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  • A Universally Unique IDentifier (UUID) URN Namespace

    RFC 1630 - Universal Resource Identifiers in WWW: A Unifying Syntax for the Expression of Names and Addresses of Objects on the Network as used in the World-Wide Web https://tools.ietf.org/html/rfc1630

    RFC 2141 - URN Syntax https://tools.ietf.org/html/rfc2141

    RFC 1630 - Universal Resource Identifiers in WWW: A Unifying Syntax for the Expression of Names and Addresses of Objects on the Network as used in the World-Wide Web https://tools.ietf.org/html/rfc1630

    
    Network Working Group                                           P. Leach
    Request for Comments: 4122                                     Microsoft
    Category: Standards Track                                    M. Mealling
                                                    Refactored Networks, LLC
                                                                     R. Salz
                                                  DataPower Technology, Inc.
                                                                   July 2005
    
    
              A Universally Unique IDentifier (UUID) URN Namespace
    
    Status of This Memo
    
       This document specifies an Internet standards track protocol for the
       Internet community, and requests discussion and suggestions for
       improvements.  Please refer to the current edition of the "Internet
       Official Protocol Standards" (STD 1) for the standardization state
       and status of this protocol.  Distribution of this memo is unlimited.
    
    Copyright Notice
    
       Copyright (C) The Internet Society (2005).
    
    Abstract
    
       This specification defines a Uniform Resource Name namespace for
       UUIDs (Universally Unique IDentifier), also known as GUIDs (Globally
       Unique IDentifier).  A UUID is 128 bits long, and can guarantee
       uniqueness across space and time.  UUIDs were originally used in the
       Apollo Network Computing System and later in the Open Software
       Foundation's (OSF) Distributed Computing Environment (DCE), and then
       in Microsoft Windows platforms.
    
       This specification is derived from the DCE specification with the
       kind permission of the OSF (now known as The Open Group).
       Information from earlier versions of the DCE specification have been
       incorporated into this document.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
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    Table of Contents
    
       1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . .  2
       2. Motivation . . . . . . . . . . . . . . . . . . . . . . . . . .  3
       3. Namespace Registration Template  . . . . . . . . . . . . . . .  3
       4. Specification  . . . . . . . . . . . . . . . . . . . . . . . .  5
          4.1. Format. . . . . . . . . . . . . . . . . . . . . . . . . .  5
               4.1.1. Variant. . . . . . . . . . . . . . . . . . . . . .  6
               4.1.2. Layout and Byte Order. . . . . . . . . . . . . . .  6
               4.1.3. Version. . . . . . . . . . . . . . . . . . . . . .  7
               4.1.4. Timestamp. . . . . . . . . . . . . . . . . . . . .  8
               4.1.5. Clock Sequence . . . . . . . . . . . . . . . . . .  8
               4.1.6. Node . . . . . . . . . . . . . . . . . . . . . . .  9
               4.1.7. Nil UUID . . . . . . . . . . . . . . . . . . . . .  9
          4.2. Algorithms for Creating a Time-Based UUID . . . . . . . .  9
               4.2.1. Basic Algorithm. . . . . . . . . . . . . . . . . . 10
               4.2.2. Generation Details . . . . . . . . . . . . . . . . 12
          4.3. Algorithm for Creating a Name-Based UUID. . . . . . . . . 13
          4.4. Algorithms for Creating a UUID from Truly Random or
               Pseudo-Random Numbers . . . . . . . . . . . . . . . . . . 14
          4.5. Node IDs that Do Not Identify the Host. . . . . . . . . . 15
       5. Community Considerations . . . . . . . . . . . . . . . . . . . 15
       6. Security Considerations  . . . . . . . . . . . . . . . . . . . 16
       7. Acknowledgments  . . . . . . . . . . . . . . . . . . . . . . . 16
       8. Normative References . . . . . . . . . . . . . . . . . . . . . 16
       A. Appendix A - Sample Implementation . . . . . . . . . . . . . . 18
       B. Appendix B - Sample Output of utest  . . . . . . . . . . . . . 29
       C. Appendix C - Some Name Space IDs . . . . . . . . . . . . . . . 30
    
    1.  Introduction
    
       This specification defines a Uniform Resource Name namespace for
       UUIDs (Universally Unique IDentifier), also known as GUIDs (Globally
       Unique IDentifier).  A UUID is 128 bits long, and requires no central
       registration process.
    
       The information here is meant to be a concise guide for those wishing
       to implement services using UUIDs as URNs.  Nothing in this document
       should be construed to override the DCE standards that defined UUIDs.
    
       There is an ITU-T Recommendation and ISO/IEC Standard [3] that are
       derived from earlier versions of this document.  Both sets of
       specifications have been aligned, and are fully technically
       compatible.  In addition, a global registration function is being
       provided by the Telecommunications Standardisation Bureau of ITU-T;
       for details see <http://www.itu.int/ITU-T/asn1/uuid.html>.
    
    
    
    
    
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    2.  Motivation
    
       One of the main reasons for using UUIDs is that no centralized
       authority is required to administer them (although one format uses
       IEEE 802 node identifiers, others do not).  As a result, generation
       on demand can be completely automated, and used for a variety of
       purposes.  The UUID generation algorithm described here supports very
       high allocation rates of up to 10 million per second per machine if
       necessary, so that they could even be used as transaction IDs.
    
       UUIDs are of a fixed size (128 bits) which is reasonably small
       compared to other alternatives.  This lends itself well to sorting,
       ordering, and hashing of all sorts, storing in databases, simple
       allocation, and ease of programming in general.
    
       Since UUIDs are unique and persistent, they make excellent Uniform
       Resource Names.  The unique ability to generate a new UUID without a
       registration process allows for UUIDs to be one of the URNs with the
       lowest minting cost.
    
    3.  Namespace Registration Template
    
       Namespace ID:  UUID
       Registration Information:
          Registration date: 2003-10-01
    
       Declared registrant of the namespace:
          JTC 1/SC6 (ASN.1 Rapporteur Group)
    
       Declaration of syntactic structure:
          A UUID is an identifier that is unique across both space and time,
          with respect to the space of all UUIDs.  Since a UUID is a fixed
          size and contains a time field, it is possible for values to
          rollover (around A.D. 3400, depending on the specific algorithm
          used).  A UUID can be used for multiple purposes, from tagging
          objects with an extremely short lifetime, to reliably identifying
          very persistent objects across a network.
    
          The internal representation of a UUID is a specific sequence of
          bits in memory, as described in Section 4.  To accurately
          represent a UUID as a URN, it is necessary to convert the bit
          sequence to a string representation.
    
          Each field is treated as an integer and has its value printed as a
          zero-filled hexadecimal digit string with the most significant
          digit first.  The hexadecimal values "a" through "f" are output as
          lower case characters and are case insensitive on input.
    
