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  • 摄像头标定

    OPENCV没有提供完整的示例,自己整理了一下,贴出来记录。

    步骤如下:

    首先自制一张标定图片,用A4纸打印出来,设定距离,再设定标定棋盘的格子数目,如8×6,以下是我做的图片8×8

    o_camera_calibration_8_8.JPG

    然后利用cvFindChessboardCorners找到棋盘在摄像头中的2D位置,这里cvFindChessboardCorners不太稳定,有时不能工作,也许需要图像增强处理。

    计算实际的距离,应该是3D的距离。我设定为21.6毫米,既在A4纸上为两厘米。

    再用cvCalibrateCamera2计算内参,

    最后用cvUndistort2纠正图像的变形。

    结果如下: o_camera_calibration2.JPG

    代码下载

    代码: <c>#include "stdafx.h"

    1. include <stdio.h>
    2. include <stdlib.h>
    3. include <string.h>

    // OpenCV

    1. include <cxcore.h>
    2. include <cv.h>
    3. include <highgui.h>
    4. include <cvaux.h>


    void InitCorners3D(CvMat *Corners3D, CvSize ChessBoardSize, int Nimages, float SquareSize); void makeChessBoard(); int myFindChessboardCorners( const void* image, CvSize pattern_size,

                                CvPoint2D32f* corners, int* corner_count=NULL,
                                int flags=CV_CALIB_CB_ADAPTIVE_THRESH );
    


    inline int drawCorssMark(IplImage *dst,CvPoint pt) /*************************************************

     Function:        main_loop
     Description:     绘制一个十字标记					
     Calls:          
     Called By:      
     Input:           RGB image,  pt               
     Output:         
     Return:         
     Others:          需要检查坐标是否越界 to do list
    
                                                                                                    • /

    {

    const int cross_len = 4; CvPoint pt1,pt2,pt3,pt4; pt1.x = pt.x; pt1.y = pt.y - cross_len; pt2.x = pt.x; pt2.y = pt.y + cross_len; pt3.x = pt.x - cross_len; pt3.y = pt.y; pt4.x = pt.x + cross_len; pt4.y = pt.y;

    cvLine(dst,pt1,pt2,CV_RGB(0,255,0),2,CV_AA, 0 ); cvLine(dst,pt3,pt4,CV_RGB(0,255,0),2,CV_AA, 0 );

    return 0; }

    /* declarations for OpenCV */ IplImage *current_frame_rgb,grid; IplImage *current_frame_gray; IplImage *chessBoard_Img;

    int Thresholdness = 120;

    int image_width = 320; int image_height = 240;

    bool verbose = false;

    const int ChessBoardSize_w = 7; const int ChessBoardSize_h = 7; // Calibration stuff bool calibration_done = false; const CvSize ChessBoardSize = cvSize(ChessBoardSize_w,ChessBoardSize_h); //float SquareWidth = 21.6f; //实际距离 毫米单位 在A4纸上为两厘米 float SquareWidth = 17; //投影实际距离 毫米单位 200

    const int NPoints = ChessBoardSize_w*ChessBoardSize_h; const int NImages = 20; //Number of images to collect

    CvPoint2D32f corners[NPoints*NImages]; int corner_count[NImages] = {0}; int captured_frames = 0;

    CvMat *intrinsics; CvMat *distortion_coeff; CvMat *rotation_vectors; CvMat *translation_vectors; CvMat *object_points; CvMat *point_counts; CvMat *image_points; int find_corners_result =0 ;


    void on_mouse( int event, int x, int y, int flags, void* param ) {

       if( event == CV_EVENT_LBUTTONDOWN )
       {
    

    //calibration_done = true;

       }
    

    }


    int main(int argc, char *argv[]) {

     CvFont font;
     cvInitFont( &font, CV_FONT_VECTOR0,5, 5, 0, 7, 8);
     
     intrinsics 		= cvCreateMat(3,3,CV_32FC1);
     distortion_coeff 	= cvCreateMat(1,4,CV_32FC1);
     rotation_vectors 	= cvCreateMat(NImages,3,CV_32FC1);
     translation_vectors 	= cvCreateMat(NImages,3,CV_32FC1);
    
     point_counts 		= cvCreateMat(NImages,1,CV_32SC1);
    
     object_points 	= cvCreateMat(NImages*NPoints,3,CV_32FC1);
     image_points 		= cvCreateMat(NImages*NPoints,2,CV_32FC1);
    
     // Function to fill in the real-world points of the checkerboard
     InitCorners3D(object_points, ChessBoardSize, NImages, SquareWidth);
    
