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  • 在C#中使用全局鼠标、键盘Hook

      今天,有个同事问我,怎样在C#中使用全局钩子?以前写的全局钩子都是用unmanaged C或C++写个DLL来实现,可大家都知道,C#是基于.Net Framework的,是managed,怎么实现全局钩子呢?于是开始到网上搜索,好不容易找到一篇,318804 - HOW TO: Set a Windows Hook in Visual C# .NET,里面详细的说明了如何使用鼠标钩子捕获鼠标的移动等,可是,它只能在Application里起作用,出了Application就没用了,就是说它还是没有实现全局钩子,而且文章结尾处说:“Global Hooks are not supported in the .NET Framework...”,这可怎么办呢?

      别担心,办法总是有的,经过一番摸索以后,发现WH_KEYBORAD_LL和WH_MOUSE_LL这两个low-level的hook可以被安装成全局的,这就好办了,我们不妨用这两个low-level的hook替换掉WH_KEYBORAD和WH_MOUSE,于是开始测试。结果成功了,在C#里实现了全局钩子。

      我们来看一下主要代码段。示例源码下载地址请访问我的网站:http://www.vczx.com/article/show.php?id=1672

      首先倒入所需要的windows函数,主要有三个,SetWindowsHookEX用来安装钩子,UnhookWindowsHookEX用来卸载钩子以及CallNextHookEX用来将hook信息传递到链表中下一个hook处理过程。

    [DllImport("user32.dll", CharSet = CharSet.Auto,
               CallingConvention 
    = CallingConvention.StdCall, SetLastError = true)]
            
    private static extern int SetWindowsHookEx(
                
    int idHook,
                HookProc lpfn,
                IntPtr hMod,
                
    int dwThreadId);

    [DllImport(
    "user32.dll", CharSet = CharSet.Auto,
                CallingConvention 
    = CallingConvention.StdCall, SetLastError = true)]
            
    private static extern int UnhookWindowsHookEx(int idHook);

    [DllImport(
    "user32.dll", CharSet = CharSet.Auto,
                 CallingConvention 
    = CallingConvention.StdCall)]
            
    private static extern int CallNextHookEx(
                
    int idHook,
                
    int nCode,
                
    int wParam,
                IntPtr lParam);

      下面是有关这两个low-level hook在Winuser.h中的定义:

    /// <summary>
            
    /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events.
            
    /// </summary> 

            private const int WH_MOUSE_LL       = 14;
            
    /// <summary>
            
    /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard  input events.
            
    /// </summary> 

            private const int WH_KEYBOARD_LL    = 13;

      在安装全局钩子的时候,我们就要做替换了,将WH_MOUSE和WH_KEYBORAD分别换成WH_MOUSE_LL和WH_KEYBORAD_LL:

    //install hook
                    hMouseHook = SetWindowsHookEx(
                        WH_MOUSE_LL, 
    //原来是WH_MOUSE
                        MouseHookProcedure,
                        Marshal.GetHINSTANCE(
                            Assembly.GetExecutingAssembly().GetModules()[
    0]),
                        
    0);

    //install hook
                    hKeyboardHook = SetWindowsHookEx(
                        WH_KEYBOARD_LL, 
    //原来是WH_KEYBORAD
                        KeyboardHookProcedure,
                        Marshal.GetHINSTANCE(
                        Assembly.GetExecutingAssembly().GetModules()[
    0]),
                        
    0);
     
      这样替换了之后,我们就可以实现全局钩子了,而且,不需要写DLL。看一下程序运行情况:



      下面是关于鼠标和键盘的两个Callback函数:

    private int MouseHookProc(int nCode, int wParam, IntPtr lParam)
            
    {
                
    // if ok and someone listens to our events
                if ((nCode >= 0&& (OnMouseActivity != null))
                
    {
                    
    //Marshall the data from callback.
                    MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));

                    
    //detect button clicked
                    MouseButtons button = MouseButtons.None;
                    
    short mouseDelta = 0;
                    
    switch (wParam)
                    
    {
                        
    case WM_LBUTTONDOWN:
                            
    //case WM_LBUTTONUP: 
                            
    //case WM_LBUTTONDBLCLK: 
                            button = MouseButtons.Left;
                            
    break;
                        
    case WM_RBUTTONDOWN:
                            
    //case WM_RBUTTONUP: 
                            
    //case WM_RBUTTONDBLCLK: 
                            button = MouseButtons.Right;
                            
    break;
                        
    case WM_MOUSEWHEEL:
                            
    //If the message is WM_MOUSEWHEEL, the high-order word of mouseData member is the wheel delta. 
                            
    //One wheel click is defined as WHEEL_DELTA, which is 120. 
                            
    //(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
                            mouseDelta = (short)((mouseHookStruct.mouseData >> 16& 0xffff);
                            
    //TODO: X BUTTONS (I havent them so was unable to test)
                            
    //If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP, 
                            
    //or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
                            
    //and the low-order word is reserved. This value can be one or more of the following values. 
                            
    //Otherwise, mouseData is not used. 
                            break;
                    }


                    
    //double clicks
                    int clickCount = 0;
                    
    if (button != MouseButtons.None)
                        
    if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2;
                        
    else clickCount = 1;

                    
    //generate event 
                     MouseEventArgs e = new MouseEventArgs(
                                                        button,
                                                        clickCount,
                                                        mouseHookStruct.pt.x,
                                                        mouseHookStruct.pt.y,
                                                        mouseDelta);
                    
    //raise it
                    OnMouseActivity(this, e);
                }

                
    //call next hook
                return CallNextHookEx(hMouseHook, nCode, wParam, lParam);
            }

     
    private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
            
    {
                
    //indicates if any of underlaing events set e.Handled flag
                bool handled = false;
                
    //it was ok and someone listens to events
                if ((nCode >= 0&& (KeyDown != null || KeyUp != null || KeyPress != null))
                
    {
                    
    //read structure KeyboardHookStruct at lParam
                    KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                    
    //raise KeyDown
                    if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
                    
    {
                        Keys keyData 
    = (Keys)MyKeyboardHookStruct.vkCode;
                        KeyEventArgs e 
    = new KeyEventArgs(keyData);
                        KeyDown(
    this, e);
                        handled 
    = handled || e.Handled;
                    }


                    
    // raise KeyPress
                    if (KeyPress != null && wParam == WM_KEYDOWN)
                    
    {
                        
    bool isDownShift = ((GetKeyState(VK_SHIFT) & 0x80== 0x80 ? true : false);
                        
    bool isDownCapslock = (GetKeyState(VK_CAPITAL) != 0 ? true : false);

                        
    byte[] keyState = new byte[256];
                        GetKeyboardState(keyState);
                        
    byte[] inBuffer = new byte[2];
                        
    if (ToAscii(MyKeyboardHookStruct.vkCode,
                                  MyKeyboardHookStruct.scanCode,
                                  keyState,
                                  inBuffer,
                                  MyKeyboardHookStruct.flags) 
    == 1)
                        
    {
                            
    char key = (char)inBuffer[0];
                            
    if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key)) key = Char.ToUpper(key);
                            KeyPressEventArgs e 
    = new KeyPressEventArgs(key);
                            KeyPress(
    this, e);
                            handled 
    = handled || e.Handled;
                        }

                    }


                    
    // raise KeyUp
                    if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
                    
    {
                        Keys keyData 
    = (Keys)MyKeyboardHookStruct.vkCode;
                        KeyEventArgs e 
    = new KeyEventArgs(keyData);
                        KeyUp(
    this, e);
                        handled 
    = handled || e.Handled;
                    }


                }


                
    //if event handled in application do not handoff to other listeners
                if (handled)
                    
    return 1;
                
    else
                    
    return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
            }

    参考资料:MSDN

    出处:http://www.cnblogs.com/michaelxu/archive/2006/09/22/511557.html

    ===========================================================

    贴一个比较全的代码:

    using System;
    using System.Runtime.InteropServices;
    using System.Reflection;
    using System.Threading;
    using System.Windows.Forms;
    using System.ComponentModel;
    
    namespace gma.System.Windows
    {
        /// <summary>
        /// This class allows you to tap keyboard and mouse and / or to detect their activity even when an 
        /// application runes in background or does not have any user interface at all. This class raises 
        /// common .NET events with KeyEventArgs and MouseEventArgs so you can easily retrieve any information you need.
        /// </summary>
        public class UserActivityHook
        {
            #region Windows structure definitions
    
            /// <summary>
            /// The POINT structure defines the x- and y- coordinates of a point. 
            /// </summary>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/rectangl_0tiq.asp
            /// </remarks>
            [StructLayout(LayoutKind.Sequential)]
            private class POINT
            {
                /// <summary>
                /// Specifies the x-coordinate of the point. 
                /// </summary>
                public int x;
                /// <summary>
                /// Specifies the y-coordinate of the point. 
                /// </summary>
                public int y;
            }
    
