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  • C# Task WaitAll和WaitAny

    Task 有静态方法WaitAll和WaitAny,主要用于等待其他Task完成后做一些事情,先看看其实现部分吧:

    public class Task : IThreadPoolWorkItem, IAsyncResult, IDisposable
    {
       //Waits for all of the provided Task objects to complete execution.
        public static void WaitAll(params Task[] tasks)
        {
            WaitAll(tasks, Timeout.Infinite);
        }
        
        //Waits for any of the provided Task objects to complete execution.Return The index of the completed task in the tasks array argument.
       public static int WaitAny(params Task[] tasks)
        {
            int waitResult = WaitAny(tasks, Timeout.Infinite);
            Contract.Assert(tasks.Length == 0 || waitResult != -1, "expected wait to succeed");
            return waitResult;
        }
        
        //true if all of the Task instances completed execution within the allotted time; otherwise, false.
        public static bool WaitAll(Task[] tasks, int millisecondsTimeout, CancellationToken cancellationToken)
        {
            if (tasks == null)
            {
                throw new ArgumentNullException("tasks");
            }
            if (millisecondsTimeout < -1)
            {
                throw new ArgumentOutOfRangeException("millisecondsTimeout");
            }
            Contract.EndContractBlock();
            cancellationToken.ThrowIfCancellationRequested(); // early check before we make any allocations
    
            List<Exception> exceptions = null;
            List<Task> waitedOnTaskList = null;
            List<Task> notificationTasks = null;
    
            // If any of the waited-upon tasks end as Faulted or Canceled, set these to true.
            bool exceptionSeen = false, cancellationSeen = false;
            bool returnValue = true;
    
            // Collects incomplete tasks in "waitedOnTaskList"
            for (int i = tasks.Length - 1; i >= 0; i--)
            {
                Task task = tasks[i];
                if (task == null)
                {
                    throw new ArgumentException(Environment.GetResourceString("Task_WaitMulti_NullTask"), "tasks");
                }
    
                bool taskIsCompleted = task.IsCompleted;
                if (!taskIsCompleted)
                {
                    // try inlining the task only if we have an infinite timeout and an empty cancellation token
                    if (millisecondsTimeout != Timeout.Infinite || cancellationToken.CanBeCanceled)
                    {
                        AddToList(task, ref waitedOnTaskList, initSize: tasks.Length);
                    }
                    else
                    {
                        // We are eligible for inlining.  If it doesn't work, we'll do a full wait.
                        taskIsCompleted = task.WrappedTryRunInline() && task.IsCompleted; // A successful TryRunInline doesn't guarantee completion
                        if (!taskIsCompleted) AddToList(task, ref waitedOnTaskList, initSize: tasks.Length);
                    }
                }
                if (taskIsCompleted)
                {
                    if (task.IsFaulted) exceptionSeen = true;
                    else if (task.IsCanceled) cancellationSeen = true;
                    if (task.IsWaitNotificationEnabled) AddToList(task, ref notificationTasks, initSize: 1);
                }
            }
    
            if (waitedOnTaskList != null)
            {
                // Block waiting for the tasks to complete.
                returnValue = WaitAllBlockingCore(waitedOnTaskList, millisecondsTimeout, cancellationToken);
    
                // If the wait didn't time out, ensure exceptions are propagated, and if a debugger is
                // attached and one of these tasks requires it, that we notify the debugger of a wait completion.
                if (returnValue)
                {
                    foreach (var task in waitedOnTaskList)
                    {
                        if (task.IsFaulted) exceptionSeen = true;
                        else if (task.IsCanceled) cancellationSeen = true;
                        if (task.IsWaitNotificationEnabled) AddToList(task, ref notificationTasks, initSize: 1);
                    }
                }
    
                GC.KeepAlive(tasks);
            }
    
            if (returnValue && notificationTasks != null)
            {
                foreach (var task in notificationTasks)
                {
                    if (task.NotifyDebuggerOfWaitCompletionIfNecessary()) break;
                }
            }
    
            // If one or more threw exceptions, aggregate and throw them.
            if (returnValue && (exceptionSeen || cancellationSeen))
            {    
                if (!exceptionSeen) cancellationToken.ThrowIfCancellationRequested();
    
