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  • OC中给分类添加成员变量

    在OC中,由于分类底层结构的限制,并不能添加成员变量到分类中,但是可以通过关联对象实现。

    涉及到的相关api

    //添加关联对象
    // objece 需要添加关联对象的对象
    // key     用来去关联值得key
    // value  关联的值
    // policy  政策(retain、assin)
    void objc_setAssociatedObject(id object, const void * key,
                                    id value, objc_AssociationPolicy policy)
    // 获取关联对象
    // object 需要获取关联对象的对象
    // key     用来取关联对象的key
    id objc_getAssociatedObject(id object, const void * key)
    // 溢出对象的所有关联对象
    void objc_removeAssociatedObjects(id object)

    实现为分类添加"属性的代码如下":

    #import <Foundation/Foundation.h>
    #import "LBPerson.h"
    #import "LBPerson+Associate.h"
    
    int main(int argc, const char * argv[]) {
        @autoreleasepool {
            LBPerson *person = [[LBPerson alloc] init];
            person.name = @"muzi";
            NSLog(@"%@",person.name);
        }
        return 0;
    }
    #import "LBPerson.h"
    
    NS_ASSUME_NONNULL_BEGIN
    
    @interface LBPerson (Associate)
    @property (nonatomic, copy) NSString *name;
    @end
    
    #import "LBPerson+Associate.h"
    #import <objc/runtime.h>
    
    @implementation LBPerson (Associate)
    - (void)setName:(NSString *)name {
    //    OBJC_ASSOCIATION_ASSIGN = 0,            assign
    //    OBJC_ASSOCIATION_RETAIN_NONATOMIC = 1,  strong, nonatomic
    //    OBJC_ASSOCIATION_COPY_NONATOMIC = 3,    copy, nonatomic
    //    OBJC_ASSOCIATION_RETAIN = 01401,        strong, atomic
    //    OBJC_ASSOCIATION_COPY = 01403           copy, atomic
        objc_setAssociatedObject(self, @"name", name, OBJC_ASSOCIATION_COPY);
    }
    
    - (NSString *)name {
        return objc_getAssociatedObject(self, @"name");
    }
    @end

    设置关联对象的源码如下:

    typedef DenseMap<const void *, ObjcAssociation> ObjectAssociationMap;
    typedef DenseMap<DisguisedPtr<objc_object>, ObjectAssociationMap> AssociationsHashMap;
    
    // class AssociationsManager manages a lock / hash table singleton pair.
    // Allocating an instance acquires the lock
    
    class AssociationsManager {
        using Storage = ExplicitInitDenseMap<DisguisedPtr<objc_object>, ObjectAssociationMap>;
        static Storage _mapStorage;
    
    public:
        AssociationsManager()   { AssociationsManagerLock.lock(); }
        ~AssociationsManager()  { AssociationsManagerLock.unlock(); }
    
        AssociationsHashMap &get() {
            return _mapStorage.get();
        }
    
        static void init() {
            _mapStorage.init();
        }
    };
    
    AssociationsManager::Storage AssociationsManager::_mapStorage;
    
    } // namespace objc
    
    using namespace objc;
    
    void
    _objc_associations_init()
    {
        AssociationsManager::init();
    }
    
    id
    _object_get_associative_reference(id object, const void *key)
    {
        ObjcAssociation association{};
    
        {
            AssociationsManager manager;                      // 获取AssociationsManaget的对象
            AssociationsHashMap &associations(manager.get()); // return _mapStorage.get();

    AssociationsHashMap::iterator i = associations.find((objc_object *)object);
    if (i != associations.end()) {
                ObjectAssociationMap &refs = i->second;
                ObjectAssociationMap::iterator j = refs.find(key);
                if (j != refs.end()) {
                    association = j->second;
                    association.retainReturnedValue();
                }
            }
        }
    
        return association.autoreleaseReturnedValue();
    }
    
    void
    _object_set_associative_reference(id object, const void *key, id value, uintptr_t policy)
    {
        // This code used to work when nil was passed for object and key. Some code
        // probably relies on that to not crash. Check and handle it explicitly.
        // rdar://problem/44094390
        if (!object && !value) return;
    
        if (object->getIsa()->forbidsAssociatedObjects())
            _objc_fatal("objc_setAssociatedObject called on instance (%p) of class %s which does not allow associated objects", object, object_getClassName(object));
    
        DisguisedPtr<objc_object> disguised{(objc_object *)object};
        ObjcAssociation association{policy, value};
    
        // retain the new value (if any) outside the lock.
        association.acquireValue();
    
        {
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.get());
    
            if (value) {
                auto refs_result = associations.try_emplace(disguised, ObjectAssociationMap{});
                if (refs_result.second) {
                    /* it's the first association we make */
                    object->setHasAssociatedObjects();
                }
    
                /* establish or replace the association */
                auto &refs = refs_result.first->second;
                auto result = refs.try_emplace(key, std::move(association));
                if (!result.second) {
                    association.swap(result.first->second);
                }
            } else {
                auto refs_it = associations.find(disguised);
                if (refs_it != associations.end()) {
                    auto &refs = refs_it->second;
                    auto it = refs.find(key);
                    if (it != refs.end()) {
                        association.swap(it->second);
                        refs.erase(it);
                        if (refs.size() == 0) {
                            associations.erase(refs_it);
    
                        }
                    }
                }
            }
        }
    
        // release the old value (outside of the lock).
        association.releaseHeldValue();
    }
    
    // Unlike setting/getting an associated reference,
    // this function is performance sensitive because of
    // raw isa objects (such as OS Objects) that can't track
    // whether they have associated objects.
    void
    _object_remove_assocations(id object)
    {
        ObjectAssociationMap refs{};
    
        {
            AssociationsManager manager;
            AssociationsHashMap &associations(manager.get());
            AssociationsHashMap::iterator i = associations.find((objc_object *)object);
            if (i != associations.end()) {
                refs.swap(i->second);
                associations.erase(i);
            }
        }
    
        // release everything (outside of the lock).
        for (auto &i: refs) {
            i.second.releaseHeldValue();
        }
    }

    本来还想注释一波源码,奈何C++学的太菜,大致总结如下:

    与关联对象有关的四个

    AssociationsManager
    AssociationsHashMap
    ObjectAssociationMap
    ObjcAssociation

    大致调用,先取出mannager中的AssociationsHashMap,然后再通过DisguisedPtr作key从AssociationsHashMap取出ObjectAssociationMap,再用key取ObjcAssociation

    ,ObjcAssociation中放的就是策略和报错的关联值,顺序如下图所示:

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  • 原文地址:https://www.cnblogs.com/muzichenyu/p/14051129.html
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