$(#main_frame).paintContent = function(gfx) { gfx.pushLayer(#background-area); gfx.translate(0.5,0.5); gfx.strokeColor(color(255,255,255)) gfx.strokeWidth(1) gfx.rectangle(start_x,start_y,500,300); gfx.popLayer(); } $(#main_frame).refresh();
var baseImage = self.loadImage(self.url("./image/ball.png")); function drawCanvas(gfx){ gfx.drawImage(baseImage,0,0,cur_x,cur_x); } container.paintForeground = drawCanvas; container.refresh();