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  • Android Handler 机制(一):Handler 运行机制完整梳理

    做Android开发的都应该知道Handler的运行机制,这个问题属于老生常谈了。

    这里再简单赘述一下:

    1. Handler 负责发送消息;
    2. Looper 负责接收 Handler 发送的消息,并在合适的时间将消息回传给Handler;
    3. MessageQueue是一个存储消息的队列容器。

    本文我们会详细完整的将Handler的运行机制梳理一遍。

    一、ActivityThread类和APP的启动过程

    为什么要讲ActivityThread和App的启动过程,因为Handler、Looper都是在这个阶段进行创建和初始化的。

    ActivityThread就是我们常说的主线程或UI线程,ActivityThread的main方法是一个APP的真正入口,MainLooper在它的main方法中被创建。

        //ActivityThread的main方法
        public static void main(String[] args) {
            ...
            Looper.prepareMainLooper();
            ActivityThread thread = new ActivityThread();
            //在attach方法中会完成Application对象的初始化,然后调用Application的onCreate()方法
            thread.attach(false);
    
            if (sMainThreadHandler == null) {
                sMainThreadHandler = thread.getHandler();
            }
            ...
            Looper.loop();
            throw new RuntimeException("Main thread loop unexpectedly exited");
        }

    主线程的Handler作为ActivityThread的成员变量,是在ActivityThread的main方法被执行,ActivityThread被创建时进行初始化的。MessageQueue在Looper创建的时候作为成员变量被初始化创建。

    二、Handler创建Message并发送给Looper

    当我们创建一个Message并交给Handler发送的时候,内部调用的代码如下:

    public final boolean sendMessageDelayed(Message msg, long delayMillis) {
            if (delayMillis < 0) {
                delayMillis = 0;
            }
            return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }

     最终调用到的是MessageQueue的enqueueMessage方法,enqueueMessage 是核心处理方法。下面是MessageQueue.enqueueMessage方法的代码:

        boolean enqueueMessage(Message msg, long when) {
            ...synchronized (this) {
                ...
                msg.markInUse();
                msg.when = when;
                Message p = mMessages;
                boolean needWake;
                if (p == null || when == 0 || when < p.when) {
                    // New head, wake up the event queue if blocked.
                    msg.next = p;
                    mMessages = msg;
                    needWake = mBlocked;
                } else {
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();
                    Message prev;
                    for (;;) {
                        prev = p;
                        p = p.next;
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                        }
                    }
                    msg.next = p; // invariant: p == prev.next
                    prev.next = msg;
                }
    
                // We can assume mPtr != 0 because mQuitting is false.
                if (needWake) {
                    nativeWake(mPtr);
                }
            }
            return true;
        }

    这段代码处理的事情就是将进入消息队列的Message插入到合适的位置,并通过needWake判断是否需要调用底层唤醒整个消息队列。

    结合上述的代码,我们可以得出整体的逻辑如下所示:

              +-------+     +------------+   +------------------+   +--------------+                        
              |Handler|     |MessageQueue|   |NativeMessageQueue|   |Looper(Native)|                        
              +--+----+     +-----+------+   +---------+--------+   +-------+------+                        
                 |                |                    |                    |                               
                 |                |                    |                    |                               
    sendMessage()|                |                    |                    |                               
    +----------> |                |                    |                    |                               
                 |                |                    |                    |                               
                 |enqueueMessage()|                    |                    |                               
                 +--------------> |                    |                    |                               
                 |                |                    |                    |                               
                 |                |                    |                    |                                             
                 |                |  nativeWake()      |                    |                               
                 |                |    wake()          |                    |                               
                 |                +------------------> |                    |                               
                 |                |                    |                    |                               
                 |                |                    |    wake()          |                               
                 |                |                    +------------------> |                               
                 |                |                    |                    |                               
                 |                |                    |                    |                               
                 |                |                    |                    |write(mWakeWritePipeFd, "W", 1)
                 |                |                    |                    |                                 
                 |                |                    |                    |                                                             
                 +                +                    +                    +                               

    三、Looper循环处理MessageQueue的Message

    我们知道Loop循环处理Message调用的方法是 Looper.loop()。

    而Looper.loop执行的代码:

    /**
         * Run the message queue in this thread. Be sure to call
         * {@link #quit()} to end the loop.
         */
        public static void loop() {
            final Looper me = myLooper();
            ...
            for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
    
                // This must be in a local variable, in case a UI event sets the logger
                final Printer logging = me.mLogging;
                if (logging != null) {
                    logging.println(">>>>> Dispatching to " + msg.target + " " +
                            msg.callback + ": " + msg.what);
                }
                ...
            }
        }

    下面是MessageQueue的next方法的代码:

