1. 滚动
以下是三种实现方式:
1) 利用原生的css属性 overflow: scroll
<div id="parent" style="overflow:scroll;>
<div id='content'>内容区域</div>
</div>
<div id='content'>内容区域</div>
</div>
Notice:
在android 有bug, 滚动完后会回退到最顶端的内容区域,解决办法是使用后两种方式实现
2)js 编程实现
思路:对比手指在屏幕上移动前后位置变化改变内容元素content的位置
第一步:设置parent的 overflow为hidden, 设置content的position为relative, top为0;
第二步:监听touch事件
var parent = document.getElementById('parent');
parent.addEventListener('touchstart', function(e) {
// do touchstart
});
parent.addEventListener('touchmove', function(e) {
// do touchmove
});
parent.addEventListener('touchend', function(e) {
// do touchend
});
parent.addEventListener('touchstart', function(e) {
// do touchstart
});
parent.addEventListener('touchmove', function(e) {
// do touchmove
});
parent.addEventListener('touchend', function(e) {
// do touchend
});
第三步:实现滚动代码
/**
* 这里只实现垂直滚动
*/
var parent = document.getElementById('parent');
var content = document.getElementById('content')
var startY = 0; // 初始位置
var lastY = 0; // 上一次位置
parent.addEventListener('touchstart', function(e) {
lastY = startY = e.touches[0].pageY;
});
parent.addEventListener('touchmove', function(e) {
var nowY = e.touches[0].pageY;
var moveY = nowY - lastY;
var contentTop = content.style.top.replace('px', '');
// 设置top值移动content
content.style.top = (parseInt(contentTop) + moveY) + 'px';
lastY = nowY;
});
parent.addEventListener('touchend', function(e) {
// do touchend
var nowY = e.touches[0].pageY;
var moveY = nowY - lastY;
var contentTop = content.style.top.replace('px', '');
// 设置top值移动content
content.style.top = (parseInt(contentTop) + moveY) + 'px';
lastY = nowY;
});
* 这里只实现垂直滚动
*/
var parent = document.getElementById('parent');
var content = document.getElementById('content')
var startY = 0; // 初始位置
var lastY = 0; // 上一次位置
parent.addEventListener('touchstart', function(e) {
lastY = startY = e.touches[0].pageY;
});
parent.addEventListener('touchmove', function(e) {
var nowY = e.touches[0].pageY;
var moveY = nowY - lastY;
var contentTop = content.style.top.replace('px', '');
// 设置top值移动content
content.style.top = (parseInt(contentTop) + moveY) + 'px';
lastY = nowY;
});
parent.addEventListener('touchend', function(e) {
// do touchend
var nowY = e.touches[0].pageY;
var moveY = nowY - lastY;
var contentTop = content.style.top.replace('px', '');
// 设置top值移动content
content.style.top = (parseInt(contentTop) + moveY) + 'px';
lastY = nowY;
});
第四步:优化
上边代码在手机上运行效果相对PC上要卡很多
优化部分请参见:
3) 使用iScroll4框架
var scroll = new iScroll('parent', {
hScrollbar: false,
vScrollbar: true,
checkDOMChanges : true
});
框架官网:http://cubiq.org/iscroll-4
2.惯性缓动
思路:取手指最后一段时间在屏幕上划动的平均速度v,让v按一个递减函数变化,直到不能移动或v<=0
/**
* 这里只实现垂直滚动
*/
var parent = document.getElementById('parent');
var content = document.getElementById('content')
var startY = 0; // 初始位置
var lastY = 0; // 上一次位置
/**
* 用于缓动的变量
*/
var lastMoveTime = 0;
var lastMoveStart = 0;
var stopInertiaMove = false; // 是否停止缓动
parent.addEventListener('touchstart', function(e) {
lastY = startY = e.touches[0].pageY;
/**
* 缓动代码
*/
lastMoveStart = lastY;
lastMoveTime = e.timeStamp || Date.now();
stopInertiaMove = true;
});
parent.addEventListener('touchmove', function(e) {
var nowY = e.touches[0].pageY;
