值给指针、channel、func、interface、map或slice类型的变量。如果您用int类型的变量跟nil做相等比较,panic会找上您。
对于字面量的值,编译器会有一个隐式转换。看下面的例子:
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<code class = "hljs go" ><span class = "hljs-keyword" >package main <span class = "hljs-keyword" >import ( <span class = "hljs-string" > "fmt" ) <span class = "hljs-keyword" >func main() { <span class = "hljs-keyword" >var myInt <span class = "hljs-typename" >int32 = <span class = "hljs-number" >5 <span class = "hljs-keyword" >var myFloat <span class = "hljs-typename" >float64 = <span class = "hljs-number" >0 fmt.Println(myInt) fmt.Println(myFloat) }</span></span></span></span></span></span></span></span></span></span></code> |
对于myInt变量,它存储的就是int32类型的5;对于myFloat变量,它存储的是int64类型的0。或许您可能会写出这样的代码,但确实不是必须这么做的:
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<code class = "hljs go" ><span class = "hljs-keyword" >package main <span class = "hljs-keyword" >import ( <span class = "hljs-string" > "fmt" ) <span class = "hljs-keyword" >func main() { <span class = "hljs-keyword" >var myInt <span class = "hljs-typename" >int32 = <span class = "hljs-typename" >int32(<span class = "hljs-number" >5) <span class = "hljs-keyword" >var myFloat <span class = "hljs-typename" >float64 = <span class = "hljs-typename" >float64(<span class = "hljs-number" >0) fmt.Println(myInt) fmt.Println(myFloat) }</span></span></span></span></span></span></span></span></span></span></span></span></code> |
在C中,大多数类型转换都是可以隐式进行的,比如:
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<code class = "hljs cpp" ><span class = "hljs-preprocessor" >#<span class = "hljs-keyword" >include <stdio.h> <span class = "hljs-function" ><span class = "hljs-keyword" > int <span class = "hljs-title" >main<span class = "hljs-params" >(<span class = "hljs-keyword" > int argc, <span class = "hljs-keyword" > char **argv) { <span class = "hljs-keyword" > int uid = <span class = "hljs-number" >12345; <span class = "hljs-keyword" > long gid = uid; <span class = "hljs-built_in" > printf (<span class = "hljs-string" > "uid=%d, gid=%d
" , uid, gid); <span class = "hljs-keyword" > return <span class = "hljs-number" >0; }</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></code> |
但是在golang中,您不能这么做。有个类似的例子:
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<code class = "hljs puppet" ><span class = "hljs-keyword" >package <span class = "hljs-keyword" >main <span class = "hljs-keyword" >import ( <span class = "hljs-string" > "fmt" ) func <span class = "hljs-keyword" >main() <span class = "hljs-keyword" >{ var <span class = "hljs-literal" >uid int32 = <span class = "hljs-number" >12345 var <span class = "hljs-built_in" >gid int64 = int64(<span class = "hljs-literal" >uid) fmt.<span class = "hljs-constant" >Printf(<span class = "hljs-string" > "uid=%d, gid=%d
" , <span class = "hljs-literal" >uid, <span class = "hljs-built_in" >gid) <span class = "hljs-keyword" >}</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></code> |
很显然,将uid赋值给gid之前,需要将uid强制转换成int64类型,否则会panic。golang中的类型区分静态类型和底层类型。您可以用type关键字定义自己的类型,这样做的好处是可以语义化自己的代码,方便理解和阅读。
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<code class = "hljs puppet" ><span class = "hljs-keyword" >package <span class = "hljs-keyword" >main <span class = "hljs-keyword" >import ( <span class = "hljs-string" > "fmt" ) <span class = "hljs-built_in" >type <span class = "hljs-constant" >MyInt32 int32 func <span class = "hljs-keyword" >main() <span class = "hljs-keyword" >{ var <span class = "hljs-literal" >uid int32 = <span class = "hljs-number" >12345 var <span class = "hljs-built_in" >gid <span class = "hljs-constant" >MyInt32 = <span class = "hljs-constant" >MyInt32(<span class = "hljs-literal" >uid) fmt.<span class = "hljs-constant" >Printf(<span class = "hljs-string" > "uid=%d, gid=%d
" , <span class = "hljs-literal" >uid, <span class = "hljs-built_in" >gid) <span class = "hljs-keyword" >}</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></code> |
在上面的代码中,定义了一个新的类型MyInt32。对于类型MyInt32来说,MyInt32是它的静态类型,int32是它的底层类型。即使 两个类型的底层类型相同,在相互赋值时还是需要强制类型转换的。可以用reflect包中的Kind方法来获取相应类型的底层类型。
