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  • 强化学习 单臂摆(CartPole) (DQN, Reinforce, DDPG, PPO)Pytorch

    单臂摆是强化学习的一个经典模型,本文采用了4种不同的算法来解决这个问题,使用Pytorch实现。

    DQN:

    参考:

    算法思想:

    https://mofanpy.com/tutorials/machine-learning/torch/DQN/

    算法实现

    https://pytorch.org/tutorials/intermediate/reinforcement_q_learning.html

    个人理解:DQN算法将Q学习和神经网络算法结合,解决了状态空间连续的问题。由于Q学习是off-policy的,所以需要target网络,即需要一个滞后版本的神经网络,防止一些并非最优的动作被采样之后,该动作的reward增加,之后就一直选择该非最优动作,从而影响学习的效率。由于神经网络的输入和Target要求独立同分布,所以采用ReplayBuffer和随机采样来解决这个问题。DQN的神经网络目标是让Q值预测的更准,所以loss是target和eval的完全平方差。

    代码:

    import torch
    import torch.nn as nn
    import torch.nn.functional as F
    import torch.optim as optim
    import gym
    import random
    import numpy as np
    from collections import namedtuple
    
    GAMMA = 0.99
    lr = 0.1
    EPSION = 0.1
    buffer_size = 10000  # replay池的大小
    batch_size = 32
    num_episode = 100000
    target_update = 10  # 每过多少个episode将net的参数复制到target_net
    
    
    # 定义神经网络
    class Net(nn.Module):
        def __init__(self, input_size, hidden_size, output_size):
            super(Net, self).__init__()
            self.Linear1 = nn.Linear(input_size, hidden_size)
            self.Linear2 = nn.Linear(hidden_size, hidden_size)
            self.Linear3 = nn.Linear(hidden_size, output_size)
    
        def forward(self, x):
            # print('x: ', x)
            x = F.relu(self.Linear1(x))
            x = F.relu(self.Linear2(x))
            x = self.Linear3(x)
            return x
    
    
    # nametuple容器
    Transition = namedtuple('Transition',
                            ('state', 'action', 'reward', 'done', 'next_state'))
    
    
    class ReplayMemory(object):
        def __init__(self, capacity):
            self.capacity = capacity
            self.memory = []
            self.position = 0
    
        def push(self, *args):
            if len(self.memory) < self.capacity:
                self.memory.append(None)
            self.memory[self.position] = Transition(*args)
            self.position = (self.position + 1) % self.capacity
    
        def sample(self, batch_size):  # 采样
            return random.sample(self.memory, batch_size)
    
        def __len__(self):
            return len(self.memory)
    
    
    class DQN(object):
        def __init__(self, input_size, hidden_size, output_size):
            self.net = Net(input_size, hidden_size, output_size)
            self.target_net = Net(input_size, hidden_size, output_size)
            self.optim = optim.Adam(self.net.parameters(), lr=lr)
    
            self.target_net.load_state_dict(self.net.state_dict())
            self.buffer = ReplayMemory(buffer_size)
            self.loss_func = nn.MSELoss()
            self.steps_done = 0
    
        def put(self, s0, a0, r, t, s1):
            self.buffer.push(s0, a0, r, t, s1)
    
        def select_action(self, state):
            eps_threshold = random.random()
            action = self.net(torch.Tensor(state))
            if eps_threshold > EPSION:
                choice = torch.argmax(action).numpy()
            else:
                choice = np.random.randint(0, action.shape[
                    0])  # 随机[0, action.shape[0]]之间的数
            return choice
    
        def update_parameters(self):
            if self.buffer.__len__() < batch_size:
                return
            samples = self.buffer.sample(batch_size)
            batch = Transition(*zip(*samples))
            # 将tuple转化为numpy
            tmp = np.vstack(batch.action)
            # 转化成Tensor
            state_batch = torch.Tensor(batch.state)
            action_batch = torch.LongTensor(tmp.astype(int))
            reward_batch = torch.Tensor(batch.reward)
            done_batch = torch.Tensor(batch.done)
            next_state_batch = torch.Tensor(batch.next_state)
    