    
    
    
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          The formal definition of the UUID string representation is
          provided by the following ABNF [7]:
    
          UUID                   = time-low "-" time-mid "-"
                                   time-high-and-version "-"
                                   clock-seq-and-reserved
                                   clock-seq-low "-" node
          time-low               = 4hexOctet
          time-mid               = 2hexOctet
          time-high-and-version  = 2hexOctet
          clock-seq-and-reserved = hexOctet
          clock-seq-low          = hexOctet
          node                   = 6hexOctet
          hexOctet               = hexDigit hexDigit
          hexDigit =
                "0" / "1" / "2" / "3" / "4" / "5" / "6" / "7" / "8" / "9" /
                "a" / "b" / "c" / "d" / "e" / "f" /
                "A" / "B" / "C" / "D" / "E" / "F"
    
       The following is an example of the string representation of a UUID as
       a URN:
    
       urn:uuid:f81d4fae-7dec-11d0-a765-00a0c91e6bf6
    
       Relevant ancillary documentation:
          [1][2]
       Identifier uniqueness considerations:
          This document specifies three algorithms to generate UUIDs: the
          first leverages the unique values of 802 MAC addresses to
          guarantee uniqueness, the second uses pseudo-random number
          generators, and the third uses cryptographic hashing and
          application-provided text strings.  As a result, the UUIDs
          generated according to the mechanisms here will be unique from all
          other UUIDs that have been or will be assigned.
    
       Identifier persistence considerations:
          UUIDs are inherently very difficult to resolve in a global sense.
          This, coupled with the fact that UUIDs are temporally unique
          within their spatial context, ensures that UUIDs will remain as
          persistent as possible.
    
       Process of identifier assignment:
          Generating a UUID does not require that a registration authority
          be contacted.  One algorithm requires a unique value over space
          for each generator.  This value is typically an IEEE 802 MAC
          address, usually already available on network-connected hosts.
          The address can be assigned from an address block obtained from
          the IEEE registration authority.  If no such address is available,
    
    
    
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          or privacy concerns make its use undesirable, Section 4.5
          specifies two alternatives.  Another approach is to use version 3
          or version 4 UUIDs as defined below.
    
       Process for identifier resolution:
          Since UUIDs are not globally resolvable, this is not applicable.
    
       Rules for Lexical Equivalence:
          Consider each field of the UUID to be an unsigned integer as shown
          in the table in section Section 4.1.2.  Then, to compare a pair of
          UUIDs, arithmetically compare the corresponding fields from each
          UUID in order of significance and according to their data type.
          Two UUIDs are equal if and only if all the corresponding fields
          are equal.
    
          As an implementation note, equality comparison can be performed on
          many systems by doing the appropriate byte-order canonicalization,
          and then treating the two UUIDs as 128-bit unsigned integers.
    
          UUIDs, as defined in this document, can also be ordered
          lexicographically.  For a pair of UUIDs, the first one follows the
          second if the most significant field in which the UUIDs differ is
          greater for the first UUID.  The second precedes the first if the
          most significant field in which the UUIDs differ is greater for
          the second UUID.
    
       Conformance with URN Syntax:
          The string representation of a UUID is fully compatible with the
          URN syntax.  When converting from a bit-oriented, in-memory
          representation of a UUID into a URN, care must be taken to
          strictly adhere to the byte order issues mentioned in the string
          representation section.
    
       Validation mechanism:
          Apart from determining whether the timestamp portion of the UUID
          is in the future and therefore not yet assignable, there is no
          mechanism for determining whether a UUID is 'valid'.
    
       Scope:
          UUIDs are global in scope.
    
    4.  Specification
    
    4.1.  Format
    
       The UUID format is 16 octets; some bits of the eight octet variant
       field specified below determine finer structure.
    
    
    
    
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    4.1.1.  Variant
    
       The variant field determines the layout of the UUID.  That is, the
       interpretation of all other bits in the UUID depends on the setting
       of the bits in the variant field.  As such, it could more accurately
       be called a type field; we retain the original term for
       compatibility.  The variant field consists of a variable number of
       the most significant bits of octet 8 of the UUID.
    
       The following table lists the contents of the variant field, where
       the letter "x" indicates a "don't-care" value.
    
       Msb0  Msb1  Msb2  Description
    
        0     x     x    Reserved, NCS backward compatibility.
    
        1     0     x    The variant specified in this document.
    
        1     1     0    Reserved, Microsoft Corporation backward
                         compatibility
    
        1     1     1    Reserved for future definition.
    
       Interoperability, in any form, with variants other than the one
       defined here is not guaranteed, and is not likely to be an issue in
       practice.
    
    4.1.2.  Layout and Byte Order
    
       To minimize confusion about bit assignments within octets, the UUID
       record definition is defined only in terms of fields that are
       integral numbers of octets.  The fields are presented with the most
       significant one first.
    
       Field                  Data Type     Octet  Note
                                            #
    
       time_low               unsigned 32   0-3    The low field of the
                              bit integer          timestamp
    
       time_mid               unsigned 16   4-5    The middle field of the
                              bit integer          timestamp
    
       time_hi_and_version    unsigned 16   6-7    The high field of the
                              bit integer          timestamp multiplexed
                                                   with the version number
    
    
    
    
    
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       clock_seq_hi_and_rese  unsigned 8    8      The high field of the
       rved                   bit integer          clock sequence
                                                   multiplexed with the
                                                   variant
    
       clock_seq_low          unsigned 8    9      The low field of the
                              bit integer          clock sequence
    
       node                   unsigned 48   10-15  The spatially unique
                              bit integer          node identifier
    
       In the absence of explicit application or presentation protocol
       specification to the contrary, a UUID is encoded as a 128-bit object,
       as follows:
    
       The fields are encoded as 16 octets, with the sizes and order of the
       fields defined above, and with each field encoded with the Most
       Significant Byte first (known as network byte order).  Note that the
       field names, particularly for multiplexed fields, follow historical
       practice.
    
       0                   1                   2                   3
        0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
       |                          time_low                             |
       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
       |       time_mid                |         time_hi_and_version   |
       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
       |clk_seq_hi_res |  clk_seq_low  |         node (0-1)            |
       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
       |                         node (2-5)                            |
       +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    
    4.1.3.  Version
    
       The version number is in the most significant 4 bits of the time
       stamp (bits 4 through 7 of the time_hi_and_version field).
    
       The following table lists the currently-defined versions for this
       UUID variant.
    
       Msb0  Msb1  Msb2  Msb3   Version  Description
    
        0     0     0     1        1     The time-based version
                                         specified in this document.
    
        0     0     1     0        2     DCE Security version, with
                                         embedded POSIX UIDs.
    
    
    
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        0     0     1     1        3     The name-based version
                                         specified in this document
                                         that uses MD5 hashing.
    
        0     1     0     0        4     The randomly or pseudo-
                                         randomly generated version
                                         specified in this document.
    
        0     1     0     1        5     The name-based version
                                         specified in this document
                                         that uses SHA-1 hashing.
    
       The version is more accurately a sub-type; again, we retain the term
       for compatibility.
    
