zoukankan      html  css  js  c++  java
  • 调试 lvgl 的一个例子

    发现一个新的 vector graphic 的库,用 C 写的,效果丰富,接口简单,而且是 MIT License,所以想试一试。因为它支持 framebuffer,所以,在 linux 上先走一个。

    项目主页:https://littlevgl.com/

    1. 文件准备

    项目组织还不是很好,所以需要手动配置项目,需要的文件包括:

    - lvgl 主项目 

    - lv_driver 目前支持的驱动。基本上如果使用渲染缓存的话,只要考虑怎么把渲染缓存里的东西搬移到显示缓存中即可。即最简实现 disp_init 和 disp_flush。

    - lv_example 示例代码。本实验尝试了 demo 和 benchmark,记录的是 benchmark 的调试。

    另外,作者还提供了一个基于 SDL 的模拟器,如果不是特别熟悉 LInux 的话,从 SDL 开始会是个比较好的选择。作者 github 上可以找到。

    2. 配置

    我使用的环境是 vmware+mint19。

    项目需要建一个新的目录,将上面准备的三个文件夹拷贝到项目目录下,也可以用软连接链过来,随意。

    在项目目录下,需要添加下面几个文件:

    1)lv_conf.h 这个文件从 lvgl 目录下的 lv_config_temple.h 拷贝而来。我这里修改了分辨率为 800x400,color_depth = 24

    2)lv_drv_conf.h 这个文件从 lv_drv_conf_temple.h 拷贝而来。将 USE_FBDEV(frame_buffer) 和 USE_EVDEV(/dev/input/event) 修改为 1.

    3)  lv_ex_conf.h 这个文件从 lv_ex_conf_temple.h 拷贝而来。将 BENCHMARK 改为1 就好了。

    4)mian.c 最终版本如下。从官网的例子修改而来,benchmark 的 demo,然后使用 /dev/input/event2 作为鼠标输入,还给鼠标加了个图标。

    #include    "lvgl/lvgl.h"
    #include    "lv_drivers/display/fbdev.h"
    #include    "lv_drivers/indev/evdev.h"
    #include    "lv_examples/lv_apps/benchmark/benchmark.h"
    #include    <unistd.h>
    
    int main(void)
    {
        lv_init();
        fbdev_init();
        
        lv_disp_drv_t disp_drv;
        lv_disp_drv_init(&disp_drv);
        disp_drv.disp_flush = fbdev_flush;
        lv_disp_drv_register(&disp_drv);
    
        evdev_init();
        lv_indev_drv_t indev_drv;
        lv_indev_drv_init(&indev_drv);
        indev_drv.type = LV_INDEV_TYPE_POINTER;
        indev_drv.read = evdev_read;
        lv_indev_drv_register(&indev_drv);
    
        lv_indev_t *mouse = lv_indev_next(NULL);
        lv_obj_t *cursor = lv_label_create(lv_scr_act(), NULL);
        lv_label_set_recolor(cursor, true);
        lv_label_set_text(cursor, "#ff0000 .cursor");
        lv_indev_set_cursor(mouse, cursor);
    
        benchmark_create();
    
        while(1) {
            lv_tick_inc(5);
            lv_task_handler();
            usleep(5000);
        }
    
        return 0;
    }

    5)Makefile 用的下面这个,从哪里找来的,找不到出处了,自己稍微做了修改

    #
    # Makefile
    #
    CC = gcc
    CFLAGS = -Wall -Wshadow -Wundef -Wmaybe-uninitialized
    CFLAGS += -O3 -g3 -I./
    #LDFLAGS += -lSDL2 -lm
    BIN = demo
    VPATH = 
    
    MAINSRC = main.c
    
    #LIBRARIES
    include ./lvgl/lv_core/lv_core.mk
    include ./lvgl/lv_hal/lv_hal.mk
    include ./lvgl/lv_objx/lv_objx.mk
    include ./lvgl/lv_misc/lv_fonts/lv_fonts.mk
    include ./lvgl/lv_misc/lv_misc.mk
    include ./lvgl/lv_themes/lv_themes.mk
    include ./lvgl/lv_draw/lv_draw.mk
    
