zoukankan      html  css  js  c++  java
  • 【转】25 things you probably didn't know about the 3ds Max SDK

    http://area.autodesk.com/blogs/chris/25-things-you-probably-didn039t-know-about-the-3ds-max-sdk

    25 things you probably didn't know about the 3ds Max SDK

    I've adventured deep into the darkest corners of the 3ds Max SDK to bring you a set of largely unknown but useful tips and tricks.

    1. Use the 3ds Max SDK from MAXScript by loading the Autodesk.Max.dll. Add the following MAXScript to your start-up scripts and you can use the MaxGlobal variable to access the 3ds Max SDK.

      fn loadAutodeskMax = (
        local Assembly = dotNetClass "System.Reflection.Assembly"
        local maxroot = pathConfig.GetDir #maxroot
        Assembly.LoadFile (maxroot + "\Autodesk.Max.dll")
        local GlobalInterface = dotNetClass "Autodesk.Max.GlobalInterface"  
        global MaxGlobal = GlobalInterface.Instance
      )
      loadAutodeskMax ()
      
    2. Execute arbitrary MAXScript code using the ExecuteMAXScriptScript() global function (see the maxscriptmaxscript.h header).
    3. Execute code safely in the main thread in 3ds Max by either creating a Windows timer object using the main 3ds Max window as the window handle, or by using the following function to trigger code as soon as 3ds Max is idle next.
      #define WM_TRIGGER_CALLBACK WM_USER+4764
      void PostCallback( void (*funcPtr)(UINT_PTR), UINT_PTR param )
      {
        PostMessage( GetAppHWnd(), WM_TRIGGER_CALLBACK, 
      (UINT_PTR)funcPtr, (UINT_PTR)param ); }
    4. Work with different types of meshes ( Mesh, MNMesh and PatchMesh) using theObjectWrapper class. This can simplify writing plug-in that have to deal with arbitrary mesh types such as modifiers.
    5. Collect notifications about all nodes in the scene in an efficient way using theISceneEventManager class. It's ideal to use for UI refresh, when you need to monitor the scene for events to trigger a refresh.
    6. Output text to the 3ds Max MAXScript listener window (see the maxscriptmaxscript.h header) as follows:
        the_listener->edit_stream->wputs("Hello") 
        the_listener->edit_stream->flush()
      
    7. Execute a Python script from a .NET assembly with a few lines of code after downloading and installing IronPython
      using IronPython.Hosting;
      using Microsoft.Scripting.Hosting;
      public static void RunPythonFile(string filename) {
        try  {
           var options = new Dictionary<string, object>();
           options["Debug"] = true;
           ScriptEngine se = Python.CreateEngine(options);
           ScriptSource ss = se.CreateScriptSourceFromFile(filename);
           CompiledCode cc = ss.Compile();
           cc.Execute();
         }
        catch (Exception e){
          MessageBox.Show("Error occurred: " + e.Message);
        }
      }
      
    8. Extend 3ds Max with new drag and drop functionality by deriving from theDragAndDropHandler class.
    9. Download a file from an arbitrary URL to disk using:IDragAndDropMgr::DownloadUrlToDisk().
    10. Compress data using the zlip compression library. Check out the zlibdll.h header file in the 3ds Max SDK.
    11. Log messages to the 3ds Max log file and even print out messages to Visual Studio console using LogSys class.
    12. Evaluate mathematical expressions stored as strings using the Expr class.
    13. Generate repeatable sequences of random numbers using the Random class.
    14. Store objects in one of the following container template types:
    15. Read and write Unicode files easily and correctly using the FileReaderWriter class.
    16. Compute the time it takes to complete a task using the Timer class.
    17. Automatically delete objects when you are done with them using the AutoPtrtemplate.
    18. Output unobtrusive status messages to the user using the Interface::PushPrompt()function.
    19. Retrieve the user define UI colors using IColorManager.
    20. Launch a web browser using IBrowserMgr.
    21. Retrieve .MAX file properties using Interface11::OpenMaxStorageFile().
    22. Format a time value as a string using Interface10::FormatRenderTime()
    23. Open the windows explorer using Interface8::RevealInExplorer().
    24. Perform a quick render to a bitmap using Interface8::QuickRender()
    25. Execute code when 3ds Max is fully initialized in C#:
      using ManagedServices;
      public class My3dsMaxAssembly
      {
        public const int StartUpNotification = 0x50;
        public static void AssemblyMain()
        {
          // This causes an event to be raised once the 3ds Max application has been started 
          var m = new MaxNotificationListener(StartUpNotification);
          m.NotificationRaised += new EventHandler<MaxNotificationEventArgs>(AfterStartup); 
        } 
        public static void AfterStartup(object sender, MaxNotificationEventArgs e) { 
          if (e.NotificationCode == StartUpNotification) { 
            // Do whatever 
          } 
        } 
      } 
      

    Special thanks to Michaelson Britt, Stephen Taylor, and David Cunningham for several of theses cool tips. Please share in the comments your favorite undocumented or frequently overlooked tips and tricks for using the 3ds Max SDK!

  • 相关阅读:
    正则表达式邮箱验证
    C# TCP应用编程三 异步TCP应用编程
    C# EventWaitHandle类解析
    Git关联远程仓库
    cqyz oj | 表亲结点 | 树上搜索
    cqyz oj | 健美操 | 树形DP | 二分猜答案
    cqyz oj | 树的分治 | 树形DP | 树的重心
    cqyz oj | 化装晚会加强版 | 二分搜索
    cqyz oj | 化装晚会 | 二分搜索 | 贪心
    POJ 1694 古老的游戏 | 贪心 | 树形DP
  • 原文地址:https://www.cnblogs.com/oiramario/p/2922028.html
Copyright © 2011-2022 走看看