    4.1.4.  Timestamp
    
       The timestamp is a 60-bit value.  For UUID version 1, this is
       represented by Coordinated Universal Time (UTC) as a count of 100-
       nanosecond intervals since 00:00:00.00, 15 October 1582 (the date of
       Gregorian reform to the Christian calendar).
    
       For systems that do not have UTC available, but do have the local
       time, they may use that instead of UTC, as long as they do so
       consistently throughout the system.  However, this is not recommended
       since generating the UTC from local time only needs a time zone
       offset.
    
       For UUID version 3 or 5, the timestamp is a 60-bit value constructed
       from a name as described in Section 4.3.
    
       For UUID version 4, the timestamp is a randomly or pseudo-randomly
       generated 60-bit value, as described in Section 4.4.
    
    4.1.5.  Clock Sequence
    
       For UUID version 1, the clock sequence is used to help avoid
       duplicates that could arise when the clock is set backwards in time
       or if the node ID changes.
    
       If the clock is set backwards, or might have been set backwards
       (e.g., while the system was powered off), and the UUID generator can
       not be sure that no UUIDs were generated with timestamps larger than
       the value to which the clock was set, then the clock sequence has to
       be changed.  If the previous value of the clock sequence is known, it
       can just be incremented; otherwise it should be set to a random or
       high-quality pseudo-random value.
    
    
    
    
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       Similarly, if the node ID changes (e.g., because a network card has
       been moved between machines), setting the clock sequence to a random
       number minimizes the probability of a duplicate due to slight
       differences in the clock settings of the machines.  If the value of
       clock sequence associated with the changed node ID were known, then
       the clock sequence could just be incremented, but that is unlikely.
    
       The clock sequence MUST be originally (i.e., once in the lifetime of
       a system) initialized to a random number to minimize the correlation
       across systems.  This provides maximum protection against node
       identifiers that may move or switch from system to system rapidly.
       The initial value MUST NOT be correlated to the node identifier.
    
       For UUID version 3 or 5, the clock sequence is a 14-bit value
       constructed from a name as described in Section 4.3.
    
       For UUID version 4, clock sequence is a randomly or pseudo-randomly
       generated 14-bit value as described in Section 4.4.
    
    4.1.6.  Node
    
       For UUID version 1, the node field consists of an IEEE 802 MAC
       address, usually the host address.  For systems with multiple IEEE
       802 addresses, any available one can be used.  The lowest addressed
       octet (octet number 10) contains the global/local bit and the
       unicast/multicast bit, and is the first octet of the address
       transmitted on an 802.3 LAN.
    
       For systems with no IEEE address, a randomly or pseudo-randomly
       generated value may be used; see Section 4.5.  The multicast bit must
       be set in such addresses, in order that they will never conflict with
       addresses obtained from network cards.
    
       For UUID version 3 or 5, the node field is a 48-bit value constructed
       from a name as described in Section 4.3.
    
       For UUID version 4, the node field is a randomly or pseudo-randomly
       generated 48-bit value as described in Section 4.4.
    
    4.1.7.  Nil UUID
    
       The nil UUID is special form of UUID that is specified to have all
       128 bits set to zero.
    
    4.2.  Algorithms for Creating a Time-Based UUID
    
       Various aspects of the algorithm for creating a version 1 UUID are
       discussed in the following sections.
    
    
    
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    4.2.1.  Basic Algorithm
    
       The following algorithm is simple, correct, and inefficient:
    
       o  Obtain a system-wide global lock
    
       o  From a system-wide shared stable store (e.g., a file), read the
          UUID generator state: the values of the timestamp, clock sequence,
          and node ID used to generate the last UUID.
    
       o  Get the current time as a 60-bit count of 100-nanosecond intervals
          since 00:00:00.00, 15 October 1582.
    
       o  Get the current node ID.
    
       o  If the state was unavailable (e.g., non-existent or corrupted), or
          the saved node ID is different than the current node ID, generate
          a random clock sequence value.
    
       o  If the state was available, but the saved timestamp is later than
          the current timestamp, increment the clock sequence value.
    
       o  Save the state (current timestamp, clock sequence, and node ID)
          back to the stable store.
    
       o  Release the global lock.
    
       o  Format a UUID from the current timestamp, clock sequence, and node
          ID values according to the steps in Section 4.2.2.
    
       If UUIDs do not need to be frequently generated, the above algorithm
       may be perfectly adequate.  For higher performance requirements,
       however, issues with the basic algorithm include:
    
       o  Reading the state from stable storage each time is inefficient.
    
       o  The resolution of the system clock may not be 100-nanoseconds.
    
       o  Writing the state to stable storage each time is inefficient.
    
       o  Sharing the state across process boundaries may be inefficient.
    
       Each of these issues can be addressed in a modular fashion by local
       improvements in the functions that read and write the state and read
       the clock.  We address each of them in turn in the following
       sections.
    
    
    
    
    
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    4.2.1.1.  Reading Stable Storage
    
       The state only needs to be read from stable storage once at boot
       time, if it is read into a system-wide shared volatile store (and
       updated whenever the stable store is updated).
    
       If an implementation does not have any stable store available, then
       it can always say that the values were unavailable.  This is the
       least desirable implementation because it will increase the frequency
       of creation of new clock sequence numbers, which increases the
       probability of duplicates.
    
       If the node ID can never change (e.g., the net card is inseparable
       from the system), or if any change also reinitializes the clock
       sequence to a random value, then instead of keeping it in stable
       store, the current node ID may be returned.
    
    4.2.1.2.  System Clock Resolution
    
       The timestamp is generated from the system time, whose resolution may
       be less than the resolution of the UUID timestamp.
    
       If UUIDs do not need to be frequently generated, the timestamp can
       simply be the system time multiplied by the number of 100-nanosecond
       intervals per system time interval.
    
       If a system overruns the generator by requesting too many UUIDs
       within a single system time interval, the UUID service MUST either
       return an error, or stall the UUID generator until the system clock
       catches up.
    
       A high resolution timestamp can be simulated by keeping a count of
       the number of UUIDs that have been generated with the same value of
       the system time, and using it to construct the low order bits of the
       timestamp.  The count will range between zero and the number of
       100-nanosecond intervals per system time interval.
    
       Note: If the processors overrun the UUID generation frequently,
       additional node identifiers can be allocated to the system, which
       will permit higher speed allocation by making multiple UUIDs
       potentially available for each time stamp value.
    
    4.2.1.3.  Writing Stable Storage
    
       The state does not always need to be written to stable store every
       time a UUID is generated.  The timestamp in the stable store can be
       periodically set to a value larger than any yet used in a UUID.  As
       long as the generated UUIDs have timestamps less than that value, and
    
    
    
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       the clock sequence and node ID remain unchanged, only the shared
       volatile copy of the state needs to be updated.  Furthermore, if the
       timestamp value in stable store is in the future by less than the
       typical time it takes the system to reboot, a crash will not cause a
       reinitialization of the clock sequence.
    