                // Now gather up and throw all of the exceptions.
                foreach (var task in tasks) AddExceptionsForCompletedTask(ref exceptions, task);
                Contract.Assert(exceptions != null, "Should have seen at least one exception");
                throw new AggregateException(exceptions);
            }
    
            return returnValue;
        }
        
        public static int WaitAny(Task[] tasks, int millisecondsTimeout, CancellationToken cancellationToken)
        {
            if (tasks == null)
            {
                throw new ArgumentNullException("tasks");
            }
            if (millisecondsTimeout < -1)
            {
                throw new ArgumentOutOfRangeException("millisecondsTimeout");
            }
            Contract.EndContractBlock();
            cancellationToken.ThrowIfCancellationRequested(); // early check before we make any allocations
    
            int signaledTaskIndex = -1;
            for (int taskIndex = 0; taskIndex < tasks.Length; taskIndex++)
            {
                Task task = tasks[taskIndex];
                if (task == null)
                {
                    throw new ArgumentException(Environment.GetResourceString("Task_WaitMulti_NullTask"), "tasks");
                }
                if (signaledTaskIndex == -1 && task.IsCompleted)
                {
                    signaledTaskIndex = taskIndex;
                }
            }
    
            if (signaledTaskIndex == -1 && tasks.Length != 0)
            {
                Task<Task> firstCompleted = TaskFactory.CommonCWAnyLogic(tasks);
                bool waitCompleted = firstCompleted.Wait(millisecondsTimeout, cancellationToken);
                if (waitCompleted)
                {
                    Contract.Assert(firstCompleted.Status == TaskStatus.RanToCompletion);
                    signaledTaskIndex = Array.IndexOf(tasks, firstCompleted.Result);
                    Contract.Assert(signaledTaskIndex >= 0);
                }
            }
            GC.KeepAlive(tasks);
            return signaledTaskIndex;
        }
        
        //Performs a blocking WaitAll on the vetted list of tasks.true if all of the tasks completed; otherwise, false.
        private static bool WaitAllBlockingCore(List<Task> tasks, int millisecondsTimeout, CancellationToken cancellationToken)
        {
            Contract.Assert(tasks != null, "Expected a non-null list of tasks");
            Contract.Assert(tasks.Count > 0, "Expected at least one task");
            bool waitCompleted = false;
            var mres = new SetOnCountdownMres(tasks.Count);
            try
            {
                foreach (var task in tasks)
                {
                    task.AddCompletionAction(mres, addBeforeOthers: true);
                }
                waitCompleted = mres.Wait(millisecondsTimeout, cancellationToken);
            }
            finally
            {
                if (!waitCompleted)
                {
                    foreach (var task in tasks)
                    {
                        if (!task.IsCompleted) task.RemoveContinuation(mres);
                    }
                }
            }
            return waitCompleted;
        }
        
        private sealed class SetOnCountdownMres : ManualResetEventSlim, ITaskCompletionAction
        {
            private int _count;
    
            internal SetOnCountdownMres(int count)
            {
                Contract.Assert(count > 0, "Expected count > 0");
                _count = count;
            }
    
            public void Invoke(Task completingTask)
            {
                if (Interlocked.Decrement(ref _count) == 0) Set();
                Contract.Assert(_count >= 0, "Count should never go below 0");
            }
        }    
    }

    我们首先看看WaitAll的方法,检查Task数组中每个Task实例,检查Task是否已经完成,如果没有完成就把Task添加到waitedOnTaskList集合中,如果waitedOnTaskList集合有元素那么,我们就调用WaitAllBlockingCore来实现真正的等待,当代完毕后我们需要检查notificationTasks集合是否有元素,如果有则依次调用Task的NotifyDebuggerOfWaitCompletionIfNecessary方法WaitAllBlockingCore实现阻塞是依靠SetOnCountdownMres实例的【和CountdownEvent思路一样,每次调用Invoke的时候,就把计数器_count减1,当_count==0时就调用Set方法】,在WaitAllBlockingCore方法退出前,需要检查Task是否都完成,如果有没有完成的需要移除相应task的SetOnCountdownMres实例【if (!task.IsCompleted) task.RemoveContinuation(mres);】,SetOnCountdownMres的Invoke方法是在Task的FinishContinuations方法调用的【 ITaskCompletionAction singleTaskCompletionAction = continuationObject as ITaskCompletionAction; singleTaskCompletionAction.Invoke(this);注意FinishContinuations方法是在FinishStageThree中调用】注意里面的GC.KeepAlive(tasks)

    现在我们来看看WaitAny方法的实现,首先我们需要循环Task[],检查里面是否有Task已经完成,如果有则直接返回,否者我们调用Task<Task> firstCompleted = TaskFactory.CommonCWAnyLogic(tasks);返回一个Task,然后调用该Task的Wait方法【bool waitCompleted = firstCompleted.Wait(millisecondsTimeout, cancellationToken);】,让我们来看看CommonCWAnyLogic的实现:

    public class TaskFactory
    {
        internal static Task<Task> CommonCWAnyLogic(IList<Task> tasks)
        {
            Contract.Requires(tasks != null);
            var promise = new CompleteOnInvokePromise(tasks);
            bool checkArgsOnly = false;
            int numTasks = tasks.Count;
            for(int i=0; i<numTasks; i++)
            {
                var task = tasks[i];
                if (task == null) throw new ArgumentException(Environment.GetResourceString("Task_MultiTaskContinuation_NullTask"), "tasks");
    
                if (checkArgsOnly) continue;
    
