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  • pyqt5开发之俄罗斯方块

      1 #!/usr/bin/python3
      2 # -*- coding: utf-8 -*-
      3 
      4 """
      5 ZetCode PyQt5 tutorial 
      6 
      7 This is a Tetris game clone.
      8 
      9 """
     10 
     11 from PyQt5.QtWidgets import QMainWindow, QFrame, QDesktopWidget, QApplication
     12 from PyQt5.QtCore import Qt, QBasicTimer, pyqtSignal
     13 from PyQt5.QtGui import QPainter, QColor 
     14 import sys, random
     15 
     16 class Tetris(QMainWindow):
     17 
     18     def __init__(self):
     19         super().__init__()
     20 
     21         self.initUI()
     22 
     23 
     24     def initUI(self):    
     25         '''initiates application UI'''
     26 
     27         self.tboard = Board(self)
     28         self.setCentralWidget(self.tboard)
     29 
     30         self.statusbar = self.statusBar()        
     31         self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)
     32 
     33         self.tboard.start()
     34 
     35         self.resize(180, 380)
     36         self.center()
     37         self.setWindowTitle('Tetris')        
     38         self.show()
     39 
     40 
     41     def center(self):
     42         '''centers the window on the screen'''
     43 
     44         screen = QDesktopWidget().screenGeometry()
     45         size = self.geometry()
     46         self.move((screen.width()-size.width())/2, 
     47             (screen.height()-size.height())/2)
     48 
     49 
     50 class Board(QFrame):
     51 
     52     msg2Statusbar = pyqtSignal(str)
     53 
     54     BoardWidth = 10
     55     BoardHeight = 22
     56     Speed = 300
     57 
     58     def __init__(self, parent):
     59         super().__init__(parent)
     60 
     61         self.initBoard()
     62 
     63 
     64     def initBoard(self):     
     65         '''initiates board'''
     66 
     67         self.timer = QBasicTimer()
     68         self.isWaitingAfterLine = False
     69 
     70         self.curX = 0
     71         self.curY = 0
     72         self.numLinesRemoved = 0
     73         self.board = []
     74 
     75         self.setFocusPolicy(Qt.StrongFocus)
     76         self.isStarted = False
     77         self.isPaused = False
     78         self.clearBoard()
     79 
     80 
     81     def shapeAt(self, x, y):
     82         '''determines shape at the board position'''
     83 
     84         return self.board[(y * Board.BoardWidth) + x]
     85 
     86 
     87     def setShapeAt(self, x, y, shape):
     88         '''sets a shape at the board'''
     89 
     90         self.board[(y * Board.BoardWidth) + x] = shape
     91 
     92 
     93     def squareWidth(self):
     94         '''returns the width of one square'''
     95 
     96         return self.contentsRect().width() // Board.BoardWidth
     97 
     98 
     99     def squareHeight(self):
    100         '''returns the height of one square'''
    101 
    102         return self.contentsRect().height() // Board.BoardHeight
    103 
    104 
    105     def start(self):
    106         '''starts game'''
    107 
    108         if self.isPaused:
    109             return
    110 
    111         self.isStarted = True
    112         self.isWaitingAfterLine = False
    113         self.numLinesRemoved = 0
    114         self.clearBoard()
    115 
    116         self.msg2Statusbar.emit(str(self.numLinesRemoved))
    117 
    118         self.newPiece()
    119         self.timer.start(Board.Speed, self)
    120 
    121 
    122     def pause(self):
    123         '''pauses game'''
    124 
    125         if not self.isStarted:
    126             return
    127 
    128         self.isPaused = not self.isPaused
    129 
    130         if self.isPaused:
    131             self.timer.stop()
    132             self.msg2Statusbar.emit("paused")
    133 
    134         else:
    135             self.timer.start(Board.Speed, self)
    136             self.msg2Statusbar.emit(str(self.numLinesRemoved))
    137 
    138         self.update()