            /// <summary>
            /// The MOUSEHOOKSTRUCT structure contains information about a mouse event passed to a WH_MOUSE hook procedure, MouseProc. 
            /// </summary>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
            /// </remarks>
            [StructLayout(LayoutKind.Sequential)]
            private class MouseHookStruct
            {
                /// <summary>
                /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. 
                /// </summary>
                public POINT pt;
                /// <summary>
                /// Handle to the window that will receive the mouse message corresponding to the mouse event. 
                /// </summary>
                public int hwnd;
                /// <summary>
                /// Specifies the hit-test value. For a list of hit-test values, see the description of the WM_NCHITTEST message. 
                /// </summary>
                public int wHitTestCode;
                /// <summary>
                /// Specifies extra information associated with the message. 
                /// </summary>
                public int dwExtraInfo;
            }
    
            /// <summary>
            /// The MSLLHOOKSTRUCT structure contains information about a low-level keyboard input event. 
            /// </summary>
            [StructLayout(LayoutKind.Sequential)]
            private class MouseLLHookStruct
            {
                /// <summary>
                /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. 
                /// </summary>
                public POINT pt;
                /// <summary>
                /// If the message is WM_MOUSEWHEEL, the high-order word of this member is the wheel delta. 
                /// The low-order word is reserved. A positive value indicates that the wheel was rotated forward, 
                /// away from the user; a negative value indicates that the wheel was rotated backward, toward the user. 
                /// One wheel click is defined as WHEEL_DELTA, which is 120. 
                ///If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
                /// or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
                /// and the low-order word is reserved. This value can be one or more of the following values. Otherwise, mouseData is not used. 
                ///XBUTTON1
                ///The first X button was pressed or released.
                ///XBUTTON2
                ///The second X button was pressed or released.
                /// </summary>
                public int mouseData;
                /// <summary>
                /// Specifies the event-injected flag. An application can use the following value to test the mouse flags. Value Purpose 
                ///LLMHF_INJECTED Test the event-injected flag.  
                ///0
                ///Specifies whether the event was injected. The value is 1 if the event was injected; otherwise, it is 0.
                ///1-15
                ///Reserved.
                /// </summary>
                public int flags;
                /// <summary>
                /// Specifies the time stamp for this message.
                /// </summary>
                public int time;
                /// <summary>
                /// Specifies extra information associated with the message. 
                /// </summary>
                public int dwExtraInfo;
            }
    
    
            /// <summary>
            /// The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event. 
            /// </summary>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
            /// </remarks>
            [StructLayout(LayoutKind.Sequential)]
            private class KeyboardHookStruct
            {
                /// <summary>
                /// Specifies a virtual-key code. The code must be a value in the range 1 to 254. 
                /// </summary>
                public int vkCode;
                /// <summary>
                /// Specifies a hardware scan code for the key. 
                /// </summary>
                public int scanCode;
                /// <summary>
                /// Specifies the extended-key flag, event-injected flag, context code, and transition-state flag.
                /// </summary>
                public int flags;
                /// <summary>
                /// Specifies the time stamp for this message.
                /// </summary>
                public int time;
                /// <summary>
                /// Specifies extra information associated with the message. 
                /// </summary>
                public int dwExtraInfo;
            }
            #endregion
    
            #region Windows function imports
            /// <summary>
            /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain. 
            /// You would install a hook procedure to monitor the system for certain types of events. These events 
            /// are associated either with a specific thread or with all threads in the same desktop as the calling thread. 
            /// </summary>
            /// <param name="idHook">
            /// [in] Specifies the type of hook procedure to be installed. This parameter can be one of the following values.
            /// </param>
            /// <param name="lpfn">
            /// [in] Pointer to the hook procedure. If the dwThreadId parameter is zero or specifies the identifier of a 
            /// thread created by a different process, the lpfn parameter must point to a hook procedure in a dynamic-link 
            /// library (DLL). Otherwise, lpfn can point to a hook procedure in the code associated with the current process.
            /// </param>
            /// <param name="hMod">
            /// [in] Handle to the DLL containing the hook procedure pointed to by the lpfn parameter. 
            /// The hMod parameter must be set to NULL if the dwThreadId parameter specifies a thread created by 
            /// the current process and if the hook procedure is within the code associated with the current process. 
            /// </param>
            /// <param name="dwThreadId">
            /// [in] Specifies the identifier of the thread with which the hook procedure is to be associated. 
            /// If this parameter is zero, the hook procedure is associated with all existing threads running in the 
            /// same desktop as the calling thread. 
            /// </param>
            /// <returns>
            /// If the function succeeds, the return value is the handle to the hook procedure.
            /// If the function fails, the return value is NULL. To get extended error information, call GetLastError.
            /// </returns>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
            /// </remarks>
            [DllImport("user32.dll", CharSet = CharSet.Auto,
               CallingConvention = CallingConvention.StdCall, SetLastError = true)]
            private static extern int SetWindowsHookEx(
                int idHook,
                HookProc lpfn,
                IntPtr hMod,
                int dwThreadId);
    
            /// <summary>
            /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function. 
            /// </summary>
            /// <param name="idHook">
            /// [in] Handle to the hook to be removed. This parameter is a hook handle obtained by a previous call to SetWindowsHookEx. 
            /// </param>
            /// <returns>
            /// If the function succeeds, the return value is nonzero.
            /// If the function fails, the return value is zero. To get extended error information, call GetLastError.
            /// </returns>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
            /// </remarks>
            [DllImport("user32.dll", CharSet = CharSet.Auto,
                CallingConvention = CallingConvention.StdCall, SetLastError = true)]
            private static extern int UnhookWindowsHookEx(int idHook);
    
            /// <summary>
            /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain. 
            /// A hook procedure can call this function either before or after processing the hook information. 
            /// </summary>
            /// <param name="idHook">Ignored.</param>
            /// <param name="nCode">
            /// [in] Specifies the hook code passed to the current hook procedure. 
            /// The next hook procedure uses this code to determine how to process the hook information.
            /// </param>
            /// <param name="wParam">
            /// [in] Specifies the wParam value passed to the current hook procedure. 
            /// The meaning of this parameter depends on the type of hook associated with the current hook chain. 
            /// </param>
            /// <param name="lParam">
            /// [in] Specifies the lParam value passed to the current hook procedure. 
            /// The meaning of this parameter depends on the type of hook associated with the current hook chain. 
            /// </param>
            /// <returns>
            /// This value is returned by the next hook procedure in the chain. 
            /// The current hook procedure must also return this value. The meaning of the return value depends on the hook type. 
            /// For more information, see the descriptions of the individual hook procedures.
            /// </returns>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
            /// </remarks>
            [DllImport("user32.dll", CharSet = CharSet.Auto,
                 CallingConvention = CallingConvention.StdCall)]
            private static extern int CallNextHookEx(
                int idHook,
                int nCode,
                int wParam,
                IntPtr lParam);
    
            /// <summary>
            /// The CallWndProc hook procedure is an application-defined or library-defined callback 
            /// function used with the SetWindowsHookEx function. The HOOKPROC type defines a pointer 
            /// to this callback function. CallWndProc is a placeholder for the application-defined 
            /// or library-defined function name.
            /// </summary>
            /// <param name="nCode">
            /// [in] Specifies whether the hook procedure must process the message. 
            /// If nCode is HC_ACTION, the hook procedure must process the message. 
            /// If nCode is less than zero, the hook procedure must pass the message to the 
            /// CallNextHookEx function without further processing and must return the 
            /// value returned by CallNextHookEx.
            /// </param>
            /// <param name="wParam">
            /// [in] Specifies whether the message was sent by the current thread. 
            /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
            /// </param>
            /// <param name="lParam">
            /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
            /// </param>
            /// <returns>
            /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
            /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
            /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
            /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
            /// procedure does not call CallNextHookEx, the return value should be zero. 
            /// </returns>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/callwndproc.asp
            /// </remarks>
            private delegate int HookProc(int nCode, int wParam, IntPtr lParam);
    
            /// <summary>
            /// The ToAscii function translates the specified virtual-key code and keyboard 
            /// state to the corresponding character or characters. The function translates the code 
            /// using the input language and physical keyboard layout identified by the keyboard layout handle.
            /// </summary>
            /// <param name="uVirtKey">
            /// [in] Specifies the virtual-key code to be translated. 
            /// </param>
            /// <param name="uScanCode">
            /// [in] Specifies the hardware scan code of the key to be translated. 
            /// The high-order bit of this value is set if the key is up (not pressed). 
            /// </param>
            /// <param name="lpbKeyState">
            /// [in] Pointer to a 256-byte array that contains the current keyboard state. 
            /// Each element (byte) in the array contains the state of one key. 
            /// If the high-order bit of a byte is set, the key is down (pressed). 
            /// The low bit, if set, indicates that the key is toggled on. In this function, 
            /// only the toggle bit of the CAPS LOCK key is relevant. The toggle state 
            /// of the NUM LOCK and SCROLL LOCK keys is ignored.
            /// </param>
            /// <param name="lpwTransKey">
            /// [out] Pointer to the buffer that receives the translated character or characters. 
            /// </param>
            /// <param name="fuState">
            /// [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise. 
            /// </param>
            /// <returns>
            /// If the specified key is a dead key, the return value is negative. Otherwise, it is one of the following values. 
            /// Value Meaning 
            /// 0 The specified virtual key has no translation for the current state of the keyboard. 
            /// 1 One character was copied to the buffer. 
            /// 2 Two characters were copied to the buffer. This usually happens when a dead-key character 
            /// (accent or diacritic) stored in the keyboard layout cannot be composed with the specified 
            /// virtual key to form a single character. 
            /// </returns>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
            /// </remarks>
            [DllImport("user32")]
            private static extern int ToAscii(
                int uVirtKey,
                int uScanCode,
                byte[] lpbKeyState,
                byte[] lpwTransKey,
                int fuState);
    
