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  • GStreamer基础教程11

    摘要

      通常我们的播放引擎需要和GUI进行集成,在使用GStreamer时,GStreamre会负责媒体的播放及控制,GUI会负责处理用户的交互操作以及创建显示的窗口。本例中我们将结合QT介绍如何指定GStreamer将视频输出到指定窗口,以及如何利用GStreamer上报的信息去更新GUI。

    与GUI集成

    我们知道与GUI集成有两个方面需要注意:

    • 显示窗口的管理。

      由于显示窗口通常由GUI框架创建,所以我们需要将具体的窗口信息告诉GStreamer。由于各个平台使用不同的方式传递窗口句柄,GStreamer提供了一个抽象接口(GstVideoOverlay),用于屏蔽平台的差异,我们可以直接将GUI创建的窗口ID传递给GStreamer。

    • GUI界面的更新

      大多数GUI框架都需要在主线程中去做UI的刷新操作,但GStreamer内部可能会创建多个线程,这就需要通过GstBus及GUI自带的通信机制将所有GStreamer产生的消息传递到GUI主线程,再由GUI主线程对界面进行刷新。

      下面我们将以QT为例来了解如何处理GStreamer与GUI框架的集成。

    示例代码

    qtoverlay.h

    www.wityx.com
    #ifndef _QTOVERLAY_
    #define _QTOVERLAY_
    
    #include <gst/gst.h>
    
    #include <QWidget>
    #include <QPushButton>
    #include <QHBoxLayout>
    #include <QVBoxLayout>
    #include <QSlider>
    #include <QTimer>
    
    class PlayerWindow : public QWidget
    {
        Q_OBJECT
    public:
      PlayerWindow(GstElement *p);
    
      WId getVideoWId() const ;
      static gboolean postGstMessage(GstBus * bus, GstMessage * message, gpointer user_data);
    
    private slots:
      void onPlayClicked() ;
      void onPauseClicked() ;
      void onStopClicked() ;
      void onAlbumAvaiable(const QString &album);
      void onState(GstState st);
      void refreshSlider();
      void onSeek();
      void onEos();
    
    signals:
      void sigAlbum(const QString &album);
      void sigState(GstState st);
      void sigEos();
      
    private:
      GstElement *pipeline;
      QPushButton *playBt;
      QPushButton *pauseBt;
      QPushButton *stopBt;
      QWidget *videoWindow;
      QSlider *slider;
      QHBoxLayout *buttonLayout;
      QVBoxLayout *playerLayout;
      QTimer *timer;
    
      GstState state;
      gint64 totalDuration;
    };
    
    #endif
    View Code

    qtoverlay.cpp

    #include <gst/video/videooverlay.h>
    #include <QApplication>
    #include "qtoverlay.h"
    
    PlayerWindow::PlayerWindow(GstElement *p)
        :pipeline(p)
        ,state(GST_STATE_NULL)
        ,totalDuration(GST_CLOCK_TIME_NONE)
    {
        playBt = new QPushButton("Play");
        pauseBt = new QPushButton("Pause");
        stopBt = new QPushButton("Stop");
        videoWindow = new QWidget();
        slider = new QSlider(Qt::Horizontal);
        timer = new QTimer();
    
        connect(playBt, SIGNAL(clicked()), this, SLOT(onPlayClicked()));
        connect(pauseBt, SIGNAL(clicked()), this, SLOT(onPauseClicked()));
        connect(stopBt, SIGNAL(clicked()), this, SLOT(onStopClicked()));
        connect(slider, SIGNAL(sliderReleased()), this, SLOT(onSeek()));
    
        buttonLayout = new QHBoxLayout;
        buttonLayout->addWidget(playBt);
        buttonLayout->addWidget(pauseBt);
        buttonLayout->addWidget(stopBt);
        buttonLayout->addWidget(slider);
    
        playerLayout = new QVBoxLayout;
        playerLayout->addWidget(videoWindow);
        playerLayout->addLayout(buttonLayout);
    
        this->setLayout(playerLayout);
    
        connect(timer, SIGNAL(timeout()), this, SLOT(refreshSlider()));
        connect(this, SIGNAL(sigAlbum(QString)), this, SLOT(onAlbumAvaiable(QString)));
        connect(this, SIGNAL(sigState(GstState)), this, SLOT(onState(GstState)));
        connect(this, SIGNAL(sigEos()), this, SLOT(onEos()));
    }
    
