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  • AVPlayer的使用,带缓冲


    #import "ViewController.h"
    #import <AVFoundation/AVFoundation.h>
    @interface ViewController ()
    {
        AVPlayer *player;
        AVPlayerItem *playerItem;
        
        UIProgressView * progressView;
        UISlider *_slider;
        
        //推断slider是否按下,
        BOOL isOpen;
    }
    @end

    @implementation ViewController

    - (void)viewDidLoad {
        [super viewDidLoad];
        [self createUI];
        //进行初始化创建
        NSURL *url = [NSURL fileURLWithPath:@"/Users/qianfeng01/Downloads/千锋Swift视频教程-1.Swift语言介绍.mp4"];
        playerItem  = [[AVPlayerItem alloc]initWithURL:url];
        //创建player
        player = [[AVPlayer alloc]initWithPlayerItem:playerItem];
        //生成layer层
        AVPlayerLayer *layer = [AVPlayerLayer playerLayerWithPlayer:player];
        //设置坐标
        layer.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height);
        
        //把layer层假如到self.view.layer中
        [self.view.layer addSublayer:layer];
        //进行播放
        [player play];
        
        /**以上是主要的播放界面。可是没有前进后退**/
        //观察是否播放,KVO进行观察,观察playerItem.status
        [playerItem addObserver:self forKeyPath:@"status" options:NSKeyValueObservingOptionNew context:nil];
        
        //观察缓存如今的进度,KVO进行观察,观察loadedTimeRanges
        [playerItem addObserver:self forKeyPath:@"loadedTimeRanges" options:NSKeyValueObservingOptionNew context:nil];
    }

    //观察是否播放
    - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context{
        if ([keyPath isEqualToString:@"status"]) {
            if (playerItem.status == AVPlayerStatusReadyToPlay) {
                NSLog(@"開始播放");
                //须要開始获取数据,包含播放的总时长。播放的缓存,播放的当时时间
                [self loadData];
            }else{
                NSLog(@"播放失败");
            }
        }else{
            //kvo触发的另外一个属性
            NSArray *array = [playerItem loadedTimeRanges];
            //获取范围i
            CMTimeRange range = [array.firstObject CMTimeRangeValue];
            //从哪儿開始的
            CGFloat start = CMTimeGetSeconds(range.start);
            //缓存了多少
            CGFloat duration = CMTimeGetSeconds(range.duration);
            //一共缓存了多少
            CGFloat allCache = start+duration;
            NSLog(@"缓存了多少数据:%f",allCache);
            
            //设置缓存的百分比
            CMTime allTime = [playerItem duration];
            //转换
            CGFloat time = CMTimeGetSeconds(allTime);
            CGFloat y = allCache/time;
            NSLog(@"缓存百分比:--------%f",y);
            progressView.progress = y;
        }
    }


    #pragma mark -- 获取播放数据
    - (void)loadData{
        
        __weak AVPlayerItem *xx = playerItem;
        __weak UISlider *cc = _slider;
        //第一个參数是每隔多长时间调用一次。在这里设置的是每隔1秒调用一次
        [player addPeriodicTimeObserverForInterval:CMTimeMake(1, 1) queue:NULL usingBlock:^(CMTime time) {
            //当前播放时间
            CGFloat current = xx.currentTime.value/xx.currentTime.timescale;
            
            //获取总时长
            CMTime time1 = xx.duration;
            float x = CMTimeGetSeconds(time1);
            NSLog(@"当前播放的秒数------- %f --------%f",current,x);
            
            //设置滑动条进度
            float v = current/x;
            
            //推断slider是否按下,按下去就先别赋值
            if (!isOpen) {
                cc.value = v;
            }
            
        }];

    }

    #pragma mark --- 创建UI
    - (void)createUI{
        progressView = [[UIProgressView alloc]initWithProgressViewStyle:UIProgressViewStyleBar];
        progressView.frame = CGRectMake(0, 460, self.view.frame.size.width, 20);
        
        [self.view addSubview:progressView];
        
        _slider = [[UISlider alloc]initWithFrame:CGRectMake(0, 480, self.view.frame.size.width, 20)];
        [self.view addSubview:_slider];
        
        
        //加入点击事件
        [_slider addTarget:self action:@selector(sliderClick:) forControlEvents:UIControlEventTouchUpInside];
        //抬起来的事件
        [_slider addTarget:self action:@selector(sliderClickUp:) forControlEvents:UIControlEventTouchUpInside];
    }

        //加入点击事件
    - (void)sliderClick:(UISlider *)slider{
        NSLog(@"加入点击事件");
        isOpen = YES;
    }

        //抬起来的事件
    - (void)sliderClickUp:(UISlider *)slider{
        NSLog(@"抬起来的事件");
        isOpen = NO;
        
        //从这里開始播放
        CGFloat g = slider.value;
        //获取总时长
        CMTime time1 = playerItem.duration;
        float x = CMTimeGetSeconds(time1);
        //进行播放
        [player seekToTime:CMTimeMake(x * g,1)];
        //播放
        [player play];
        
    }


    @end

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  • 原文地址:https://www.cnblogs.com/mfmdaoyou/p/7123546.html
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