    4.2.1.4.  Sharing State Across Processes
    
       If it is too expensive to access shared state each time a UUID is
       generated, then the system-wide generator can be implemented to
       allocate a block of time stamps each time it is called; a per-
       process generator can allocate from that block until it is exhausted.
    
    4.2.2.  Generation Details
    
       Version 1 UUIDs are generated according to the following algorithm:
    
       o  Determine the values for the UTC-based timestamp and clock
          sequence to be used in the UUID, as described in Section 4.2.1.
    
       o  For the purposes of this algorithm, consider the timestamp to be a
          60-bit unsigned integer and the clock sequence to be a 14-bit
          unsigned integer.  Sequentially number the bits in a field,
          starting with zero for the least significant bit.
    
       o  Set the time_low field equal to the least significant 32 bits
          (bits zero through 31) of the timestamp in the same order of
          significance.
    
       o  Set the time_mid field equal to bits 32 through 47 from the
          timestamp in the same order of significance.
    
       o  Set the 12 least significant bits (bits zero through 11) of the
          time_hi_and_version field equal to bits 48 through 59 from the
          timestamp in the same order of significance.
    
       o  Set the four most significant bits (bits 12 through 15) of the
          time_hi_and_version field to the 4-bit version number
          corresponding to the UUID version being created, as shown in the
          table above.
    
       o  Set the clock_seq_low field to the eight least significant bits
          (bits zero through 7) of the clock sequence in the same order of
          significance.
    
    
    
    
    
    
    
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       o  Set the 6 least significant bits (bits zero through 5) of the
          clock_seq_hi_and_reserved field to the 6 most significant bits
          (bits 8 through 13) of the clock sequence in the same order of
          significance.
    
       o  Set the two most significant bits (bits 6 and 7) of the
          clock_seq_hi_and_reserved to zero and one, respectively.
    
       o  Set the node field to the 48-bit IEEE address in the same order of
          significance as the address.
    
    4.3.  Algorithm for Creating a Name-Based UUID
    
       The version 3 or 5 UUID is meant for generating UUIDs from "names"
       that are drawn from, and unique within, some "name space".  The
       concept of name and name space should be broadly construed, and not
       limited to textual names.  For example, some name spaces are the
       domain name system, URLs, ISO Object IDs (OIDs), X.500 Distinguished
       Names (DNs), and reserved words in a programming language.  The
       mechanisms or conventions used for allocating names and ensuring
       their uniqueness within their name spaces are beyond the scope of
       this specification.
    
       The requirements for these types of UUIDs are as follows:
    
       o  The UUIDs generated at different times from the same name in the
          same namespace MUST be equal.
    
       o  The UUIDs generated from two different names in the same namespace
          should be different (with very high probability).
    
       o  The UUIDs generated from the same name in two different namespaces
          should be different with (very high probability).
    
       o  If two UUIDs that were generated from names are equal, then they
          were generated from the same name in the same namespace (with very
          high probability).
    
       The algorithm for generating a UUID from a name and a name space are
       as follows:
    
       o  Allocate a UUID to use as a "name space ID" for all UUIDs
          generated from names in that name space; see Appendix C for some
          pre-defined values.
    
       o  Choose either MD5 [4] or SHA-1 [8] as the hash algorithm; If
          backward compatibility is not an issue, SHA-1 is preferred.
    
    
    
    
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       o  Convert the name to a canonical sequence of octets (as defined by
          the standards or conventions of its name space); put the name
          space ID in network byte order.
    
       o  Compute the hash of the name space ID concatenated with the name.
    
       o  Set octets zero through 3 of the time_low field to octets zero
          through 3 of the hash.
    
       o  Set octets zero and one of the time_mid field to octets 4 and 5 of
          the hash.
    
       o  Set octets zero and one of the time_hi_and_version field to octets
          6 and 7 of the hash.
    
       o  Set the four most significant bits (bits 12 through 15) of the
          time_hi_and_version field to the appropriate 4-bit version number
          from Section 4.1.3.
    
       o  Set the clock_seq_hi_and_reserved field to octet 8 of the hash.
    
       o  Set the two most significant bits (bits 6 and 7) of the
          clock_seq_hi_and_reserved to zero and one, respectively.
    
       o  Set the clock_seq_low field to octet 9 of the hash.
    
       o  Set octets zero through five of the node field to octets 10
          through 15 of the hash.
    
       o  Convert the resulting UUID to local byte order.
    
    4.4.  Algorithms for Creating a UUID from Truly Random or
          Pseudo-Random Numbers
    
       The version 4 UUID is meant for generating UUIDs from truly-random or
       pseudo-random numbers.
    
       The algorithm is as follows:
    
       o  Set the two most significant bits (bits 6 and 7) of the
          clock_seq_hi_and_reserved to zero and one, respectively.
    
       o  Set the four most significant bits (bits 12 through 15) of the
          time_hi_and_version field to the 4-bit version number from
          Section 4.1.3.
    
       o  Set all the other bits to randomly (or pseudo-randomly) chosen
          values.
    
    
    
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       See Section 4.5 for a discussion on random numbers.
    
    4.5.  Node IDs that Do Not Identify the Host
    
       This section describes how to generate a version 1 UUID if an IEEE
       802 address is not available, or its use is not desired.
    
       One approach is to contact the IEEE and get a separate block of
       addresses.  At the time of writing, the application could be found at
       <http://standards.ieee.org/regauth/oui/pilot-ind.html>, and the cost
       was US$550.
    
       A better solution is to obtain a 47-bit cryptographic quality random
       number and use it as the low 47 bits of the node ID, with the least
       significant bit of the first octet of the node ID set to one.  This
       bit is the unicast/multicast bit, which will never be set in IEEE 802
       addresses obtained from network cards.  Hence, there can never be a
       conflict between UUIDs generated by machines with and without network
       cards.  (Recall that the IEEE 802 spec talks about transmission
       order, which is the opposite of the in-memory representation that is
       discussed in this document.)
    
       For compatibility with earlier specifications, note that this
       document uses the unicast/multicast bit, instead of the arguably more
       correct local/global bit.
    
       Advice on generating cryptographic-quality random numbers can be
       found in RFC1750 [5].
    
       In addition, items such as the computer's name and the name of the
       operating system, while not strictly speaking random, will help
       differentiate the results from those obtained by other systems.
    
       The exact algorithm to generate a node ID using these data is system
       specific, because both the data available and the functions to obtain
       them are often very system specific.  A generic approach, however, is
       to accumulate as many sources as possible into a buffer, use a
       message digest such as MD5 [4] or SHA-1 [8], take an arbitrary 6
       bytes from the hash value, and set the multicast bit as described
       above.
    
    5.  Community Considerations
    
       The use of UUIDs is extremely pervasive in computing.  They comprise
       the core identifier infrastructure for many operating systems
       (Microsoft Windows) and applications (the Mozilla browser) and in
       many cases, become exposed to the Web in many non-standard ways.
    