    139 
    140 
    141     def paintEvent(self, event):
    142         '''paints all shapes of the game'''
    143 
    144         painter = QPainter(self)
    145         rect = self.contentsRect()
    146 
    147         boardTop = rect.bottom() - Board.BoardHeight * self.squareHeight()
    148 
    149         for i in range(Board.BoardHeight):
    150             for j in range(Board.BoardWidth):
    151                 shape = self.shapeAt(j, Board.BoardHeight - i - 1)
    152 
    153                 if shape != Tetrominoe.NoShape:
    154                     self.drawSquare(painter,
    155                         rect.left() + j * self.squareWidth(),
    156                         boardTop + i * self.squareHeight(), shape)
    157 
    158         if self.curPiece.shape() != Tetrominoe.NoShape:
    159 
    160             for i in range(4):
    161 
    162                 x = self.curX + self.curPiece.x(i)
    163                 y = self.curY - self.curPiece.y(i)
    164                 self.drawSquare(painter, rect.left() + x * self.squareWidth(),
    165                     boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
    166                     self.curPiece.shape())
    167 
    168 
    169     def keyPressEvent(self, event):
    170         '''processes key press events'''
    171 
    172         if not self.isStarted or self.curPiece.shape() == Tetrominoe.NoShape:
    173             super(Board, self).keyPressEvent(event)
    174             return
    175 
    176         key = event.key()
    177 
    178         if key == Qt.Key_P:
    179             self.pause()
    180             return
    181 
    182         if self.isPaused:
    183             return
    184 
    185         elif key == Qt.Key_Left:
    186             self.tryMove(self.curPiece, self.curX - 1, self.curY)
    187 
    188         elif key == Qt.Key_Right:
    189             self.tryMove(self.curPiece, self.curX + 1, self.curY)
    190 
    191         elif key == Qt.Key_Down:
    192             self.tryMove(self.curPiece.rotateRight(), self.curX, self.curY)
    193 
    194         elif key == Qt.Key_Up:
    195             self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)
    196 
    197         elif key == Qt.Key_Space:
    198             self.dropDown()
    199 
    200         elif key == Qt.Key_D:
    201             self.oneLineDown()
    202 
    203         else:
    204             super(Board, self).keyPressEvent(event)
    205 
    206 
    207     def timerEvent(self, event):
    208         '''handles timer event'''
    209 
    210         if event.timerId() == self.timer.timerId():
    211 
    212             if self.isWaitingAfterLine:
    213                 self.isWaitingAfterLine = False
    214                 self.newPiece()
    215             else:
    216                 self.oneLineDown()
    217 
    218         else:
    219             super(Board, self).timerEvent(event)
    220 
    221 
    222     def clearBoard(self):
    223         '''clears shapes from the board'''
    224 
    225         for i in range(Board.BoardHeight * Board.BoardWidth):
    226             self.board.append(Tetrominoe.NoShape)
    227 
    228 
    229     def dropDown(self):
    230         '''drops down a shape'''
    231 
    232         newY = self.curY
    233 
    234         while newY > 0:
    235 
    236             if not self.tryMove(self.curPiece, self.curX, newY - 1):
    237                 break
    238 
    239             newY -= 1
    240 
    241         self.pieceDropped()
    242 
    243 
    244     def oneLineDown(self):
    245         '''goes one line down with a shape'''
    246 
    247         if not self.tryMove(self.curPiece, self.curX, self.curY - 1):
    248             self.pieceDropped()
    249 
    250 
    251     def pieceDropped(self):
    252         '''after dropping shape, remove full lines and create new shape'''
    253 
    254         for i in range(4):
    255 
    256             x = self.curX + self.curPiece.x(i)
    257             y = self.curY - self.curPiece.y(i)
