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  • iOS的触摸事件的用法以及和手势识别器的区别

    1、首先来介绍下触摸事件和手势识别器的利与弊

    触摸事件和手势识别器二者之间有直接的关系
    手势识别器是在触摸事件的基础上演变过来的
    当我们用到触摸事件时 默认的uiview是没有什么效果的  只能自定义view才能实现事件的触摸
    通常用到的方法如下:
    – touchesBegan:withEvent: 
    – touchesMoved:withEvent: 
    – touchesEnded:withEvent: 
    - touchesCancelled:withEvent:
    
    而手势识别器是在触摸事件的基础上而封装的
    为什么要封装呢?因为直接touchs方法来定位手势比较麻烦。在还没有UIGestureRecognizer的时代,用touchs也可以计算出博文中说的几种常用手势:点,滑动,拖等等。这些手势都非常常用,每个开发者想要监视这些手势的时候都要自己判断一遍,每个人都在重复造轮子。那把这些手势封装出来标准化,就有了UIGestureRecognizer和它对应的子类手势了。 那为什么还要有touchs等方法存在呢?因为UIGestureRecognizer几种手势比较有限,有的游戏应用需要搞些特别的手势,那就用touchs这些方法来定义了。

    2、使用手势步骤

    使用手势很简单,分为两步:
    创建手势实例。当创建手势时,指定一个回调方法,当手势开始,改变、或结束时,回调方法被调用。
    添加到需要识别的View中。每个手势只对应一个View,当屏幕触摸在View的边界内时,如果手势和预定的一样,那就会回调方法。
    ps:一个手势只能对应一个View,但是一个View可以有多个手势。
    建议在真机上运行这些手势,模拟器操作不太方便,可能导致你认为手势失效。

    3、手势的介绍

    UITapGestureRecognizer  (敲击)
    UIPinchGestureRecognizer (捏合,由于缩放)
    UIPanGestureRecognizer   (拖拽)
    UISwipeGestureRecognizer (轻扫)
    UIRotationGestureRecognizer(旋转)
    UILongPressGestureRecognizer(长按)

    4、敲击手势的用法(其他手势类同)代码如下:

    //创建手势识别对象
        UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] init];
        //连续敲击二次手势才能识别成功
        tap.numberOfTapsRequired  = 2;
        //需要一根手指触摸
        tap.numberOfTouchesRequired = 2;
        //添加手势识别器对象到对应的uiview
        [self.iconView addGestureRecognizer:tap];
        
        //添加监听方法(识别到对应的手势就会监听事件)
        [tap addTarget:self action:@selector(btClick:)];

     5、缩放 + 旋转

    #import "ViewController.h"
    
    @interface ViewController ()<UIGestureRecognizerDelegate>
    @property (weak, nonatomic) IBOutlet UIImageView *iconView;
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        self.iconView.userInteractionEnabled = YES;
        // Do any additional setup after loading the view, typically from a nib.
        [self testPichAndRoate];
    }
    
    - (void)didReceiveMemoryWarning {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }
    -(void) testPichAndRoate
    {
        //[self testPich];
        [self testRoate];
    }
    -(void) testPich
    {
        UIPinchGestureRecognizer *pich = [[UIPinchGestureRecognizer alloc] init];
        pich.delegate = self;
        [self.iconView addGestureRecognizer:pich];
        [pich addTarget:self action:@selector(pinchView:)];
    }
    -(void) pinchView:(UIPinchGestureRecognizer *)pinchView
    {
        pinchView.view.transform = CGAffineTransformScale(pinchView.view.transform, pinchView.scale, pinchView.scale);
        pinchView.scale = 1;//必写
    }
    -(void) testRoate
    {
        UIRotationGestureRecognizer *roate = [[UIRotationGestureRecognizer alloc] init];
        roate.delegate = self;
        [self.iconView addGestureRecognizer:roate];
        [roate addTarget:self action:@selector(roateView:)];
    }
    -(void) roateView:(UIRotationGestureRecognizer *)roate
    {
        roate.view.transform = CGAffineTransformRotate(roate.view.transform, roate.rotation);
        roate.rotation = 0;//必写
    }
    @end

     6、拖动

    #import "ViewController.h"
    
    @interface ViewController ()
    @property (weak, nonatomic) IBOutlet UIView *panView;
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        // Do any additional setup after loading the view, typically from a nib.
        UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] init];
        [self.panView addGestureRecognizer:pan];
        [pan addTarget:self action:@selector(panTuoDong:)];
        
    }
    
    - (void)didReceiveMemoryWarning {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }
    -(void)panTuoDong:(UIPanGestureRecognizer *)pan
    {
        switch (pan.state) {
            case UIGestureRecognizerStateBegan: // 开始触发手势
                
                break;
                
            case UIGestureRecognizerStateEnded: // 手势结束
                
                break;
                
            default:
                break;
        }
        //在view上挪动的距离
       CGPoint transtation = [pan translationInView:pan.view];
        CGPoint center = pan.view.center;
        center.x += transtation.x;
        center.y += transtation.y;
        pan.view.center = center;
        
        //清除挪动的距离
        [pan setTranslation:CGPointZero inView:pan.view];
    }
    
    @end
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  • 原文地址:https://www.cnblogs.com/nianzhilian/p/4930820.html
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