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  • VTK初学一,b_PolyVertex多个图形点的绘制

    #ifndef INITIAL_OPENGL
    #define INITIAL_OPENGL
    #include <vtkAutoInit.h>
    VTK_MODULE_INIT(vtkRenderingOpenGL)
    VTK_MODULE_INIT(vtkInteractionStyle)
    #endif
    
    
    #include <iostream>
    using namespace std;
    #include "vtkPolyDataMapper.h"
    #include "vtkWin32OpenGLRenderWindow.h"
    #include "vtkRenderWindow.h"
    #include "vtkRenderWindowInteractor.h"
    #include "vtkRenderer.h"
    #include "vtkPoints.h"
    #include "vtkWin32RenderWindowInteractor.h"
    #include "vtkProperty.h"
    #include "vtkFloatArray.h"
    #include "vtkPolyData.h"
    #include "vtkDataSetMapper.h"
    #include "vtkActor2D.h"
    #include "vtkContourFilter.h"
    #include "vtkContourValues.h"
    #include "vtkUnstructuredGrid.h"
    #include "vtkPointData.h"
    #include "vtkVertex.h"
    #include "vtkPolyVertex.h"
    #include "vtkInteractorStyleTrackballCamera.h"
    
    
    void myShow(vtkSmartPointer<vtkUnstructuredGrid> aGrid);
    
    
    int main()
    {
        //几何数据
        vtkSmartPointer<vtkPoints> points=vtkSmartPointer<vtkPoints>::New();
    //    points->SetNumberOfPoints(5);//此行可有可无
        points->InsertPoint(0,0,0,0);
        points->InsertPoint(1,0.5,0.5,0);
        points->InsertPoint(2,-0.3,-0.2,0);
        points->InsertPoint(3,0.8,-0.5,0);
        points->InsertPoint(4,1,0.5,0.3);
        //拓扑数据
        vtkSmartPointer<vtkPolyVertex>polyVertex=vtkSmartPointer<vtkPolyVertex>::New();
        polyVertex->GetPointIds()->SetNumberOfIds(5);//必须设置Id个数,否则可以编译,不能运行
        polyVertex->GetPointIds()->SetId(0,0);//第一个参数是几何point的ID号,第2个参数是拓扑中的Id号
        polyVertex->GetPointIds()->SetId(1,1);
        polyVertex->GetPointIds()->SetId(2,2);
        polyVertex->GetPointIds()->SetId(3,3);
        polyVertex->GetPointIds()->SetId(4,4);
        //属性数据
        vtkSmartPointer<vtkFloatArray>pointsScalars=vtkSmartPointer<vtkFloatArray>::New();
        pointsScalars->SetNumberOfTuples(5);//此行可有可无
        pointsScalars->InsertValue(0,0);//第1个参数是points点的Id,第2个参数是该点的属性值
        pointsScalars->InsertValue(1,0);//第1个参数是points点的Id,第2个参数是该点的属性值
        pointsScalars->InsertValue(2,0);//第1个参数是points点的Id,第2个参数是该点的属性值
        pointsScalars->InsertValue(3,0);//第1个参数是points点的Id,第2个参数是该点的属性值
        pointsScalars->InsertValue(4,0);//第1个参数是points点的Id,第2个参数是该点的属性值
        //将以上三部分数据组合成一个结构vtkUnstructureGrid
        vtkSmartPointer<vtkUnstructuredGrid> aGrid=vtkSmartPointer<vtkUnstructuredGrid>::New();
        aGrid->Allocate(1,1);
        aGrid->SetPoints(points);
        aGrid->GetPointData()->SetScalars(pointsScalars);
        aGrid->InsertNextCell(polyVertex->GetCellType(),polyVertex->GetPointIds());
        //在窗口中显示多个Vertex
        myShow(aGrid);
        return 0;
    }
    
    
    void myShow(vtkSmartPointer<vtkUnstructuredGrid> aGrid)
    {
        //设置映射器
        vtkSmartPointer<vtkDataSetMapper> aMapper=vtkSmartPointer<vtkDataSetMapper>::New();
        aMapper->SetInputData(aGrid);
        aMapper->ScalarVisibilityOn();
    
    
        vtkSmartPointer<vtkActor> anActor=vtkSmartPointer<vtkActor>::New();
        anActor->SetMapper(aMapper);
        anActor->GetProperty()->SetRepresentationToPoints();
    
    
        anActor->GetProperty()->SetDiffuseColor(1,0,0);
        anActor->GetProperty()->SetPointSize(10);
     //创建显示窗口
        vtkSmartPointer<vtkRenderer> ren1=vtkSmartPointer<vtkRenderer>::New();
        vtkSmartPointer<vtkRenderWindow> renWin=vtkSmartPointer<vtkRenderWindow>::New();
        ren1->AddActor(anActor);
        renWin->AddRenderer(ren1);
    
    
        vtkSmartPointer<vtkRenderWindowInteractor> iren=vtkSmartPointer<vtkRenderWindowInteractor>::New();
        vtkSmartPointer<vtkInteractorStyleTrackballCamera> style=vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New();
        iren->SetInteractorStyle(style);
        iren->SetRenderWindow(renWin);
    
    
        renWin->SetSize(700,700);
        ren1->ResetCamera();
        renWin->Render();
        iren->Start();
    }

    
    
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  • 原文地址:https://www.cnblogs.com/phoenixdsg/p/6116428.html
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