    
    
    
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       This specification attempts to standardize that practice as openly as
       possible and in a way that attempts to benefit the entire Internet.
    
    6.  Security Considerations
    
       Do not assume that UUIDs are hard to guess; they should not be used
       as security capabilities (identifiers whose mere possession grants
       access), for example.  A predictable random number source will
       exacerbate the situation.
    
       Do not assume that it is easy to determine if a UUID has been
       slightly transposed in order to redirect a reference to another
       object.  Humans do not have the ability to easily check the integrity
       of a UUID by simply glancing at it.
    
       Distributed applications generating UUIDs at a variety of hosts must
       be willing to rely on the random number source at all hosts.  If this
       is not feasible, the namespace variant should be used.
    
    7.  Acknowledgments
    
       This document draws heavily on the OSF DCE specification for UUIDs.
       Ted Ts'o provided helpful comments, especially on the byte ordering
       section which we mostly plagiarized from a proposed wording he
       supplied (all errors in that section are our responsibility,
       however).
    
       We are also grateful to the careful reading and bit-twiddling of Ralf
       S. Engelschall, John Larmouth, and Paul Thorpe.  Professor Larmouth
       was also invaluable in achieving coordination with ISO/IEC.
    
    8.  Normative References
    
       [1]  Zahn, L., Dineen, T., and P. Leach, "Network Computing
            Architecture", ISBN 0-13-611674-4, January 1990.
    
       [2]  "DCE: Remote Procedure Call", Open Group CAE Specification C309,
            ISBN 1-85912-041-5, August 1994.
    
       [3]  ISO/IEC 9834-8:2004 Information Technology, "Procedures for the
            operation of OSI Registration Authorities: Generation and
            registration of Universally Unique Identifiers (UUIDs) and their
            use as ASN.1 Object Identifier components" ITU-T Rec. X.667,
            2004.
    
       [4]  Rivest, R., "The MD5 Message-Digest Algorithm ", RFC 1321, April
            1992.
    
    
    
    
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       [5]  Eastlake, D., 3rd, Schiller, J., and S. Crocker, "Randomness
            Requirements for Security", BCP 106, RFC 4086, June 2005.
    
       [6]  Moats, R., "URN Syntax", RFC 2141, May 1997.
    
       [7]  Crocker, D. and P. Overell, "Augmented BNF for Syntax
            Specifications: ABNF", RFC 2234, November 1997.
    
       [8]  National Institute of Standards and Technology, "Secure Hash
            Standard", FIPS PUB 180-1, April 1995,
            <http://www.itl.nist.gov/fipspubs/fip180-1.htm>.
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
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    Appendix A.  Appendix A - Sample Implementation
    
       This implementation consists of 5 files: uuid.h, uuid.c, sysdep.h,
       sysdep.c and utest.c.  The uuid.* files are the system independent
       implementation of the UUID generation algorithms described above,
       with all the optimizations described above except efficient state
       sharing across processes included.  The code has been tested on Linux
       (Red Hat 4.0) with GCC (2.7.2), and Windows NT 4.0 with VC++ 5.0.
       The code assumes 64-bit integer support, which makes it much clearer.
    
       All the following source files should have the following copyright
       notice included:
    
    copyrt.h
    
    /*
    ** Copyright (c) 1990- 1993, 1996 Open Software Foundation, Inc.
    ** Copyright (c) 1989 by Hewlett-Packard Company, Palo Alto, Ca. &
    ** Digital Equipment Corporation, Maynard, Mass.
    ** Copyright (c) 1998 Microsoft.
    ** To anyone who acknowledges that this file is provided "AS IS"
    ** without any express or implied warranty: permission to use, copy,
    ** modify, and distribute this file for any purpose is hereby
    ** granted without fee, provided that the above copyright notices and
    ** this notice appears in all source code copies, and that none of
    ** the names of Open Software Foundation, Inc., Hewlett-Packard
    ** Company, Microsoft, or Digital Equipment Corporation be used in
    ** advertising or publicity pertaining to distribution of the software
    ** without specific, written prior permission. Neither Open Software
    ** Foundation, Inc., Hewlett-Packard Company, Microsoft, nor Digital
    ** Equipment Corporation makes any representations about the
    ** suitability of this software for any purpose.
    */
    
    
    uuid.h
    
    #include "copyrt.h"
    #undef uuid_t
    typedef struct {
        unsigned32  time_low;
        unsigned16  time_mid;
        unsigned16  time_hi_and_version;
        unsigned8   clock_seq_hi_and_reserved;
        unsigned8   clock_seq_low;
        byte        node[6];
    } uuid_t;
    
    
    
    
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    /* uuid_create -- generate a UUID */
    int uuid_create(uuid_t * uuid);
    
    /* uuid_create_md5_from_name -- create a version 3 (MD5) UUID using a
       "name" from a "name space" */
    void uuid_create_md5_from_name(
        uuid_t *uuid,         /* resulting UUID */
        uuid_t nsid,          /* UUID of the namespace */
        void *name,           /* the name from which to generate a UUID */
        int namelen           /* the length of the name */
    );
    
    /* uuid_create_sha1_from_name -- create a version 5 (SHA-1) UUID
       using a "name" from a "name space" */
    void uuid_create_sha1_from_name(
    
        uuid_t *uuid,         /* resulting UUID */
        uuid_t nsid,          /* UUID of the namespace */
        void *name,           /* the name from which to generate a UUID */
        int namelen           /* the length of the name */
    );
    
    /* uuid_compare --  Compare two UUID's "lexically" and return
            -1   u1 is lexically before u2
             0   u1 is equal to u2
             1   u1 is lexically after u2
       Note that lexical ordering is not temporal ordering!
    */
    int uuid_compare(uuid_t *u1, uuid_t *u2);
    
    
    uuid.c
    
    #include "copyrt.h"
    #include <string.h>
    #include <stdio.h>
    #include <stdlib.h>
    #include <time.h>
    #include "sysdep.h"
    #include "uuid.h"
    
    /* various forward declarations */
    static int read_state(unsigned16 *clockseq, uuid_time_t *timestamp,
        uuid_node_t *node);
    static void write_state(unsigned16 clockseq, uuid_time_t timestamp,
        uuid_node_t node);
    static void format_uuid_v1(uuid_t *uuid, unsigned16 clockseq,
        uuid_time_t timestamp, uuid_node_t node);
    
    
    
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    static void format_uuid_v3or5(uuid_t *uuid, unsigned char hash[16],
        int v);
    static void get_current_time(uuid_time_t *timestamp);
    static unsigned16 true_random(void);
    
    /* uuid_create -- generator a UUID */
    int uuid_create(uuid_t *uuid)
    {
         uuid_time_t timestamp, last_time;
         unsigned16 clockseq;
         uuid_node_t node;
         uuid_node_t last_node;
         int f;
    
         /* acquire system-wide lock so we're alone */
         LOCK;
         /* get time, node ID, saved state from non-volatile storage */
         get_current_time(&timestamp);
         get_ieee_node_identifier(&node);
         f = read_state(&clockseq, &last_time, &last_node);
    
