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  • 设计模式(5)抽象工厂模式

    抽象工厂,提供一个工厂接口,用于创建依赖对象的家族,不需要明确指定具体类。可以理解是多个工厂方法的组合。

    例如一个款手机是有电池、相机、处理器、屏幕组成的,它其中包含了不同的对象,我们创建时需要创建多个不同类型的对象,而工厂方法只能创建一种类型的对象,满足不了这种需求。那我们可以把多个工厂方法组合到一起,用来创建多个产品。

    首先我们先定义抽象工厂,他可以生产电池、相机、处理器、屏幕

    public interface BasePhoneFactory {
    
        public BaseCamara createCamara();
    
        public BaseBattery createBattery();
    
        public BaseScreen createScreen();
    
        public BaseCpu createCpu();
    
    }
    BasePhoneFactory

    然后创建各个抽象的产品

    public interface BaseBattery {
    
        public void name();
    
    }
    
    public interface BaseCamara {
        
        public void name();
        
    }
    
    public interface BaseCpu {
        
        public void name();
        
    }
    
    public interface BaseScreen {
        
        public void name();
        
    }
    产品抽象对象

    然后各个产品的实现类

    public class Battery_3000 implements BaseBattery {
        @Override
        public void name() {
            System.out.println("3000毫安锂电池");
        }
    }
    
    public class Battery_3800 implements BaseBattery {
        @Override
        public void name() {
            System.out.println("3800毫安锂电池");
        }
    }
    
    public class Camara_1200 implements BaseCamara {
        @Override
        public void name() {
            System.out.println("1200W像素相机");
        }
    }
    
    public class Camara_1800 implements BaseCamara {
        @Override
        public void name() {
            System.out.println("1800W像素相机");
        }
    }
    
    public class Cpu_4_8 implements BaseCpu {
        @Override
        public void name() {
            System.out.println("4核8线程处理器");
        }
    }
    
    public class Cpu_6_12 implements BaseCpu {
        @Override
        public void name() {
            System.out.println("6核12线程处理器");
        }
    }
    
    public class Screen_1080 implements BaseScreen {
        @Override
        public void name() {
            System.out.println("1080P屏幕");
        }
    }
    
    public class Screen_1440 implements BaseScreen {
        @Override
        public void name() {
            System.out.println("1440P屏幕");
        }
    }
    产品实现类

    现在就是我们工厂的创建了

    public class PhoneFactory_2018 implements BasePhoneFactory {
        @Override
        public BaseCamara createCamara() {
            return new Camara_1200();
        }
    
        @Override
        public BaseBattery createBattery() {
            return new Battery_3000();
        }
    
        @Override
        public BaseScreen createScreen() {
            return new Screen_1080();
        }
    
        @Override
        public BaseCpu createCpu() {
            return new Cpu_4_8();
        }
    }
    
    public class PhoneFactory_2019 implements BasePhoneFactory {
        @Override
        public BaseCamara createCamara() {
            return new Camara_1800();
        }
    
        @Override
        public BaseBattery createBattery() {
            return new Battery_3800();
        }
    
        @Override
        public BaseScreen createScreen() {
            return new Screen_1440();
        }
    
        @Override
        public BaseCpu createCpu() {
            return new Cpu_6_12();
        }
    }
    工厂

    下面是手机基类和它的实现类

    public abstract class BasePhone {
        /**
         * 电池
         */
        protected BaseBattery battery;
        /**
         * 相机
         */
        protected BaseCamara camara;
        /**
         * 处理器
         */
        protected BaseCpu cpu;
        /**
         * 屏幕
         */
        protected BaseScreen screen;
    
        public void display() {
            battery.name();
            camara.name();
            cpu.name();
            screen.name();
        }
    
        public abstract void getPhone();
    }
    BasePhone
    public class Phone_2018 extends BasePhone {
    
        BasePhoneFactory phoneFactory;
    
        public Phone_2018() {
            phoneFactory = new PhoneFactory_2018();
        }
    
        @Override
        public void getPhone() {
            this.camara = this.phoneFactory.createCamara();
            this.battery = this.phoneFactory.createBattery();
            this.cpu = this.phoneFactory.createCpu();
            this.screen = this.phoneFactory.createScreen();
        }
    
        @Override
        public void display() {
            System.out.println("2018年款手机");
            super.display();
        }
    }
    Phone_2018
    public class Phone_2019 extends BasePhone {
    
        BasePhoneFactory phoneFactory;
    
        public Phone_2019() {
            phoneFactory = new PhoneFactory_2019();
        }
    
        @Override
        public void getPhone() {
            this.camara = this.phoneFactory.createCamara();
            this.battery = this.phoneFactory.createBattery();
            this.cpu = this.phoneFactory.createCpu();
            this.screen = this.phoneFactory.createScreen();
        }
    
        @Override
        public void display() {
            System.out.println("2019年款手机");
            super.display();
        }
    }
    Phone_2019

    测试代码

    public class Main {
    
        public static void main(String[] args) {
            BasePhone phone1 = new Phone_2018();
            phone1.getPhone();
            phone1.display();
    
            System.out.println("-------------------");
    
            BasePhone phone2 = new Phone_2019();
            phone2.getPhone();
            phone2.display();
        }
    }

    输出结果

    抽象工厂一个具体的工厂就能创建出多个产品,和工厂方法相比,减少了具体工厂的数量。

    但是,如果需要给抽象工厂中添加一个成员,就需要改动所有的工厂,扩展性就比较差了。

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  • 原文地址:https://www.cnblogs.com/oeleven/p/10474135.html
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