            /// <summary>
            /// The GetKeyboardState function copies the status of the 256 virtual keys to the 
            /// specified buffer. 
            /// </summary>
            /// <param name="pbKeyState">
            /// [in] Pointer to a 256-byte array that contains keyboard key states. 
            /// </param>
            /// <returns>
            /// If the function succeeds, the return value is nonzero.
            /// If the function fails, the return value is zero. To get extended error information, call GetLastError. 
            /// </returns>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
            /// </remarks>
            [DllImport("user32")]
            private static extern int GetKeyboardState(byte[] pbKeyState);
    
            [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
            private static extern short GetKeyState(int vKey);
    
            #endregion
    
            #region Windows constants
    
            //values from Winuser.h in Microsoft SDK.
            /// <summary>
            /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events.
            /// </summary>
            private const int WH_MOUSE_LL = 14;
            /// <summary>
            /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard  input events.
            /// </summary>
            private const int WH_KEYBOARD_LL = 13;
    
            /// <summary>
            /// Installs a hook procedure that monitors mouse messages. For more information, see the MouseProc hook procedure. 
            /// </summary>
            private const int WH_MOUSE = 7;
            /// <summary>
            /// Installs a hook procedure that monitors keystroke messages. For more information, see the KeyboardProc hook procedure. 
            /// </summary>
            private const int WH_KEYBOARD = 2;
    
            /// <summary>
            /// The WM_MOUSEMOVE message is posted to a window when the cursor moves. 
            /// </summary>
            private const int WM_MOUSEMOVE = 0x200;
            /// <summary>
            /// The WM_LBUTTONDOWN message is posted when the user presses the left mouse button 
            /// </summary>
            private const int WM_LBUTTONDOWN = 0x201;
            /// <summary>
            /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
            /// </summary>
            private const int WM_RBUTTONDOWN = 0x204;
            /// <summary>
            /// The WM_MBUTTONDOWN message is posted when the user presses the middle mouse button 
            /// </summary>
            private const int WM_MBUTTONDOWN = 0x207;
            /// <summary>
            /// The WM_LBUTTONUP message is posted when the user releases the left mouse button 
            /// </summary>
            private const int WM_LBUTTONUP = 0x202;
            /// <summary>
            /// The WM_RBUTTONUP message is posted when the user releases the right mouse button 
            /// </summary>
            private const int WM_RBUTTONUP = 0x205;
            /// <summary>
            /// The WM_MBUTTONUP message is posted when the user releases the middle mouse button 
            /// </summary>
            private const int WM_MBUTTONUP = 0x208;
            /// <summary>
            /// The WM_LBUTTONDBLCLK message is posted when the user double-clicks the left mouse button 
            /// </summary>
            private const int WM_LBUTTONDBLCLK = 0x203;
            /// <summary>
            /// The WM_RBUTTONDBLCLK message is posted when the user double-clicks the right mouse button 
            /// </summary>
            private const int WM_RBUTTONDBLCLK = 0x206;
            /// <summary>
            /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button 
            /// </summary>
            private const int WM_MBUTTONDBLCLK = 0x209;
            /// <summary>
            /// The WM_MOUSEWHEEL message is posted when the user presses the mouse wheel. 
            /// </summary>
            private const int WM_MOUSEWHEEL = 0x020A;
    
            /// <summary>
            /// The WM_KEYDOWN message is posted to the window with the keyboard focus when a nonsystem 
            /// key is pressed. A nonsystem key is a key that is pressed when the ALT key is not pressed.
            /// </summary>
            private const int WM_KEYDOWN = 0x100;
            /// <summary>
            /// The WM_KEYUP message is posted to the window with the keyboard focus when a nonsystem 
            /// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed, 
            /// or a keyboard key that is pressed when a window has the keyboard focus.
            /// </summary>
            private const int WM_KEYUP = 0x101;
            /// <summary>
            /// The WM_SYSKEYDOWN message is posted to the window with the keyboard focus when the user 
            /// presses the F10 key (which activates the menu bar) or holds down the ALT key and then 
            /// presses another key. It also occurs when no window currently has the keyboard focus; 
            /// in this case, the WM_SYSKEYDOWN message is sent to the active window. The window that 
            /// receives the message can distinguish between these two contexts by checking the context 
            /// code in the lParam parameter. 
            /// </summary>
            private const int WM_SYSKEYDOWN = 0x104;
            /// <summary>
            /// The WM_SYSKEYUP message is posted to the window with the keyboard focus when the user 
            /// releases a key that was pressed while the ALT key was held down. It also occurs when no 
            /// window currently has the keyboard focus; in this case, the WM_SYSKEYUP message is sent 
            /// to the active window. The window that receives the message can distinguish between 
            /// these two contexts by checking the context code in the lParam parameter. 
            /// </summary>
            private const int WM_SYSKEYUP = 0x105;
    
            private const byte VK_SHIFT = 0x10;
            private const byte VK_CAPITAL = 0x14;
            private const byte VK_NUMLOCK = 0x90;
    
            #endregion
    
            /// <summary>
            /// Creates an instance of UserActivityHook object and sets mouse and keyboard hooks.
            /// </summary>
            /// <exception cref="Win32Exception">Any windows problem.</exception>
            public UserActivityHook()
            {
                Start();
            }
    
            /// <summary>
            /// Creates an instance of UserActivityHook object and installs both or one of mouse and/or keyboard hooks and starts rasing events
            /// </summary>
            /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
            /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
            /// <exception cref="Win32Exception">Any windows problem.</exception>
            /// <remarks>
            /// To create an instance without installing hooks call new UserActivityHook(false, false)
            /// </remarks>
            public UserActivityHook(bool InstallMouseHook, bool InstallKeyboardHook)
            {
                Start(InstallMouseHook, InstallKeyboardHook);
            }
    
            /// <summary>
            /// Destruction.
            /// </summary>
            ~UserActivityHook()
            {
                //uninstall hooks and do not throw exceptions
                Stop(true, true, false);
            }
    
            /// <summary>
            /// Occurs when the user moves the mouse, presses any mouse button or scrolls the wheel
            /// </summary>
            public event MouseEventHandler OnMouseActivity;
            /// <summary>
            /// Occurs when the user presses a key
            /// </summary>
            public event KeyEventHandler KeyDown;
            /// <summary>
            /// Occurs when the user presses and releases 
            /// </summary>
            public event KeyPressEventHandler KeyPress;
            /// <summary>
            /// Occurs when the user releases a key
            /// </summary>
            public event KeyEventHandler KeyUp;
    
    
            /// <summary>
            /// Stores the handle to the mouse hook procedure.
            /// </summary>
            private int hMouseHook = 0;
            /// <summary>
            /// Stores the handle to the keyboard hook procedure.
            /// </summary>
            private int hKeyboardHook = 0;
    
    
            /// <summary>
            /// Declare MouseHookProcedure as HookProc type.
            /// </summary>
            private static HookProc MouseHookProcedure;
            /// <summary>
            /// Declare KeyboardHookProcedure as HookProc type.
            /// </summary>
            private static HookProc KeyboardHookProcedure;
    
    
            /// <summary>
            /// Installs both mouse and keyboard hooks and starts raising events
            /// </summary>
            /// <exception cref="Win32Exception">Any windows problem.</exception>
            public void Start()
            {
                this.Start(true, true);
            }
    
            /// <summary>
            /// Installs both or one of mouse and/or keyboard hooks and starts raising events
            /// </summary>
            /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
            /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
            /// <exception cref="Win32Exception">Any windows problem.</exception>
            public void Start(bool InstallMouseHook, bool InstallKeyboardHook)
            {
                // install Mouse hook only if it is not installed and must be installed
                if (hMouseHook == 0 && InstallMouseHook)
                {
                    // Create an instance of HookProc.
                    MouseHookProcedure = new HookProc(MouseHookProc);
                    //install hook
                    hMouseHook = SetWindowsHookEx(
                        WH_MOUSE_LL,
                        MouseHookProcedure,
                        Marshal.GetHINSTANCE(
                        Assembly.GetExecutingAssembly().GetModules()[0]),
                        0);
                    //If SetWindowsHookEx fails.
                    if (hMouseHook == 0)
                    {
                        //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                        int errorCode = Marshal.GetLastWin32Error();
                        //do cleanup
                        Stop(true, false, false);
                        //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                        throw new Win32Exception(errorCode);
                    }
                }
    