            q_next = torch.max(self.target_net(next_state_batch).detach(), dim=1,
                               keepdim=True)[0]
            q_eval = self.net(state_batch).gather(1, action_batch)
            q_tar = reward_batch.unsqueeze(1) + (1-done_batch) * GAMMA * q_next
            loss = self.loss_func(q_eval, q_tar)
            # print(loss)
            self.optim.zero_grad()
            loss.backward()
            self.optim.step()
    
    
    if __name__ == '__main__':
        env = gym.make('CartPole-v0')
        # 状态空间:4维
        # 动作空间:1维,并且是离散的,只有0和1两个动作
        Agent = DQN(env.observation_space.shape[0], 256, env.action_space.n)
        average_reward = 0  # 目前所有的episode的reward的平均值
        for i_episode in range(num_episode):
            s0 = env.reset()
            tot_reward = 0  # 每个episode的总reward
            tot_time = 0  # 实际每轮运行的时间 (reward的定义可能不一样)
            while True:
                env.render()
                a0 = Agent.select_action(s0)
                s1, r, done, _ = env.step(a0)
                tot_time += r  # 计算当前episode的总时间
                # 网上定义的reward方法
                # x, x_dot, theta, theta_dot = s1
                # r1 = (env.x_threshold - abs(x)) / env.x_threshold - 0.8
                # r2 = (env.theta_threshold_radians - abs(theta)) / env.theta_threshold_radians - 0.5
                # r = r1 + r2
                tot_reward += r  # 计算当前episode的总reward
                if done:
                    t = 1
                else:
                    t = 0
                Agent.put(s0, a0, r, t, s1)  # 放入replay池
                s0 = s1
                Agent.update_parameters()
                if done:
                    average_reward = average_reward + 1 / (i_episode + 1) * (
                            tot_reward - average_reward)
                    print('Episode ', i_episode, 'tot_time: ', tot_time,
                          ' tot_reward: ', tot_reward, ' average_reward: ',
                          average_reward)
                    break
            if i_episode % target_update == 0:
                Agent.target_net.load_state_dict(Agent.net.state_dict())

    有一个点需要注意,网上有些DQN的实现没有考虑终止状态,所以需要修改Reward才能达到好的效果。在考虑终止状态后,使用原始的reward就可以学习。

    Reinforce:

    参考:

    思路及代码:

    https://blog.csdn.net/qq_37266917/article/details/109855244

    个人理解:

    Reinforce是一种策略梯度算法,对参数化的策略梯度算法进行梯度上升。需要注意网络不能太复杂,不然会过拟合导致很难学习。通过策略梯度定理,我们知道了怎么进行梯度上升。概率前面的回报可以看成梯度上升的幅度,即回报越大提升的概率也越多。所以在Policy Gradient中引入的基线(baseline),以防止某些非最优的动作被选择之后概率变得过大(虽然在样本足够多的时候这个问题也能解决)

    神经网络的loss是 t时刻的回报 * t时刻的动作的概率取对数。以及要取负,因为神经网络是梯度下降,最小化loss,取负数就是最大化回报。

    import torch
    import torch.nn as nn
    import torch.nn.functional as F
    import torch.optim as optim
    import gym
    import random
    import numpy as np
    from torch.distributions import Categorical
    from collections import deque
    from collections import namedtuple
    
    GAMMA = 1.0
    lr = 0.1
    EPSION = 0.9
    buffer_size = 10000
    batch_size = 32
    num_episode = 100000
    target_update = 10
    EPS_START = 0.9
    EPS_END = 0.05
    EPS_DECAY = 200
    
    class Policy(nn.Module):
        def __init__(self, input_size, hidden_size, output_size):
            super(Policy, self).__init__()
            self.Linear1 = nn.Linear(input_size, hidden_size)
            self.Linear1.weight.data.normal_(0, 0.1)
            # self.Linear2 = nn.Linear(hidden_size, hidden_size)
            # self.Linear2.weight.data.normal_(0, 0.1)
            self.Linear3 = nn.Linear(hidden_size, output_size)
            self.Linear3.weight.data.normal_(0, 0.1)
    
        def forward(self, x):
            x = F.relu(self.Linear1(x))
            # x = F.relu(self.Linear2(x))
            x = F.softmax(self.Linear3(x), dim=1)
            return x
            # x = F.relu(self.fc1(x))
            # x = self.fc2(x)
            # return F.softmax(x, dim=1)
    
