ManualObject* lManualObject; lManualObject=mSceneMgr->createManualObject("mo"); lManualObject->begin("BaseWhiteNoLighting"); Ogre::Real cm = -5.0 ; Ogre::Real cp = 5.0; lManualObject->position(cm, cp, cm);// a vertex lManualObject->colour(Ogre::ColourValue(0.0f,1.0f,0.0f,1.0f)); lManualObject->position(cp, cp, cm);// a vertex lManualObject->colour(Ogre::ColourValue(1.0f,1.0f,0.0f,1.0f)); lManualObject->position(cp, cm, cm);// a vertex lManualObject->colour(Ogre::ColourValue(1.0f,0.0f,0.0f,1.0f)); lManualObject->position(cm, cm, cm);// a vertex lManualObject->colour(Ogre::ColourValue(0.0f,0.0f,0.0f,1.0f)); lManualObject->position(cm, cp, cp);// a vertex lManualObject->colour(Ogre::ColourValue(0.0f,1.0f,1.0f,1.0f)); lManualObject->position(cp, cp, cp);// a vertex lManualObject->colour(Ogre::ColourValue(1.0f,1.0f,1.0f,1.0f)); lManualObject->position(cp, cm, cp);// a vertex lManualObject->colour(Ogre::ColourValue(1.0f,0.0f,1.0f,1.0f)); lManualObject->position(cm, cm, cp);// a vertex lManualObject->colour(Ogre::ColourValue(0.0f,0.0f,1.0f,1.0f)); // face behind / front lManualObject->triangle(0,1,2); lManualObject->triangle(2,3,0); lManualObject->triangle(4,6,5); lManualObject->triangle(6,4,7); // face top / down lManualObject->triangle(0,4,5); lManualObject->triangle(5,1,0); lManualObject->triangle(2,6,7); lManualObject->triangle(7,3,2); // face left / right lManualObject->triangle(0,7,4); lManualObject->triangle(7,0,3); lManualObject->triangle(1,5,6); lManualObject->triangle(6,2,1); lManualObject->end(); Ogre::String lNameOfTheMesh = "MeshCubeAndAxe"; lManualObject->convertToMesh(lNameOfTheMesh); Entity* entity = mSceneMgr->createEntity(lNameOfTheMesh); mSceneMgr->getRootSceneNode()->createChildSceneNode()->attachObject(entity);