    #DRIVERS
    include ./lv_drivers/display/display.mk
    include ./lv_drivers/indev/indev.mk
    
    #EXAMPLE
    include ./lv_examples/lv_apps/benchmark/benchmark.mk
    
    OBJEXT ?= .o
    
    AOBJS = $(ASRCS:.S=$(OBJEXT))
    COBJS = $(CSRCS:.c=$(OBJEXT))
    
    MAINOBJ = $(MAINSRC:.c=$(OBJEXT))
    
    SRCS = $(ASRCS) $(CSRCS) $(MAINSRC)
    OBJS = $(AOBJS) $(COBJS)
    
    ## MAINOBJ -> OBJFILES
    
    all: clean default
    
    %.o: %.c
        @$(CC)  $(CFLAGS) -c $< -o $@
        @echo "CC $<"
        
    default: $(AOBJS) $(COBJS) $(MAINOBJ)
        $(CC) -o $(BIN) $(MAINOBJ) $(AOBJS) $(COBJS) $(LDFLAGS)
    
    clean: 
        rm -f $(BIN) $(AOBJS) $(COBJS) $(MAINOBJ)

    3. 做的修改

    原作者的代码可能是测试环境不一样,我第一次没跑出来,经过调试,最终做了下面修改后得到想要的结果。

    1)第一处是 fbdev 的驱动,修改了 /lv_driver/display/fbdev.c。第一次编译后,显示一团浆糊,仔细看可以辨认是填图的时候错位了,借鉴了后面附1 的代码,修改了 flush 函数如下。

        if(vinfo.bits_per_pixel == 32 || vinfo.bits_per_pixel == 24) {
            uint32_t *fbp32 = (uint32_t*)fbp;
            uint32_t x;
            uint32_t y;
    
            int stride = finfo.line_length / 4;
    
            for(y = act_y1; y <= act_y2; y++) {
                for(x = act_x1; x <= act_x2; x++) {
                    location = (x+vinfo.xoffset) + (y+vinfo.yoffset) * stride;
                    fbp32[location] = color_p->full;
                    color_p++;
                }
    
                color_p += x2 - act_x2;
            }
        }

    重新计算了 buffer 中一行的长度,作者原来直接是把 vinfo.xref 拿来用了,我这里是 800。上面代码算出来的 stride 是 1176,但是能正常显示。

    2)针对 event 设备的修改。修改了文件 lv_drivers/indev/evdev.c。这里的问题是,驱动里面的 x 范围只有 0 - LV_HOR_RES。大概是作者的理解中,鼠标的坐标范围是和分辨率一致的。但是,我用 附录2 的代码以及 hexdump 看到的,这个范围是 0-65535。所以,这个坐标需要归一化。我添加了两个变量。

    #if USE_FBDEV
    extern int fb_x_max;
    extern int fb_y_max;
    #endif

    这两个全局变量,需要先在 fbdev.c 中声明过,他们取下面的值:

        // Get variable screen information
        if (ioctl(fbfd, FBIOGET_VSCREENINFO, &vinfo) == -1) {
            perror("Error reading variable information");
            return;
        }
    
        printf("%dx%d, %dbpp
    ", vinfo.xres, vinfo.yres, vinfo.bits_per_pixel);
        printf("%d 
    ", finfo.line_length);
    
        fb_x_max = vinfo.xres;
        fb_y_max = vinfo.yres;

    因此,main 函数中,初始化 event 设备,要在初始化 fbdev 之后,要不然,这两个值取不到。然后,在 evdev_init 中 将这两个值转化为鼠标的分辨率。

    void evdev_init(void)
    {
        evdev_fd = open(EVDEV_NAME, O_RDWR|O_NOCTTY|O_NDELAY);
        if (evdev_fd == -1) {
            perror("unable open evdev interface:");
            return;
        }
    
        fcntl(evdev_fd, F_SETFL, O_ASYNC|O_NONBLOCK);
    
        evdev_root_x = 0;
        evdev_root_y = 0;
        evdev_button = LV_INDEV_STATE_REL;
    
