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  • 视觉十四讲:第七讲_3D-3D:ICP估计姿态

    1.ICP

    假设有一组配对好的3D点, (P={P_{1}, ..., P_{N}}) , (P^{'}={P_{1}^{'}, ..., P_{N}^{'}})
    有一个欧式变换R,t,使得: (p_{i} = Rp^{'}_{i} + t)
    该问题可以用迭代最近点(ICP)来求解。注意考虑两组3D点的变换时,和相机没有关系。
    ICP求解线性代数的求解(SVD)和非线性优化方式求解(类似于BA)

    2.SVD求解:

    定义误差项: (e_{i} = p_{i} - ( Rp^{'}_{i} + t ))
    构建最小二乘问题,使误差平方和达到极小的R,t
    定义两组点的质心:
    (p = frac{1}{n} sum^{n}_{i=1} (p_{i}), p^{'} = frac{1}{n} sum^{n}_{i=1} (p_{i}^{'}),)

    步骤:

    • 计算两组点的质心位置 (p,p^{'}),然后再计算每个点的去质心坐标:
      (q_{i} = p_{i} - p, q_{i}^{'} = p_{i}^{'} - p^{'})

    • 计算 (R^{*} = argmin frac{1}{2} sum^{n}_{i=1} || q_{i} - Rq_{i}^{'} ||^{2})

    • 将上式展开,优化函数变为求解 (-tr( R sum^{n}_{i=1} q_{i}^{'} q_{i}^{T} ))
      定义 (W=sum^{n}_{i=1} q_{i}^{'} q_{i}^{T}),对W进行SVD分解,得到(W=U Sigma V^{T})

    • Sigma 为奇异值组成的对角矩阵,对角线元素从大到小排列,而U和V为正交矩阵。当W满秩时,(R=UV^{T})

    • 根据求出的R,计算t: (t^{*} = p - Rp^{'})

    3.代码:

    void pose_estimation_3d3d(const vector<Point3f> &pts1,
                              const vector<Point3f> &pts2,
                              Mat &R, Mat &t) {
      Point3f p1, p2;     // center of mass
      //求质心
      int N = pts1.size();
      for (int i = 0; i < N; i++) {
        p1 += pts1[i];
        p2 += pts2[i];
      }
      
      p1 = Point3f(Vec3f(p1) / N);
      p2 = Point3f(Vec3f(p2) / N);
      vector<Point3f> q1(N), q2(N); // remove the center
      //去质心
      for (int i = 0; i < N; i++) {
        q1[i] = pts1[i] - p1;
        q2[i] = pts2[i] - p2;
      }
    
      // compute q1*q2^T
      Eigen::Matrix3d W = Eigen::Matrix3d::Zero();
      for (int i = 0; i < N; i++) {
        W += Eigen::Vector3d(q1[i].x, q1[i].y, q1[i].z) * Eigen::Vector3d(q2[i].x, q2[i].y, q2[i].z).transpose();
      }
      cout << "W=" << W << endl;
    
      // SVD on W
      Eigen::JacobiSVD<Eigen::Matrix3d> svd(W, Eigen::ComputeFullU | Eigen::ComputeFullV);
      Eigen::Matrix3d U = svd.matrixU();
      Eigen::Matrix3d V = svd.matrixV();
    
      cout << "U=" << U << endl;
      cout << "V=" << V << endl;
    
      Eigen::Matrix3d R_ = U * (V.transpose());
      if (R_.determinant() < 0) {
        R_ = -R_;
      }
      Eigen::Vector3d t_ = Eigen::Vector3d(p1.x, p1.y, p1.z) - R_ * Eigen::Vector3d(p2.x, p2.y, p2.z);
    
      // convert to cv::Mat
      //推导是按第二张图到第一张图的变化,
      //此处进行逆变换,即为第一张图到第二张图的变化
      R = (Mat_<double>(3, 3) <<
        R_(0, 0), R_(0, 1), R_(0, 2),
        R_(1, 0), R_(1, 1), R_(1, 2),
        R_(2, 0), R_(2, 1), R_(2, 2)
      );
      t = (Mat_<double>(3, 1) << t_(0, 0), t_(1, 0), t_(2, 0));
    }
    

    4.非线性优化方法:

    /// 节点,优化变量维度和数据类型
    class VertexPose : public g2o::BaseVertex<6, Sophus::SE3d> {
    public:
      EIGEN_MAKE_ALIGNED_OPERATOR_NEW;
    
      //初始化
      virtual void setToOriginImpl() override {
        _estimate = Sophus::SE3d();
      }
    
      //更新估计值
      /// left multiplication on SE3
      virtual void oplusImpl(const double *update) override {
    	  