         /* if no NV state, or if clock went backwards, or node ID
            changed (e.g., new network card) change clockseq */
         if (!f || memcmp(&node, &last_node, sizeof node))
             clockseq = true_random();
         else if (timestamp < last_time)
             clockseq++;
    
         /* save the state for next time */
         write_state(clockseq, timestamp, node);
    
         UNLOCK;
    
         /* stuff fields into the UUID */
         format_uuid_v1(uuid, clockseq, timestamp, node);
         return 1;
    }
    
    /* format_uuid_v1 -- make a UUID from the timestamp, clockseq,
                         and node ID */
    void format_uuid_v1(uuid_t* uuid, unsigned16 clock_seq,
                        uuid_time_t timestamp, uuid_node_t node)
    {
        /* Construct a version 1 uuid with the information we've gathered
           plus a few constants. */
        uuid->time_low = (unsigned long)(timestamp & 0xFFFFFFFF);
        uuid->time_mid = (unsigned short)((timestamp >> 32) & 0xFFFF);
        uuid->time_hi_and_version =
    
    
    
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            (unsigned short)((timestamp >> 48) & 0x0FFF);
        uuid->time_hi_and_version |= (1 << 12);
        uuid->clock_seq_low = clock_seq & 0xFF;
        uuid->clock_seq_hi_and_reserved = (clock_seq & 0x3F00) >> 8;
        uuid->clock_seq_hi_and_reserved |= 0x80;
        memcpy(&uuid->node, &node, sizeof uuid->node);
    }
    
    /* data type for UUID generator persistent state */
    typedef struct {
        uuid_time_t  ts;       /* saved timestamp */
        uuid_node_t  node;     /* saved node ID */
        unsigned16   cs;       /* saved clock sequence */
    } uuid_state;
    
    static uuid_state st;
    
    /* read_state -- read UUID generator state from non-volatile store */
    int read_state(unsigned16 *clockseq, uuid_time_t *timestamp,
                   uuid_node_t *node)
    {
        static int inited = 0;
        FILE *fp;
    
        /* only need to read state once per boot */
        if (!inited) {
            fp = fopen("state", "rb");
            if (fp == NULL)
                return 0;
            fread(&st, sizeof st, 1, fp);
            fclose(fp);
            inited = 1;
        }
        *clockseq = st.cs;
        *timestamp = st.ts;
        *node = st.node;
        return 1;
    }
    
    /* write_state -- save UUID generator state back to non-volatile
       storage */
    void write_state(unsigned16 clockseq, uuid_time_t timestamp,
                     uuid_node_t node)
    {
        static int inited = 0;
        static uuid_time_t next_save;
        FILE* fp;
    
    
    
    
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        if (!inited) {
            next_save = timestamp;
            inited = 1;
        }
    
        /* always save state to volatile shared state */
        st.cs = clockseq;
        st.ts = timestamp;
        st.node = node;
        if (timestamp >= next_save) {
            fp = fopen("state", "wb");
            fwrite(&st, sizeof st, 1, fp);
            fclose(fp);
            /* schedule next save for 10 seconds from now */
            next_save = timestamp + (10 * 10 * 1000 * 1000);
        }
    }
    
    /* get-current_time -- get time as 60-bit 100ns ticks since UUID epoch.
       Compensate for the fact that real clock resolution is
       less than 100ns. */
    void get_current_time(uuid_time_t *timestamp)
    {
        static int inited = 0;
        static uuid_time_t time_last;
        static unsigned16 uuids_this_tick;
        uuid_time_t time_now;
    
        if (!inited) {
            get_system_time(&time_now);
            uuids_this_tick = UUIDS_PER_TICK;
            inited = 1;
        }
    
        for ( ; ; ) {
            get_system_time(&time_now);
    
            /* if clock reading changed since last UUID generated, */
            if (time_last != time_now) {
                /* reset count of uuids gen'd with this clock reading */
                uuids_this_tick = 0;
                time_last = time_now;
                break;
            }
            if (uuids_this_tick < UUIDS_PER_TICK) {
                uuids_this_tick++;
                break;
            }
    
    
    
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            /* going too fast for our clock; spin */
        }
        /* add the count of uuids to low order bits of the clock reading */
        *timestamp = time_now + uuids_this_tick;
    }
    
    /* true_random -- generate a crypto-quality random number.
       **This sample doesn't do that.** */
    static unsigned16 true_random(void)
    {
        static int inited = 0;
        uuid_time_t time_now;
    
        if (!inited) {
            get_system_time(&time_now);
            time_now = time_now / UUIDS_PER_TICK;
            srand((unsigned int)
                   (((time_now >> 32) ^ time_now) & 0xffffffff));
            inited = 1;
        }
    
        return rand();
    }
    
    /* uuid_create_md5_from_name -- create a version 3 (MD5) UUID using a
       "name" from a "name space" */
    void uuid_create_md5_from_name(uuid_t *uuid, uuid_t nsid, void *name,
                                   int namelen)
    {
        MD5_CTX c;
        unsigned char hash[16];
        uuid_t net_nsid;
    
        /* put name space ID in network byte order so it hashes the same
           no matter what endian machine we're on */
        net_nsid = nsid;
        net_nsid.time_low = htonl(net_nsid.time_low);
        net_nsid.time_mid = htons(net_nsid.time_mid);
        net_nsid.time_hi_and_version = htons(net_nsid.time_hi_and_version);
    
        MD5Init(&c);
        MD5Update(&c, &net_nsid, sizeof net_nsid);
        MD5Update(&c, name, namelen);
        MD5Final(hash, &c);
    
        /* the hash is in network byte order at this point */
        format_uuid_v3or5(uuid, hash, 3);
    }
    
    
    
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    void uuid_create_sha1_from_name(uuid_t *uuid, uuid_t nsid, void *name,
                                    int namelen)
    {
        SHA_CTX c;
        unsigned char hash[20];
        uuid_t net_nsid;
    
        /* put name space ID in network byte order so it hashes the same
           no matter what endian machine we're on */
        net_nsid = nsid;
        net_nsid.time_low = htonl(net_nsid.time_low);
        net_nsid.time_mid = htons(net_nsid.time_mid);
        net_nsid.time_hi_and_version = htons(net_nsid.time_hi_and_version);
    
        SHA1_Init(&c);
        SHA1_Update(&c, &net_nsid, sizeof net_nsid);
        SHA1_Update(&c, name, namelen);
        SHA1_Final(hash, &c);
    
        /* the hash is in network byte order at this point */
        format_uuid_v3or5(uuid, hash, 5);
    }
    
    /* format_uuid_v3or5 -- make a UUID from a (pseudo)random 128-bit
       number */
    void format_uuid_v3or5(uuid_t *uuid, unsigned char hash[16], int v)
    {
        /* convert UUID to local byte order */
        memcpy(uuid, hash, sizeof *uuid);
        uuid->time_low = ntohl(uuid->time_low);
        uuid->time_mid = ntohs(uuid->time_mid);
        uuid->time_hi_and_version = ntohs(uuid->time_hi_and_version);
    