                // If the promise has already completed, don't bother with checking any more tasks.
                if (promise.IsCompleted)
                {
                    checkArgsOnly = true;
                }
                // If a task has already completed, complete the promise.
                else if (task.IsCompleted)
                {
                    promise.Invoke(task);
                    checkArgsOnly = true;
                }
                // Otherwise, add the completion action and keep going.
                else task.AddCompletionAction(promise);
            }
            return promise;
        }
         internal sealed class CompleteOnInvokePromise : Task<Task>, ITaskCompletionAction
        {
            private IList<Task> _tasks; // must track this for cleanup
            private int m_firstTaskAlreadyCompleted;
    
            public CompleteOnInvokePromise(IList<Task> tasks) : base()
            {
                Contract.Requires(tasks != null, "Expected non-null collection of tasks");
                _tasks = tasks;
                
                if (AsyncCausalityTracer.LoggingOn)
                    AsyncCausalityTracer.TraceOperationCreation(CausalityTraceLevel.Required, this.Id, "TaskFactory.ContinueWhenAny", 0);
    
                if (Task.s_asyncDebuggingEnabled)
                {
                    AddToActiveTasks(this);
                }
            }
    
            public void Invoke(Task completingTask)
            {
                if (Interlocked.CompareExchange(ref m_firstTaskAlreadyCompleted, 1, 0) == 0)
                {
                    if (AsyncCausalityTracer.LoggingOn)
                    {
                        AsyncCausalityTracer.TraceOperationRelation(CausalityTraceLevel.Important, this.Id, CausalityRelation.Choice);
                        AsyncCausalityTracer.TraceOperationCompletion(CausalityTraceLevel.Required, this.Id, AsyncCausalityStatus.Completed);
                    }
    
                    if (Task.s_asyncDebuggingEnabled)
                    {
                        RemoveFromActiveTasks(this.Id);
                    }
    
                    bool success = TrySetResult(completingTask);
                    Contract.Assert(success, "Only one task should have gotten to this point, and thus this must be successful.");
    
                    var tasks = _tasks;
                    int numTasks = tasks.Count;
                    for (int i = 0; i < numTasks; i++)
                    {
                        var task = tasks[i];
                        if (task != null && // if an element was erroneously nulled out concurrently, just skip it; worst case is we don't remove a continuation
                            !task.IsCompleted) task.RemoveContinuation(this);
                    }
                    _tasks = null;
    
                }
            }
        }
    }

    CommonCWAnyLogic首先实例化CompleteOnInvokePromise【var promise = new CompleteOnInvokePromise(tasks)】,检查promise 是否完成,检查每个Task是否完成,否者就把promise作为Task的Continue Task【这里可以理解为每个Task都有一个相同Continue Task】,而CompleteOnInvokePromise自己的wait是在WaitAny中的firstCompleted.Wait(millisecondsTimeout, cancellationToken)方法,当其中其中一个Task完成后,在Task的FinishContinuations方法调用的CompleteOnInvokePromise的Invoke【一旦触发后就需要移调其他task上的CompleteOnInvokePromise,如这里的task.RemoveContinuation(this)】。在CompleteOnInvokePromise的Invoke方法我们调用TrySetResult(completingTask)方法,期实现如下:

    public class Task<TResult> : Task
    {
        internal bool TrySetResult(TResult result)
        {
            if (IsCompleted) return false;
            Contract.Assert(m_action == null, "Task<T>.TrySetResult(): non-null m_action");
            if (AtomicStateUpdate(TASK_STATE_COMPLETION_RESERVED,
                    TASK_STATE_COMPLETION_RESERVED | TASK_STATE_RAN_TO_COMPLETION | TASK_STATE_FAULTED | TASK_STATE_CANCELED))
            {
                m_result = result;
                Interlocked.Exchange(ref m_stateFlags, m_stateFlags | TASK_STATE_RAN_TO_COMPLETION);
                
                var cp = m_contingentProperties;
                if (cp != null) cp.SetCompleted();
                FinishStageThree();
                return true;
            }
            return false;
        }
    }

    这里的TrySetResult方法里面调用FinishStageThree方法,以保证Task后面的Continue Task的执行。

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  • 原文地址:https://www.cnblogs.com/majiang/p/7905406.html
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