    #if USE_FBDEV
        //global var: double evdev_x_resolution, evdev_y_resolution
        evdev_x_resolution = (float)fb_x_max / 65535.0;
        evdev_y_resolution = (float)fb_y_max / 65535.0;
    #else
        evdev_x_resolution = 1;
        evdev_y_resolution = 1;
    #endif
        
    }

    然后,读取鼠标坐标的时候,进行归一化:

        while(read(evdev_fd, &in, sizeof(struct input_event)) > 0) {
            if (in.type == EV_REL) {
                if (in.code == REL_X)
                    evdev_root_x += in.value;
                else if (in.code == REL_Y)
                    evdev_root_y += in.value;
            } else if (in.type == EV_ABS) {
                if (in.code == ABS_X)
                    evdev_root_x = in.value * evdev_x_resolution;
                else if (in.code == ABS_Y)
                    evdev_root_y = in.value * evdev_y_resolution;
            } else if (in.type == EV_KEY) {
                if (in.code == BTN_MOUSE || in.code == BTN_TOUCH) {
                    if (in.value == 0)
                        evdev_button = LV_INDEV_STATE_REL;
                    else if (in.value == 1)
                        evdev_button = LV_INDEV_STATE_PR;
                }
                //printf("BTN ClICKED(%d, %d) 
    ", evdev_root_x, evdev_root_y);
            }
        }

    这样,/dev/intpu/event 中读到的坐标就可以被 lvgl 识别了。

    4. 运行

    需要关闭图形系统,来运行这个程序。首先按 ctr+alt+f1 登录到 tty,然后使用 sudo service ligthdm stop 来关闭系统的图形系统。

    然后,就可以 sudo .demo 来查看效果了。

    想回到图形系统,直接 sudo service lightdm start 即可。

     

    附1. framebuffer 测试程序

    #include <stdlib.h>
    #include <unistd.h>
    #include <stdio.h>
    #include <fcntl.h>
    #include <linux/fb.h>
    #include <linux/kd.h>
    #include <sys/mman.h>
    #include <sys/ioctl.h>
    #include <sys/time.h>
    #include <string.h>
    #include <errno.h>
    
    struct fb_var_screeninfo vinfo;
    struct fb_fix_screeninfo finfo;
    char *frameBuffer = 0;
    
    //打印fb驱动中fix结构信息,注:在fb驱动加载后,fix结构不可被修改。
    void
    printFixedInfo ()
    {
        printf ("Fixed screen info:
    "
                "	id: %s
    "
                "	smem_start: 0x%lx
    "
                "	smem_len: %d
    "
                "	type: %d
    "
                "	type_aux: %d
    "
                "	visual: %d
    "
                "	xpanstep: %d
    "
                "	ypanstep: %d
    "
                "	ywrapstep: %d
    "
                "	line_length: %d
    "
                "	mmio_start: 0x%lx
    "
                "	mmio_len: %d
    "
                "	accel: %d
    "
                "
    ",
                finfo.id, finfo.smem_start, finfo.smem_len, finfo.type,
                finfo.type_aux, finfo.visual, finfo.xpanstep, finfo.ypanstep,
                finfo.ywrapstep, finfo.line_length, finfo.mmio_start,
                finfo.mmio_len, finfo.accel);
    }
    