        /* put in the variant and version bits */
        uuid->time_hi_and_version &= 0x0FFF;
        uuid->time_hi_and_version |= (v << 12);
        uuid->clock_seq_hi_and_reserved &= 0x3F;
        uuid->clock_seq_hi_and_reserved |= 0x80;
    }
    
    /* uuid_compare --  Compare two UUID's "lexically" and return */
    #define CHECK(f1, f2) if (f1 != f2) return f1 < f2 ? -1 : 1;
    int uuid_compare(uuid_t *u1, uuid_t *u2)
    {
        int i;
    
        CHECK(u1->time_low, u2->time_low);
        CHECK(u1->time_mid, u2->time_mid);
    
    
    
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        CHECK(u1->time_hi_and_version, u2->time_hi_and_version);
        CHECK(u1->clock_seq_hi_and_reserved, u2->clock_seq_hi_and_reserved);
        CHECK(u1->clock_seq_low, u2->clock_seq_low)
        for (i = 0; i < 6; i++) {
            if (u1->node[i] < u2->node[i])
                return -1;
            if (u1->node[i] > u2->node[i])
                return 1;
        }
        return 0;
    }
    #undef CHECK
    
    
    sysdep.h
    
    #include "copyrt.h"
    /* remove the following define if you aren't running WIN32 */
    #define WININC 0
    
    #ifdef WININC
    #include <windows.h>
    #else
    #include <sys/types.h>
    #include <sys/time.h>
    #include <sys/sysinfo.h>
    #endif
    
    #include "global.h"
    /* change to point to where MD5 .h's live; RFC 1321 has sample
       implementation */
    #include "md5.h"
    
    /* set the following to the number of 100ns ticks of the actual
       resolution of your system's clock */
    #define UUIDS_PER_TICK 1024
    
    /* Set the following to a calls to get and release a global lock */
    #define LOCK
    #define UNLOCK
    
    typedef unsigned long   unsigned32;
    typedef unsigned short  unsigned16;
    typedef unsigned char   unsigned8;
    typedef unsigned char   byte;
    
    /* Set this to what your compiler uses for 64-bit data type */
    #ifdef WININC
    
    
    
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    #define unsigned64_t unsigned __int64
    #define I64(C) C
    #else
    #define unsigned64_t unsigned long long
    #define I64(C) C##LL
    #endif
    
    typedef unsigned64_t uuid_time_t;
    typedef struct {
        char nodeID[6];
    } uuid_node_t;
    
    void get_ieee_node_identifier(uuid_node_t *node);
    void get_system_time(uuid_time_t *uuid_time);
    void get_random_info(char seed[16]);
    
    
    sysdep.c
    
    #include "copyrt.h"
    #include <stdio.h>
    #include "sysdep.h"
    
    /* system dependent call to get IEEE node ID.
       This sample implementation generates a random node ID. */
    void get_ieee_node_identifier(uuid_node_t *node)
    {
        static inited = 0;
        static uuid_node_t saved_node;
        char seed[16];
        FILE *fp;
    
        if (!inited) {
            fp = fopen("nodeid", "rb");
            if (fp) {
                fread(&saved_node, sizeof saved_node, 1, fp);
                fclose(fp);
            }
            else {
                get_random_info(seed);
                seed[0] |= 0x01;
                memcpy(&saved_node, seed, sizeof saved_node);
                fp = fopen("nodeid", "wb");
                if (fp) {
                    fwrite(&saved_node, sizeof saved_node, 1, fp);
                    fclose(fp);
                }
            }
    
    
    
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            inited = 1;
        }
    
        *node = saved_node;
    }
    
    /* system dependent call to get the current system time. Returned as
       100ns ticks since UUID epoch, but resolution may be less than
       100ns. */
    #ifdef _WINDOWS_
    
    void get_system_time(uuid_time_t *uuid_time)
    {
        ULARGE_INTEGER time;
    
        /* NT keeps time in FILETIME format which is 100ns ticks since
           Jan 1, 1601. UUIDs use time in 100ns ticks since Oct 15, 1582.
           The difference is 17 Days in Oct + 30 (Nov) + 31 (Dec)
           + 18 years and 5 leap days. */
        GetSystemTimeAsFileTime((FILETIME *)&time);
        time.QuadPart +=
    
              (unsigned __int64) (1000*1000*10)       // seconds
            * (unsigned __int64) (60 * 60 * 24)       // days
            * (unsigned __int64) (17+30+31+365*18+5); // # of days
        *uuid_time = time.QuadPart;
    }
    
    /* Sample code, not for use in production; see RFC 1750 */
    void get_random_info(char seed[16])
    {
        MD5_CTX c;
        struct {
            MEMORYSTATUS m;
            SYSTEM_INFO s;
            FILETIME t;
            LARGE_INTEGER pc;
            DWORD tc;
            DWORD l;
            char hostname[MAX_COMPUTERNAME_LENGTH + 1];
        } r;
    
        MD5Init(&c);
        GlobalMemoryStatus(&r.m);
        GetSystemInfo(&r.s);
        GetSystemTimeAsFileTime(&r.t);
        QueryPerformanceCounter(&r.pc);
        r.tc = GetTickCount();
    
    
    
    Leach, et al.               Standards Track                    [Page 27]
    
    RFC 4122                  A UUID URN Namespace                 July 2005
    
    
        r.l = MAX_COMPUTERNAME_LENGTH + 1;
        GetComputerName(r.hostname, &r.l);
        MD5Update(&c, &r, sizeof r);
        MD5Final(seed, &c);
    }
    
    #else
    
    void get_system_time(uuid_time_t *uuid_time)
    {
        struct timeval tp;
    
        gettimeofday(&tp, (struct timezone *)0);
    
        /* Offset between UUID formatted times and Unix formatted times.
           UUID UTC base time is October 15, 1582.
           Unix base time is January 1, 1970.*/
        *uuid_time = ((unsigned64)tp.tv_sec * 10000000)
            + ((unsigned64)tp.tv_usec * 10)
            + I64(0x01B21DD213814000);
    }
    
    /* Sample code, not for use in production; see RFC 1750 */
    void get_random_info(char seed[16])
    {
        MD5_CTX c;
        struct {
            struct sysinfo s;
            struct timeval t;
            char hostname[257];
        } r;
    
        MD5Init(&c);
        sysinfo(&r.s);
        gettimeofday(&r.t, (struct timezone *)0);
        gethostname(r.hostname, 256);
        MD5Update(&c, &r, sizeof r);
        MD5Final(seed, &c);
    }
    
    #endif
    
    utest.c
    
    #include "copyrt.h"
    #include "sysdep.h"
    #include <stdio.h>
    #include "uuid.h"
    
    
    
    Leach, et al.               Standards Track                    [Page 28]
    
