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  • 3delight ptc workflow from 3delight forum

    volume
    ptc_surface_bake(
    string ptc_file = "";
    string ptc_coordsys = "world";
    float i_Ci=3;
    float bleeding_intensity = 0.25;
    )
    {
    color aov_incandescence = 0;
    color aov_surface_color = 0;
    color Ci=0;
    surface("aov_surface_color", aov_surface_color);
    surface("aov_incandescence", aov_incandescence);
    surface("Ci", Ci);

    color color_indirect = Oi * aov_incandescence + (aov_surface_color * bleeding_intensity)+(Ci*i_Ci);

    bake3d( ptc_file, "", P, N,
    "coordsystem", ptc_coordsys,
    "surface_color", color_indirect,
    "interpolate", 1 );

    Ci = Ci;
    }

    #pragma annotation ptc_sortbleeding "gadgettype=checkbox:0:1=custom value;"
    #pragma annotation ptc_clamp "gadgettype=checkbox:0:1=custom value;"
    #pragma annotation bake_ptc "gadgettype=checkbox:0:1=custom value;"
    #pragma annotation ao_ptc "gadgettype=checkbox:0:1=custom value;"

    volume
    ptc_surface_bleeding(
    string ptc_map = "";
    string coordsyst = "world";
    string envmap = "";
    string envspace = "world";
    string ptc_sides = "both";
    float ptc_clamp = 1;
    float ptc_sortbleeding = 1;
    float ptc_bias = 0.045;
    float ptc_maxdist = 1e15;
    float ptc_coneangle = 180;
    float ptc_maxsolidangle = .2;
    float ptc_samplebase = 0;

    float ptc_falloffmode = 0;
    float ptc_falloff = 0;

    float rad_intensity = 1;
    float ao_ptc = 0;
    float ao_coneangle = 180;
    float ao_maxdist = 0.5;
    float ao_bias=0.045;
    float ao_maxsolidangle=0.2;
    float ao_falloff=3;
    float ao_falloffmode=1;
    float bake_ptc = 0;
    string ptc_bake_Ci ="";
    output varying color aov_ambient = 0;
    output varying color aov_envcolor = 0;
    output varying color aov_occlusion = 1;
    )
    {
    normal aov_camera_space_normal = 0;
    surface("aov_camera_space_normal", aov_camera_space_normal);

    color aov_surface_color = 0;
    surface("aov_surface_color", aov_surface_color);

    float occlusion = 0;

    aov_ambient = indirectdiffuse(P, aov_camera_space_normal, 0, "pointbased", 1,
    "filename", ptc_map,
    "hitsides", ptc_sides,
    "coneangle", ptc_coneangle,
    "clamp", ptc_clamp,
    "coordsystem", coordsyst,
    "sortbleeding", ptc_sortbleeding,
    "maxdist", ptc_maxdist,
    "falloff", ptc_falloff,
    "falloffmode", ptc_falloffmode,
    "samplebase", ptc_samplebase,
    "bias", ptc_bias,
    "maxsolidangle", ptc_maxsolidangle,
    "environmentmap", envmap,
    "environmentspace", envspace,
    "environmentcolor", aov_envcolor)*rad_intensity;

    if(ao_ptc==1){
    aov_occlusion = 1-occlusion(P, aov_camera_space_normal, 0, "pointbased", 1,
    "filename", ptc_map,
    "hitsides", ptc_sides,
    "coneangle", ao_coneangle,
    "clamp", ptc_clamp,
    "coordsystem", coordsyst,
    "maxdist", ao_maxdist,
    "bias", ao_bias,
    "maxsolidangle", ao_maxsolidangle,
    "falloff", ao_falloff,
    "falloffmode", ao_falloffmode);
    }

    Ci += aov_ambient * aov_surface_color * aov_occlusion;

    if(bake_ptc == 1){
    bake3d( ptc_bake_Ci, "", P, aov_camera_space_normal,
    "coordsystem", coordsyst,
    "surface_color", Ci,
    "_radiosity", aov_ambient,
    "interpolate", 1 );
    }

    }

    volume brikmap_read(
    string map = "";
    output varying color aov_ambient = 0;
    )
    {

    color aov_surface_color = 0;
    surface("aov_surface_color", aov_surface_color);

    color res =0;
    texture3d(map, P, N, "_radiosity", res);
    aov_ambient = res;
    Ci+= res*aov_surface_color;
    }

    from http://www.alessandrodallafontana.com/pages/wip_mall.htm
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  • 原文地址:https://www.cnblogs.com/rdRoad/p/1627664.html
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