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  • openGL线型和线宽以及线的抗锯齿

    openGL线型和线宽以及线抗锯齿

    一、 线宽


    Opengl的线宽设置:glLineWidth(width); widthfloat类型值,在0~10.0,大于10以上按10来处理。

    若开启线的反走样glEnable(GL_LINE_SMOOTH);,设置小数值才起作用,否则就四舍五入的处理整数了。

    二、  线型


    函数为glLineStipple(factor, Pattern[PatternMode]);

    其中pattern值可以是任意的你想要的,把01转换为16进制的值就可以了。Factor为缩放因子。

    pattern参数是由10组成的16位序列,它们根据需要进行重复,对一条特定的直线进行点画处理。从这个模式的低位开始,一个像素一个像素的进行处理。如果模式中对应的位是1,就绘制这个像素,否则就不绘制。模式可以使用factor参数(表示重复因子)进行扩展,它与10的连续子序列相乘。因此,如果模式中出现了31,并且factor2,那么它们就扩展为6个连续的1。必须以GL_LINE_STIPPLE为参数调用glEnable()才能启用直线点画功能。

    三、线宽代码

    <span style="font-size:14px;">void show_width_lines(int width,float red,float green,float blue)
    {
    	glColor3f(red,green,blue);
    	
    	width = 1.0f;
    	float PI = 3.1415926;
    	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	
    	glColor3f(red,green,blue);
    	//禁用反走样
    	glDisable(GL_BLEND);
    	glDisable(GL_LINE_SMOOTH);	
    	
    	// line_1	
    	for (int i = 0; i < 8;i++ )
    	{
    		glLineWidth(width);	
    		glBegin(GL_LINE_STRIP);
    		glVertex3f(5,5*(i+1), 0.0);
    		glVertex3f(100,5*(i+1)-qingxie_,0.0);
    		glEnd();
    		//直线宽度增加0.5
    		width += 2.0;
    	}
    		
    	//启用反走样
    	glEnable(GL_BLEND);
    	glEnable(GL_LINE_SMOOTH);
    	glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);  // Antialias the lines
    	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 
    	//初始化直线宽度
    	width=1.0;	
    	// line_2	
    	glColor4f(0,green,0,1.0);
    	for (int i = 0; i < 8;i++ )
    	{	
    		glLineWidth(width);
    		glBegin(GL_LINE_STRIP);
    		glVertex3f(5, 50+1*(i+1), 0.0);
    		//glVertex3f(50,50+2*(i+1)-qingxie_, 0.0);
    		glVertex3f(80,50+3*(i+1)+qingxie_, 0.0);
    		//glVertex3f(100,50+4*(i+1)-qingxie_, 0.0);
    		glVertex3f(120,50+5*(i+1)+qingxie_, 0.0);
    		glEnd();
    		//宽度累加
    		width += 2.0;
    	}
    	glFlush();
    }
    </span>


    四、线型代码

    <span style="font-size:14px;">void show_dot_lines(int width,float red,float green,float blue)
    {
    	int PatternMode = 0;            //线型模式
    
    	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	
    	glColor3f(red,green,blue);
    	int Pattern[6]=                  //定义了6种线型
    	{
    		//点线 1000100010001000, 表示实际画线的点,反序后转换成16进制就是0x1111 dotted
    		//.  .  .  .  .  .  .  .  .  .  .  .  .  .
    		//0x1111,
    		0x0101,
    
    		//点划线    1111111111100100  dot dash
    		//____ . ____ . _____ . _____. _____
    		0x27FF,
    		//0x1C47,
    
    		//中心线    1111111111001100  centre line
    		//_____ _ _____ _ _____ _ _____ _ _____
    		0x33FF,
    
    		//虚线  1111110011111100   dashed
    		//____  ____  ____  ____  ____  ____  ____
    		0x3F3F,
    
    		//双点划线  1111111100100100  double dot dash
    		// ____ . . ____ . . ____ . . ____ . . ____
    		0x24FF,
    