    //打印fb驱动中var结构信息,注:fb驱动加载后,var结构可根据实际需要被重置
    void
    printVariableInfo ()
    {
        printf ("Variable screen info:
    "
                "	xres: %d
    "
                "	yres: %d
    "
                "	xres_virtual: %d
    "
                "	yres_virtual: %d
    "
                "	yoffset: %d
    "
                "	xoffset: %d
    "
                "	bits_per_pixel: %d
    "
                "	grayscale: %d
    "
                "	red: offset: %2d, length: %2d, msb_right: %2d
    "
                "	green: offset: %2d, length: %2d, msb_right: %2d
    "
                "	blue: offset: %2d, length: %2d, msb_right: %2d
    "
                "	transp: offset: %2d, length: %2d, msb_right: %2d
    "
                "	nonstd: %d
    "
                "	activate: %d
    "
                "	height: %d
    "
                "	 %d
    "
                "	accel_flags: 0x%x
    "
                "	pixclock: %d
    "
                "	left_margin: %d
    "
                "	right_margin: %d
    "
                "	upper_margin: %d
    "
                "	lower_margin: %d
    "
                "	hsync_len: %d
    "
                "	vsync_len: %d
    "
                "	sync: %d
    "
                "	vmode: %d
    "
                "
    ",
                vinfo.xres, vinfo.yres, vinfo.xres_virtual, vinfo.yres_virtual,
                vinfo.xoffset, vinfo.yoffset, vinfo.bits_per_pixel,
                vinfo.grayscale, vinfo.red.offset, vinfo.red.length,
                vinfo.red.msb_right, vinfo.green.offset, vinfo.green.length,
                vinfo.green.msb_right, vinfo.blue.offset, vinfo.blue.length,
                vinfo.blue.msb_right, vinfo.transp.offset, vinfo.transp.length,
                vinfo.transp.msb_right, vinfo.nonstd, vinfo.activate,
                vinfo.height, vinfo.width, vinfo.accel_flags, vinfo.pixclock,
                vinfo.left_margin, vinfo.right_margin, vinfo.upper_margin,
                vinfo.lower_margin, vinfo.hsync_len, vinfo.vsync_len,
                vinfo.sync, vinfo.vmode);
    }
    
    //画大小为width*height的同色矩阵,8alpha+8reds+8greens+8blues
    void
    drawRect_rgb32 (int x0, int y0, int width, int height, int color)
    {
        const int bytesPerPixel = 4;
        const int stride = finfo.line_length / bytesPerPixel;
    
        int *dest = (int *) (frameBuffer)
            + (y0 + vinfo.yoffset) * stride + (x0 + vinfo.xoffset);
    
        int x, y;
        for (y = 0; y < height; ++y)
        {
            for (x = 0; x < width; ++x)
            {
                dest[x] = color;
            }
            dest += stride;
        }
    }
    
    //画大小为width*height的同色矩阵,5reds+6greens+5blues
    void
    drawRect_rgb16 (int x0, int y0, int width, int height, int color)
    {
        const int bytesPerPixel = 2;
        const int stride = finfo.line_length / bytesPerPixel;
        const int red = (color & 0xff0000) >> (16 + 3);
        const int green = (color & 0xff00) >> (8 + 2);
        const int blue = (color & 0xff) >> 3;
        const short color16 = blue | (green << 5) | (red << (5 + 6));
    
        short *dest = (short *) (frameBuffer)
            + (y0 + vinfo.yoffset) * stride + (x0 + vinfo.xoffset);
    
        int x, y;
        for (y = 0; y < height; ++y)
        {
            for (x = 0; x < width; ++x)
            {
                dest[x] = color16;
            }
            dest += stride;
        }
    }
    
    //画大小为width*height的同色矩阵,5reds+5greens+5blues
    void
    drawRect_rgb15 (int x0, int y0, int width, int height, int color)
    {
        const int bytesPerPixel = 2;
        const int stride = finfo.line_length / bytesPerPixel;
        const int red = (color & 0xff0000) >> (16 + 3);
        const int green = (color & 0xff00) >> (8 + 3);
        const int blue = (color & 0xff) >> 3;
        const short color15 = blue | (green << 5) | (red << (5 + 5)) | 0x8000;
    
        short *dest = (short *) (frameBuffer)
            + (y0 + vinfo.yoffset) * stride + (x0 + vinfo.xoffset);
    
        int x, y;
        for (y = 0; y < height; ++y)
        {
            for (x = 0; x < width; ++x)
            {
                dest[x] = color15;
            }
            dest += stride;
        }
    }
    
    void
    drawRect (int x0, int y0, int width, int height, int color)
    {
        switch (vinfo.bits_per_pixel)
        {
        case 32:
            drawRect_rgb32 (x0, y0, width, height, color);
            break;
        case 16:
            drawRect_rgb16 (x0, y0, width, height, color);
            break;
        case 15:
            drawRect_rgb15 (x0, y0, width, height, color);
            break;
        default:
            printf ("Warning: drawRect() not implemented for color depth %i
    ",
                    vinfo.bits_per_pixel);
            break;
        }
    }
    