对于类型转换的截断问题,为了问题的简单化,这里只考虑具有相同底层类型之间的类型转换。小类型(这里指存储空间)向大类型转换时,通常都是安全的。下面是一个大类型向小类型转换的示例:
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<code class = "hljs puppet" ><span class = "hljs-keyword" >package <span class = "hljs-keyword" >main <span class = "hljs-keyword" >import ( <span class = "hljs-string" > "fmt" ) func <span class = "hljs-keyword" >main() <span class = "hljs-keyword" >{ var <span class = "hljs-built_in" >gid int32 = <span class = "hljs-number" >0x12345678 var <span class = "hljs-literal" >uid int8 = int8(<span class = "hljs-built_in" >gid) fmt.<span class = "hljs-constant" >Printf(<span class = "hljs-string" > "uid=%#x, gid=%#x
" , <span class = "hljs-literal" >uid, <span class = "hljs-built_in" >gid) <span class = "hljs-keyword" >}</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></code> |
在上面的代码中,gid为int32类型,也即占4个字节空间(在内存中占有4个存储单元),因此这4个存储单元的值分别是:0x12, 0x34, 0x56, 0x78。但事实不总是如此,这跟cpu架构有关。在内存中的存储方式分为两种:大端序和小端序。大端序的存储方式是高位字节存储在低地址上;小端序的存 储方式是高位字节存储在高地址上。本人的机器是按小端序来存储的,所以gid在我的内存上的存储序列是这样的:0x78, 0x56, 0x34, 0x12。如果您的机器是按大端序来存储,则gid的存储序列刚好反过来:0x12, 0x34, 0x56, 0x78。对于强制转换后的uid,肯定是产生了截断行为。因为uid只占1个字节,转换后的结果必然会丢弃掉多余的3个字节。截断的规则是:保留低地址 上的数据,丢弃多余的高地址上的数据。来看下测试结果:
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<code class= "hljs bash" >$ <span class= "hljs-built_in" > cd <span class= "hljs-variable" >$GOPATH /src/typeassert_ <span class= "hljs-built_in" > test $ go build $ . /typeassert_ <span class= "hljs-built_in" > test uid=<span class= "hljs-number" >0x78, gid=<span class= "hljs-number" >0x12345678< /span >< /span >< /span >< /span >< /span >< /span >< /code > |
如果您的输出结果是:
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<code class= "hljs nix" ><span class= "hljs-variable" >uid=<span class= "hljs-number" >0x12, <span class= "hljs-variable" >gid=<span class= "hljs-number" >0x12345678< /span >< /span >< /span >< /span >< /code > |
那么请不要惊讶,因为您的机器是属于大端序存储。
其实很容易根据上面所说的知识来判断是属于大端序或小端序:
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<code class = "hljs go" ><span class = "hljs-keyword" >package main <span class = "hljs-keyword" >import ( <span class = "hljs-string" > "fmt" ) <span class = "hljs-keyword" >func IsBigEndian() <span class = "hljs-typename" > bool { <span class = "hljs-keyword" >var i <span class = "hljs-typename" >int32 = <span class = "hljs-number" >0x12345678 <span class = "hljs-keyword" >var b <span class = "hljs-typename" >byte = <span class = "hljs-typename" >byte(i) <span class = "hljs-keyword" > if b == <span class = "hljs-number" >0x12 { <span class = "hljs-keyword" > return <span class = "hljs-constant" > true } <span class = "hljs-keyword" > return <span class = "hljs-constant" > false } <span class = "hljs-keyword" >func main() { <span class = "hljs-keyword" > if IsBigEndian() { fmt.Println(<span class = "hljs-string" > "大端序" ) } <span class = "hljs-keyword" > else { fmt.Println(<span class = "hljs-string" > "小端序" ) } }</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></code> |
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<code class= "hljs bash" >$ <span class= "hljs-built_in" > cd <span class= "hljs-variable" >$GOPATH /src/typeassert_ <span class= "hljs-built_in" > test $ go build $ . /typeassert_ <span class= "hljs-built_in" > test 小端序< /span >< /span >< /span >< /span >< /code > |
接口的转换遵循以下规则:
-
普通类型向接口类型的转换是隐式的。
-
接口类型向普通类型转换需要类型断言。
普通类型向接口类型转换的例子随处可见,例如:
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<code class = "hljs scala" ><span class = "hljs-keyword" >package main <span class = "hljs-keyword" >import ( <span class = "hljs-string" > "fmt" ) func main() { <span class = "hljs-keyword" >var <span class = "hljs-function" ><span class = "hljs-keyword" >val<span class = "hljs-title" > interface{} = <span class = "hljs-string" > "hello" fmt.<span class = "hljs-type" >Println(<span class = "hljs-function" ><span class = "hljs-keyword" >val) <span class = "hljs-function" ><span class = "hljs-keyword" >val<span class = "hljs-title" > = []byte{ 'a' , 'b' , 'c' } fmt.<span class = "hljs-type" >Println(<span class = "hljs-function" ><span class = "hljs-keyword" >val) }</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></code> |