    RFC 4122                  A UUID URN Namespace                 July 2005
    
    
    uuid_t NameSpace_DNS = { /* 6ba7b810-9dad-11d1-80b4-00c04fd430c8 */
        0x6ba7b810,
        0x9dad,
        0x11d1,
        0x80, 0xb4, 0x00, 0xc0, 0x4f, 0xd4, 0x30, 0xc8
    };
    
    /* puid -- print a UUID */
    void puid(uuid_t u)
    {
        int i;
    
        printf("%8.8x-%4.4x-%4.4x-%2.2x%2.2x-", u.time_low, u.time_mid,
        u.time_hi_and_version, u.clock_seq_hi_and_reserved,
        u.clock_seq_low);
        for (i = 0; i < 6; i++)
            printf("%2.2x", u.node[i]);
        printf("
    ");
    }
    
    /* Simple driver for UUID generator */
    void main(int argc, char **argv)
    {
        uuid_t u;
        int f;
    
        uuid_create(&u);
        printf("uuid_create(): "); puid(u);
    
        f = uuid_compare(&u, &u);
        printf("uuid_compare(u,u): %d
    ", f);     /* should be 0 */
        f = uuid_compare(&u, &NameSpace_DNS);
        printf("uuid_compare(u, NameSpace_DNS): %d
    ", f); /* s.b. 1 */
        f = uuid_compare(&NameSpace_DNS, &u);
        printf("uuid_compare(NameSpace_DNS, u): %d
    ", f); /* s.b. -1 */
        uuid_create_md5_from_name(&u, NameSpace_DNS, "www.widgets.com", 15);
        printf("uuid_create_md5_from_name(): "); puid(u);
    }
    
    Appendix B.  Appendix B - Sample Output of utest
    
         uuid_create(): 7d444840-9dc0-11d1-b245-5ffdce74fad2
         uuid_compare(u,u): 0
         uuid_compare(u, NameSpace_DNS): 1
         uuid_compare(NameSpace_DNS, u): -1
         uuid_create_md5_from_name(): e902893a-9d22-3c7e-a7b8-d6e313b71d9f
    
    
    
    
    
    Leach, et al.               Standards Track                    [Page 29]
    
    RFC 4122                  A UUID URN Namespace                 July 2005
    
    
    Appendix C.  Appendix C - Some Name Space IDs
    
       This appendix lists the name space IDs for some potentially
       interesting name spaces, as initialized C structures and in the
       string representation defined above.
    
       /* Name string is a fully-qualified domain name */
       uuid_t NameSpace_DNS = { /* 6ba7b810-9dad-11d1-80b4-00c04fd430c8 */
           0x6ba7b810,
           0x9dad,
           0x11d1,
           0x80, 0xb4, 0x00, 0xc0, 0x4f, 0xd4, 0x30, 0xc8
       };
    
       /* Name string is a URL */
       uuid_t NameSpace_URL = { /* 6ba7b811-9dad-11d1-80b4-00c04fd430c8 */
           0x6ba7b811,
           0x9dad,
           0x11d1,
           0x80, 0xb4, 0x00, 0xc0, 0x4f, 0xd4, 0x30, 0xc8
       };
    
       /* Name string is an ISO OID */
       uuid_t NameSpace_OID = { /* 6ba7b812-9dad-11d1-80b4-00c04fd430c8 */
           0x6ba7b812,
           0x9dad,
           0x11d1,
           0x80, 0xb4, 0x00, 0xc0, 0x4f, 0xd4, 0x30, 0xc8
       };
    
       /* Name string is an X.500 DN (in DER or a text output format) */
       uuid_t NameSpace_X500 = { /* 6ba7b814-9dad-11d1-80b4-00c04fd430c8 */
           0x6ba7b814,
           0x9dad,
           0x11d1,
           0x80, 0xb4, 0x00, 0xc0, 0x4f, 0xd4, 0x30, 0xc8
       };
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Leach, et al.               Standards Track                    [Page 30]
    
    RFC 4122                  A UUID URN Namespace                 July 2005
    
    
    Authors' Addresses
    
       Paul J. Leach
       Microsoft
       1 Microsoft Way
       Redmond, WA  98052
       US
    
       Phone: +1 425-882-8080
       EMail: paulle@microsoft.com
    
    
       Michael Mealling
       Refactored Networks, LLC
       1635 Old Hwy 41
       Suite 112, Box 138
       Kennesaw, GA 30152
       US
    
       Phone: +1-678-581-9656
       EMail: michael@refactored-networks.com
       URI: http://www.refactored-networks.com
    
    
       Rich Salz
       DataPower Technology, Inc.
       1 Alewife Center
       Cambridge, MA  02142
       US
    
       Phone: +1 617-864-0455
       EMail: rsalz@datapower.com
       URI:   http://www.datapower.com
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    Leach, et al.               Standards Track                    [Page 31]
    
    RFC 4122                  A UUID URN Namespace                 July 2005
    
    
    Full Copyright Statement
    
       Copyright (C) The Internet Society (2005).
    
       This document is subject to the rights, licenses and restrictions
       contained in BCP 78, and except as set forth therein, the authors
       retain all their rights.
    
       This document and the information contained herein are provided on an
       "AS IS" basis and THE CONTRIBUTOR, THE ORGANIZATION HE/SHE REPRESENTS
       OR IS SPONSORED BY (IF ANY), THE INTERNET SOCIETY AND THE INTERNET
       ENGINEERING TASK FORCE DISCLAIM ALL WARRANTIES, EXPRESS OR IMPLIED,
       INCLUDING BUT NOT LIMITED TO ANY WARRANTY THAT THE USE OF THE
       INFORMATION HEREIN WILL NOT INFRINGE ANY RIGHTS OR ANY IMPLIED
       WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
    
    Intellectual Property
    
       The IETF takes no position regarding the validity or scope of any
       Intellectual Property Rights or other rights that might be claimed to
       pertain to the implementation or use of the technology described in
       this document or the extent to which any license under such rights
       might or might not be available; nor does it represent that it has
       made any independent effort to identify any such rights.  Information
       on the procedures with respect to rights in RFC documents can be
       found in BCP 78 and BCP 79.
    
       Copies of IPR disclosures made to the IETF Secretariat and any
       assurances of licenses to be made available, or the result of an
       attempt made to obtain a general license or permission for the use of
       such proprietary rights by implementers or users of this
       specification can be obtained from the IETF on-line IPR repository at
       http://www.ietf.org/ipr.
    
       The IETF invites any interested party to bring to its attention any
       copyrights, patents or patent applications, or other proprietary
       rights that may cover technology that may be required to implement
       this standard.  Please address the information to the IETF at ietf-
       ipr@ietf.org.
    
    Acknowledgement
    
       Funding for the RFC Editor function is currently provided by the
       Internet Society.
    
    
    
    
    
    
    
    Leach, et al.               Standards Track                    [Page 32]
    
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  • 原文地址:https://www.cnblogs.com/rsapaper/p/6771407.html
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