    #define PERFORMANCE_RUN_COUNT 5
    void
    performSpeedTest (void *fb, int fbSize)
    {
        int i, j, run;
        struct timeval startTime, endTime;
        unsigned long long results[PERFORMANCE_RUN_COUNT];
        unsigned long long average;
        unsigned int *testImage;
    
        unsigned int randData[17] = {
            0x3A428472, 0x724B84D3, 0x26B898AB, 0x7D980E3C, 0x5345A084,
            0x6779B66B, 0x791EE4B4, 0x6E8EE3CC, 0x63AF504A, 0x18A21B33,
            0x0E26EB73, 0x022F708E, 0x1740F3B0, 0x7E2C699D, 0x0E8A570B,
            0x5F2C22FB, 0x6A742130
        };
    
        printf ("Frame Buffer Performance test...
    ");
        for (run = 0; run < PERFORMANCE_RUN_COUNT; ++run)
        {
            /* Generate test image with random(ish) data: */
            testImage = (unsigned int *) malloc (fbSize);
            j = run;
            for (i = 0; i < (int) (fbSize / sizeof (int)); ++i)
            {
                testImage[i] = randData[j];
                j++;
                if (j >= 17)
                    j = 0;
            }
    
            gettimeofday (&startTime, NULL);
            memcpy (fb, testImage, fbSize);
            gettimeofday (&endTime, NULL);
    
            long secsDiff = endTime.tv_sec - startTime.tv_sec;
            results[run] =
                secsDiff * 1000000 + (endTime.tv_usec - startTime.tv_usec);
    
            free (testImage);
        }
    
        average = 0;
        for (i = 0; i < PERFORMANCE_RUN_COUNT; ++i)
            average += results[i];
        average = average / PERFORMANCE_RUN_COUNT;
    
        printf (" Average: %llu usecs
    ", average);
        printf (" Band %.03f MByte/Sec
    ",
                (fbSize / 1048576.0) / ((double) average / 1000000.0));
        printf (" Max. FPS: %.03f fps
    
    ",
                1000000.0 / (double) average);
    
        /* Clear the framebuffer back to black again: */
        memset (fb, 0, fbSize);
    }
    
    int
    main (int argc, char **argv)
    {
        const char *devfile = "/dev/fb0";
        long int screensize = 0;
        int fbFd = 0;
    
    
        /* Open the file for reading and writing */
        fbFd = open (devfile, O_RDWR);
        if (fbFd == -1)
        {
            perror ("Error: cannot open framebuffer device");
            exit (1);
        }
    
        //获取finfo信息并显示
        if (ioctl (fbFd, FBIOGET_FSCREENINFO, &finfo) == -1)
        {
            perror ("Error reading fixed information");
            exit (2);
        }
        printFixedInfo ();
        //获取vinfo信息并显示
        if (ioctl (fbFd, FBIOGET_VSCREENINFO, &vinfo) == -1)
        {
            perror ("Error reading variable information");
            exit (3);
        }
        printVariableInfo ();
    
        /* Figure out the size of the screen in bytes */
        screensize = finfo.smem_len;
    
        /* Map the device to memory */
        frameBuffer =
            (char *) mmap (0, screensize, PROT_READ | PROT_WRITE, MAP_SHARED,
                         fbFd, 0);
        if (frameBuffer == MAP_FAILED)
        {
            perror ("Error: Failed to map framebuffer device to memory");
            exit (4);
        }
    