    WId PlayerWindow::getVideoWId() const {
        return videoWindow->winId();
    }
    
    void PlayerWindow::onPlayClicked() {
        GstState st = GST_STATE_NULL;
        gst_element_get_state (pipeline, &st, NULL, GST_CLOCK_TIME_NONE);
        if (st < GST_STATE_PAUSED) {
            // Pipeline stopped, we need set overlay again
            GstElement *vsink = gst_element_factory_make ("ximagesink", "vsink");
            g_object_set(GST_OBJECT(pipeline), "video-sink", vsink, NULL);
            WId xwinid = getVideoWId();
            gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (vsink), xwinid);
        }
        gst_element_set_state (pipeline, GST_STATE_PLAYING);
    }
    
    void PlayerWindow::onPauseClicked() {
        gst_element_set_state (pipeline, GST_STATE_PAUSED);
    }
    
    void PlayerWindow::onStopClicked() {
        gst_element_set_state (pipeline, GST_STATE_NULL);
    }
    
    void PlayerWindow::onAlbumAvaiable(const QString &album) {
        setWindowTitle(album);
    }
    
    void PlayerWindow::onState(GstState st) {
        if (state != st) {
            state = st;
            if (state == GST_STATE_PLAYING){
                timer->start(1000);
            }
            if (state < GST_STATE_PAUSED){
                timer->stop();
            }
        }
    }
    
    void PlayerWindow::refreshSlider() {
        gint64 current = GST_CLOCK_TIME_NONE;
        if (state == GST_STATE_PLAYING) {
            if (!GST_CLOCK_TIME_IS_VALID(totalDuration)) {
                if (gst_element_query_duration (pipeline, GST_FORMAT_TIME, &totalDuration)) {
                    slider->setRange(0, totalDuration/GST_SECOND);
                }
            }
            if (gst_element_query_position (pipeline, GST_FORMAT_TIME, &current)) {
                g_print("%ld / %ld
    ", current/GST_SECOND, totalDuration/GST_SECOND);
                slider->setValue(current/GST_SECOND);
            }
        }
    }
    
    void PlayerWindow::onSeek() {
        gint64 pos = slider->sliderPosition();
        g_print("seek: %ld
    ", pos);
        gst_element_seek_simple (pipeline, GST_FORMAT_TIME, GST_SEEK_FLAG_FLUSH ,
                      pos * GST_SECOND);
    }
    
    void PlayerWindow::onEos() {
        gst_element_set_state (pipeline, GST_STATE_NULL);
    }
    
    gboolean PlayerWindow::postGstMessage(GstBus * bus, GstMessage * message, gpointer user_data) {
        PlayerWindow *pw = NULL;
        if (user_data) {
            pw = reinterpret_cast<PlayerWindow*>(user_data);
        }
        switch (GST_MESSAGE_TYPE(message)) {
            case GST_MESSAGE_STATE_CHANGED: {
                GstState old_state, new_state, pending_state;
                gst_message_parse_state_changed (message, &old_state, &new_state, &pending_state);
                pw->sigState(new_state);
                break;
            }
            case GST_MESSAGE_TAG: {
                GstTagList *tags = NULL;
                gst_message_parse_tag(message, &tags);
                gchar *album= NULL;
                if (gst_tag_list_get_string(tags, GST_TAG_ALBUM, &album)) {
                    pw->sigAlbum(album);
                    g_free(album);
                }
                gst_tag_list_unref(tags);
                break;
            }
            case GST_MESSAGE_EOS: {
                pw->sigEos();
                break;
            }
            default:
                break;
        }
        return TRUE;
    }
    
    int main(int argc, char *argv[])
    {
      gst_init (&argc, &argv);
      QApplication app(argc, argv);
      app.connect(&app, SIGNAL(lastWindowClosed()), &app, SLOT(quit ()));
    
      // prepare the pipeline
      GstElement *pipeline = gst_parse_launch ("playbin uri=file:///home/john/video/sintel_trailer-480p.webm", NULL);
    
      // prepare the ui
      PlayerWindow *window = new PlayerWindow(pipeline);
      window->resize(900, 600);
      window->show();
    
      // seg window id to gstreamer
      GstElement *vsink = gst_element_factory_make ("ximagesink", "vsink");
      WId xwinid = window->getVideoWId();
      gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (vsink), xwinid);
      g_object_set(GST_OBJECT(pipeline), "video-sink", vsink, NULL);
    