    class Reinforce(object):
        def __init__(self, input_size, hidden_size, output_size):
            self.net = Policy(input_size, hidden_size, output_size)
            self.optim = optim.Adam(self.net.parameters(), lr=0.01)
    
        def select_action(self, s):
            s = torch.Tensor(s).unsqueeze(0)
            probs = self.net(s)
            tmp = Categorical(probs)
            a = tmp.sample()
            log_prob = tmp.log_prob(a)
            return a.item(), log_prob
    
        def update_parameters(self, rewards, log_probs):
            R = 0
            loss = 0
            # for i in reversed(range(len(rewards))):
            #     R = rewards[i] + GAMMA * R
            for i in reversed(range(len(rewards))):
                R = rewards[i] + GAMMA * R
                loss = loss - R * log_probs[i]
            # discounts = [GAMMA ** i for i in range(len(rewards) + 1)]
            # R = sum([a * b for a, b in zip(discounts, rewards)])
            # policy_loss = []
            # for log_prob in log_probs:
            #     policy_loss.append(-log_prob * R)
            # loss = torch.cat(policy_loss).sum()
            # print('loss: ', len(loss))
            # loss = loss / len(loss)
            self.optim.zero_grad()
            loss.backward()
            self.optim.step()
    
    if __name__ == '__main__':
        env = gym.make('CartPole-v0')
        average_reward = 0
        Agent = Reinforce(env.observation_space.shape[0], 16, env.action_space.n)
        # scores_deque = deque(maxlen=100)
        # scores = []
        for i_episode in range(1, num_episode + 1):
            s = env.reset()
            log_probs = []
            rewards = []
            while True:
                env.render()
                a, prob = Agent.select_action(s)
                s1, r, done, _ = env.step(a)
                # scores_deque.append(sum(rewards))
                # scores.append(sum(rewards))
                log_probs.append(prob)
                rewards.append(r)
                s = s1
                if done:
                    average_reward = average_reward + (1 / (i_episode + 1)) * (np.sum(rewards) - average_reward)
                    if i_episode % 100 == 0:
                        # print('Episode {}	 Average Score: {:.2f}'.format(i_episode, np.mean(scores_deque)))
                        print('episode: ', i_episode, "tot_rewards: ", np.sum(rewards), 'average_rewards: ', average_reward)
                    break
            Agent.update_parameters(rewards, log_probs)

    DDPG:

    参考:

    思路:https://www.cnblogs.com/pinard/p/10345762.html

    实现:https://zhuanlan.zhihu.com/p/99406809

    个人理解:DDPG算法采用了Actor-Critic框架,像是DQN和Policy Gradient的结合。在DDPG中,Actor输出的是一个具体的动作,而不是动作的概率分布,Critic输出的是动作的Q值。Actor和Critic都需要一个Tareget网络,需要ReplayBuffer打破相关性。网上我没找到用DDPG和Pytorch解决单臂杆问题的代码,所以我的解决方法可能不是最好的。因为单臂杆的动作是离散的2个(0,1),最开始我给Actor设置了2个输出并用argmax决定是哪个。后面发现argmax没有梯度,于是我将输出改为了一个,并套了一层sigmoid,输出小于0.5当0算,大于0.5当1算。Critic的loss和DQN类似,都是target和eval的完全平方差。Actor的loss需要自己先输出a,再用critic得到估值,求平均值,再取负。

    代码:

    import torch
    import torch.nn as nn
    import torch.nn.functional as F
    import torch.optim as optim
    import gym
    import random
    import numpy as np
    from collections import namedtuple
    import math
    
    GAMMA = 0.9
    lr = 0.1
    EPSION = 0.9
    buffer_size = 10000
    batch_size = 32
    num_episode = 100000
    target_update = 10
    EPS_START = 0.9
    EPS_END = 0.05
    EPS_DECAY = 200
    tau = 0.02
    
