import UIKit
class ViewController: UIViewController {
var animator: UIDynamicAnimator?
override func viewDidLoad() {
super.viewDidLoad()
let square = UIView(frame: CGRect(x: 120, y: 50, 80, height: 80))
square.backgroundColor = UIColor.black
self.view.didAddSubview(square)
let barrier = UIView(frame: CGRect(x: 0, y: 350, 140, height: 25))
barrier.backgroundColor = UIColor.red
self.view.addSubview(barrier)
//1、创建运动管理
animator = UIDynamicAnimator(referenceView: self.view)
//
// //2,4 创建运动行为 使用的时候, 运动行为添加 运动物体
let gravity = UIGravityBehavior(items: [square])
//
// //添加不可见边界
let right = CGPoint(x: barrier.frame.origin.x + barrier.frame.size.width, y: barrier.frame.origin.y)
//
let collision = UICollisionBehavior(items: [square])
collision.translatesReferenceBoundsIntoBoundary = true
collision.addBoundary(withIdentifier: "aa" as NSCopying, from: barrier.frame.origin, to: right)
//3 运动管理 添加 运动行为
// animator?.addBehavior(gravity)
animator?.addBehavior(collision)
}
}