                // install Keyboard hook only if it is not installed and must be installed
                if (hKeyboardHook == 0 && InstallKeyboardHook)
                {
                    // Create an instance of HookProc.
                    KeyboardHookProcedure = new HookProc(KeyboardHookProc);
                    //install hook
                    hKeyboardHook = SetWindowsHookEx(
                        WH_KEYBOARD_LL,
                        KeyboardHookProcedure,
                        Marshal.GetHINSTANCE(
                        Assembly.GetExecutingAssembly().GetModules()[0]),
                        0);
                    //If SetWindowsHookEx fails.
                    if (hKeyboardHook == 0)
                    {
                        //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                        int errorCode = Marshal.GetLastWin32Error();
                        //do cleanup
                        Stop(false, true, false);
                        //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                        throw new Win32Exception(errorCode);
                    }
                }
            }
    
            /// <summary>
            /// Stops monitoring both mouse and keyboard events and rasing events.
            /// </summary>
            /// <exception cref="Win32Exception">Any windows problem.</exception>
            public void Stop()
            {
                this.Stop(true, true, true);
            }
    
            /// <summary>
            /// Stops monitoring both or one of mouse and/or keyboard events and rasing events.
            /// </summary>
            /// <param name="UninstallMouseHook"><b>true</b> if mouse hook must be uninstalled</param>
            /// <param name="UninstallKeyboardHook"><b>true</b> if keyboard hook must be uninstalled</param>
            /// <param name="ThrowExceptions"><b>true</b> if exceptions which occured during uninstalling must be thrown</param>
            /// <exception cref="Win32Exception">Any windows problem.</exception>
            public void Stop(bool UninstallMouseHook, bool UninstallKeyboardHook, bool ThrowExceptions)
            {
                //if mouse hook set and must be uninstalled
                if (hMouseHook != 0 && UninstallMouseHook)
                {
                    //uninstall hook
                    int retMouse = UnhookWindowsHookEx(hMouseHook);
                    //reset invalid handle
                    hMouseHook = 0;
                    //if failed and exception must be thrown
                    if (retMouse == 0 && ThrowExceptions)
                    {
                        //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                        int errorCode = Marshal.GetLastWin32Error();
                        //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                        throw new Win32Exception(errorCode);
                    }
                }
    
                //if keyboard hook set and must be uninstalled
                if (hKeyboardHook != 0 && UninstallKeyboardHook)
                {
                    //uninstall hook
                    int retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                    //reset invalid handle
                    hKeyboardHook = 0;
                    //if failed and exception must be thrown
                    if (retKeyboard == 0 && ThrowExceptions)
                    {
                        //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                        int errorCode = Marshal.GetLastWin32Error();
                        //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                        throw new Win32Exception(errorCode);
                    }
                }
            }
    
    
            /// <summary>
            /// A callback function which will be called every time a mouse activity detected.
            /// </summary>
            /// <param name="nCode">
            /// [in] Specifies whether the hook procedure must process the message. 
            /// If nCode is HC_ACTION, the hook procedure must process the message. 
            /// If nCode is less than zero, the hook procedure must pass the message to the 
            /// CallNextHookEx function without further processing and must return the 
            /// value returned by CallNextHookEx.
            /// </param>
            /// <param name="wParam">
            /// [in] Specifies whether the message was sent by the current thread. 
            /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
            /// </param>
            /// <param name="lParam">
            /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
            /// </param>
            /// <returns>
            /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
            /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
            /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
            /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
            /// procedure does not call CallNextHookEx, the return value should be zero. 
            /// </returns>
            private int MouseHookProc(int nCode, int wParam, IntPtr lParam)
            {
                // if ok and someone listens to our events
                if ((nCode >= 0) && (OnMouseActivity != null))
                {
                    //Marshall the data from callback.
                    MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));
    
                    //detect button clicked
                    MouseButtons button = MouseButtons.None;
                    short mouseDelta = 0;
                    switch (wParam)
                    {
                        case WM_LBUTTONDOWN:
                            //case WM_LBUTTONUP: 
                            //case WM_LBUTTONDBLCLK: 
                            button = MouseButtons.Left;
                            break;
                        case WM_RBUTTONDOWN:
                            //case WM_RBUTTONUP: 
                            //case WM_RBUTTONDBLCLK: 
                            button = MouseButtons.Right;
                            break;
                        case WM_MOUSEWHEEL:
                            //If the message is WM_MOUSEWHEEL, the high-order word of mouseData member is the wheel delta. 
                            //One wheel click is defined as WHEEL_DELTA, which is 120. 
                            //(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
                            mouseDelta = (short)((mouseHookStruct.mouseData >> 16) & 0xffff);
                            //TODO: X BUTTONS (I havent them so was unable to test)
                            //If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP, 
                            //or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
                            //and the low-order word is reserved. This value can be one or more of the following values. 
                            //Otherwise, mouseData is not used. 
                            break;
                    }
    
                    //double clicks
                    int clickCount = 0;
                    if (button != MouseButtons.None)
                        if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2;
                        else clickCount = 1;
    
                    //generate event 
                    MouseEventArgs e = new MouseEventArgs(
                                       button,
                                       clickCount,
                                       mouseHookStruct.pt.x,
                                       mouseHookStruct.pt.y,
                                       mouseDelta);
                    //raise it
                    OnMouseActivity(this, e);
                }
                //call next hook
                return CallNextHookEx(hMouseHook, nCode, wParam, lParam);
            }
    
            /// <summary>
            /// A callback function which will be called every time a keyboard activity detected.
            /// </summary>
            /// <param name="nCode">
            /// [in] Specifies whether the hook procedure must process the message. 
            /// If nCode is HC_ACTION, the hook procedure must process the message. 
            /// If nCode is less than zero, the hook procedure must pass the message to the 
            /// CallNextHookEx function without further processing and must return the 
            /// value returned by CallNextHookEx.
            /// </param>
            /// <param name="wParam">
            /// [in] Specifies whether the message was sent by the current thread. 
            /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
            /// </param>
            /// <param name="lParam">
            /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
            /// </param>
            /// <returns>
            /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
            /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
            /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
            /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
            /// procedure does not call CallNextHookEx, the return value should be zero. 
            /// </returns>
            private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
            {
                //indicates if any of underlaing events set e.Handled flag
                bool handled = false;
                //it was ok and someone listens to events
                if ((nCode >= 0) && (KeyDown != null || KeyUp != null || KeyPress != null))
                {
                    //read structure KeyboardHookStruct at lParam
                    KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                    //raise KeyDown
                    if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
                    {
                        Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                        KeyEventArgs e = new KeyEventArgs(keyData);
                        KeyDown(this, e);
                        handled = handled || e.Handled;
                    }
    
                    // raise KeyPress
                    if (KeyPress != null && wParam == WM_KEYDOWN)
                    {
                        bool isDownShift = ((GetKeyState(VK_SHIFT) & 0x80) == 0x80 ? true : false);
                        bool isDownCapslock = (GetKeyState(VK_CAPITAL) != 0 ? true : false);
    
                        byte[] keyState = new byte[256];
                        GetKeyboardState(keyState);
                        byte[] inBuffer = new byte[2];
                        if (ToAscii(MyKeyboardHookStruct.vkCode,
                              MyKeyboardHookStruct.scanCode,
                              keyState,
                              inBuffer,
                              MyKeyboardHookStruct.flags) == 1)
                        {
                            char key = (char)inBuffer[0];
                            if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key)) key = Char.ToUpper(key);
                            KeyPressEventArgs e = new KeyPressEventArgs(key);
                            KeyPress(this, e);
                            handled = handled || e.Handled;
                        }
                    }
    
                    // raise KeyUp
                    if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
                    {
                        Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                        KeyEventArgs e = new KeyEventArgs(keyData);
                        KeyUp(this, e);
                        handled = handled || e.Handled;
                    }
    
                }
    
                //if event handled in application do not handoff to other listeners
                if (handled)
                    return 1;
                else
                    return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
            }
        }
    }
    View Code

    出处:https://blog.csdn.net/u011785544/article/details/51010912

    相关参考文档:
    http://support.microsoft.com/default.aspx?scid=kb;en-us;318804
    http://www.cnblogs.com/michaelxu/archive/2006/09/22/511557.html
    http://www.cnblogs.com/Johness/archive/2012/12/28/2837977.html

    ===================================================================

    根据上面的代码,我又做了一些改进:

    1. 扩展keyDown和keyUp事件可以支持组合键
    2. 扩展键盘钩子的作用范围,支持全局、应用程序内、指定窗口内;后续可能会扩展到指定控件内
    3. 增加注释,调整和优化个人使用习惯等方式

    源代码:

    /********************************************************************************
     * File Name    : HookUserActivity
     * Creator      : mq
     * Create Time  : 2019-02-23 17:55:34
     * Description  : 
     * Remark       : 
     * 
     * 
     ********************************************************************************/
    
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Diagnostics;
    using System.Linq;
    using System.Reflection;
    using System.Runtime.InteropServices;
    using System.Text;
    using System.Threading.Tasks;
    using System.Windows.Forms;
    
    namespace TestHook
    {
        /// <summary>
        /// This class allows you to tap keyboard and mouse and / or to detect their activity even when an 
        /// application runes in background or does not have any user interface at all. This class raises 
        /// common .NET events with KeyEventArgs and MouseEventArgs so you can easily retrieve any information you need.
        /// </summary>
        public class HookUserActivity
        {
            #region Windows structure definitions
    