    258             self.setShapeAt(x, y, self.curPiece.shape())
    259 
    260         self.removeFullLines()
    261 
    262         if not self.isWaitingAfterLine:
    263             self.newPiece()
    264 
    265 
    266     def removeFullLines(self):
    267         '''removes all full lines from the board'''
    268 
    269         numFullLines = 0
    270         rowsToRemove = []
    271 
    272         for i in range(Board.BoardHeight):
    273 
    274             n = 0
    275             for j in range(Board.BoardWidth):
    276                 if not self.shapeAt(j, i) == Tetrominoe.NoShape:
    277                     n = n + 1
    278 
    279             if n == 10:
    280                 rowsToRemove.append(i)
    281 
    282         rowsToRemove.reverse()
    283 
    284 
    285         for m in rowsToRemove:
    286 
    287             for k in range(m, Board.BoardHeight):
    288                 for l in range(Board.BoardWidth):
    289                         self.setShapeAt(l, k, self.shapeAt(l, k + 1))
    290 
    291         numFullLines = numFullLines + len(rowsToRemove)
    292 
    293         if numFullLines > 0:
    294 
    295             self.numLinesRemoved = self.numLinesRemoved + numFullLines
    296             self.msg2Statusbar.emit(str(self.numLinesRemoved))
    297 
    298             self.isWaitingAfterLine = True
    299             self.curPiece.setShape(Tetrominoe.NoShape)
    300             self.update()
    301 
    302 
    303     def newPiece(self):
    304         '''creates a new shape'''
    305 
    306         self.curPiece = Shape()
    307         self.curPiece.setRandomShape()
    308         self.curX = Board.BoardWidth // 2 + 1
    309         self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
    310 
    311         if not self.tryMove(self.curPiece, self.curX, self.curY):
    312 
    313             self.curPiece.setShape(Tetrominoe.NoShape)
    314             self.timer.stop()
    315             self.isStarted = False
    316             self.msg2Statusbar.emit("Game over")
    317 
    318 
    319 
    320     def tryMove(self, newPiece, newX, newY):
    321         '''tries to move a shape'''
    322 
    323         for i in range(4):
    324 
    325             x = newX + newPiece.x(i)
    326             y = newY - newPiece.y(i)
    327 
    328             if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
    329                 return False
    330 
    331             if self.shapeAt(x, y) != Tetrominoe.NoShape:
    332                 return False
    333 
    334         self.curPiece = newPiece
    335         self.curX = newX
    336         self.curY = newY
    337         self.update()
    338 
    339         return True
    340 
    341 
    342     def drawSquare(self, painter, x, y, shape):
    343         '''draws a square of a shape'''        
    344 
    345         colorTable = [0x000000, 0xCC6666, 0x66CC66, 0x6666CC,
    346                       0xCCCC66, 0xCC66CC, 0x66CCCC, 0xDAAA00]
    347 
    348         color = QColor(colorTable[shape])
    349         painter.fillRect(x + 1, y + 1, self.squareWidth() - 2, 
    350             self.squareHeight() - 2, color)
    351 
    352         painter.setPen(color.lighter())
    353         painter.drawLine(x, y + self.squareHeight() - 1, x, y)
    354         painter.drawLine(x, y, x + self.squareWidth() - 1, y)
    355 
    356         painter.setPen(color.darker())
    357         painter.drawLine(x + 1, y + self.squareHeight() - 1,
    358             x + self.squareWidth() - 1, y + self.squareHeight() - 1)
    359         painter.drawLine(x + self.squareWidth() - 1, 
    360             y + self.squareHeight() - 1, x + self.squareWidth() - 1, y + 1)
    361 
    362 
    363 class Tetrominoe(object):
    364 
    365     NoShape = 0
    366     ZShape = 1
    367     SShape = 2
    368     LineShape = 3
    369     TShape = 4
    370     SquareShape = 5
    371     LShape = 6
    372     MirroredLShape = 7
    373 
    374 
    375 class Shape(object):
    376 