    #定义神经网络
    class Actor(nn.Module):
        def __init__(self, input_size, hidden_size, output_size):
            super(Actor, self).__init__()
            self.Linear1 = nn.Linear(input_size, hidden_size)
            self.Linear1.weight.data.normal_(0, 0.1)
            # self.Linear2 = nn.Linear(hidden_size, hidden_size)
            # self.Linear2.weight.data.normal_(0, 0.1)
            self.Linear3 = nn.Linear(hidden_size, output_size)
            self.Linear3.weight.data.normal_(0, 0.1)
    
        def forward(self, x):
            # print('x: ', x)
            x = F.relu(self.Linear1(x))
            # x = F.relu(self.Linear2(x))
            x = torch.sigmoid(self.Linear3(x))
            return x
    
    class Critic(nn.Module):
        def __init__(self, input_size, hidden_size, output_size):
            super(Critic, self).__init__()
            self.Linear1 = nn.Linear(input_size, hidden_size)
            self.Linear1.weight.data.normal_(0, 0.1)
            # self.Linear2 = nn.Linear(hidden_size, hidden_size)
            # self.Linear2.weight.data.normal_(0, 0.1)
            self.Linear3 = nn.Linear(hidden_size, output_size)
            self.Linear3.weight.data.normal_(0, 0.1)
    
        def forward(self, s, a):
            # print('s1: ', s)
            # print('a1: ', a)
            x = torch.cat([s, a], dim=1)
            # print('x: ', x)
            x = F.relu(self.Linear1(x))
            # x = F.relu(self.Linear2(x))
            x = self.Linear3(x)
            return x
    
    #nametuple容器
    Transition = namedtuple('Transition', ('state', 'action', 'reward', 'next_state', 'done'))
    
    
    class ReplayMemory(object):
        def __init__(self, capacity):
            self.capacity = capacity
            self.memory = []
            self.position = 0
    
        def push(self, *args):
            if len(self.memory) < self.capacity:
                self.memory.append(None)
            self.memory[self.position] = Transition(*args)
            self.position = (self.position + 1) % self.capacity
    
        def sample(self, batch_size):#采样
            return random.sample(self.memory, batch_size)
    
        def __len__(self):
            return len(self.memory)
    
    
    class DDPG(object):
        def __init__(self, input_size, action_shape, hidden_size, output_size):
            self.actor = Actor(input_size, hidden_size, action_shape)
            self.actor_target = Actor(input_size, hidden_size, action_shape)
            self.critic = Critic(input_size + action_shape, hidden_size, action_shape)
            self.critic_target = Critic(input_size + action_shape, hidden_size, action_shape)
            self.actor_optim = optim.Adam(self.actor.parameters(), lr=0.01)
            self.critic_optim = optim.Adam(self.critic.parameters(), lr=0.01)
    
            self.actor_target.load_state_dict(self.actor.state_dict())
            self.critic_target.load_state_dict(self.critic.state_dict())
            self.buffer = ReplayMemory(buffer_size)
            self.loss_func = nn.MSELoss()
            self.steps_done = 0
    
        def put(self, s0, a0, r, s1, done):
            self.buffer.push(s0, a0, r, s1, done)
    
        def select_action(self, state):
            state = torch.Tensor(state)
            a = self.actor(state)
            return a
    
        def update_parameters(self):
            if self.buffer.__len__() < batch_size:
                return
            samples = self.buffer.sample(batch_size)
            batch = Transition(*zip(*samples))
            # print(batch.action)
            #将tuple转化为numpy
            # tmp = np.vstack(batch.action)
            # print(tmp)
            #转化成Tensor
            state_batch = torch.Tensor(batch.state)
            action_batch = torch.Tensor(batch.action).unsqueeze(0).view(-1, 1)
            reward_batch = torch.Tensor(batch.reward)
            next_state_batch = torch.Tensor(batch.next_state)
            done_batch = torch.Tensor(batch.done)
            #critic更新
            next_action_batch = self.actor_target(next_state_batch).unsqueeze(0).detach().view(-1, 1)
            # print('batch: ', next_action_batch)
    