            /// <summary>
            /// The POINT structure defines the x- and y- coordinates of a point. 
            /// </summary>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/rectangl_0tiq.asp
            /// </remarks>
            [StructLayout(LayoutKind.Sequential)]
            private class POINT
            {
                /// <summary>
                /// Specifies the x-coordinate of the point. 
                /// </summary>
                public int x;
                /// <summary>
                /// Specifies the y-coordinate of the point. 
                /// </summary>
                public int y;
            }
    
            /// <summary>
            /// The MOUSEHOOKSTRUCT structure contains information about a mouse event passed to a WH_MOUSE hook procedure, MouseProc. 
            /// </summary>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
            /// </remarks>
            [StructLayout(LayoutKind.Sequential)]
            private class MouseHookStruct
            {
                /// <summary>
                /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. 
                /// </summary>
                public POINT pt;
                /// <summary>
                /// Handle to the window that will receive the mouse message corresponding to the mouse event. 
                /// </summary>
                public int hwnd;
                /// <summary>
                /// Specifies the hit-test value. For a list of hit-test values, see the description of the WM_NCHITTEST message. 
                /// </summary>
                public int wHitTestCode;
                /// <summary>
                /// Specifies extra information associated with the message. 
                /// </summary>
                public int dwExtraInfo;
            }
    
            /// <summary>
            /// The MSLLHOOKSTRUCT structure contains information about a low-level keyboard input event. 
            /// </summary>
            [StructLayout(LayoutKind.Sequential)]
            private class MouseLLHookStruct
            {
                /// <summary>
                /// Specifies a POINT structure that contains the x- and y-coordinates of the cursor, in screen coordinates. 
                /// </summary>
                public POINT pt;
                /// <summary>
                /// If the message is WM_MOUSEWHEEL, the high-order word of this member is the wheel delta. 
                /// The low-order word is reserved. A positive value indicates that the wheel was rotated forward, 
                /// away from the user; a negative value indicates that the wheel was rotated backward, toward the user. 
                /// One wheel click is defined as WHEEL_DELTA, which is 120. 
                ///If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP,
                /// or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
                /// and the low-order word is reserved. This value can be one or more of the following values. Otherwise, mouseData is not used. 
                ///XBUTTON1
                ///The first X button was pressed or released.
                ///XBUTTON2
                ///The second X button was pressed or released.
                /// </summary>
                public int mouseData;
                /// <summary>
                /// Specifies the event-injected flag. An application can use the following value to test the mouse flags. Value Purpose 
                ///LLMHF_INJECTED Test the event-injected flag.  
                ///0
                ///Specifies whether the event was injected. The value is 1 if the event was injected; otherwise, it is 0.
                ///1-15
                ///Reserved.
                /// </summary>
                public int flags;
                /// <summary>
                /// Specifies the time stamp for this message.
                /// </summary>
                public int time;
                /// <summary>
                /// Specifies extra information associated with the message. 
                /// </summary>
                public int dwExtraInfo;
            }
    
    
            /// <summary>
            /// The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event. 
            /// </summary>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookstructures/cwpstruct.asp
            /// </remarks>
            [StructLayout(LayoutKind.Sequential)]
            private class KeyboardHookStruct
            {
                /// <summary>
                /// Specifies a virtual-key code. The code must be a value in the range 1 to 254. 
                /// </summary>
                public int vkCode;
                /// <summary>
                /// Specifies a hardware scan code for the key. 
                /// </summary>
                public int scanCode;
                /// <summary>
                /// Specifies the extended-key flag, event-injected flag, context code, and transition-state flag.
                /// </summary>
                public int flags;
                /// <summary>
                /// Specifies the time stamp for this message.
                /// </summary>
                public int time;
                /// <summary>
                /// Specifies extra information associated with the message. 
                /// </summary>
                public int dwExtraInfo;
            }
    
            /// <summary>
            /// 作用范围
            /// </summary>
            public enum HookScopeType
            {
                /// <summary>
                /// 全局的级别
                /// </summary>
                GlobalScope = 1,
    
                /// <summary>
                /// 应用程序级别
                /// </summary>
                Application = 2,
    
                /// <summary>
                /// 窗口级别
                /// </summary>
                FormScope = 3
            }
    
            #endregion
    
            #region Windows API function imports
    
            /// <summary>
            /// The SetWindowsHookEx function installs an application-defined hook procedure into a hook chain. 
            /// You would install a hook procedure to monitor the system for certain types of events. These events 
            /// are associated either with a specific thread or with all threads in the same desktop as the calling thread. 
            /// </summary>
            /// <param name="idHook">
            /// [in] Specifies the type of hook procedure to be installed. This parameter can be one of the following values.
            /// </param>
            /// <param name="lpfn">
            /// [in] Pointer to the hook procedure. If the dwThreadId parameter is zero or specifies the identifier of a 
            /// thread created by a different process, the lpfn parameter must point to a hook procedure in a dynamic-link 
            /// library (DLL). Otherwise, lpfn can point to a hook procedure in the code associated with the current process.
            /// </param>
            /// <param name="hMod">
            /// [in] Handle to the DLL containing the hook procedure pointed to by the lpfn parameter. 
            /// The hMod parameter must be set to NULL if the dwThreadId parameter specifies a thread created by 
            /// the current process and if the hook procedure is within the code associated with the current process. 
            /// </param>
            /// <param name="dwThreadId">
            /// [in] Specifies the identifier of the thread with which the hook procedure is to be associated. 
            /// If this parameter is zero, the hook procedure is associated with all existing threads running in the 
            /// same desktop as the calling thread. 
            /// </param>
            /// <returns>
            /// If the function succeeds, the return value is the handle to the hook procedure.
            /// If the function fails, the return value is NULL. To get extended error information, call GetLastError.
            /// </returns>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
            /// </remarks>
            [DllImport("user32.dll", CharSet = CharSet.Auto,
               CallingConvention = CallingConvention.StdCall, SetLastError = true)]
            private static extern int SetWindowsHookEx(
                int idHook,
                HookProc lpfn,
                IntPtr hMod,
                int dwThreadId);
    
            /// <summary>
            /// The UnhookWindowsHookEx function removes a hook procedure installed in a hook chain by the SetWindowsHookEx function. 
            /// </summary>
            /// <param name="idHook">
            /// [in] Handle to the hook to be removed. This parameter is a hook handle obtained by a previous call to SetWindowsHookEx. 
            /// </param>
            /// <returns>
            /// If the function succeeds, the return value is nonzero.
            /// If the function fails, the return value is zero. To get extended error information, call GetLastError.
            /// </returns>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
            /// </remarks>
            [DllImport("user32.dll", CharSet = CharSet.Auto,
                CallingConvention = CallingConvention.StdCall, SetLastError = true)]
            private static extern int UnhookWindowsHookEx(int idHook);
    
            /// <summary>
            /// The CallNextHookEx function passes the hook information to the next hook procedure in the current hook chain. 
            /// A hook procedure can call this function either before or after processing the hook information. 
            /// </summary>
            /// <param name="idHook">Ignored.</param>
            /// <param name="nCode">
            /// [in] Specifies the hook code passed to the current hook procedure. 
            /// The next hook procedure uses this code to determine how to process the hook information.
            /// </param>
            /// <param name="wParam">
            /// [in] Specifies the wParam value passed to the current hook procedure. 
            /// The meaning of this parameter depends on the type of hook associated with the current hook chain. 
            /// </param>
            /// <param name="lParam">
            /// [in] Specifies the lParam value passed to the current hook procedure. 
            /// The meaning of this parameter depends on the type of hook associated with the current hook chain. 
            /// </param>
            /// <returns>
            /// This value is returned by the next hook procedure in the chain. 
            /// The current hook procedure must also return this value. The meaning of the return value depends on the hook type. 
            /// For more information, see the descriptions of the individual hook procedures.
            /// </returns>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/setwindowshookex.asp
            /// </remarks>
            [DllImport("user32.dll", CharSet = CharSet.Auto,
                 CallingConvention = CallingConvention.StdCall)]
            private static extern int CallNextHookEx(
                int idHook,
                int nCode,
                int wParam,
                IntPtr lParam);
    
            /// <summary>
            /// The CallWndProc hook procedure is an application-defined or library-defined callback 
            /// function used with the SetWindowsHookEx function. The HOOKPROC type defines a pointer 
            /// to this callback function. CallWndProc is a placeholder for the application-defined 
            /// or library-defined function name.
            /// </summary>
            /// <param name="nCode">
            /// [in] Specifies whether the hook procedure must process the message. 
            /// If nCode is HC_ACTION, the hook procedure must process the message. 
            /// If nCode is less than zero, the hook procedure must pass the message to the 
            /// CallNextHookEx function without further processing and must return the 
            /// value returned by CallNextHookEx.
            /// </param>
            /// <param name="wParam">
            /// [in] Specifies whether the message was sent by the current thread. 
            /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
            /// </param>
            /// <param name="lParam">
            /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
            /// </param>
            /// <returns>
            /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
            /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
            /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
            /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
            /// procedure does not call CallNextHookEx, the return value should be zero. 
            /// </returns>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/windowing/hooks/hookreference/hookfunctions/callwndproc.asp
            /// </remarks>
            private delegate int HookProc(int nCode, int wParam, IntPtr lParam);
    