正如您所预料的,"hello"作为string类型存储在interface{}类型的变量val中,[]byte{'a', 'b', 'c'}作为slice存储在interface{}类型的变量val中。这个过程是隐式的,是编译期确定的。
接口类型向普通类型转换有两种方式:Comma-ok断言和switch测试。任何实现了接口I的类型都可以赋值给这个接口类型变量。由于 interface{}包含了0个方法,所以任何类型都实现了interface{}接口,这就是为什么可以将任意类型值赋值给interface{}类 型的变量,包括nil。还有一个要注意的就是接口的实现问题,*T包含了定义在T和*T上的所有方法,而T只包含定义在T上的方法。我们来看一个例子:
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<code class = "hljs swift" >package main <span class = "hljs-keyword" >import ( <span class = "hljs-string" > "fmt" ) <span class = "hljs-comment" > // 演讲者接口 type <span class = "hljs-type" >Speaker interface { <span class = "hljs-comment" > // 说 <span class = "hljs-type" >Say(string) <span class = "hljs-comment" > // 听 <span class = "hljs-type" >Listen(string) string <span class = "hljs-comment" > // 打断、插嘴 <span class = "hljs-type" >Interrupt(string) } <span class = "hljs-comment" > // 王兰讲师 type <span class = "hljs-type" >WangLan <span class = "hljs-class" ><span class = "hljs-keyword" > struct { msg string } <span class = "hljs-func" ><span class = "hljs-keyword" >func <span class = "hljs-params" >( this *WangLan) <span class = "hljs-title" >Say<span class = "hljs-params" >(msg string) { fmt.<span class = "hljs-type" >Printf(<span class = "hljs-string" > "王兰说:%s
" , msg) } <span class = "hljs-func" ><span class = "hljs-keyword" >func <span class = "hljs-params" >( this *WangLan) <span class = "hljs-title" >Listen<span class = "hljs-params" >(msg string) <span class = "hljs-title" >string { this .msg = msg <span class = "hljs-keyword" > return msg } <span class = "hljs-func" ><span class = "hljs-keyword" >func <span class = "hljs-params" >( this *WangLan) <span class = "hljs-title" >Interrupt<span class = "hljs-params" >(msg string) { this .<span class = "hljs-type" >Say(msg) } <span class = "hljs-comment" > // 江娄讲师 type <span class = "hljs-type" >JiangLou <span class = "hljs-class" ><span class = "hljs-keyword" > struct { msg string } <span class = "hljs-func" ><span class = "hljs-keyword" >func <span class = "hljs-params" >( this *JiangLou) <span class = "hljs-title" >Say<span class = "hljs-params" >(msg string) { fmt.<span class = "hljs-type" >Printf(<span class = "hljs-string" > "江娄说:%s
" , msg) } <span class = "hljs-func" ><span class = "hljs-keyword" >func <span class = "hljs-params" >( this *JiangLou) <span class = "hljs-title" >Listen<span class = "hljs-params" >(msg string) <span class = "hljs-title" >string { this .msg = msg <span class = "hljs-keyword" > return msg } <span class = "hljs-func" ><span class = "hljs-keyword" >func <span class = "hljs-params" >( this *JiangLou) <span class = "hljs-title" >Interrupt<span class = "hljs-params" >(msg string) { this .<span class = "hljs-type" >Say(msg) } <span class = "hljs-func" ><span class = "hljs-keyword" >func <span class = "hljs-title" >main<span class = "hljs-params" >() { wl := &<span class = "hljs-type" >WangLan{} jl := &<span class = "hljs-type" >JiangLou{} <span class = "hljs-keyword" >var person <span class = "hljs-type" >Speaker person = wl person.<span class = "hljs-type" >Say(<span class = "hljs-string" > "Hello World!" ) person = jl person.<span class = "hljs-type" >Say(<span class = "hljs-string" > "Good Luck!" ) }</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></code> |
Speaker接口有两个实现WangLan类型和JiangLou类型。但是具体到实例来说,变量wl和变量jl只有是对应实例的指针类型才真正 能被Speaker接口变量所持有。这是因为WangLan类型和JiangLou类型所有对Speaker接口的实现都是在*T上。这就是上例中 person能够持有wl和jl的原因。
想象一下java的泛型(很可惜golang不支持泛型),java在支持泛型之前需要手动装箱和拆箱。由于golang能将不同的类型存入到接口 类型的变量中,使得问题变得更加复杂。所以有时候我们不得不面临这样一个问题:我们究竟往接口存入的是什么样的类型?有没有办法反向查询?答案是肯定的。
Comma-ok断言的语法是:value, ok := element.(T)。element必须是接口类型的变量,T是普通类型。如果断言失败,ok为false,否则ok为true并且value为变量的值。来看个例子:
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<code class = "hljs cs" ><span class = "hljs-function" >package main <span class = "hljs-title" >import <span class = "hljs-params" >( <span class = "hljs-string" > "fmt" ) type Html []<span class = "hljs-keyword" >interface{} <span class = "hljs-function" >func <span class = "hljs-title" >main<span class = "hljs-params" >() { html := make(Html, <span class = "hljs-number" >5) html[<span class = "hljs-number" >0] = <span class = "hljs-string" > "div" html[<span class = "hljs-number" >1] = <span class = "hljs-string" > "span" html[<span class = "hljs-number" >2] = []<span class = "hljs-keyword" >byte(<span class = "hljs-string" > "script" ) html[<span class = "hljs-number" >3] = <span class = "hljs-string" > "style" html[<span class = "hljs-number" >4] = <span class = "hljs-string" > "head" <span class = "hljs-keyword" > for index, element := range html { <span class = "hljs-keyword" > if <span class = "hljs-keyword" >value, ok := element.(<span class = "hljs-keyword" >string); ok { fmt.Printf(<span class = "hljs-string" > "html[%d] is a string and its value is %s
" , index, <span class = "hljs-keyword" >value) } <span class = "hljs-keyword" > else <span class = "hljs-keyword" > if <span class = "hljs-keyword" >value, ok := element.([]<span class = "hljs-keyword" >byte); ok { fmt.Printf(<span class = "hljs-string" > "html[%d] is a []byte and its value is %s
" , index, <span class = "hljs-keyword" >string(<span class = "hljs-keyword" >value)) } } }</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></code> |
其实Comma-ok断言还支持另一种简化使用的方式:value := element.(T)。但这种方式不建议使用,因为一旦element.(T)断言失败,则会产生运行时错误。如:
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<code class = "hljs scala" ><span class = "hljs-keyword" >package main <span class = "hljs-keyword" >import ( <span class = "hljs-string" > "fmt" ) func main() { <span class = "hljs-keyword" >var <span class = "hljs-function" ><span class = "hljs-keyword" >val<span class = "hljs-title" > interface{} = <span class = "hljs-string" > "good" fmt.<span class = "hljs-type" >Println(<span class = "hljs-function" ><span class = "hljs-keyword" >val.(string)) <span class = "hljs-comment" > // fmt.Println(val.(int)) }</span></span></span></span></span></span></span></span></span></span></span></span></code> |
以上的代码中被注释的那一行会运行时错误。这是因为val实际存储的是string类型,因此断言失败。
还有一种转换方式是switch测试。既然称之为switch测试,也就是说这种转换方式只能出现在switch语句中。可以很轻松的将刚才用Comma-ok断言的例子换成由switch测试来实现:
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<code class = "hljs go" ><span class = "hljs-keyword" >package main <span class = "hljs-keyword" >import ( <span class = "hljs-string" > "fmt" ) <span class = "hljs-keyword" >type Html []<span class = "hljs-keyword" >interface{} <span class = "hljs-keyword" >func main() { html := <span class = "hljs-built_in" >make(Html, <span class = "hljs-number" >5) html[<span class = "hljs-number" >0] = <span class = "hljs-string" > "div" html[<span class = "hljs-number" >1] = <span class = "hljs-string" > "span" html[<span class = "hljs-number" >2] = []<span class = "hljs-typename" >byte(<span class = "hljs-string" > "script" ) html[<span class = "hljs-number" >3] = <span class = "hljs-string" > "style" html[<span class = "hljs-number" >4] = <span class = "hljs-string" > "head" <span class = "hljs-keyword" > for index, element := <span class = "hljs-keyword" >range html { <span class = "hljs-keyword" > switch value := element.(<span class = "hljs-keyword" >type) { <span class = "hljs-keyword" > case <span class = "hljs-typename" >string: fmt.Printf(<span class = "hljs-string" > "html[%d] is a string and its value is %s
" , index, value) <span class = "hljs-keyword" > case []<span class = "hljs-typename" >byte: fmt.Printf(<span class = "hljs-string" > "html[%d] is a []byte and its value is %s
" , index, <span class = "hljs-typename" >string(value)) <span class = "hljs-keyword" > case <span class = "hljs-typename" > int : fmt.Printf(<span class = "hljs-string" > "invalid type
" ) <span class = "hljs-keyword" > default : fmt.Printf(<span class = "hljs-string" > "unknown type
" ) } } }</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></code> |
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<code class= "hljs bash" >$ <span class= "hljs-built_in" > cd <span class= "hljs-variable" >$GOPATH /src/typeassert_ <span class= "hljs-built_in" > test $ go build $ . /typeassert_ <span class= "hljs-built_in" > test < /span >< /span >< /span >< /span >< /code > |