    377     coordsTable = (
    378         ((0, 0),     (0, 0),     (0, 0),     (0, 0)),
    379         ((0, -1),    (0, 0),     (-1, 0),    (-1, 1)),
    380         ((0, -1),    (0, 0),     (1, 0),     (1, 1)),
    381         ((0, -1),    (0, 0),     (0, 1),     (0, 2)),
    382         ((-1, 0),    (0, 0),     (1, 0),     (0, 1)),
    383         ((0, 0),     (1, 0),     (0, 1),     (1, 1)),
    384         ((-1, -1),   (0, -1),    (0, 0),     (0, 1)),
    385         ((1, -1),    (0, -1),    (0, 0),     (0, 1))
    386     )
    387 
    388     def __init__(self):
    389 
    390         self.coords = [[0,0] for i in range(4)]
    391         self.pieceShape = Tetrominoe.NoShape
    392 
    393         self.setShape(Tetrominoe.NoShape)
    394 
    395 
    396     def shape(self):
    397         '''returns shape'''
    398 
    399         return self.pieceShape
    400 
    401 
    402     def setShape(self, shape):
    403         '''sets a shape'''
    404 
    405         table = Shape.coordsTable[shape]
    406 
    407         for i in range(4):
    408             for j in range(2):
    409                 self.coords[i][j] = table[i][j]
    410 
    411         self.pieceShape = shape
    412 
    413 
    414     def setRandomShape(self):
    415         '''chooses a random shape'''
    416 
    417         self.setShape(random.randint(1, 7))
    418 
    419 
    420     def x(self, index):
    421         '''returns x coordinate'''
    422 
    423         return self.coords[index][0]
    424 
    425 
    426     def y(self, index):
    427         '''returns y coordinate'''
    428 
    429         return self.coords[index][1]
    430 
    431 
    432     def setX(self, index, x):
    433         '''sets x coordinate'''
    434 
    435         self.coords[index][0] = x
    436 
    437 
    438     def setY(self, index, y):
    439         '''sets y coordinate'''
    440 
    441         self.coords[index][1] = y
    442 
    443 
    444     def minX(self):
    445         '''returns min x value'''
    446 
    447         m = self.coords[0][0]
    448         for i in range(4):
    449             m = min(m, self.coords[i][0])
    450 
    451         return m
    452 
    453 
    454     def maxX(self):
    455         '''returns max x value'''
    456 
    457         m = self.coords[0][0]
    458         for i in range(4):
    459             m = max(m, self.coords[i][0])
    460 
    461         return m
    462 
    463 
    464     def minY(self):
    465         '''returns min y value'''
    466 
    467         m = self.coords[0][1]
    468         for i in range(4):
    469             m = min(m, self.coords[i][1])
    470 
    471         return m
    472 
    473 
    474     def maxY(self):
    475         '''returns max y value'''
    476 
    477         m = self.coords[0][1]
    478         for i in range(4):
    479             m = max(m, self.coords[i][1])
    480 
    481         return m
    482 
    483 
    484     def rotateLeft(self):
    485         '''rotates shape to the left'''
    486 
    487         if self.pieceShape == Tetrominoe.SquareShape:
    488             return self
    489 
    490         result = Shape()
    491         result.pieceShape = self.pieceShape
    492 
    493         for i in range(4):
    494 
    495             result.setX(i, self.y(i))
    496             result.setY(i, -self.x(i))
    497 
    498         return result
    499 
    500 
    501     def rotateRight(self):
    502         '''rotates shape to the right'''
    503 
    504         if self.pieceShape == Tetrominoe.SquareShape:
    505             return self
    506 
    507         result = Shape()
    508         result.pieceShape = self.pieceShape
    509 
    510         for i in range(4):
    511 
    512             result.setX(i, -self.y(i))
    513             result.setY(i, self.x(i))
    514 
    515         return result
    516 
    517 
    518 if __name__ == '__main__':
    519 
    520     app = QApplication([])
    521     tetris = Tetris()    
    522     sys.exit(app.exec_())
    View Code