    		//三点划线  111111110101010 tri_dot_dash
    		// ____ . . ____ . . ____ . . ____ . . ____
    		0x55FF
    	};
    
    	static float angle = 0.0;
    
    	glEnable(GL_BLEND);
    	glEnable(GL_LINE_SMOOTH);
    	glEnable(GL_LINE_STIPPLE);
    	//初始化直线宽度
    	width=2.0;	
    	// line_2	
    	glColor3f(0,0,blue);
    	for (int i = 0; i<6; i++)
    	{
    		int PatternMode = i;
    		glLineStipple(1, Pattern[PatternMode]);
    		glLineWidth(width);	
    		glBegin(GL_LINES);
    		glVertex3f(1,23+i*5, 0.0);
    		glVertex3f(50,23+i*5-qingxie_, 0.0);
    		glEnd();
    	}
    
    	width = 1.0;
    	glColor3f(red,0,0);
    	for (int i = 0; i<6; i++)
    	{
    		int PatternMode = i;
    		glLineStipple(1, Pattern[PatternMode]);
    		glLineWidth(width);	
    		glBegin(GL_LINES);
    		glVertex3f(20,50+i*5, 0.0);
    		glVertex3f(50,50+i*5-qingxie_, 0.0);
    		glEnd();
    	}
    
    	glDisable(GL_LINE_STIPPLE); 
    	glFlush();
    
    }</span>


    五、结果

    线的线宽


    很明显,绿色线开启反走样,而淡红色的没有。

    线型--点划线的实现效果



    开启的反走样,为fastest. 当然你可以根据你效果与效率之间选择自己需要的。


    六、全部实现代码和工程

    <span style="font-size:14px;">
    #include <Windows.h>
    #include "glew.h"
    #pragma comment(lib,"opengl32.lib")
    #pragma comment(lib,"glu32.lib")
    #pragma comment(lib,"./glew32.lib")
    #include <math.h>
    //
    
    #include "glut.h"
    #include<stdio.h>
    #include<stdlib.h>
    
    
    #define drawOneLine(x1,y1,x2,y2) glBegin(GL_LINES);glVertex3f((x1),(y1),0); glVertex3f((x2),(y2),0);glEnd();
    
    #define  qingxie_  2.0
    // function declear
    void init (void)
    {
    	glClearColor (1.0, 1.0, 1.0, 0.0);  // Set display-window color to white.
    	glMatrixMode (GL_PROJECTION);       // Set projection parameters.
    	gluOrtho2D (0.0, 200.0, 0.0, 150.0);
    }
    
    void show_width_lines(int width,float red,float green,float blue)
    {
    	glColor3f(red,green,blue);
    	
    	width = 1.0f;
    	float PI = 3.1415926;
    	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	
    	glColor3f(red,green,blue);
    	//禁用反走样
    	glDisable(GL_BLEND);
    	glDisable(GL_LINE_SMOOTH);	
    	
    	// line_1	
    	for (int i = 0; i < 8;i++ )
    	{
    		glLineWidth(width);	
    		glBegin(GL_LINE_STRIP);
    		glVertex3f(5,5*(i+1), 0.0);
    		glVertex3f(100,5*(i+1)-qingxie_,0.0);
    		glEnd();
    		//直线宽度增加0.5
    		width += 2.0;
    	}
    		
    	//启用反走样
    	glEnable(GL_BLEND);
    	glEnable(GL_LINE_SMOOTH);
    	glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);  // Antialias the lines
    	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 
    	//初始化直线宽度
    	width=1.0;	
    	// line_2	
    	glColor4f(0,green,0,1.0);
    	for (int i = 0; i < 8;i++ )
    	{	
    		glLineWidth(width);
    		glBegin(GL_LINE_STRIP);
    		glVertex3f(5, 50+1*(i+1), 0.0);
    		//glVertex3f(50,50+2*(i+1)-qingxie_, 0.0);
    		glVertex3f(80,50+3*(i+1)+qingxie_, 0.0);
    		//glVertex3f(100,50+4*(i+1)-qingxie_, 0.0);
    		glVertex3f(120,50+5*(i+1)+qingxie_, 0.0);
    		glEnd();
    		//宽度累加
    		width += 2.0;
    	}
    	glFlush();
    }
    
    void Line3f(GLfloat fromX, GLfloat fromY, GLfloat fromZ,
    			GLfloat toX, GLfloat toY, GLfloat toZ)
    {
    	glBegin(GL_LINES);
    	glVertex3f(fromX, fromY, fromZ);
    	glVertex3f(toX, toY, toZ);
    	glEnd();
    }
    
    
    void show_dot_lines(int width,float red,float green,float blue)
    {
    	int PatternMode = 0;            //线型模式
    
