这个问题其实就是 rtt+texture设置透明
代码如下
![](https://images.cnblogs.com/OutliningIndicators/ExpandedBlockStart.gif)
Ogre::TexturePtr rtt_texture = Ogre::TextureManager::getSingleton().createManual("RttTex", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D, mWindow->getWidth(), mWindow->getHeight(), 0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET);
Ogre::RenderTexture *renderTexture = rtt_texture->getBuffer()->getRenderTarget();
renderTexture->addViewport(mCamera);
renderTexture->getViewport(0)->setClearEveryFrame(true);
renderTexture->getViewport(0)->setBackgroundColour(Ogre::ColourValue::Black);
renderTexture->getViewport(0)->setOverlaysEnabled(false);
renderTexture->update();
renderTexture->writeContentsToFile("start.png");
mMiniScreen = new Ogre::Rectangle2D(true);
mMiniScreen->setCorners(0.5f, -0.5f, 1.0f, -1.0f);
mMiniScreen->setBoundingBox(Ogre::AxisAlignedBox(-100000.0f * Ogre::Vector3::UNIT_SCALE, 100000.0f * Ogre::Vector3::UNIT_SCALE));
Ogre::SceneNode* miniScreenNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode");
miniScreenNode->attachObject(mMiniScreen);
Ogre::MaterialPtr renderMaterial = Ogre::MaterialManager::getSingleton().create("RttMat", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
Ogre::Technique* matTechnique = renderMaterial->createTechnique();
matTechnique->createPass();
renderMaterial->getTechnique(0)->getPass(0)->setLightingEnabled(false);
renderMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex");
renderMaterial->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);//SBT_TRANSPARENT_COLOUR
//material->getTechnique(0)->getPass(0)->setTransparentSortingEnabled(true);
renderMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setAlphaOperation(Ogre::LBX_MODULATE, Ogre::LBS_TEXTURE, Ogre::LBS_MANUAL,1.0, 0.1); // 0.8为透明度
mMiniScreen->setMaterial("RttMat");
Ogre::TexturePtr rtt_texture = Ogre::TextureManager::getSingleton().createManual("RttTex", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
Ogre::TEX_TYPE_2D, mWindow->getWidth(), mWindow->getHeight(), 0, Ogre::PF_R8G8B8, Ogre::TU_RENDERTARGET);
Ogre::RenderTexture *renderTexture = rtt_texture->getBuffer()->getRenderTarget();
renderTexture->addViewport(mCamera);
renderTexture->getViewport(0)->setClearEveryFrame(true);
renderTexture->getViewport(0)->setBackgroundColour(Ogre::ColourValue::Black);
renderTexture->getViewport(0)->setOverlaysEnabled(false);
renderTexture->update();
renderTexture->writeContentsToFile("start.png");
mMiniScreen = new Ogre::Rectangle2D(true);
mMiniScreen->setCorners(0.5f, -0.5f, 1.0f, -1.0f);
mMiniScreen->setBoundingBox(Ogre::AxisAlignedBox(-100000.0f * Ogre::Vector3::UNIT_SCALE, 100000.0f * Ogre::Vector3::UNIT_SCALE));
Ogre::SceneNode* miniScreenNode = mSceneMgr->getRootSceneNode()->createChildSceneNode("MiniScreenNode");
miniScreenNode->attachObject(mMiniScreen);
Ogre::MaterialPtr renderMaterial = Ogre::MaterialManager::getSingleton().create("RttMat", Ogre::ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
Ogre::Technique* matTechnique = renderMaterial->createTechnique();
matTechnique->createPass();
renderMaterial->getTechnique(0)->getPass(0)->setLightingEnabled(false);
renderMaterial->getTechnique(0)->getPass(0)->createTextureUnitState("RttTex");
renderMaterial->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);//SBT_TRANSPARENT_COLOUR
//material->getTechnique(0)->getPass(0)->setTransparentSortingEnabled(true);
renderMaterial->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setAlphaOperation(Ogre::LBX_MODULATE, Ogre::LBS_TEXTURE, Ogre::LBS_MANUAL,1.0, 0.1); // 0.8为透明度
mMiniScreen->setMaterial("RttMat");
终于会插入代码了 不用一点点 回车了 。。
这段内容比较多 除了 取出rtt 设置 透明 还有些别的内容
这段内容 是单独设置纹理透明的:
方法一 材质脚本模板: material Template/TransparentTexture { technique { pass { lighting off scene_blend alpha_blend depth_write off texture_unit { texture image.png alpha_op_ex source1 src_manual src_texture 0.5 } } } } 方法二 程序代码: material->getTechnique(0)->getPass(0)->setSceneBlending(Ogre::SBT_TRANSPARENT_ALPHA);//SBT_TRANSPARENT_COLOUR //material->getTechnique(0)->getPass(0)->setTransparentSortingEnabled(true); material->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setAlphaOperation(Ogre::LBX_MODULATE, Ogre::LBS_TEXTURE, Ogre::LBS_MANUAL,1.0, 0.8); // 0.8为透明度