# xcode-build-bump.sh # @desc Auto-increment the build number every time the project is run. # @usage # 1. Select: your Target in Xcode # 2. Select: Build Phases Tab # 3. Select: Add Build Phase -> Add Run Script # 4. Paste code below in to new "Run Script" section # 5. Drag the "Run Script" below "Link Binaries With Libraries" # 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0) buildNumber=$(/usr/libexec/PlistBuddy -c "Print CFBundleVersion" "${PROJECT_DIR}/${INFOPLIST_FILE}") buildNumber=$(($buildNumber + 1)) /usr/libexec/PlistBuddy -c "Set :CFBundleVersion $buildNumber" "${PROJECT_DIR}/${INFOPLIST_FILE}"
# xcode-version-bump.sh # @desc Auto-increment the version number (only) when a project is archived for export. # @usage # 1. Select: your Target in Xcode # 2. Select: Build Phases Tab # 3. Select: Add Build Phase -> Add Run Script # 4. Paste code below in to new "Run Script" section # 5. Check the checkbox "Run script only when installing" # 6. Drag the "Run Script" below "Link Binaries With Libraries" # 7. Insure your starting version number is in SemVer format (e.g. 1.0.0) # This splits a two-decimal version string, such as "0.45.123", allowing us to increment the third position. VERSIONNUM=$(/usr/libexec/PlistBuddy -c "Print CFBundleShortVersionString" "${PROJECT_DIR}/${INFOPLIST_FILE}") NEWSUBVERSION=`echo $VERSIONNUM | awk -F "." '{print $3}'` NEWSUBVERSION=$(($NEWSUBVERSION + 1)) NEWVERSIONSTRING=`echo $VERSIONNUM | awk -F "." '{print $1 "." $2 ".'$NEWSUBVERSION'" }'` /usr/libexec/PlistBuddy -c "Set :CFBundleShortVersionString $NEWVERSIONSTRING" "${PROJECT_DIR}/${INFOPLIST_FILE}"