            r_eval = self.critic(state_batch, action_batch)
            # print('s: ', next_state_batch)
            # print('a: ', next_action_batch)
            r_target = reward_batch + GAMMA * self.critic_target(next_state_batch, next_action_batch).detach().view(1, -1) * done_batch
            r_eval = torch.squeeze(r_eval)
            r_target = torch.squeeze(r_target)
            loss = self.loss_func(r_eval, r_target)
            self.critic_optim.zero_grad()
            loss.backward()
            self.critic_optim.step()
            #actor更新
            a = self.actor(state_batch).unsqueeze(0).view(-1, 1)
            # print('a: ', a)
            loss = -torch.mean(self.critic(state_batch, a))
            self.actor_optim.zero_grad()
            loss.backward()
            # print('a: ', a)
            self.actor_optim.step()
            #soft update
            def soft_update(net_target, net):
                for target_param, param in zip(net_target.parameters(), net.parameters()):
                    target_param.data.copy_(target_param.data * (1.0 - tau) + param.data * tau)
    
            soft_update(self.actor_target, self.actor)
            soft_update(self.critic_target, self.critic)
    
    
    
    if __name__ == '__main__':
        env = gym.make('CartPole-v0')
        Agent = DDPG(env.observation_space.shape[0], 1, 16, env.action_space.n)
        average_reward = 0
        for i_episode in range(num_episode):
            s0 = env.reset()
            tot_reward = 0
            tot_time = 0
            while True:
                env.render()
                a0 = Agent.select_action(s0)
                s1, r, done, _ = env.step(round(a0.detach().numpy()[0]))
                tot_time += r
                tot_reward += r
                Agent.put(s0, a0, r, s1, 1 - done) #结束状态很重要,不然会很难学习。
                s0 = s1
                Agent.update_parameters()
                if done:
                    average_reward = average_reward + 1 / (i_episode + 1) * (tot_time - average_reward)
                    # if i_episode % 100 == 0:
                    print('Episode ', i_episode, 'tot_time: ', tot_time, ' tot_reward: ', tot_reward, ' average_reward: ', average_reward)
                    break
            # if i_episode % target_update == 0:
            #     Agent.target_net.load_state_dict(Agent.net.state_dict())

    PPO:

    参考:

    PPO算法流程及思想:

    https://blog.csdn.net/qq_30615903/article/details/86308045

    https://www.jianshu.com/p/9f113adc0c50

    PPO算法的实现:

    https://blog.csdn.net/weixin_42165585/article/details/112362125

    个人理解:

    PPO算法也是Actor-Critic架构,但是与DDPG不同,PPO为on-policy算法,所以不需要设计target网络,也不需要ReplayBuffer, 并且Actor和Critic的网络参数可以共享以便加快学习。PPO引入了重要度采样,使得每个episode的数据可以被多训练几次(实际的情况中,采样可能非常耗时)从而节省时间,clip保证的更新的幅度不会太大。

    import torch
    import torch.nn as nn
    import torch.nn.functional as F
    import torch.optim as optim
    from collections import namedtuple
    import random
    import gym
    import math
    
    lr = 0.0005
    Capacity = 10000
    num_epidose = 10000
    Gamma = 0.98
    lmbda = 0.95
    eps_clip = 0.1
    
    class Net(nn.Module):
        def __init__(self, input_size,hidden_size, output_size):
            super(Net, self).__init__()
            self.Linear1 = nn.Linear(input_size, hidden_size)
            # self.Linear2 = nn.Linear(hidden_size, hidden_size)
            self.Linear_actor = nn.Linear(hidden_size, output_size)
            self.Linear_critic = nn.Linear(hidden_size, 1)
    
        def actor_forward(self, s, dim):
            s = F.relu(self.Linear1(s))
            prob = F.softmax(self.Linear_actor(s), dim=dim)
            # print(prob)
            return prob
    
        def critic_forward(self, s):
            s = F.relu(self.Linear1(s))
            # s = F.relu(self.Linear2(s))
            return self.Linear_critic(s)
    
