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  • C# socket 客户端(异步通讯)

    /*

    Client.cs

    */

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Net.Sockets;
    using System.Net;
    using System.Threading;
    using System.Diagnostics;

    namespace WpfApplication1
    {
        public class StateObject
        {
            public Socket workSocket = null;
            public const int BufferSize = 1024;
            public byte[] buffer = new byte[BufferSize];
            public StringBuilder sb = new StringBuilder();
        }
        public class SocketClient
        {
            private int port = 3344;
            private string web = "127.0.0.1";
            private Socket client;

            private ManualResetEvent connectDone = new ManualResetEvent(false);
            private ManualResetEvent sendDone = new ManualResetEvent(false);
            public  ManualResetEvent receiveDone = new ManualResetEvent(false);  //接收到合法数据指示

            public bool connect(string web, int port, int time)
            {
                bool ret = true;
                try
                {
                    this.port = port;
                    this.web = string.Copy(web);
                    if (client != null)
                    {
                        //client.Shutdown(SocketShutdown.Both);
                        client.Close();
                    }
                    IPHostEntry ipHostInfo = Dns.GetHostEntry(web);
                    IPAddress ipAddress = ipHostInfo.AddressList[0];
                    IPEndPoint remoteEP = new IPEndPoint(ipAddress, this.port);
                    /*创建、开始连接*/
                    client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                    client.BeginConnect(remoteEP, new AsyncCallback(ConnectCallback), client);
                    if (connectDone.WaitOne(5000, false))
                    {

                    }
                    else
                    {
                        Debug.WriteLine(" 连接失败");
                        ret = false;
                    }
                }
                catch
                {
                    Debug.WriteLine("连接服务器错误");
                    ret = false;
                }
                return ret;
            }
            private void ConnectCallback(IAsyncResult ar)
            {
                try
                {
                    Socket client = (Socket)ar.AsyncState;
                    client.EndConnect(ar);
                    Debug.WriteLine("Socket connected to {0}", client.RemoteEndPoint.ToString());
                    connectDone.Set();
                    Receive(client);
                }
                catch (Exception e)
                {
                    Debug.WriteLine(e.ToString());
                }
            }
            private void Receive(Socket client)
            {
                try
                {
                    // Create the state object.
                    StateObject state = new StateObject();
                    state.workSocket = client;
                    // Begin receiving the data from the remote device.
                    client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                        new AsyncCallback(ReceiveCallback), state);
                }
                catch
                {
                    Debug.WriteLine("接收错误");
                }
            }
            private void ReceiveCallback(IAsyncResult ar)
            {
                try
                {

                    StateObject state = (StateObject)ar.AsyncState;
                    Socket client = state.workSocket;
                    int bytesRead = client.EndReceive(ar);
                    if (bytesRead > 0)
                    {
                        client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReceiveCallback), state);
                        Debug.WriteLine("接收数据:"+Common.ToHexString(state.buffer, bytesRead));
                        receiveDone.Set();
                    }
                    else
                    {
                        Debug.WriteLine("远程服务器断开");
                    }

                }
                catch (Exception e)
                {
                    Console.WriteLine(e.ToString());
                }
            }
            public bool close()
            {
                if (client != null)
                    client.Close();
                return true;
            }
            /// <summary>
            /// string方式发送数据
            /// </summary>
            /// <param name="client">socket 端口</param>
            /// <param name="data">待发送的数据</param>
            /// <returns></returns>
            public void Send(String data)
            {
                try
                {
                    // Convert the string data to byte data using ASCII encoding.
                    byte[] byteData = Encoding.ASCII.GetBytes(data);
                    Debug.WriteLine("发送数据:" + Common.ToHexString(byteData, byteData.Length));
                    client.BeginSend(byteData, 0, byteData.Length, 0, new AsyncCallback(SendCallback), client);
                }
                catch
                {
                    Debug.WriteLine(" 1.发送数据失败");
                }
            }
            public void Send(byte[] data, int len)
            {
                try
                {
                    Debug.WriteLine("发送数据:" + Common.ToHexString(data, len));
                    client.BeginSend(data, 0, len, 0, new AsyncCallback(SendCallback), client);
                }
                catch
                {
                    Debug.WriteLine(" 1.发送数据失败");
                }
            }
            public void Send(byte[] data)
            {
                try
                {
                    Debug.WriteLine("发送数据:" + Common.ToHexString(data, data.Length));
                    client.BeginSend(data, 0, data.Length, 0, new AsyncCallback(SendCallback), client);
                }
                catch
                {
                    Debug.WriteLine(" 1.发送数据失败");
                }
            }
            /// <summary>
            /// 发送回调函数
            /// </summary>
            /// <param name="ar"></param>
            /// <returns></returns>
            private void SendCallback(IAsyncResult ar)
            {
                try
                {
                    Socket client = (Socket)ar.AsyncState;
                    int bytesSent = client.EndSend(ar);
                    sendDone.Set();
                }
                catch (Exception e)
                {
                    Debug.WriteLine(e.ToString());
                }
            }

        }
    }

    /*

    common.cs

    */

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Globalization;
    namespace WpfApplication1
    {
        public class Common
        {
            public static string ToHexString(byte[] bytes) // 0xae00cf => "AE00CF " 
            {
                string hexString = string.Empty;
                if (bytes != null)
                {
                    StringBuilder strB = new StringBuilder();
                    for (int i = 0; i < bytes.Length; i++)
                    {
                        strB.Append(bytes[i].ToString("X2"));
                    }
                    hexString = strB.ToString();
                }
                return hexString;
            }
            /// <summary>
            /// byte to string.eg:{0x01,0x31}->"0131"
            /// </summary>
            /// <param name="bytes"></param>
            /// <param name="len"></param>
            /// <returns></returns>
            public static string ToHexString(byte[] bytes, int len) // 0xae00cf => "AE00CF " 
            {
                string hexString = string.Empty;
                if (bytes != null)
                {
                    StringBuilder strB = new StringBuilder();
                    for (int i = 0; i < len; i++)
                    {
                        strB.Append(bytes[i].ToString("X2"));
                    }
                    hexString = strB.ToString();
                }
                return hexString;
            }
            public static byte[] GetBytes(string hexString)
            {
                string str = hexString.Replace(" ", "");
                try
                {
                    int len = str.Length / 2;
                    byte[] byteArr = new byte[len];
                    for (int i = 0; i < len; i++)
                    {
                        string sbStr = str.Substring(i * 2, 2);
                        byteArr[i] = byte.Parse(sbStr, NumberStyles.HexNumber);
                    }
                    return byteArr;
                }
                catch
                {
                    return null;
                }
            }
        }
    }

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  • 原文地址:https://www.cnblogs.com/qiujiahong/p/3139979.html
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