    游戏很简单,所以也就很好理解。程序加载之后游戏也就直接开始了,可以用P键暂停游戏,空格键让方块直接落到最下面。游戏的速度是固定的,并没有实现加速的功能。分数就是游戏中消除的行数。

    self.tboard = Board(self)
    self.setCentralWidget(self.tboard)
    

    创建了一个Board类的实例,并设置为应用的中心组件。

    self.statusbar = self.statusBar()        
    self.tboard.msg2Statusbar[str].connect(self.statusbar.showMessage)
    

    创建一个statusbar来显示三种信息:消除的行数,游戏暂停状态或者游戏结束状态。msg2Statusbar是一个自定义的信号,用在(和)Board类(交互),showMessage()方法是一个内建的,用来在statusbar上显示信息的方法。

    self.tboard.start()
    

    初始化游戏:

    class Board(QFrame):
    
        msg2Statusbar = pyqtSignal(str)
    ...
    

    创建了一个自定义信号msg2Statusbar,当我们想往statusbar里显示信息的时候,发出这个信号就行了。

    BoardWidth = 10
    BoardHeight = 22
    Speed = 300
    

    这些是Board类的变量。BoardWidthBoardHeight分别是board的宽度和高度。Speed是游戏的速度,每300ms出现一个新的方块。

    ...
    self.curX = 0
    self.curY = 0
    self.numLinesRemoved = 0
    self.board = []
    ...
    

    initBoard()里初始化了一些重要的变量。self.board定义了方块的形状和位置,取值范围是0-7。

    def shapeAt(self, x, y):
        return self.board[(y * Board.BoardWidth) + x]
    

    shapeAt()决定了board里方块的的种类。

    def squareWidth(self):
        return self.contentsRect().width() // Board.BoardWidth
    

    board的大小可以动态的改变。所以方格的大小也应该随之变化。squareWidth()计算并返回每个块应该占用多少像素--也即Board.BoardWidth

    def pause(self):
        '''pauses game'''
    
        if not self.isStarted:
            return
    
        self.isPaused = not self.isPaused
    
        if self.isPaused:
            self.timer.stop()
            self.msg2Statusbar.emit("paused")
    
        else:
            self.timer.start(Board.Speed, self)
            self.msg2Statusbar.emit(str(self.numLinesRemoved))
    
        self.update()
    

    pause()方法用来暂停游戏,停止计时并在statusbar上显示一条信息。

    def paintEvent(self, event):
        '''paints all shapes of the game'''
    
        painter = QPainter(self)
        rect = self.contentsRect()
    ...
    

    渲染是在paintEvent()方法里发生的QPainter负责PyQt5里所有低级绘画操作。

    for i in range(Board.BoardHeight):
        for j in range(Board.BoardWidth):
            shape = self.shapeAt(j, Board.BoardHeight - i - 1)
    
            if shape != Tetrominoe.NoShape:
                self.drawSquare(painter,
                    rect.left() + j * self.squareWidth(),
                    boardTop + i * self.squareHeight(), shape)
    

    渲染游戏分为两步。第一步是先画出所有已经落在最下面的的图,这些保存在self.board里。可以使用shapeAt()查看这个这个变量。

    if self.curPiece.shape() != Tetrominoe.NoShape:
    
        for i in range(4):
    
            x = self.curX + self.curPiece.x(i)
            y = self.curY - self.curPiece.y(i)
            self.drawSquare(painter, rect.left() + x * self.squareWidth(),
                boardTop + (Board.BoardHeight - y - 1) * self.squareHeight(),
                self.curPiece.shape())
    

    第二步是画出更在下落的方块。

    elif key == Qt.Key_Right:
        self.tryMove(self.curPiece, self.curX + 1, self.curY)
    

    keyPressEvent()方法获得用户按下的按键。如果按下的是右方向键,就尝试把方块向右移动,说尝试是因为有可能到边界不能移动了。

    elif key == Qt.Key_Up:
        self.tryMove(self.curPiece.rotateLeft(), self.curX, self.curY)
    

    上方向键是把方块向左旋转一下

    elif key == Qt.Key_Space:
        self.dropDown()
    

    空格键会直接把方块放到底部

    elif key == Qt.Key_D:
        self.oneLineDown()
    

    D键是加速一次下落速度。

    def tryMove(self, newPiece, newX, newY):
    
        for i in range(4):
    
            x = newX + newPiece.x(i)
            y = newY - newPiece.y(i)
    
            if x < 0 or x >= Board.BoardWidth or y < 0 or y >= Board.BoardHeight:
                return False
    
            if self.shapeAt(x, y) != Tetrominoe.NoShape:
                return False
    
        self.curPiece = newPiece
        self.curX = newX
        self.curY = newY
        self.update()
        return True
    

    tryMove()是尝试移动方块的方法。如果方块已经到达board的边缘或者遇到了其他方块,就返回False。否则就把方块下落到想要

    def timerEvent(self, event):
    
        if event.timerId() == self.timer.timerId():
    
            if self.isWaitingAfterLine:
                self.isWaitingAfterLine = False
                self.newPiece()
            else:
                self.oneLineDown()
    
        else:
            super(Board, self).timerEvent(event)
    