     CvCapture* capture = 0;
    
     if( argc == 1 || (argc == 2 && strlen(argv[1]) == 1 && isdigit(argv[1][0])))
    

    capture = cvCaptureFromCAM( argc == 2 ? argv[1][0] - '0' : 0 );

     else if( argc == 2 )
    

    capture = cvCaptureFromAVI( argv[1] );

     if( !capture )
     {
    

    fprintf(stderr,"Could not initialize capturing...\n"); return -1;

     }
     
     
     // Initialize all of the IplImage structures
     current_frame_rgb = cvCreateImage(cvSize(image_width, image_height), IPL_DEPTH_8U, 3);
     
     IplImage *current_frame_rgb2 = cvCreateImage(cvSize(image_width, image_height), IPL_DEPTH_8U, 3);
     current_frame_gray = cvCreateImage(cvSize(image_width, image_height), IPL_DEPTH_8U, 1);
    
     chessBoard_Img   = cvCreateImage(cvSize(image_width, image_height), IPL_DEPTH_8U, 3);  
     current_frame_rgb2->origin = chessBoard_Img->origin  = current_frame_gray->origin = current_frame_rgb->origin = 1;
     
     makeChessBoard();
    
     cvNamedWindow( "result", 0);
     cvNamedWindow( "Window 0", 0);
     cvNamedWindow( "grid", 0);
     cvMoveWindow( "grid", 100,100);
     cvSetMouseCallback( "Window 0", on_mouse, 0 );  
     cvCreateTrackbar("Thresholdness","Window 0",&Thresholdness, 255,0);
     
     while (!calibration_done)
     {
    

    while (captured_frames < NImages)

       {
    

    current_frame_rgb = cvQueryFrame( capture ); //current_frame_rgb = cvLoadImage( "c:\\BoardStereoL3.jpg" ); //cvCopy(chessBoard_Img,current_frame_rgb);

    if( !current_frame_rgb ) break;

    cvCopy(current_frame_rgb,current_frame_rgb2); cvCvtColor(current_frame_rgb, current_frame_gray, CV_BGR2GRAY); //cvThreshold(current_frame_gray,current_frame_gray,Thresholdness,255,CV_THRESH_BINARY); //cvThreshold(current_frame_gray,current_frame_gray,150,255,CV_THRESH_BINARY_INV);

    /* int pos = 1; IplConvKernel* element = 0; const int element_shape = CV_SHAPE_ELLIPSE; element = cvCreateStructuringElementEx( pos*2+1, pos*2+1, pos, pos, element_shape, 0 ); cvDilate(current_frame_gray,current_frame_gray,element,1); cvErode(current_frame_gray,current_frame_gray,element,1); cvReleaseStructuringElement(&element);

    • /

    find_corners_result = cvFindChessboardCorners(current_frame_gray,

                                             ChessBoardSize,
                                             &corners[captured_frames*NPoints],
                                             &corner_count[captured_frames],
                                             0);
    

    cvDrawChessboardCorners(current_frame_rgb2, ChessBoardSize, &corners[captured_frames*NPoints], NPoints, find_corners_result);


    cvShowImage("Window 0",current_frame_rgb2); cvShowImage("grid",chessBoard_Img);

    if(find_corners_result==1) { cvWaitKey(2000); cvSaveImage("c:\\hardyinCV.jpg",current_frame_rgb2); captured_frames++; } //cvShowImage("result",current_frame_gray);

    intrinsics->data.fl[0] = 256.8093262; //fx intrinsics->data.fl[2] = 160.2826538; //cx intrinsics->data.fl[4] = 254.7511139; //fy intrinsics->data.fl[5] = 127.6264572; //cy

    intrinsics->data.fl[1] = 0; intrinsics->data.fl[3] = 0; intrinsics->data.fl[6] = 0; intrinsics->data.fl[7] = 0; intrinsics->data.fl[8] = 1;

    distortion_coeff->data.fl[0] = -0.193740; //k1 distortion_coeff->data.fl[1] = -0.378588; //k2 distortion_coeff->data.fl[2] = 0.028980; //p1 distortion_coeff->data.fl[3] = 0.008136; //p2

    cvWaitKey(40); find_corners_result = 0;

       }   
    

    //if (find_corners_result !=0) {

    printf("\n");

    cvSetData( image_points, corners, sizeof(CvPoint2D32f)); cvSetData( point_counts, &corner_count, sizeof(int));


    cvCalibrateCamera2( object_points, image_points, point_counts, cvSize(image_width,image_height), intrinsics, distortion_coeff, rotation_vectors, translation_vectors, 0);