      // connect to interesting signals
      GstBus *bus = gst_element_get_bus(pipeline);
      gst_bus_add_watch(bus, &PlayerWindow::postGstMessage, window);
      gst_object_unref(bus);
    
      // run the pipeline
      GstStateChangeReturn sret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
      if (sret == GST_STATE_CHANGE_FAILURE) {
        gst_element_set_state (pipeline, GST_STATE_NULL);
        gst_object_unref (pipeline);
        // Exit application
        QTimer::singleShot(0, QApplication::activeWindow(), SLOT(quit()));
      }
    
      int ret = app.exec();
    
      window->hide();
      gst_element_set_state (pipeline, GST_STATE_NULL);
      gst_object_unref (pipeline);
    
      return ret;
    }

    qtoverlay.pro

    QT += core gui widgets
    TARGET = qtoverlay
    
    INCLUDEPATH += /usr/include/glib-2.0
    INCLUDEPATH += /usr/lib/x86_64-linux-gnu/glib-2.0/include
    INCLUDEPATH += /usr/include/gstreamer-1.0
    INCLUDEPATH += /usr/lib/x86_64-linux-gnu/gstreamer-1.0/include
    LIBS += -lgstreamer-1.0 -lgobject-2.0 -lglib-2.0 -lgstvideo-1.0
    
    SOURCES += qtoverlay.cpp
    HEADERS += qtoverlay.h

    分别保存以上内容到各个文件,执行下列命令即可得到可执行程序。如果找不到头文件及库文件,需要根据实际路径修改qtoverlay.pro文件中的内容。

    qmake -o Makefile qtoverlay.pro
    make

    源码分析

      // prepare the pipeline
      GstElement *pipeline = gst_parse_launch ("playbin uri=file:///home/jleng/video/sintel_trailer-480p.webm", NULL);
    
      // prepare the ui
      PlayerWindow *window = new PlayerWindow(pipeline);
      window->resize(900, 600);
      window->show();

      在main函数中对GStreamer进行初始化及创建了QT的应用对象后,构造了Pipline,构造GUI窗口对象。在PlayerWindow的构造函数中初始化按钮及窗口,同时创建定时刷新进度条的Timer。

      // seg window id to gstreamer
      GstElement *vsink = gst_element_factory_make ("ximagesink", "vsink");
      WId xwinid = window->getVideoWId();
      gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (vsink), xwinid);
      g_object_set(GST_OBJECT(pipeline), "video-sink", vsink, NULL);
      ...
      gst_bus_add_watch(bus, &PlayerWindow::postGstMessage, window);
      ...
      GstStateChangeReturn sret = gst_element_set_state (pipeline, GST_STATE_PLAYING);
      ...
      int ret = app.exec();
      ...

      接着我们单独创建了ximagesink用于视频渲染,同时我们将Qt创建的视频窗口ID设置给GStreamer,让GStreamer得到渲染的窗口ID,接着使用g_object_set()将自定义的Sink通过“video-sink”属性设置到playbin中。
      同时,我们设置了GStreamer的消息处理函数,所有的消息都会在postGstMessage函数中被转发。为了后续调用GUI对象中的接口,我们需要将GUI窗口指针作为user-data,在postGstMessage中再转换为GUI对象。
      接着设置Pipeline的状态为PLAYING开始播放。
      最后调用GUI框架的事件循环,exec()会一直执行,直到关闭窗口。
      由于GStreamer的GstBus会默认使用GLib的主循环及事件处理机制,所以必须要保证GLi默认的MainLoop在某个线程中运行。在本例中,Qt在Linux下会自动使用GLib的主循环,所以我们无需额外进行处理。

    gboolean PlayerWindow::postGstMessage(GstBus * bus, GstMessage * message, gpointer user_data) {
        PlayerWindow *pw = NULL;
        if (user_data) {
            pw = reinterpret_cast<PlayerWindow*>(user_data);
        }
        switch (GST_MESSAGE_TYPE(message)) {
            case GST_MESSAGE_STATE_CHANGED: {
                GstState old_state, new_state, pending_state;
                gst_message_parse_state_changed (message, &old_state, &new_state, &pending_state);
                pw->sigState(new_state);
                break;
            }
            case GST_MESSAGE_TAG: {
                GstTagList *tags = NULL;
                gst_message_parse_tag(message, &tags);
                gchar *album= NULL;
                if (gst_tag_list_get_string(tags, GST_TAG_ALBUM, &album)) {
                    pw->sigAlbum(album);
                    g_free(album);
                }
                gst_tag_list_unref(tags);
                break;
            }
            case GST_MESSAGE_EOS: {
                pw->sigEos();
                break;
            }
            default:
                break;
        }
        return TRUE;
    }