            /// <summary>
            /// The ToAscii function translates the specified virtual-key code and keyboard 
            /// state to the corresponding character or characters. The function translates the code 
            /// using the input language and physical keyboard layout identified by the keyboard layout handle.
            /// </summary>
            /// <param name="uVirtKey">
            /// [in] Specifies the virtual-key code to be translated. 
            /// </param>
            /// <param name="uScanCode">
            /// [in] Specifies the hardware scan code of the key to be translated. 
            /// The high-order bit of this value is set if the key is up (not pressed). 
            /// </param>
            /// <param name="lpbKeyState">
            /// [in] Pointer to a 256-byte array that contains the current keyboard state. 
            /// Each element (byte) in the array contains the state of one key. 
            /// If the high-order bit of a byte is set, the key is down (pressed). 
            /// The low bit, if set, indicates that the key is toggled on. In this function, 
            /// only the toggle bit of the CAPS LOCK key is relevant. The toggle state 
            /// of the NUM LOCK and SCROLL LOCK keys is ignored.
            /// </param>
            /// <param name="lpwTransKey">
            /// [out] Pointer to the buffer that receives the translated character or characters. 
            /// </param>
            /// <param name="fuState">
            /// [in] Specifies whether a menu is active. This parameter must be 1 if a menu is active, or 0 otherwise. 
            /// </param>
            /// <returns>
            /// If the specified key is a dead key, the return value is negative. Otherwise, it is one of the following values. 
            /// Value Meaning 
            /// 0 The specified virtual key has no translation for the current state of the keyboard. 
            /// 1 One character was copied to the buffer. 
            /// 2 Two characters were copied to the buffer. This usually happens when a dead-key character 
            /// (accent or diacritic) stored in the keyboard layout cannot be composed with the specified 
            /// virtual key to form a single character. 
            /// </returns>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
            /// </remarks>
            [DllImport("user32")]
            private static extern int ToAscii(
                int uVirtKey,
                int uScanCode,
                byte[] lpbKeyState,
                byte[] lpwTransKey,
                int fuState);
    
            /// <summary>
            /// The GetKeyboardState function copies the status of the 256 virtual keys to the 
            /// specified buffer. 
            /// </summary>
            /// <param name="pbKeyState">
            /// [in] Pointer to a 256-byte array that contains keyboard key states. 
            /// </param>
            /// <returns>
            /// If the function succeeds, the return value is nonzero.
            /// If the function fails, the return value is zero. To get extended error information, call GetLastError. 
            /// </returns>
            /// <remarks>
            /// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/keyboardinput/keyboardinputreference/keyboardinputfunctions/toascii.asp
            /// </remarks>
            [DllImport("user32")]
            private static extern int GetKeyboardState(byte[] pbKeyState);
    
            [DllImport("user32.dll", CharSet = CharSet.Auto, CallingConvention = CallingConvention.StdCall)]
            private static extern short GetKeyState(int vKey);
    
    
    
            /// <summary>
            /// 获取(焦点、活动)窗口的句柄
            /// </summary>
            /// <returns></returns>
            [DllImport("user32.dll", EntryPoint = "GetForegroundWindow")]
            private static extern IntPtr GetForegroundWindow();
    
            /// <summary>
            /// 获取指定窗口句柄的进程ID
            /// </summary>
            /// <param name="hwnd">窗口句柄</param>
            /// <param name="ID">进程ID号</param>
            /// <returns></returns>
            [DllImport("User32.dll", CharSet = CharSet.Auto)]
            private static extern int GetWindowThreadProcessId(IntPtr hwnd, out int ID);
    
            /// <summary>
            /// 获取窗口句柄,我一般都是用lpClassName来获取特定窗口,
            /// 曾经使用过lpWindowName,好像无法获取到窗口的句柄,不知道为什么;
            /// ps:可以使用vs自带的spy++工具来查看特定窗口的类名称
            /// </summary>
            /// <param name="lpClassName"></param>
            /// <param name="lpWindowName"></param>
            /// <returns></returns>
            [DllImport("User32.dll", EntryPoint = "FindWindow")]
            private static extern IntPtr FindWindow(string lpClassName, string lpWindowName);
    
    
    
            #endregion
    
            #region Windows constants
    
            //values from Winuser.h in Microsoft SDK.
            /// <summary>
            /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level mouse input events.
            /// </summary>
            private const int WH_MOUSE_LL = 14;
            /// <summary>
            /// Windows NT/2000/XP: Installs a hook procedure that monitors low-level keyboard  input events.
            /// </summary>
            private const int WH_KEYBOARD_LL = 13;
    
            /// <summary>
            /// Installs a hook procedure that monitors mouse messages. For more information, see the MouseProc hook procedure. 
            /// </summary>
            private const int WH_MOUSE = 7;
            /// <summary>
            /// Installs a hook procedure that monitors keystroke messages. For more information, see the KeyboardProc hook procedure. 
            /// </summary>
            private const int WH_KEYBOARD = 2;
    
            /// <summary>
            /// The WM_MOUSEMOVE message is posted to a window when the cursor moves. 
            /// </summary>
            private const int WM_MOUSEMOVE = 0x200;
            /// <summary>
            /// The WM_LBUTTONDOWN message is posted when the user presses the left mouse button 
            /// </summary>
            private const int WM_LBUTTONDOWN = 0x201;
            /// <summary>
            /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button
            /// </summary>
            private const int WM_RBUTTONDOWN = 0x204;
            /// <summary>
            /// The WM_MBUTTONDOWN message is posted when the user presses the middle mouse button 
            /// </summary>
            private const int WM_MBUTTONDOWN = 0x207;
            /// <summary>
            /// The WM_LBUTTONUP message is posted when the user releases the left mouse button 
            /// </summary>
            private const int WM_LBUTTONUP = 0x202;
            /// <summary>
            /// The WM_RBUTTONUP message is posted when the user releases the right mouse button 
            /// </summary>
            private const int WM_RBUTTONUP = 0x205;
            /// <summary>
            /// The WM_MBUTTONUP message is posted when the user releases the middle mouse button 
            /// </summary>
            private const int WM_MBUTTONUP = 0x208;
            /// <summary>
            /// The WM_LBUTTONDBLCLK message is posted when the user double-clicks the left mouse button 
            /// </summary>
            private const int WM_LBUTTONDBLCLK = 0x203;
            /// <summary>
            /// The WM_RBUTTONDBLCLK message is posted when the user double-clicks the right mouse button 
            /// </summary>
            private const int WM_RBUTTONDBLCLK = 0x206;
            /// <summary>
            /// The WM_RBUTTONDOWN message is posted when the user presses the right mouse button 
            /// </summary>
            private const int WM_MBUTTONDBLCLK = 0x209;
            /// <summary>
            /// The WM_MOUSEWHEEL message is posted when the user presses the mouse wheel. 
            /// </summary>
            private const int WM_MOUSEWHEEL = 0x020A;
    
            /// <summary>
            /// The WM_KEYDOWN message is posted to the window with the keyboard focus when a nonsystem 
            /// key is pressed. A nonsystem key is a key that is pressed when the ALT key is not pressed.
            /// </summary>
            private const int WM_KEYDOWN = 0x100;
            /// <summary>
            /// The WM_KEYUP message is posted to the window with the keyboard focus when a nonsystem 
            /// key is released. A nonsystem key is a key that is pressed when the ALT key is not pressed, 
            /// or a keyboard key that is pressed when a window has the keyboard focus.
            /// </summary>
            private const int WM_KEYUP = 0x101;
            /// <summary>
            /// The WM_SYSKEYDOWN message is posted to the window with the keyboard focus when the user 
            /// presses the F10 key (which activates the menu bar) or holds down the ALT key and then 
            /// presses another key. It also occurs when no window currently has the keyboard focus; 
            /// in this case, the WM_SYSKEYDOWN message is sent to the active window. The window that 
            /// receives the message can distinguish between these two contexts by checking the context 
            /// code in the lParam parameter. 
            /// </summary>
            private const int WM_SYSKEYDOWN = 0x104;
            /// <summary>
            /// The WM_SYSKEYUP message is posted to the window with the keyboard focus when the user 
            /// releases a key that was pressed while the ALT key was held down. It also occurs when no 
            /// window currently has the keyboard focus; in this case, the WM_SYSKEYUP message is sent 
            /// to the active window. The window that receives the message can distinguish between 
            /// these two contexts by checking the context code in the lParam parameter. 
            /// </summary>
            private const int WM_SYSKEYUP = 0x105;
    
            /// <summary>
            /// Shift键
            /// </summary>
            private const byte VK_SHIFT = 0x10;
    
            /// <summary>
            /// Ctrl键
            /// </summary>
            private const byte VK_CONTROL = 0x11;
    
