zoukankan      html  css  js  c++  java
  • Unity Destory

    Object.Destroy

     
     
    public static function Destroy(obj: Object, t: float = 0.0F): void;
    public static void Destroy(Object obj, float t = 0.0F);

    Parameters

    obj The object to destroy.
    t The optional amount of time to delay before destroying the object.

    Description

    Removes a gameobject, component or asset.

    The object obj will be destroyed now or if a time is specified t seconds from now. If obj is a Component it will remove the component from the GameObject and destroy it. If obj is a GameObject it will destroy the GameObject, all its components and all transform children of the GameObject. Actual object destruction is always delayed until after the current Update loop, but will always be done before rendering.

        // Kills the game object
        Destroy (gameObject);

    // Removes this script instance from the game object Destroy (this);

    // Removes the rigidbody from the game object Destroy (rigidbody);

    // Kills the game object in 5 seconds after loading the object Destroy (gameObject, 5);

    // When the user presses Ctrl, it will remove the script // named FooScript from the game object function Update () { if (Input.GetButton ("Fire1") && GetComponent (FooScript)) Destroy (GetComponent (FooScript)); }
    // Kills the game object
    Destroy(gameObject);

    // Removes this script instance from the game object Destroy(this);

    // Removes the rigidbody from the game object Destroy(rigidbody);

    // Kills the game object in 5 seconds after loading the object Destroy(gameObject, 5);

    // When the user presses Ctrl, it will remove the script // named FooScript from the game object void Update() { if (Input.GetButton("Fire1") && GetComponent<FooScript>()) { Destroy(GetComponent<FooScript>()); } }

    Destroy is inherited from the UnityEngine.Object base class. Javascript users should consider making a call to UnityEngine.Object.Destroy, rather than Object.Destroy to avoid references being resolved to the .Net System.Object class.

    Note :  Destory 继承于UnityEngine  所以如果Destory出现下图情况

    可以考虑使用 UnityEngine.Object.Destroy (gameObject);

  • 相关阅读:
    全局获取Context
    下拉刷新 SwipeRefreshLayout
    更高级的ToolBar使用----AppBarLayout
    卡片布局CardView
    Design Support的CoordinatorLayout布局
    悬浮按钮FloatingActionButton
    继续滑动菜单的完善,NavigationView,图片圆形化-CircleImageView
    修改电脑hosts文件
    Activity生命周期和启动模式
    活动的基本用法
  • 原文地址:https://www.cnblogs.com/mythdoraemon/p/7041336.html
Copyright © 2011-2022 走看看