        //测试virt fb的性能
        performSpeedTest (frameBuffer, screensize);
    
        printf ("Will draw 3 rectangles on the screen,
    "
                "they should be colored red, green and blue (in that order).
    ");
        drawRect (vinfo.xres / 8, vinfo.yres / 8,
                 vinfo.xres / 4, vinfo.yres / 4, 0xffff0000);
        drawRect (vinfo.xres * 3 / 8, vinfo.yres * 3 / 8,
                 vinfo.xres / 4, vinfo.yres / 4, 0xff00ff00);
        drawRect (vinfo.xres * 5 / 8, vinfo.yres * 5 / 8,
                 vinfo.xres / 4, vinfo.yres / 4, 0xff0000ff);
    
        sleep (5);
        printf (" Done.
    ");
    
        munmap (frameBuffer, screensize);    //解除内存映射,与mmap对应
    
        close (fbFd);
        return 0;
    }

    附2 event 的测试程序

    #include <sys/types.h>
    #include <sys/stat.h>
    #include <fcntl.h>
    #include <stdio.h>
    #include <unistd.h>
    #include <string.h>
    #include <linux/input.h>
     
    #define DEV_NAME   "/dev/input/event2"
    #define DBG_PRINTF printf
    //#define DBG_PRINTF(...)
    struct input_event input_mouse;
     
    int main(int argc, char **argv)
    {
        int fd,retval;
        fd_set readfds;
        fd = open(DEV_NAME, O_RDONLY);
        if (fd < 0)
        {
            printf("can't open %s
    ",DEV_NAME);
            return -1;
        }
        
    while(1)
    {
        FD_ZERO( &readfds );  
        FD_SET( fd, &readfds );    
        retval = select( fd+1, &readfds, NULL, NULL, NULL);  
        if(retval==0) 
        {  
            printf( "Time out!
    " );  
        }  
        if(FD_ISSET(fd,&readfds)) 
        {  
            read(fd, &input_mouse,sizeof(struct input_event));
    //        printf("mouse.type = %d, mouse.code = %d
    ", input_mouse.type, input_mouse.code);
            switch(input_mouse.type)
            {
                case EV_KEY:
                {/* have key is press */
                    switch(input_mouse.code)
                    {
                        case BTN_LEFT:
                        {
                            if(input_mouse.value==1)
                                DBG_PRINTF("the left is press!
    ");
                        }
                        break;
                        case BTN_RIGHT:
                        {
                            if(input_mouse.value==1)
                                DBG_PRINTF("the right is press!
    ");    
                        }
                        break;
                        case BTN_MIDDLE:
                        {
                            if(input_mouse.value==1)
                                DBG_PRINTF("the middle is press!
    ");
                        }
                        break;
                    
                    }
                }
                 break;
                case EV_REL:
                case EV_ABS:
                {   
                    switch(input_mouse.code)
                    {
                        case REL_X:
                        {
                            /*
                            if(input_mouse.value>0)
                                DBG_PRINTF("X slip is right!
    ");
                                else if(input_mouse.value<0)
                                    DBG_PRINTF("X slip is left!
    ");
                                    */
                            printf("POS( %d, ", input_mouse.value);
                        }
                        break;
                        case REL_Y:
                        {/*
                            if(input_mouse.value<0)
                                DBG_PRINTF("Y slip is up!
    ");
                                else if(input_mouse.value>0)
                                    DBG_PRINTF("Y slip is down!
    ");
                                    */
                            printf("%d ) 
    ", input_mouse.value);
                        }
                        break;
                    }
                }
                break;
            }
        }    
    }
    close(fd);
    return 0;
    }
  • 相关阅读:
    iOS常用框架总结
    【Java】使用@Value @Reource或@Autowire依赖 (值) 注入时出现NPE的排查方法
    【Java】事件驱动模型和观察者模式
    新人训练营心得 - 道路阻且长
    【Java】Spring Web MVC注意事项
    【Linux】OpenWRT的无线设置注意事项——从2.4G到5G,hwmode不简单
    【Java】 Spring依赖注入小试牛刀:编写第一个Spring ApplicationContext Demo
    【Linux】 awk应用
    【C/C++】高亮C++中函数的重写——函数名相同?参数列表相同?返回值相同?
    【设计模式】C++单例模式的几种写法——Java自动加载内部类对象,C++怎么破?
  • 原文地址:https://www.cnblogs.com/pied/p/9517834.html
Copyright © 2011-2022 走看看