    	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);	
    	glColor3f(red,green,blue);
    	int Pattern[6]=                  //定义了6种线型
    	{
    		//点线 1000100010001000, 表示实际画线的点,反序后转换成16进制就是0x1111 dotted
    		//.  .  .  .  .  .  .  .  .  .  .  .  .  .
    		//0x1111,
    		0x0101,
    
    		//点划线    1111111111100100  dot dash
    		//____ . ____ . _____ . _____. _____
    		0x27FF,
    		//0x1C47,
    
    		//中心线    1111111111001100  centre line
    		//_____ _ _____ _ _____ _ _____ _ _____
    		0x33FF,
    
    		//虚线  1111110011111100   dashed
    		//____  ____  ____  ____  ____  ____  ____
    		0x3F3F,
    
    		//双点划线  1111111100100100  double dot dash
    		// ____ . . ____ . . ____ . . ____ . . ____
    		0x24FF,
    
    		//三点划线  111111110101010 tri_dot_dash
    		// ____ . . ____ . . ____ . . ____ . . ____
    		0x55FF
    	};
    
    	static float angle = 0.0;
    
    	glEnable(GL_BLEND);
    	glEnable(GL_LINE_SMOOTH);
    	glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST);  // 反走样的fastest效果,也可以根据需要选择GL_NICEST.etc.
    	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); 
    	glEnable(GL_LINE_STIPPLE);	
    	
    	//初始化直线宽度
    	width=5.0;	
    	// line_2	
    	glColor3f(0,0,blue);
    	for (int i = 0; i<6; i++)
    	{
    		int PatternMode = i;
    		glLineStipple(i, Pattern[PatternMode]);
    		glLineWidth(width);	
    		glBegin(GL_LINES);
    		glVertex3f(1,23+i*5, 0.0);
    		glVertex3f(50,23+i*5-qingxie_, 0.0);
    		glEnd();
    	}
    
    	width = 1.0;
    	glColor3f(red,0,0);
    	for (int i = 0; i<6; i++)
    	{
    		int PatternMode = i;
    		glLineStipple(i, Pattern[PatternMode]);
    		glLineWidth(width);	
    		glBegin(GL_LINES);
    		glVertex3f(2,50+i*5, 0.0);
    		glVertex3f(50,50+i*5-qingxie_, 0.0);
    		glEnd();
    	}
    
    	glDisable(GL_LINE_STIPPLE); 
    	glDisable(GL_BLEND);
    	glFlush();
    
    }
    
    void pointFun()
    {
    	float red = 1.0,green = 0.5,blue = 0.5;
    	glClear (GL_COLOR_BUFFER_BIT);
    	
    	// 去掉注释就可以看线宽效果了。
    	//show_width_lines(5,red,green,blue);
    	show_dot_lines(5,red,green,blue);
    	glFlush();
    }
    
    int main (int argc, char** argv)
    {
    	glutInit (&argc, argv);                         // Initialize GLUT.
    	glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);   // Set display mode.
    	glutInitWindowPosition (50, 100);   // Set top-left display-window position.
    	glutInitWindowSize (1000, 800);      // Set display-window width and height.
    	//glutFullScreen();
    	glutCreateWindow ("An Example OpenGL Program By Qiu"); // Create display window.
    	init();                           // Execute initialization procedure.
    
    	// draw position.
    	glTranslatef(50.0f, 50.0f,0.0f);
    
    	glutDisplayFunc (pointFun);       // Send graphics to display window.
    	glutMainLoop ( );// Send graphics to display window.                  // Display everything and wait.
    	return 0;
    }
    </span>



    工程下载地址:http://download.csdn.net/detail/cartzhang/7648119

    免分源码工程



    end

    多多指教!


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  • 原文地址:https://www.cnblogs.com/qitian1/p/6461978.html
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