var moveY = nowY - lastY;
var contentTop = content.style.top.replace('px', '');
// 设置top值移动content
content.style.top = (parseInt(contentTop) + moveY) + 'px';
lastY = nowY;
/**
* 缓动代码
*/
var nowTime = e.timeStamp || Date.now();
stopInertiaMove = true;
if(nowTime - lastMoveTime > 300) {
lastMoveTime = nowTime;
lastMoveStart = nowY;
}
});
parent.addEventListener('touchend', function(e) {
// do touchend
var nowY = e.touches[0].pageY;
var moveY = nowY - lastY;
var contentTop = content.style.top.replace('px', '');
var contentY = (parseInt(contentTop) + moveY);
// 设置top值移动content
content.style.top = contentY + 'px';
lastY = nowY;
/**
* 缓动代码
*/
var nowTime = e.timeStamp || Date.now();
var v = (nowY - lastMoveStart) / (nowTime - lastMoveTime); //最后一段时间手指划动速度
stopInertiaMove = false;
(function(v, startTime, contentY) {
var dir = v > 0 ? -1 : 1; //加速度方向
var deceleration = dir*0.0006;
var duration = v / deceleration; // 速度消减至0所需时间
var dist = v * duration / 2; //最终移动多少
function inertiaMove() {
if(stopInertiaMove) return;
var nowTime = e.timeStamp || Date.now();
var t = nowTime-startTime;
var nowV = v + t*deceleration;
// 速度方向变化表示速度达到0了
if(dir*nowV < 0) {
return;
}
var moveY = (v + nowV)/2 * t;
content.style.top = (contentY + moveY) + "px";
setTimeout(inertiaMove, 10);
}
inertiaMove();
})(v, nowTime, contentY);
});
* 这里只实现垂直滚动
*/
var parent = document.getElementById('parent');
var content = document.getElementById('content')
var startY = 0; // 初始位置
var lastY = 0; // 上一次位置
/**
* 用于缓动的变量
*/
var lastMoveTime = 0;
var lastMoveStart = 0;
var stopInertiaMove = false; // 是否停止缓动
parent.addEventListener('touchstart', function(e) {
lastY = startY = e.touches[0].pageY;
/**
* 缓动代码
*/
lastMoveStart = lastY;
lastMoveTime = e.timeStamp || Date.now();
stopInertiaMove = true;
});
parent.addEventListener('touchmove', function(e) {
var nowY = e.touches[0].pageY;
var moveY = nowY - lastY;
var contentTop = content.style.top.replace('px', '');
// 设置top值移动content
content.style.top = (parseInt(contentTop) + moveY) + 'px';
lastY = nowY;
/**
* 缓动代码
*/
var nowTime = e.timeStamp || Date.now();
stopInertiaMove = true;
if(nowTime - lastMoveTime > 300) {
lastMoveTime = nowTime;
lastMoveStart = nowY;
}
});
parent.addEventListener('touchend', function(e) {
// do touchend
var nowY = e.touches[0].pageY;
var moveY = nowY - lastY;
var contentTop = content.style.top.replace('px', '');
var contentY = (parseInt(contentTop) + moveY);
// 设置top值移动content
content.style.top = contentY + 'px';
lastY = nowY;
/**
* 缓动代码
*/
var nowTime = e.timeStamp || Date.now();
var v = (nowY - lastMoveStart) / (nowTime - lastMoveTime); //最后一段时间手指划动速度
stopInertiaMove = false;
(function(v, startTime, contentY) {
var dir = v > 0 ? -1 : 1; //加速度方向
var deceleration = dir*0.0006;
var duration = v / deceleration; // 速度消减至0所需时间
var dist = v * duration / 2; //最终移动多少
function inertiaMove() {
if(stopInertiaMove) return;
var nowTime = e.timeStamp || Date.now();
var t = nowTime-startTime;
var nowV = v + t*deceleration;
// 速度方向变化表示速度达到0了
if(dir*nowV < 0) {
return;
}
var moveY = (v + nowV)/2 * t;
content.style.top = (contentY + moveY) + "px";
setTimeout(inertiaMove, 10);
}
inertiaMove();
})(v, nowTime, contentY);
});