            /// <summary>
            /// Alt键
            /// </summary>
            private const byte VK_MENU = 0x12;
    
            /// <summary>
            /// Caps Lock键
            /// </summary>
            private const byte VK_CAPITAL = 0x14;
    
            /// <summary>
            /// Num Lock键
            /// </summary>
            private const byte VK_NUMLOCK = 0x90;
    
            #endregion
    
            #region event Object
    
            /// <summary>
            /// Occurs when the user moves the mouse, presses any mouse button or scrolls the wheel
            /// </summary>
            public event MouseEventHandler OnMouseActivity;
            /// <summary>
            /// Occurs when the user presses a key
            /// </summary>
            public event KeyEventHandler KeyDown;
            /// <summary>
            /// Occurs when the user presses and releases 
            /// </summary>
            public event KeyPressEventHandler KeyPress;
            /// <summary>
            /// Occurs when the user releases a key
            /// </summary>
            public event KeyEventHandler KeyUp;
    
            #endregion
    
            #region Public Property
    
            /// <summary>
            /// 钩子的作用范围
            /// </summary>
            public HookScopeType HookScope { set; get; }
    
            /// <summary>
            /// 当HookScopeType设置为Form的时候,需指定钩子监听的窗口;
            /// 当指定的窗口为活动窗口,则监听和处理对应的注册事件
            /// </summary>
            public Form ActivityForm { set; get; }
    
            #endregion
    
            #region private field
    
            /// <summary>
            /// Stores the handle to the mouse hook procedure.
            /// </summary>
            private int hMouseHook = 0;
            /// <summary>
            /// Stores the handle to the keyboard hook procedure.
            /// </summary>
            private int hKeyboardHook = 0;
            /// <summary>
            /// 是否安装鼠标钩子
            /// </summary>
            private bool isInstallMouseHook = false;
            /// <summary>
            /// 是否安装键盘钩子
            /// </summary>
            private bool isInstallKeyboardHook = false;
    
            /// <summary>
            /// Declare MouseHookProcedure as HookProc type.
            /// </summary>
            private static HookProc MouseHookProcedure;
            /// <summary>
            /// Declare KeyboardHookProcedure as HookProc type.
            /// </summary>
            private static HookProc KeyboardHookProcedure;
    
            #endregion
    
            #region 构造和析构函数
    
    /*
            /// <summary>
            /// Creates an instance of UserActivityHook object and sets mouse and keyboard hooks.
            /// </summary>
            /// <exception cref="Win32Exception">Any windows problem.</exception>
            public HookUserActivity()
            {
                isInstallMouseHook = true;
                isInstallKeyboardHook = true;
    
            }
    
            /// <summary>
            /// Creates an instance of UserActivityHook object and installs both or one of mouse and/or keyboard hooks and starts rasing events
            /// </summary>
            /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
            /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
            /// <exception cref="Win32Exception">Any windows problem.</exception>
            /// <remarks>
            /// To create an instance without installing hooks call new UserActivityHook(false, false)
            /// </remarks>
            public HookUserActivity(bool InstallMouseHook, bool InstallKeyboardHook)
            {
                isInstallMouseHook = InstallMouseHook;
                isInstallKeyboardHook = InstallKeyboardHook;
            }
    */
    
            /// <summary>
            /// Destruction.
            /// Uninstall hooks and do not throw exceptions
            /// </summary>
            ~HookUserActivity()
            {
                //uninstall hooks and do not throw exceptions
                Stop(true, true, false);
            }
    
    
            #endregion
    
            #region public Method
    
            /// <summary>
            /// Installs both mouse and keyboard hooks and starts raising events
            /// </summary>
            /// <exception cref="Win32Exception">Any windows problem.</exception>
            public void Start()
            {
                isInstallMouseHook = isInstallKeyboardHook = true;
                this.Start(isInstallMouseHook, isInstallKeyboardHook);
            }
    
            /// <summary>
            /// Installs both or one of mouse and/or keyboard hooks and starts raising events
            /// </summary>
            /// <param name="InstallMouseHook"><b>true</b> if mouse events must be monitored</param>
            /// <param name="InstallKeyboardHook"><b>true</b> if keyboard events must be monitored</param>
            /// <exception cref="Win32Exception">Any windows problem.</exception>
            public void Start(bool InstallMouseHook, bool InstallKeyboardHook)
            {
                // install Mouse hook only if it is not installed and must be installed
                if (hMouseHook == 0 && InstallMouseHook)
                {
                    // Create an instance of HookProc.
                    MouseHookProcedure = new HookProc(MouseHookProc);
                    //install hook
                    hMouseHook = SetWindowsHookEx(
                        WH_MOUSE_LL,
                        MouseHookProcedure,
                        Marshal.GetHINSTANCE(
                        Assembly.GetExecutingAssembly().GetModules()[0]),
                        0);
                    //If SetWindowsHookEx fails.
                    if (hMouseHook == 0)
                    {
                        //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                        int errorCode = Marshal.GetLastWin32Error();
                        //do cleanup
                        Stop(true, false, false);
                        //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                        throw new Win32Exception(errorCode);
                    }
                }
    
                // install Keyboard hook only if it is not installed and must be installed
                if (hKeyboardHook == 0 && InstallKeyboardHook)
                {
                    // Create an instance of HookProc.
                    KeyboardHookProcedure = new HookProc(KeyboardHookProc);
                    //install hook
                    hKeyboardHook = SetWindowsHookEx(
                        WH_KEYBOARD_LL,
                        KeyboardHookProcedure,
                        Marshal.GetHINSTANCE(
                        Assembly.GetExecutingAssembly().GetModules()[0]),
                        0);
                    //If SetWindowsHookEx fails.
                    if (hKeyboardHook == 0)
                    {
                        //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                        int errorCode = Marshal.GetLastWin32Error();
                        //do cleanup
                        Stop(false, true, false);
                        //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                        throw new Win32Exception(errorCode);
                    }
                }
            }
    
            /// <summary>
            /// Stops monitoring both mouse and keyboard events and rasing events.
            /// </summary>
            /// <exception cref="Win32Exception">Any windows problem.</exception>
            public void Stop()
            {
                this.Stop(true, true, true);
            }
    
            /// <summary>
            /// Stops monitoring both or one of mouse and/or keyboard events and rasing events.
            /// </summary>
            /// <param name="UninstallMouseHook"><b>true</b> if mouse hook must be uninstalled</param>
            /// <param name="UninstallKeyboardHook"><b>true</b> if keyboard hook must be uninstalled</param>
            /// <param name="ThrowExceptions"><b>true</b> if exceptions which occured during uninstalling must be thrown</param>
            /// <exception cref="Win32Exception">Any windows problem.</exception>
            public void Stop(bool UninstallMouseHook, bool UninstallKeyboardHook, bool ThrowExceptions)
            {
                //if mouse hook set and must be uninstalled
                if (hMouseHook != 0 && UninstallMouseHook)
                {
                    //uninstall hook
                    int retMouse = UnhookWindowsHookEx(hMouseHook);
                    //reset invalid handle
                    hMouseHook = 0;
                    //if failed and exception must be thrown
                    if (retMouse == 0 && ThrowExceptions)
                    {
                        //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                        int errorCode = Marshal.GetLastWin32Error();
                        //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                        throw new Win32Exception(errorCode);
                    }
                }
    
                //if keyboard hook set and must be uninstalled
                if (hKeyboardHook != 0 && UninstallKeyboardHook)
                {
                    //uninstall hook
                    int retKeyboard = UnhookWindowsHookEx(hKeyboardHook);
                    //reset invalid handle
                    hKeyboardHook = 0;
                    //if failed and exception must be thrown
                    if (retKeyboard == 0 && ThrowExceptions)
                    {
                        //Returns the error code returned by the last unmanaged function called using platform invoke that has the DllImportAttribute.SetLastError flag set. 
                        int errorCode = Marshal.GetLastWin32Error();
                        //Initializes and throws a new instance of the Win32Exception class with the specified error. 
                        throw new Win32Exception(errorCode);
                    }
                }
            }
    
            #endregion
    
            #region private Method
    
            /// <summary>
            /// A callback function which will be called every time a mouse activity detected.
            /// </summary>
            /// <param name="nCode">
            /// [in] Specifies whether the hook procedure must process the message. 
            /// If nCode is HC_ACTION, the hook procedure must process the message. 
            /// If nCode is less than zero, the hook procedure must pass the message to the 
            /// CallNextHookEx function without further processing and must return the 
            /// value returned by CallNextHookEx.
            /// </param>
            /// <param name="wParam">
            /// [in] Specifies whether the message was sent by the current thread. 
            /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
            /// </param>
            /// <param name="lParam">
            /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
            /// </param>
            /// <returns>
            /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
            /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
            /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
            /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
            /// procedure does not call CallNextHookEx, the return value should be zero. 
            /// </returns>
            private int MouseHookProc(int nCode, int wParam, IntPtr lParam)
            {
                // if ok and someone listens to our events
                if ((nCode >= 0) && (OnMouseActivity != null))
                {
                    //Marshall the data from callback.
                    MouseLLHookStruct mouseHookStruct = (MouseLLHookStruct)Marshal.PtrToStructure(lParam, typeof(MouseLLHookStruct));
    