        Eigen::Matrix<double, 6, 1> update_eigen;
        update_eigen << update[0], update[1], update[2], update[3], update[4], update[5];
    	
        _estimate = Sophus::SE3d::exp(update_eigen) * _estimate;
      }
    
      virtual bool read(istream &in) override {}
    
      virtual bool write(ostream &out) const override {}
    };
    
    /// 边,误差模型      观测维度,观测数据类型,  链接节点类型
    class EdgeProjectXYZRGBDPoseOnly : public g2o::BaseUnaryEdge<3, Eigen::Vector3d, VertexPose> {
    public:
      EIGEN_MAKE_ALIGNED_OPERATOR_NEW;
    
      EdgeProjectXYZRGBDPoseOnly(const Eigen::Vector3d &point) : _point(point) {}
    
      virtual void computeError() override {
    	//获取姿态估计值  
        const VertexPose *pose = static_cast<const VertexPose *> ( _vertices[0] );
    	//计算误差,测量值-转换值
        _error = _measurement - pose->estimate() * _point;
      }
    
      //计算雅可比矩阵
      //雅可比矩阵为[I,-P'^]
      virtual void linearizeOplus() override {
        VertexPose *pose = static_cast<VertexPose *>(_vertices[0]);
        Sophus::SE3d T = pose->estimate();
        Eigen::Vector3d xyz_trans = T * _point;
       //单位矩阵
        _jacobianOplusXi.block<3, 3>(0, 0) = -Eigen::Matrix3d::Identity();
       //向量到反对称矩阵
        _jacobianOplusXi.block<3, 3>(0, 3) = Sophus::SO3d::hat(xyz_trans);
      }
    
      bool read(istream &in) {}
    
      bool write(ostream &out) const {}
    
    protected:
      Eigen::Vector3d _point;
    };
    
    //将顶点和边加入g2o
    oid bundleAdjustment(
      const vector<Point3f> &pts1,
      const vector<Point3f> &pts2,
      Mat &R, Mat &t) {
      // 构建图优化,先设定g2o
      typedef g2o::BlockSolverX BlockSolverType;
      typedef g2o::LinearSolverDense<BlockSolverType::PoseMatrixType> LinearSolverType; // 线性求解器类型
      // 梯度下降方法,可以从GN, LM, DogLeg 中选
      auto solver = new g2o::OptimizationAlgorithmLevenberg(
        g2o::make_unique<BlockSolverType>(g2o::make_unique<LinearSolverType>()));
      g2o::SparseOptimizer optimizer;     // 图模型
      optimizer.setAlgorithm(solver);   // 设置求解器
      optimizer.setVerbose(true);       // 打开调试输出
    
      // vertex
      VertexPose *pose = new VertexPose(); // camera pose
      pose->setId(0);
      pose->setEstimate(Sophus::SE3d());
      optimizer.addVertex(pose);
    
      // edges
      for (size_t i = 0; i < pts1.size(); i++) {
        EdgeProjectXYZRGBDPoseOnly *edge = new EdgeProjectXYZRGBDPoseOnly(
          Eigen::Vector3d(pts2[i].x, pts2[i].y, pts2[i].z));
        edge->setVertex(0, pose);
        edge->setMeasurement(Eigen::Vector3d(
          pts1[i].x, pts1[i].y, pts1[i].z));
        edge->setInformation(Eigen::Matrix3d::Identity());
        optimizer.addEdge(edge);
      }
    
      chrono::steady_clock::time_point t1 = chrono::steady_clock::now();
      optimizer.initializeOptimization();
      optimizer.optimize(10);
      chrono::steady_clock::time_point t2 = chrono::steady_clock::now();
      chrono::duration<double> time_used = chrono::duration_cast<chrono::duration<double>>(t2 - t1);
      cout << "optimization costs time: " << time_used.count() << " seconds." << endl;
    
      cout << endl << "after optimization:" << endl;
      cout << "T=
    " << pose->estimate().matrix() << endl;
    
      // convert to cv::Mat
      Eigen::Matrix3d R_ = pose->estimate().rotationMatrix();
      Eigen::Vector3d t_ = pose->estimate().translation();
      R = (Mat_<double>(3, 3) <<
        R_(0, 0), R_(0, 1), R_(0, 2),
        R_(1, 0), R_(1, 1), R_(1, 2),
        R_(2, 0), R_(2, 1), R_(2, 2)
      );
      t = (Mat_<double>(3, 1) << t_(0, 0), t_(1, 0), t_(2, 0));
    }
    
    
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  • 原文地址:https://www.cnblogs.com/penuel/p/13384551.html
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