    // [fx 0 cx; 0 fy cy; 0 0 1]. cvUndistort2(current_frame_rgb,current_frame_rgb,intrinsics,distortion_coeff); cvShowImage("result",current_frame_rgb);


    float intr[3][3] = {0.0}; float dist[4] = {0.0}; float tranv[3] = {0.0}; float rotv[3] = {0.0};

    for ( int i = 0; i < 3; i++) { for ( int j = 0; j < 3; j++) { intr[i][j] = ((float*)(intrinsics->data.ptr + intrinsics->step*i))[j]; } dist[i] = ((float*)(distortion_coeff->data.ptr))[i]; tranv[i] = ((float*)(translation_vectors->data.ptr))[i]; rotv[i] = ((float*)(rotation_vectors->data.ptr))[i]; } dist[3] = ((float*)(distortion_coeff->data.ptr))[3];

    printf("-----------------------------------------\n"); printf("INTRINSIC MATRIX: \n"); printf("[ %6.4f %6.4f %6.4f ] \n", intr[0][0], intr[0][1], intr[0][2]); printf("[ %6.4f %6.4f %6.4f ] \n", intr[1][0], intr[1][1], intr[1][2]); printf("[ %6.4f %6.4f %6.4f ] \n", intr[2][0], intr[2][1], intr[2][2]); printf("-----------------------------------------\n"); printf("DISTORTION VECTOR: \n"); printf("[ %6.4f %6.4f %6.4f %6.4f ] \n", dist[0], dist[1], dist[2], dist[3]); printf("-----------------------------------------\n"); printf("ROTATION VECTOR: \n"); printf("[ %6.4f %6.4f %6.4f ] \n", rotv[0], rotv[1], rotv[2]); printf("TRANSLATION VECTOR: \n"); printf("[ %6.4f %6.4f %6.4f ] \n", tranv[0], tranv[1], tranv[2]); printf("-----------------------------------------\n");

    cvWaitKey(0);

    calibration_done = true; }

     }
    
     exit(0);
     cvDestroyAllWindows();
    

    }

    void InitCorners3D(CvMat *Corners3D, CvSize ChessBoardSize, int NImages, float SquareSize) {

     int CurrentImage = 0;
     int CurrentRow = 0;
     int CurrentColumn = 0;
     int NPoints = ChessBoardSize.height*ChessBoardSize.width;
     float * temppoints = new float[NImages*NPoints*3];
    
     // for now, assuming we're row-scanning
     for (CurrentImage = 0 ; CurrentImage < NImages ; CurrentImage++)
     {
       for (CurrentRow = 0; CurrentRow < ChessBoardSize.height; CurrentRow++)
       {
         for (CurrentColumn = 0; CurrentColumn < ChessBoardSize.width; CurrentColumn++)
         {
    

    temppoints[(CurrentImage*NPoints*3)+(CurrentRow*ChessBoardSize.width + CurrentColumn)*3]=(float)CurrentRow*SquareSize; temppoints[(CurrentImage*NPoints*3)+(CurrentRow*ChessBoardSize.width + CurrentColumn)*3+1]=(float)CurrentColumn*SquareSize; temppoints[(CurrentImage*NPoints*3)+(CurrentRow*ChessBoardSize.width + CurrentColumn)*3+2]=0.f;

         }
       }
     }
     (*Corners3D) = cvMat(NImages*NPoints,3,CV_32FC1, temppoints);
    

    }

    int myFindChessboardCorners( const void* image, CvSize pattern_size,

                                CvPoint2D32f* corners, int* corner_count,
                                int flags )
    

    {


    IplImage* eig = cvCreateImage( cvGetSize(image), 32, 1 ); IplImage* temp = cvCreateImage( cvGetSize(image), 32, 1 ); double quality = 0.01; double min_distance = 5; int win_size =10;

    int count = pattern_size.width * pattern_size.height; cvGoodFeaturesToTrack( image, eig, temp, corners, &count, quality, min_distance, 0, 3, 0, 0.04 ); cvFindCornerSubPix( image, corners, count, cvSize(win_size,win_size), cvSize(-1,-1), cvTermCriteria(CV_TERMCRIT_ITER|CV_TERMCRIT_EPS,20,0.03));

    cvReleaseImage( &eig ); cvReleaseImage( &temp );

    return 1; }

    void makeChessBoard() {

     CvScalar e; 
     e.val[0] =255;
     e.val[1] =255;
     e.val[2] =255;
     cvSet(chessBoard_Img,e,0);
     for(int i = 0;i<ChessBoardSize.width+1;i++)
    

    for(int j = 0;j<ChessBoardSize.height+1;j++) { int w =(image_width)/2/(ChessBoardSize.width); int h = w; //(image_height)/2/(ChessBoardSize.height);

    int ii = i+1; int iii = ii+1; int jj =j+1; int jjj =jj+1; int s_x = image_width/6;

    if((i+j)%2==1) cvRectangle( chessBoard_Img, cvPoint(w*i+s_x,h*j+s_x),cvPoint(w*ii-1+s_x,h*jj-1+s_x), CV_RGB(0,0,0),CV_FILLED, 8, 0 ); } } </c>

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  • 原文地址:https://www.cnblogs.com/mfryf/p/2426334.html
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