        Message next() {
            // Return here if the message loop has already quit and been disposed.
            // This can happen if the application tries to restart a looper after quit
            // which is not supported.
            final long ptr = mPtr;
            if (ptr == 0) {
                return null;
            }
    
            int pendingIdleHandlerCount = -1; // -1 only during first iteration
            int nextPollTimeoutMillis = 0;
            for (;;) {
                if (nextPollTimeoutMillis != 0) {
                    Binder.flushPendingCommands();
                }
    
                nativePollOnce(ptr, nextPollTimeoutMillis);
    
                synchronized (this) {
                    // Try to retrieve the next message.  Return if found.
                    final long now = SystemClock.uptimeMillis();
                    Message prevMsg = null;
                    Message msg = mMessages;
                    if (msg != null && msg.target == null) {
                        // Stalled by a barrier.  Find the next asynchronous message in the queue.
                        do {
                            prevMsg = msg;
                            msg = msg.next;
                        } while (msg != null && !msg.isAsynchronous());
                    }
                    if (msg != null) {
                        if (now < msg.when) {
                            // Next message is not ready.  Set a timeout to wake up when it is ready.
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                        } else {
                            // Got a message.
                            mBlocked = false;
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;
                            } else {
                                mMessages = msg.next;
                            }
                            msg.next = null;
                            if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                            msg.markInUse();
                            return msg;
                        }
                    } else {
                        // No more messages.
                        nextPollTimeoutMillis = -1;
                    }
    
                    // Process the quit message now that all pending messages have been handled.
                    if (mQuitting) {
                        dispose();
                        return null;
                    }
    
                    // If first time idle, then get the number of idlers to run.
                    // Idle handles only run if the queue is empty or if the first message
                    // in the queue (possibly a barrier) is due to be handled in the future.
                    if (pendingIdleHandlerCount < 0
                            && (mMessages == null || now < mMessages.when)) {
                        pendingIdleHandlerCount = mIdleHandlers.size();
                    }
                    if (pendingIdleHandlerCount <= 0) {
                        // No idle handlers to run.  Loop and wait some more.
                        mBlocked = true;
                        continue;
                    }
    
                    if (mPendingIdleHandlers == null) {
                        mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                    }
                    mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
                }
    
                // Run the idle handlers.
                // We only ever reach this code block during the first iteration.
                for (int i = 0; i < pendingIdleHandlerCount; i++) {
                    final IdleHandler idler = mPendingIdleHandlers[i];
                    mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                    boolean keep = false;
                    try {
                        keep = idler.queueIdle();
                    } catch (Throwable t) {
                        Log.wtf(TAG, "IdleHandler threw exception", t);
                    }
    
                    if (!keep) {
                        synchronized (this) {
                            mIdleHandlers.remove(idler);
                        }
                    }
                }
    
                // Reset the idle handler count to 0 so we do not run them again.
                pendingIdleHandlerCount = 0;
    
                // While calling an idle handler, a new message could have been delivered
                // so go back and look again for a pending message without waiting.
                nextPollTimeoutMillis = 0;
            }
        }

    这段代码处理的事情就是不断从MessageQueue中取出消息,如果没有消息的时候会给nativePollOnce的nextPollTimeoutMillis设置为-1,这时消息队列就处于阻塞状态了。

    结合上述代码,可以得出逻辑如下图所示:

              +------+    +------------+  +------------------+  +--------------+                    
              |Looper|    |MessageQueue|  |NativeMessageQueue|  |Looper(Native)|                    
              +--+---+    +------+-----+  +---------+--------+  +-------+------+                    
                 |               |                  |                   |                                                 
    +-------------------------------------------------------------------------------+               
    |[msg loop]  |   next()      |                  |                   |           |               
    |            +------------>  |                  |                   |           |               
    |            |               |                  |                   |           |               
    |            |               |                  |                   |           |               
    |            |               | nativePollOnce() |                   |           |               
    |            |               |    pollOnce()    |                   |           |               
    |            |               +----------------> |                   |           |               
    |            |               |                  |                   |           |                  
    |            |               |                  |                   |           |               
    |            |               |                  |                   |           |               
    |            |               |                  |     pollOnce()    |           |               
    |            |               |                  +-----------------> |           |               
    |            |               |                  |                   |           |               
    |            |               |                  |                   | epoll_wait()              
    |            |               |                  |                   +--------+  |               
    |            |               |                  |                   |        |  |               
    |            |               |                  |                   |        |  |               
    |            |               |                  |                   | <------+  |               
    |            |               |                  |                   | awoken()  |               
    |            +               +                  +                   +           |                 
    +-------------------------------------------------------------------------------+               

    四、总结

    1. 相关知识点

    HandlerThread、ThreadLocal、Linux Epoll 机制。

    HandlerThread:

    HandlerThread相比Thread最大的优势在于引入MessageQueue概念,可以进行多任务队列管理。HandlerThread背后只有一个线程,所以任务是串行依次执行的。串行相对于并行来说更安全,各任务之间不会存在多线程安全问题。HandlerThread所产生的线程会一直存活,Looper会在该线程中持续的检查MessageQueue,并开启消息处理的循环。这一点和Thread(),AsyncTask都不同,thread实例的重用可以避免线程相关的对象的频繁重建和销毁。 getLooper().quit();来退出这个线程,其实原理很简单,就是改变在消息循环里面标志位,退出整个while循环,使线程执行完毕。

    注意:要想更新界面内容,还是需要使用主线程的Looper,不然的话还是会抛错误。

    2. 推荐文章:

    1. Android Handler机制 - MessageQueue如何处理消息:https://blog.csdn.net/lovelease/article/details/81988696

    2. ActivityThread的理解和APP的启动过程:https://blog.csdn.net/hzwailll/article/details/85339714

    3. 提高规划

    尝试使用Java代码实现一个简单的Handler-Looper框架。

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  • 原文地址:https://www.cnblogs.com/renhui/p/12857876.html
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