// 输入参数 _Request: Page.Request对象, _Response: Page.Response对象, _fileName: 下载文件名, _fullPath: 带文件名下载路径, _speed 每秒允许下载的字节数
// 返回是否成功
public static bool ResponseFile(HttpRequest _Request,HttpResponse _Response,string _fileName,string _fullPath, long _speed)
{
try
{
FileStream myFile = new FileStream(_fullPath, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
BinaryReader br = new BinaryReader(myFile);
try
{
_Response.AddHeader("Accept-Ranges", "bytes");
_Response.Buffer = false;
long fileLength = myFile.Length;
long startBytes = 0;
int pack = 10240; //10K bytes
//int sleep = 200; //每秒5次 即5*10K bytes每秒
int sleep = (int)Math.Floor(1000 * pack / _speed) + 1;
if (_Request.Headers["Range"] != null)
{
_Response.StatusCode = 206;
string[] range = _Request.Headers["Range"].Split(new char[] {'=', '-'});
startBytes = Convert.ToInt64(range[1]);
}
_Response.AddHeader("Content-Length", (fileLength - startBytes).ToString());
if (startBytes != 0)
{
_Response.AddHeader("Content-Range", string.Format(" bytes {0}-{1}/{2}", startBytes, fileLength-1, fileLength));
}
_Response.AddHeader("Connection", "Keep-Alive");
_Response.ContentType = "application/octet-stream";
_Response.AddHeader("Content-Disposition","attachment;filename=" + HttpUtility.UrlEncode(_fileName,System.Text.Encoding.UTF8) );
br.BaseStream.Seek(startBytes, SeekOrigin.Begin);
int maxCount = (int) Math.Floor((fileLength - startBytes) / pack) + 1;
for (int i = 0; i < maxCount; i++)
{
if (_Response.IsClientConnected)
{
_Response.BinaryWrite(br.ReadBytes(pack));
Thread.Sleep(sleep);
}
else
{
i=maxCount;
}
}
}
catch
{
return false;
}
finally
{
br.Close();
myFile.Close();
}
}
catch
{
return false;
}
return true;
}
调用例
Page.Response.Clear();
bool success = ResponseFile(Page.Request, Page.Response, "filename", @"C:\download.date", 1024000);
if(!success)
Response.Write("下载文件出错!");
Page.Response.End();
通过这种方式实现的下载,可控性好,可以控制读取文件块的大小,可以有效的实现防盗、可以监控资源的下载等等。如果你能把他封装的很好的话,这将是一个非常强大的类。(百灵说:这段话是我自己加的,我正在试着封装。感谢:Arhrun 的 知识共享,thanks)