    在计时器事件里,要么是等一个方块下落完之后创建一个新的方块,要么是让一个方块直接落到底(move a falling piece one line down)。

    def clearBoard(self):
    
        for i in range(Board.BoardHeight * Board.BoardWidth):
            self.board.append(Tetrominoe.NoShape)
    

    clearBoard()方法通过Tetrominoe.NoShape清空broad

    def removeFullLines(self):
    
        numFullLines = 0
        rowsToRemove = []
    
        for i in range(Board.BoardHeight):
    
            n = 0
            for j in range(Board.BoardWidth):
                if not self.shapeAt(j, i) == Tetrominoe.NoShape:
                    n = n + 1
    
            if n == 10:
                rowsToRemove.append(i)
    
        rowsToRemove.reverse()
    
    
        for m in rowsToRemove:
    
            for k in range(m, Board.BoardHeight):
                for l in range(Board.BoardWidth):
                        self.setShapeAt(l, k, self.shapeAt(l, k + 1))
    
        numFullLines = numFullLines + len(rowsToRemove)
     ...
    

    如果方块碰到了底部,就调用removeFullLines()方法,找到所有能消除的行消除它们。消除的具体动作就是把符合条件的行消除掉之后,再把它上面的行下降一行。注意移除满行的动作是倒着来的,因为我们是按照重力来表现游戏的,如果不这样就有可能出现有些方块浮在空中的现象。

    def newPiece(self):
    
        self.curPiece = Shape()
        self.curPiece.setRandomShape()
        self.curX = Board.BoardWidth // 2 + 1
        self.curY = Board.BoardHeight - 1 + self.curPiece.minY()
    
        if not self.tryMove(self.curPiece, self.curX, self.curY):
    
            self.curPiece.setShape(Tetrominoe.NoShape)
            self.timer.stop()
            self.isStarted = False
            self.msg2Statusbar.emit("Game over")
    

    newPiece()方法是用来创建形状随机的方块。如果随机的方块不能正确的出现在预设的位置,游戏结束。

    class Tetrominoe(object):
    
        NoShape = 0
        ZShape = 1
        SShape = 2
        LineShape = 3
        TShape = 4
        SquareShape = 5
        LShape = 6
        MirroredLShape = 7
    

    Tetrominoe类保存了所有方块的形状。我们还定义了一个NoShape的空形状。

    Shape类保存类方块内部的信息。

    class Shape(object):
    
        coordsTable = (
            ((0, 0),     (0, 0),     (0, 0),     (0, 0)),
            ((0, -1),    (0, 0),     (-1, 0),    (-1, 1)),
            ...
        )
    ...
    

    coordsTable元组保存了所有的方块形状的组成。是一个构成方块的坐标模版。

    self.coords = [[0,0] for i in range(4)]
    

    上面创建了一个新的空坐标数组,这个数组将用来保存方块的坐标。

    坐标系示意图:

    coordinates

    上面的图片可以帮助我们更好的理解坐标值的意义。比如元组(0, -1), (0, 0), (-1, 0), (-1, -1)代表了一个Z形状的方块。这个图表就描绘了这个形状。

    def rotateLeft(self):
    
        if self.pieceShape == Tetrominoe.SquareShape:
            return self
    
        result = Shape()
        result.pieceShape = self.pieceShape
    
        for i in range(4):
    
            result.setX(i, self.y(i))
            result.setY(i, -self.x(i))
    
        return result
    

    rotateLeft()方法向右旋转一个方块。正方形的方块就没必要旋转,就直接返回了。其他的是返回一个新的,能表示这个形状旋转了的坐标。

    程序展示:

    Tetris

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  • 原文地址:https://www.cnblogs.com/navysummer/p/9163128.html
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