      我们在转换后GUI对象后,再根据消息类型进行处理。在postGstMessage中我们没有直接更新GUI,因为GStreamer的Bus处理线程与GUI主线程可能为不同线程,直接更新GUI会出错或无效。因此利用Qt的signal-slot机制在相应的槽函数中就行GUI信息的更新。这里只处理了3种消息STATE_CHANGED(状态变化),TAG(媒体元数据及编码信息),EOS(播放结束),GStreamer所支持的消息可查看官方文档GstMessage

    void PlayerWindow::onPlayClicked() {
        GstState st = GST_STATE_NULL;
        gst_element_get_state (pipeline, &st, NULL, GST_CLOCK_TIME_NONE);
        if (st < GST_STATE_PAUSED) {
            // Pipeline stopped, we need set overlay again
            GstElement *vsink = gst_element_factory_make ("ximagesink", "vsink");
            g_object_set(GST_OBJECT(pipeline), "video-sink", vsink, NULL);
            WId xwinid = getVideoWId();
            gst_video_overlay_set_window_handle (GST_VIDEO_OVERLAY (vsink), xwinid);
        }
        gst_element_set_state (pipeline, GST_STATE_PLAYING);
    }

      当点击Play按钮时,onPlayClicked函数会被调用,我们在此直接调用GStreamer的接口设置Pipeline的状态。当播放结束或点击Stop时,GStreamer会在状态切换到NULL时释放所有资源,所以我们在此需要重新设置playbin的vido-sink,并指定视频输出窗口。

      Pause,Stop的处理类似,直接调用gst_element_set_state ()将Pipeline设置为相应状态。

    void PlayerWindow::refreshSlider() {
        gint64 current = GST_CLOCK_TIME_NONE;
        if (state == GST_STATE_PLAYING) {
            if (!GST_CLOCK_TIME_IS_VALID(totalDuration)) {
                if (gst_element_query_duration (pipeline, GST_FORMAT_TIME, &totalDuration)) {
                    slider->setRange(0, totalDuration/GST_SECOND);
                }
            }
            if (gst_element_query_position (pipeline, GST_FORMAT_TIME, &current)) {
                g_print("%ld / %ld
    ", current/GST_SECOND, totalDuration/GST_SECOND);
                slider->setValue(current/GST_SECOND);
            }
        }
    }
    
    void PlayerWindow::onSeek() {
        gint64 pos = slider->sliderPosition();
        g_print("seek: %ld
    ", pos);
        gst_element_seek_simple (pipeline, GST_FORMAT_TIME, GST_SEEK_FLAG_FLUSH ,
                      pos * GST_SECOND);
    }

      我们在构造函数中创建了Timer用于每秒刷新进度条,在refreshSlider被调用时,我们通过gst_element_query_duration() 和gst_element_query_position ()得到文件的总时间和当前时间,并刷新进度条。由于GStreamer返回时间单位为纳秒,所以我们需要通过GST_SECOND将其转换为秒用于时间显示。
      我们同样处理了用户的Seek操作,在拉动进度条到某个位置时,获取Seek的位置,调用gst_element_seek_simple ()跳转到指定位置。我们不用关心对GStreamer的调用是处于哪个线程,GStreamer内部会自动进行处理。

    总结

    通过本文,我们学习到:

    • 如何使用gst_video_overlay_set_window_handle ()将GUI的窗口句柄传递给GStremaer。
    • 如何使用信号槽传递消息到GUI主线程。
    • 如何使用Timer定时刷新GUI。

    引用

    https://gstreamer.freedesktop.org/documentation/video/gstvideooverlay.html?gi-language=c
    https://gstreamer.freedesktop.org/documentation/tutorials/basic/toolkit-integration.html?gi-language=c
    https://doc.qt.io/qt-5/qmake-manual.html

    作者: John.Leng
    本文版权归作者所有,欢迎转载。商业转载请联系作者获得授权,非商业转载请在文章页面明显位置给出原文连接.
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  • 原文地址:https://www.cnblogs.com/qq575654643/p/11772187.html
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