    Transition = namedtuple('Transition', ('state', 'action', 'reward', 'next_state', 'rate', 'done'))
    
    
    class ReplayBuffer(object):
        def __init__(self, capacity):
            self.capacity = capacity
            self.memory = []
            self.position = 0
    
        def push(self, *args):
            if len(self.memory) < self.capacity:
                self.memory.append(None)
            self.memory[self.position] = Transition(*args)
            self.position = (self.position + 1) % self.capacity
    
        def sample(self, batch_size):#采样
            return random.sample(self.memory, batch_size)
    
        def __len__(self):
            return len(self.memory)
    
        def clean(self):
            self.position = 0
            self.memory = []
    
    class PPO(object):
        def __init__(self, input_size, hidden_size, output_size):
            super(PPO, self).__init__()
            self.net = Net(input_size, hidden_size, output_size)
            self.optim = optim.Adam(self.net.parameters(), lr=lr)
            self.buffer = ReplayBuffer(capacity=Capacity)
    
        def act(self, s, dim):
            s = torch.Tensor(s)
            prob = self.net.actor_forward(s, dim)
            return prob
    
        def critic(self, s):
            return self.net.critic_forward(s)
    
        def put(self, s0, a0, r, s1, rate, done):
            self.buffer.push(s0, a0, r, s1, rate, done)
    
        def make_batch(self):
            batch = self.buffer.memory
            samples = self.buffer.memory
            batch = Transition(*zip(*samples))
            state_batch = torch.Tensor(batch.state).view(-1, 1)
            action_batch = torch.LongTensor(batch.action).view(-1, 1)
            reward_batch = torch.Tensor(batch.reward).view(-1, 1)
            next_state_batch = torch.Tensor(batch.next_state)
            rate_batch = torch.Tensor(batch.rate).view(-1, 1)
            done_batch = torch.LongTensor(batch.done).view(-1, 1)
            return state_batch, action_batch, reward_batch, next_state_batch, done_batch, rate_batch
    
        def update_parameters(self):
            samples = self.buffer.memory
            batch = Transition(*zip(*samples))
            batch = self.buffer.memory
            samples = self.buffer.memory
            batch = Transition(*zip(*samples))
            state_batch = torch.Tensor(batch.state)
            action_batch = torch.LongTensor(batch.action).view(-1, 1)
            reward_batch = torch.Tensor(batch.reward).view(-1, 1)
            next_state_batch = torch.Tensor(batch.next_state)
            rate_batch = torch.Tensor(batch.rate).view(-1, 1)
            done_batch = torch.LongTensor(batch.done).view(-1, 1)
            for i in range(3):
                td_target = reward_batch + Gamma * self.critic(next_state_batch) * done_batch
                delta = td_target - self.critic(state_batch)
                delta = delta.detach().numpy()
    
                advantage_list = []
                advantage = 0.0
                for delta_t in delta[::-1]:
                    advantage = Gamma * advantage + delta_t
                    advantage_list.append(advantage)
    
                advantage_list.reverse()
                advantage = torch.Tensor(advantage_list)
                prob = self.act(state_batch, 1).squeeze(0)
                prob_a = prob.gather(1, action_batch.view(-1, 1))
                ratio = torch.exp(torch.log(prob_a) - torch.log(rate_batch))
                surr1 = ratio * advantage
                surr2 = torch.clamp(ratio, 1 - eps_clip, 1 + eps_clip) * advantage
                loss = -torch.min(surr1, surr2) + F.smooth_l1_loss(self.critic(state_batch), td_target.detach())
                self.optim.zero_grad()
                loss.mean().backward()
                self.optim.step()
    
    
    
    if __name__ == '__main__':
        env = gym.make('CartPole-v0')
        Agent = PPO(env.observation_space.shape[0], 256, env.action_space.n)
        average_reward = 0
        for i_episode in range(num_epidose):
            s0 = env.reset()
            tot_reward = 0
            while True:
                env.render()
                prob = Agent.act(torch.from_numpy(s0).float(), 0)
                a0 = int(prob.multinomial(1))
                s1, r, done, _ = env.step(a0)
                rate = prob[a0].item()
                Agent.put(s0, a0, r, s1, rate, 1 - done)
                s0 = s1
                tot_reward += r
                if done:
                    average_reward = average_reward + 1 / (i_episode + 1) * (
                            tot_reward - average_reward)
                    if i_episode % 20 == 0:
                        print('Episode ', i_episode,
                          ' tot_reward: ', tot_reward, ' average_reward: ',
                          average_reward)
                    break
            # Agent.train_net()
            Agent.update_parameters()
            Agent.buffer.clean()
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  • 原文地址:https://www.cnblogs.com/pkgunboat/p/14585134.html
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