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  • WPF : 以鼠标指针为中心缩放

    XMAL:

    <Canvas
        x:Name="mCanvas"
        MouseWheel="mCanvas_MouseWheel"
        Background="Wheat"
    >
    <Canvas.RenderTransform>
        <TransformGroup>
            <ScaleTransform x:Name="mScaleTf" ScaleX="1.0" CenterX="0"></ScaleTransform>        
            <TranslateTransform x:Name="mTranslateTf" X="10" Y="20"></TranslateTransform>
        </TransformGroup>
    </Canvas.RenderTransform>
    </Canvas>

    ------------------------------------------------------------------------------------------------------

    Code:

    private void mCanvas_MouseWheel(object sender, MouseWheelEventArgs e)
    {

               Point zoomCenter = e.GetPosition(this.mCanvas);//参数必须是this.mCanvas, e.GetPosition和RenderTransform有关?

                //或者:
                //Point screenPos = e.GetPosition(this);
                //Point zoomCenter = this.mCanvas.RenderTransform.Inverse.Transform(screenPos);

                Point pt = this.mCanvas.RenderTransform.Inverse.Transform(zoomCenter);
                this.mTranslateTf.X = (zoomCenter.X - pt.X) * this.mScaleTf.ScaleX ;
                this.mTranslateTf.Y = (zoomCenter.Y - pt.Y) * this.mScaleTf.ScaleY;
                this.mScaleTf.CenterX = zoomCenter.X;
                this.mScaleTf.CenterY = zoomCenter.Y;
                this.mScaleTf.ScaleX += e.Delta / 1000.0;
                this.mScaleTf.ScaleY += e.Delta / 1000.0;

                Console.WriteLine("MouseWheel : " + zoomCenter.ToString());

    }

    或者

    private void mCanvas_MouseWheel(object sender, MouseWheelEventArgs e)
    {
        Point mousePos = e.GetPosition(this);

        //oldCenter : untransformed and transformed
        Point untransformedOldCenter = new Point(this.mScaleTf.CenterX, this.mScaleTf.CenterY);
        Point transformedOldCenter = this.mScaleTf.Transform(untransformedOldCenter);

        //newCenter : untransformed and transformed
        Point untransformedNewCenter = this.mCanvas.RenderTransform.Inverse.Transform(mousePos);
        Point transformedNewCenter = mousePos;

        double adjustX = transformedNewCenter.X - transformedOldCenter.X - untransformedNewCenter.X + untransformedOldCenter.X;

        //update transforms
        this.mTranslateTf.X = adjustX;
        this.mScaleTf.CenterX = untransformedNewCenter.X;
        this.mScaleTf.ScaleX += 0.1;
    }

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  • 原文地址:https://www.cnblogs.com/mrfangzheng/p/1239581.html
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