                    //detect button clicked
                    MouseButtons button = MouseButtons.None;
                    short mouseDelta = 0;
                    switch (wParam)
                    {
                        case WM_LBUTTONDOWN:
                            //case WM_LBUTTONUP: 
                            //case WM_LBUTTONDBLCLK: 
                            button = MouseButtons.Left;
                            break;
                        case WM_RBUTTONDOWN:
                            //case WM_RBUTTONUP: 
                            //case WM_RBUTTONDBLCLK: 
                            button = MouseButtons.Right;
                            break;
                        case WM_MOUSEWHEEL:
                            //If the message is WM_MOUSEWHEEL, the high-order word of mouseData member is the wheel delta. 
                            //One wheel click is defined as WHEEL_DELTA, which is 120. 
                            //(value >> 16) & 0xffff; retrieves the high-order word from the given 32-bit value
                            mouseDelta = (short)((mouseHookStruct.mouseData >> 16) & 0xffff);
                            //TODO: X BUTTONS (I havent them so was unable to test)
                            //If the message is WM_XBUTTONDOWN, WM_XBUTTONUP, WM_XBUTTONDBLCLK, WM_NCXBUTTONDOWN, WM_NCXBUTTONUP, 
                            //or WM_NCXBUTTONDBLCLK, the high-order word specifies which X button was pressed or released, 
                            //and the low-order word is reserved. This value can be one or more of the following values. 
                            //Otherwise, mouseData is not used. 
                            break;
                    }
    
                    //double clicks
                    int clickCount = 0;
                    if (button != MouseButtons.None)
                        if (wParam == WM_LBUTTONDBLCLK || wParam == WM_RBUTTONDBLCLK) clickCount = 2;
                        else clickCount = 1;
    
                    //generate event 
                    MouseEventArgs e = new MouseEventArgs(
                                       button,
                                       clickCount,
                                       mouseHookStruct.pt.x,
                                       mouseHookStruct.pt.y,
                                       mouseDelta);
                    //raise it
                    OnMouseActivity(this, e);
                }
                //call next hook
                return CallNextHookEx(hMouseHook, nCode, wParam, lParam);
            }
    
            /// <summary>
            /// A callback function which will be called every time a keyboard activity detected.
            /// </summary>
            /// <param name="nCode">
            /// [in] Specifies whether the hook procedure must process the message. 
            /// If nCode is HC_ACTION, the hook procedure must process the message. 
            /// If nCode is less than zero, the hook procedure must pass the message to the 
            /// CallNextHookEx function without further processing and must return the 
            /// value returned by CallNextHookEx.
            /// </param>
            /// <param name="wParam">
            /// [in] Specifies whether the message was sent by the current thread. 
            /// If the message was sent by the current thread, it is nonzero; otherwise, it is zero. 
            /// </param>
            /// <param name="lParam">
            /// [in] Pointer to a CWPSTRUCT structure that contains details about the message. 
            /// </param>
            /// <returns>
            /// If nCode is less than zero, the hook procedure must return the value returned by CallNextHookEx. 
            /// If nCode is greater than or equal to zero, it is highly recommended that you call CallNextHookEx 
            /// and return the value it returns; otherwise, other applications that have installed WH_CALLWNDPROC 
            /// hooks will not receive hook notifications and may behave incorrectly as a result. If the hook 
            /// procedure does not call CallNextHookEx, the return value should be zero. 
            /// </returns>
            private int KeyboardHookProc(int nCode, Int32 wParam, IntPtr lParam)
            {
                int handling = 0;
    
                if (HookScope == HookScopeType.FormScope && Form.ActiveForm == ActivityForm)
                {
                    handling = KeyboardEventHandling(nCode, wParam, lParam);
                }
                if (HookScope == HookScopeType.Application && Process.GetCurrentProcess().Id == GetForegroundWindowProcessID())
                {
                    handling = KeyboardEventHandling(nCode, wParam, lParam);
                }
                if (HookScope == HookScopeType.GlobalScope)
                {
                    handling = KeyboardEventHandling(nCode, wParam, lParam);
                }
    
                return handling;
            }
    
            /// <summary>
            /// 根据用户注册的按键事件,进行逐个事件的处理
            /// </summary>
            /// <param name="nCode"></param>
            /// <param name="wParam"></param>
            /// <param name="lParam"></param>
            /// <returns></returns>
            private int KeyboardEventHandling(int nCode, Int32 wParam, IntPtr lParam)
            {
    
                //indicates if any of underlaing events set e.Handled flag
                bool handled = false;
                //it was ok and someone listens to events
                if ((nCode >= 0) && (KeyDown != null || KeyUp != null || KeyPress != null))
                {
                    short vShift = GetKeyState(VK_SHIFT);
                    short vControl = GetKeyState(VK_CONTROL);
                    short vAlt = GetKeyState(VK_MENU);
                    short vCapital = GetKeyState(VK_CAPITAL);
    
                    log("---------------");
                    log("vShift = " + Convert.ToString(vShift, 2));
                    log("vControl = " + Convert.ToString(vControl, 2));
                    log("vAlt = " + Convert.ToString(vAlt, 2));
                    log("vCapital = " + Convert.ToString(vCapital, 2));
    
                    //read structure KeyboardHookStruct at lParam
                    KeyboardHookStruct MyKeyboardHookStruct = (KeyboardHookStruct)Marshal.PtrToStructure(lParam, typeof(KeyboardHookStruct));
                    //raise KeyDown
                    if (KeyDown != null && (wParam == WM_KEYDOWN || wParam == WM_SYSKEYDOWN))
                    {
                        Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                        KeyEventArgs e = new KeyEventArgs(
                             keyData |
                             ((vShift & 0x80) == 0x80 ? Keys.Shift : Keys.None) |
                             ((vControl & 0x80) == 0x80 ? Keys.Control : Keys.None) |
                             ((vAlt & 0x80) == 0x80 ? Keys.Alt : Keys.None)
                             );
    
                        KeyDown(this, e);
                        handled = handled || e.Handled;
                    }
    
                    // raise KeyPress
                    if (KeyPress != null && wParam == WM_KEYDOWN)
                    {
                        bool isDownShift = ((vShift & 0x80) == 0x80 ? true : false);
                        bool isDownCapslock = (vCapital != 0 ? true : false);
    
                        byte[] keyState = new byte[256];
                        GetKeyboardState(keyState);
                        byte[] inBuffer = new byte[2];
                        if (ToAscii(MyKeyboardHookStruct.vkCode,
                              MyKeyboardHookStruct.scanCode,
                              keyState,
                              inBuffer,
                              MyKeyboardHookStruct.flags) == 1)
                        {
                            char key = (char)inBuffer[0];
                            if ((isDownCapslock ^ isDownShift) && Char.IsLetter(key))
                                key = Char.ToUpper(key);
                            KeyPressEventArgs e = new KeyPressEventArgs(key);
                            KeyPress(this, e);
                            handled = handled || e.Handled;
                        }
                    }
    
                    // raise KeyUp
                    if (KeyUp != null && (wParam == WM_KEYUP || wParam == WM_SYSKEYUP))
                    {
                        Keys keyData = (Keys)MyKeyboardHookStruct.vkCode;
                        KeyEventArgs e = new KeyEventArgs(
                             keyData |
                             ((vShift & 0x81) == 0x81 ? Keys.Shift : Keys.None) |
                             ((vControl & 0x81) == 0x81 ? Keys.Control : Keys.None) |
                             ((vAlt & 0x81) == 0x81 ? Keys.Alt : Keys.None)
                            );
                        KeyUp(this, e);
                        handled = handled || e.Handled;
                    }
    
                }
    
                //if event handled in application do not handoff to other listeners
                if (handled)
                    return 1;
                else
                    return CallNextHookEx(hKeyboardHook, nCode, wParam, lParam);
            }
    
            /// <summary>
            /// 获取活动窗口应用程序的进程ID
            /// 根据窗口句柄来获取进程ID。
            /// </summary>
            /// <returns></returns>
            private int GetForegroundWindowProcessID()
            {
                int processID;
                GetWindowThreadProcessId(GetForegroundWindow(), out processID);
                return processID;
            }
    
            /// <summary>
            /// 在输出窗口显示调试信息
            /// </summary>
            /// <param name="msg"></param>
            private void log(string msg)
            {
                Console.WriteLine(msg);
            }
    
            #endregion
        }
    }
    View Code

     调用方式:

                   HookUserActivity hook = new HookUserActivity();
    
                    hook.HookScope = HookUserActivity.HookScopeType.GlobalScope;
                    hook.ActivityForm = this;
                    //hook.OnMouseActivity += Hook_OnMouseActivity;
                    hook.KeyDown += Hook_KeyDown;
                    //hook.KeyPress += Hook_KeyPress;
                    //hook.KeyUp += Hook_KeyUp; 
                    hook.Start(false, true);
    View Code

    ===

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  • 原文地址:https://www.cnblogs.com/mq0036/p/10412584.html
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