决定把触角伸入canvas领域,但canvas还没有怎么熟,边学边构建,把重复烦锁的劳动部分统统转化API。
$1.require("ready,draw20120519",function(){ var $ = $1; //画一个黑色的矩形 var context = $("#canvas1").context2D(); context.fillRect(0, 0, 150, 100); //画一个蓝色的矩形 var context = $("#canvas2").context2D(); context.fillStyle = '#00f'; context.fillRect(0, 0, 150, 100); var context = $("#canvas3").context2D(); context.fillStyle = '#00f'; // 设定填空颜色 context.strokeStyle = '#f00'; // 设定轮廓颜色 context.lineWidth = 4; // 设定轮廓的厚度 //画许多矩形 context.fillRect (0, 0, 150, 50);//画一个实心矩形 context.strokeRect(0, 60, 150, 50);//画一个空心矩形 context.clearRect (30, 25, 90, 60);//擦除一个矩形,并用一个透明的颜色填充它。 context.strokeRect(30, 25, 90, 60);//画一个空心矩形 //画一个三角形 var context = $("#canvas4").context2D(); context.fillStyle = '#00f'; context.strokeStyle = '#f00'; context.lineWidth = 4; //用过移动线段来完成三角形 context.beginPath(); context.moveTo(10, 10); context.lineTo(100, 10); context.lineTo(10, 100); context.lineTo(10, 10); //闭合线段 context.closePath(); //必须调用了以下两个方法才显出三角形 context.fill(); context.stroke(); var context = $("#canvas5").context2D(); var img = new Image(); // Once it's loaded draw the image on the canvas. img.addEventListener('load', function () { // Original resolution: x, y. context.drawImage(this, 0, 0); // Now resize the image: x, y, w, h. context.drawImage(this, 160, 0, 120, 70); }, false); img.src = 'http://images.cnblogs.com/cnblogs_com/rubylouvre/199042/o_s022.jpg'; (function(){ //通过点阵图绘画 var context = $("#canvas6").context2D(); var imgd = false, w = 50, h = 50, x = 0, y = 0; // Not all browsers implement createImageData. On such browsers we obtain the // ImageData object using the getImageData method. The worst-case scenario is // to create an object *similar* to the ImageData object and hope for the best // luck. if (context.createImageData) { imgd = context.createImageData(w, h); } else if (context.getImageData) { imgd = context.getImageData(0, 0, w, h); } else { imgd = {'width' : w, 'height' : h, 'data' : new Array(w*h*4)}; } var pix = imgd.data; // Loop over each pixel. for (var i = 0, n = pix.length; i < n; i += 4) { pix[i ] = 255; // the red channel pix[i+3] = 127; // the alpha channel } // Draw the ImageData object. context.putImageData(imgd, x, y); })(); (function(){ //添加文本 var context = $("#canvas7").context2D(); // Let's draw "Hello world!" in blue. context.fillStyle = '#00f'; // The font property is like the CSS font property. context.font = 'italic 30px sans-serif'; context.textBaseline = 'top'; if (context.fillText) { context.fillText('Hello world!', 0, 0); } // It looks like WebKit doesn't support the strokeText method. // Tested on Ubuntu 8.10 Linux in WebKitGTK revision 38095 (2008-11-04, svn // trunk build). context.font = 'bold 30px sans-serif'; if (context.strokeText) { context.strokeText('Hello world!', 0, 50); } })(); (function(){ //盒子阴影 var context = $("#canvas8").context2D(); context.shadowOffsetX = 5; context.shadowOffsetY = 5; context.shadowBlur = 4; context.shadowColor = 'rgba(255, 0, 0, 0.5)'; context.fillStyle = '#00f'; context.fillRect(20, 20, 150, 100); })(); (function(){ //线性渐变 var context = $("#canvas9").context2D(); // The hue spectrum used by HSV color picker charts. var color, hue = [ [255, 0, 0 ], // 0, Red, 0° [255, 255, 0 ], // 1, Yellow, 60° [ 0, 255, 0 ], // 2, Green, 120° [ 0, 255, 255 ], // 3, Cyan, 180° [ 0, 0, 255 ], // 4, Blue, 240° [255, 0, 255 ], // 5, Magenta, 300° [255, 0, 0]], // 6, Red, 360° // Create the linear gradient: sx, sy, dx, dy. // That's the start (x,y) coordinates, followed by the destination (x,y). gradient = context.createLinearGradient(0, 0, $("#canvas9")[0].width, 0); // Add the color stops. for (var i = 0; i <= 6; i++) { color = 'rgb(' + hue[i][0] + ', ' + hue[i][1] + ', ' + hue[i][2] + ')'; gradient.addColorStop(i * 1/6, color); } // Use the gradient for the fillStyle. context.fillStyle = gradient; // Now let's draw a rectangle with a black shadow. // Shadows only render in Konqueror 4.1 and Firefox 3.1 nightlies. context.shadowOffsetX = 5; context.shadowOffsetY = 5; context.shadowBlur = 4; context.shadowColor = 'rgba(0, 0, 0, 0.5)'; context.fillRect(5, 5, 200, 100); // For effect, let's also draw some text: "Hello world!". context.font = 'bold 36px sans-serif'; context.textBaseline = 'top'; // Drawing text is only supported by Firefox 3.1 nightlies and recent WebKit builds. // Due to some bug, text+gradients don't render fine in Webkit. if (context.fillText) { context.fillText('Hello world!', 5, 120, 200); } // strokeText is unsupported by Webkit. context.strokeStyle = '#666'; if (context.strokeText) { context.strokeText('Hello world!', 5, 120, 200); } })(); });