HelloWorld场景就是游戏中的主菜单场景。HelloWorld.h文件代码例如以下:
ocoagame.net
#define __HELLOWORLD_SCENE_H__ #include "cocos2d.h" #include "SimpleAudioEngine.h" ① #include "SettingScene.h" class HelloWorld : public cocos2d::Layer { public: static cocos2d::Scene* createScene(); virtual bool init(); ② virtual void onEnter(); virtual void onEnterTransitionDidFinish(); virtual void onExit(); virtual void onExitTransitionDidStart(); virtual void cleanup(); ③ void menuItemHelpCallback(cocos2d::Ref* pSender); void menuItemStartCallback(cocos2d::Ref* pSender); void menuItemSettingCallback(cocos2d::Ref* pSender); CREATE_FUNC(HelloWorld); }; bool HelloWorld::init() { if ( !Layer::init() ) { return false; } log("HelloWorld init"); Size visibleSize = Director::getInstance()->getVisibleSize(); Point origin = Director::getInstance()->getVisibleOrigin(); Sprite *bg = Sprite::create("background.png"); bg->setPosition(Point(origin.x + visibleSize.width/2, origin.y + visibleSize.height /2)); this->addChild(bg); //開始精灵 Sprite *startSpriteNormal = Sprite::create("start-up.png"); Sprite *startSpriteSelected = Sprite::create("start-down.png"); MenuItemSprite *startMenuItem = MenuItemSprite::create(startSpriteNormal, startSpriteSelected, CC_CALLBACK_1(HelloWorld::menuItemStartCallback, this)); startMenuItem->setPosition(Director::getInstance()->convertToGL(Point(700, 170))); // 设置图片菜单 MenuItemImage *settingMenuItem = MenuItemImage::create( "setting-up.png", "setting-down.png", CC_CALLBACK_1(HelloWorld::menuItemSettingCallback, this)); settingMenuItem->setPosition(Director::getInstance()->convertToGL(Point(480, 400))); // 帮助图片菜单 MenuItemImage *helpMenuItem = MenuItemImage::create( "help-up.png", "help-down.png", CC_CALLBACK_1(HelloWorld::menuItemHelpCallback, this)); helpMenuItem->setPosition(Director::getInstance()->convertToGL(Point(860, 480))); Menu* mu = Menu::create(startMenuItem, settingMenuItem, helpMenuItem, NULL); mu->setPosition(Point::ZERO); this->addChild(mu); return true; } void HelloWorld::menuItemSettingCallback(Ref* pSender) { auto sc = Setting::createScene(); auto reScene = TransitionJumpZoom::create(1.0f, sc); Director::getInstance()->pushScene(reScene); SimpleAudioEngine::getInstance()->playEffect("sound/Blip.wav"); ② } void HelloWorld::menuItemHelpCallback(Ref* pSender) { MenuItem* item = (MenuItem*)pSender; log("Touch Help %p", item); SimpleAudioEngine::getInstance()->playEffect("sound/Blip.wav"); ③ } void HelloWorld::menuItemStartCallback(Ref* pSender) { MenuItem* item = (MenuItem*)pSender; log("Touch Start %p", item); SimpleAudioEngine::getInstance()->playEffect("sound/Blip.wav"); ④ } void HelloWorld::onEnter() { Layer::onEnter(); log("HelloWorld onEnter"); } void HelloWorld::onEnterTransitionDidFinish() { Layer::onEnterTransitionDidFinish(); log("HelloWorld onEnterTransitionDidFinish"); //播放 SimpleAudioEngine::getInstance()->playBackgroundMusic("sound/Jazz.mp3", true); ⑤ } void HelloWorld::onExit() { Layer::onExit(); log("HelloWorld onExit"); } void HelloWorld::onExitTransitionDidStart() { Layer::onExitTransitionDidStart(); log("HelloWorld onExitTransitionDidStart"); } void HelloWorld::cleanup() { Layer::cleanup(); log("HelloWorld cleanup"); //停止 SimpleAudioEngine::getInstance()->stopBackgroundMusic("sound/Jazz.mp3"); ⑥ }
上述代码第①行using namespace CocosDenshion是使用命名空间CocosDenshion,它是CocosDenshion引擎所须要的。代码②、③、④行SimpleAudioEngine::getInstance()->playEffect("sound/Blip.wav")是在点击菜单时候播放音效。第⑤行代码是onEnterTransitionDidFinish()函数中播放背景音乐。第⑥行代码是cleanup()函数中停止播放背景音乐。
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